Aaron Franke
2d38c980ee
Fix GLTF exporting invalid meshes and attempting to export gizmo meshes
2024-02-04 02:58:29 -06:00
Rémi Verschelde
a72789c9d6
Merge pull request #87907 from adamscott/fix-window-override-settings
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Fix `display/window/size/window_{width,height}_override` to permit `0`
2024-02-03 23:22:11 +01:00
Adam Scott
344ee36bfe
Fix display/window/size/window_{width,height}_override
set 0
2024-02-03 12:31:50 -05:00
EterDelta
fee70558f8
Expose NOTIFICATION_EXTENSION_RELOADED to ClassDB
2024-02-02 14:57:00 -05:00
Rémi Verschelde
f8a039e9b5
Merge pull request #84745 from lawnjelly/lightcull
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Shadow volume culling and tighter shadow caster culling
2024-01-31 11:13:19 +01:00
scgm0
2dae53c316
Explicitly initialize all of FileAccess::create_func[ACCESS_MAX]
2024-01-31 10:46:14 +01:00
Rémi Verschelde
cae7599498
Merge pull request #87741 from akien-mga/sync-gamecontrollerdb
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Sync controller mappings DB with SDL2 community repo
2024-01-30 17:48:22 +01:00
Rémi Verschelde
3dfedd69ea
Merge pull request #87711 from matthew1006/threaded-loading-progress-fix
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Fix `ResourceLoader.load_threaded_get_status` returning `[0]` constantly in exported projects.
2024-01-30 17:48:11 +01:00
Rémi Verschelde
10445d80d8
Sync controller mappings DB with SDL2 community repo
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Synced with gabomdq/SDL_GameControllerDB@232c738ce0
2024-01-30 15:14:27 +01:00
lawnjelly
4577dfdb67
Shadow volume culling and tighter shadow caster culling
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Existing shadow caster culling takes no account of the camera.
This PR adds the highly encapsulated class RenderingLightCuller which can cut down the casters in the shadow volume to only those which can cast shadows on the camera frustum.
2024-01-30 08:38:31 +00:00
Rémi Verschelde
b65c495d6e
Merge pull request #86845 from RandomShaper/no_load_regress
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Avoid regressing in progress reporting in resource load
2024-01-29 21:33:00 +01:00
Matthew Edwards
7565d1f3ab
Push p_original_path into load_paths_stack and sub_tasks instead of p_path.
2024-01-29 17:27:57 +00:00
Rémi Verschelde
fa48a51183
Merge pull request #87688 from AThousandShips/what_is_this
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Remove unnecessary `this->` expressions
2024-01-29 13:18:09 +01:00
Rémi Verschelde
074b4eb770
Merge pull request #87627 from RandomShaper/one_more_undef
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Undefine yet another macro from Windows headers
2024-01-29 13:17:45 +01:00
Rémi Verschelde
c1dbaa73a6
Merge pull request #87393 from stuartcarnie/bugfix
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Use `os_unfair_lock` on Apple platforms
2024-01-29 13:17:00 +01:00
Rémi Verschelde
269145f48a
Merge pull request #87300 from Calinou/math-normalize-error-show-value
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Display values in vector/quaternion math function errors
2024-01-29 13:16:51 +01:00
Rémi Verschelde
07d290e67e
Merge pull request #83747 from Riteo/gdext-doc
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GDExtension: Add an interface for loading extra documentation
2024-01-29 13:15:57 +01:00
Rémi Verschelde
f220d46cdc
Merge pull request #80231 from romlok/input-key-location
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Support detecting and mapping ctrl/alt/shift/meta by their left/right physical location
2024-01-29 13:15:42 +01:00
A Thousand Ships
15369fdb1d
Remove unnecessary this->
expressions
2024-01-29 09:59:18 +01:00
Hugo Locurcio
0437db0106
Display values in vector/quaternion math function errors
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This can help track down the source of the error more easily.
2024-01-28 18:45:46 +01:00
Pedro J. Estébanez
bcc96441d6
Undefine yet another macro from Windows headers
2024-01-26 19:43:43 +01:00
Mel Collins
8406e60522
Add InputEventKey.location to tell left from right
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This adds a new enum `KeyLocation` and associated property
`InputEventKey.location`, which indicates the left/right location of key
events which may come from one of two physical keys, eg. Shift, Ctrl.
It also adds simulation of missing Shift KEYUP events for Windows.
When multiple Shifts are held down at the same time, Windows natively
only sends a KEYUP for the last one to be released.
2024-01-26 14:42:28 +01:00
Riteo
f468e59efd
GDExtension: add an interface for loading extra documentation
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Adds two new GDExtension interface methods:
- `editor_help_load_xml_from_utf8_chars`
- `editor_help_load_xml_from_utf8_chars_and_len`
Both of these methods parse the XML passed into an extra documentation
container which, when needed, is merged into the main doc container.
Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com>
2024-01-26 13:53:33 +01:00
Rémi Verschelde
e5ecf95c1a
Merge pull request #87571 from 0x0ACB/fam_offby1
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Fix `FileAccessMemory` off by one error in `eof_reached`
2024-01-26 11:49:06 +01:00
Rémi Verschelde
e0dc23367c
Remove now unused year
member from version.py
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We changed copyright to use "present" for the current year, so we no
longer need to hardcode this and (like now) forget to bump it yearly.
