Rémi Verschelde
7adf4cc9b5
doc: Use self-closing tags for return
and argument
...
For the time being we don't support writing a description for those, preferring
having all details in the method's description.
Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
2021-07-30 15:29:52 +02:00
Rémi Verschelde
76dc811c76
Merge pull request #49470 from levilindsey/master
...
Update File.store_var description to mention which properties of an object are included.
2021-06-29 13:59:17 +02:00
Levi Lindsey
2b7c0cfb34
Update File.store_var description to mention which properties of an object are included.
2021-06-15 20:00:19 -07:00
Rémi Verschelde
ac73059b56
Merge pull request #49123 from aaronfranke/it-is-time
...
Add a Time singleton
2021-06-12 22:55:25 +02:00
Pedro J. Estébanez
04688b92ff
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
Aaron Franke
f64fea1b23
Add Time singleton
2021-06-11 09:32:39 -04:00
Rémi Verschelde
7ab34e1a96
Merge pull request #48889 from Calinou/file-rename-endian-swap
...
Rename File's `endian_swap` to `big_endian`
2021-06-03 15:19:07 +02:00
Marcel Admiraal
da5d7db610
Rename File::get_len() get_length()
2021-05-25 11:54:28 +01:00
Hugo Locurcio
12462d9055
Rename File's endian_swap
to big_endian
...
This new name is more consistent with ResourceSaver and StreamPeer.
2021-05-20 14:58:03 +02:00
Hugo Locurcio
5f098d6db6
Document that File.open_compressed()
can only open files saved by Godot
2021-05-01 01:24:01 +02:00
Hugo Locurcio
ab397460e9
Expose a File.flush()
method to scripting
...
This can be used to ensure a file has its contents saved
even if the project crashes or is killed by the user
(among other use cases).
See discussion in #29075 .
2021-02-13 01:37:16 +01:00
Hugo Locurcio
c5f0db45df
Improve the File.endian_swap
documentation
2021-02-02 21:59:55 +01:00
HaSa1002
5a01c2a3b0
Docs: Port Code Examples to C# (F, G, H, I, J, K, L)
...
Includes:
* File
* Geometry2D
* HashingContext
* HTTPClient
* HTTPRequest
* Image
* Input
* int
* ItemList
* JSONParseResult
* KinematicBody2D
* LineEdit
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2020-11-25 22:15:13 +01:00
Aaron Franke
439be614f4
Link to demos from within the class reference
2020-10-01 23:57:21 -04:00
Ryan Roden-Corrent
2762821c08
Clarify store_string vs store_line.
...
While the behavior can be implied from the name, it seems worth stating
it explicitly.
2020-10-01 07:03:24 -04:00
skyace65
75c5a8b354
Move note about using Resource in the File documentation
2020-09-24 10:37:03 -04:00
Hugo Locurcio
c4903a603b
Add link titles for all links in the class reference
...
This makes them display in a nicer way in the editor help.
(The title will display instead of the full URL.)
2020-08-31 14:22:07 +02:00
Maganty Rushyendra
5e77eea216
Updated cursor positioning description for File open()
...
Added more details about the cursor offsets for the different ModeFlags
in the `File` class.
2020-08-04 13:53:52 +08:00
codetorex
3f6a7c74e3
Added missing information about File.open_encrypted function to docs.
2020-07-31 12:57:44 +02:00
Hugo Locurcio
d4085d6bfb
Mention the Data paths documentation in the File class
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This closes https://github.com/godotengine/godot-docs/issues/3799 .
2020-07-15 16:10:06 +02:00
Rémi Verschelde
cd25d184a5
doc: Make File store/get integer methods clearer
...
Add an example on how to store signed integers on less than 64 bits,
using one bit for the signedness.
2020-06-09 23:26:10 +02:00
Danil Alexeev
97e20b2f30
Improve the File.store_{8,16,32,64}()
documentation
...
Added information about the intervals of values that the functions
`store_{8,16,32,64}()` can correctly write to the file.
2020-03-25 18:02:04 +03:00
Rémi Verschelde
213a85521d
doc: Sync classref with current source
...