2024-01-25 15:08:34 +01:00
ACB
2561f6fc52
Fix FileAccessMemory off by one error in eof_reached
2024-01-25 10:35:51 +01:00
Yuri Sizov
412f5b3422
Merge pull request #87353 from OverloadedOrama/max-undo-steps
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Implement maximum undo steps in UndoRedo
2024-01-24 14:08:25 +01:00
Emmanouil Papadeas
c73bfd5d81
Implement maximum undo steps in UndoRedo
2024-01-22 21:38:10 +02:00
Stuart Carnie
e28b31ec96
Use os_unfair_lock
on Apple platforms
2024-01-21 06:23:09 +11:00
Rémi Verschelde
0bcc0e92b3
Merge pull request #86730 from reduz/64-bit-cowdata
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Promote CowData to 64 bits
2024-01-19 18:46:11 +01:00
Juan Linietsky
24fe0715b5
Promote CowData to 64 bits
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Fixes a lot of bugs, please help me fill the list.
2024-01-19 17:41:10 +01:00
Yuri Sizov
2ababdcc06
Merge pull request #87324 from jsjtxietian/action-exist
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Check action exists in `Input.action_press` and `action_release`
2024-01-18 19:27:06 +01:00
Yuri Sizov
66b0bd9203
Merge pull request #86158 from Geometror/ge-connection-rework
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Rework `GraphEdit` connections (drawing, API, optimizations)
2024-01-18 19:26:56 +01:00
Hendrik Brucker
9d7c2978f4
Rework GraphEdit connections (drawing, API, optimizations)
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- GraphEdit now uses Line2D nodes to draw connection lines and uses a dedicated canvas item shader for them
2024-01-18 16:53:15 +01:00
Rémi Verschelde
266ae93291
Merge pull request #87331 from KoBeWi/you_can_ref_count_on_that
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Simplify RefCounted check in `free()`
2024-01-18 16:35:38 +01:00
Rémi Verschelde
baf87e2717
Merge pull request #87294 from vnen/allow-free-callable
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Allow `free()` to be used as Callable
2024-01-18 16:35:14 +01:00
George Marques
b4e08eb752
Allow free()
to be used as Callable
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This method is registered in a special way so ClassDB doesn't naturally
know about its existence. Here it is hardcoded if any other option fail
to check if it is about the `free()` method and, if so, say it exists
and return a Callable.
2024-01-18 09:33:44 -03:00
kobewi
2de8bc00a1
Simplify RefCounted check in free()
2024-01-18 12:29:58 +01:00
Rémi Verschelde
fa81059b9d
Merge pull request #85939 from adamscott/single-threaded-godot-4
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Add `THREADS_ENABLED` macro in order to compile Godot to run on the main thread
2024-01-18 09:33:52 +01:00
jsjtxietian
4b3a12f4ee
Check action exists in Input.action_press
and action_release
2024-01-18 16:18:16 +08:00
Adam Scott
bd70b8e1f6
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
2024-01-17 13:58:29 -05:00
Yuri Sizov
b6a2c78033
Merge pull request #87286 from akien-mga/fix-preprocessor-if-ENABLED-checks
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Fix `#if *_ENABLED` inconsistencies, should check if defined
2024-01-17 18:53:33 +01:00
Yuri Sizov
c027aecc2e
Merge pull request #86676 from rune-scape/sparse-script-reload
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GDScript: Hot-reload changed scripts only
2024-01-17 18:52:54 +01:00
Rémi Verschelde
0a7579b161
Fix #if *_ENABLED
inconsistencies, should check if defined
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Co-authored-by: Caroline Joy Bell <halotroop2288@proton.me>
2024-01-17 10:30:15 +01:00
Rémi Verschelde
1debbaa468
Merge pull request #87169 from 0x0ACB/debugger_deadlock
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Fix deadlock in `RemoteDebugger::debug`
2024-01-16 10:36:25 +01:00
ACB
c976306628
fix deadlock in RemoteDebugger::debug
2024-01-14 11:07:14 +01:00
A Thousand Ships
b4191bf8f6
[Core] Fix AABB.encloses
failing on shared upper bound
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This differs from `Rect2(i)` and was fixed for those classes in the past
2024-01-12 17:58:42 +01:00
Rémi Verschelde
26b1fd0d84
Merge pull request #87029 from bruvzg/info_plist_keys
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[macOS/iOS export] Add option to set custom Info.plist data.
2024-01-11 20:46:02 +01:00
bruvzg
491077239c
[macOS/iOS export] Add option to set custom Info.plist data.
2024-01-11 21:05:35 +02:00
RedMser
608b5d2e07
Fix recursive resource local to scene
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Any resource that contains other local to scene resources inside of
arrays or dictionaries will now be duplicated and configured.
The case where a scene's node has an exported array/dictionary
property containing local to scene resources is NOT handled here.
2024-01-11 20:02:14 +01:00