Handle removal of Pool*Array types and other recent changes.
2020-02-18 14:02:02 +01:00
clayjohn
57e27683ba
Update docs to version 4.0
2020-01-31 17:15:41 -08:00
Rémi Verschelde
2d20fc39aa
doc: Drop unused 'category' property from header
...
We already removed it from the online docs with #35132 .
Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.
We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00
Rémi Verschelde
c6cea6e9b3
doc: Add default values to all properties
...
Thanks to @bojidar-bg's impressive work in #29380 .
2019-06-30 13:58:07 +02:00
Hugo Locurcio
f7f6115f76
Proofread and improve the whole class reference
...
- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00
Rémi Verschelde
528c4722d6
doc: Don't use GlobalScope
scope in hyperlinks, it's automatically inferred
2019-06-27 14:43:37 +02:00
Rémi Verschelde
0764451dc5
doc: Improve docs for Resource* classes
...
Also move module-specific classes to their own module's `doc_classes`
folder.
2019-06-18 20:07:26 +02:00
Rémi Verschelde
6af69f851a
doc: Drop unused <demos> tag
2019-04-19 11:03:46 +02:00
Rémi Verschelde
09e94aa087
doc: Sync classref with current source
2019-04-15 14:49:41 +02:00
shartte
d1c095b30a
Clarify encoding used for text by the File class
2019-04-06 12:39:58 +02:00
Rémi Verschelde
e3bd84fa57
Merge pull request #27485 from Faless/io/encode_decode_safety_pr
...
Safer encode/decode variant.
2019-04-01 17:00:40 +02:00
Fabio Alessandrelli
393e62b98a
Add object encoding param to serialization methods
...
Network peers get_var/put_var
File get_var/store_var
GDScript/Mono/VisualScript bytes2var/var2bytes
Add MultiplayerAPI.allow_object_decoding member which deprecates PacketPeer.allow_object_decoding.
Break ABI compatibaility (API compatibility for GDNative).
2019-04-01 15:53:19 +02:00
Rémi Verschelde
39c868171e
doc: Bump version to 3.2
2019-04-01 12:33:56 +02:00
Juan Linietsky
1aa7e22b67
Clear up eof_reached function, fixes #16919
2019-02-17 09:05:32 -03:00
Rémi Verschelde
33d8c19999
doc: Add caveat for File.file_exists for imported resources
...
Fixes #25347 .
2019-01-26 20:25:36 +01:00
Rémi Verschelde
6cdcde7114
doc: Add missing commas after "If true/false"
2018-12-20 13:47:12 +01:00
Rémi Verschelde
daa9092ed3
doc: Sync classref with current source
2018-11-20 09:34:45 +01:00
Kanabenki
48166a9f3c
Add store_csv_line method for File
2018-11-16 11:09:05 +01:00
Rémi Verschelde
5f8af252e8
doc: Use HTTPS for docs.godotengine.org and point to latest branch
...
Fixes #23509 .
2018-11-05 08:46:27 +01:00
robojumper
98b59cf2a3
Add support for tutorial links to makerst.py
...
Also change the <tutorials> structure to make use of individual <link> tags
2018-06-12 17:40:24 +02:00
Rémi Verschelde
8569a0db3c
Doc: Fix typo in File documentation
...
Fixes #19383 .
2018-06-05 21:04:58 +02:00
Rémi Verschelde
cb7fe2c793
doc: Sync classref with current source
2018-04-10 10:12:42 +02:00
Marcelo Fernandez
a4e64c5454
Added File.get_path and File.get_path_absolute functions
2018-03-13 12:07:37 -03:00
Rémi Verschelde
3fa77b3172
doc: Remove status from hardcoded version string
...
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00
luz.paz
612ab4bbc6
Fix typos with codespell
...
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
Rémi Verschelde
3c7a39b40c
doc: Update version string in header
2018-02-19 10:46:33 +01:00
Rémi Verschelde
f2e3825616
doc: Fix references to online tutorials after godotengine/godot-docs#1015
2018-01-25 09:03:59 +01:00
Rémi Verschelde
d516aab8fa
doc: Sync with current source
...
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00