volzhs
8fbb82719e
Fix Android multi touch
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Fix #11798
2018-01-07 23:29:44 +09:00
Rémi Verschelde
8c7b6feb5f
Merge pull request #15425 from bruvzg/osx_runtime_version_checks
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[macOS] Remove 10.6+ runtime version checks, add 10.12+ runtime version checks
2018-01-07 01:17:10 +01:00
Rémi Verschelde
b33bf23c6a
Merge pull request #15422 from eska014/html5-logger
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Print without color control sequences in HTML5 platform
2018-01-07 00:30:58 +01:00
bruvzg
ff82fbdf64
Remove 10.6+ runtime version checks, add 10.12+ runtime version checks
2018-01-07 01:21:47 +02:00
Rémi Verschelde
00d5b9ce96
Merge pull request #15420 from eska014/html5-internal-calls
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Fix internal Emscripten JS API calls
2018-01-07 00:11:58 +01:00
Leon Krause
efdca59a03
HTML5: Print without color control sequences
2018-01-07 00:04:09 +01:00
Rémi Verschelde
6edd2154c8
Merge pull request #15401 from bruvzg/osx_10_12_and_depric_fix
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[macOS] Fix build on pre 10.12 and deprecation warnings on 10.12+
2018-01-06 19:54:45 +01:00
Leon Krause
cf5b074a95
Fix internal Emscripten JS API calls
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Emscripten 1.37.24 no longer exports these by default
2018-01-06 15:53:04 +01:00
bruvzg
47770df198
Fix build on macOS pre 10.12, fix deprecation warnings on 10.12+
2018-01-06 16:12:57 +02:00
volzhs
d2dc70d7d5
Fix Android build error
2018-01-06 22:32:39 +09:00
Pedro J. Estébanez
ee2c31d306
Add new window setting: always on top
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Implemented for Windows and Linux.
2018-01-05 21:31:04 +01:00
Rémi Verschelde
db49f35ab8
SCons: Fix usage of LD when we meant LINK
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Also made LINK and CXXFLAGS configurable as command line options.
Note that LINK currently expects the *compiler* that will be used
for linking and will call its configured linker behind the scenes
(so g++, clang++, etc., not ld.gold). See #15364 for details.
2018-01-05 20:37:45 +01:00
Rémi Verschelde
22cd45b1d5
Merge pull request #15365 from guilhermefelipecgs/add_unimplemented_method
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Add missing method for javascript
2018-01-05 19:46:27 +01:00
Juan Linietsky
7332da31fc
Forced set mouse global position always, hopefully will fix #15354 , otherwise out of luck.
2018-01-05 14:33:13 -03:00
Guilherme Silva
ea02c62345
Add missing method for javascript
2018-01-05 13:37:31 -02:00
Andreas Haas
fab0d53f7e
X11: Add missing return in OS_X11::initialize().
2018-01-05 12:11:45 +01:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
bruvzg
cce6adfc51
Adds dylib export for "dmg" export mode and change dylib path to "/Contents/Frameworks"
2018-01-04 21:41:59 +02:00
Duy-Nguyen TA
322cb08dd9
Fix macOS and other builds after #15299
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Commit ammended by @akien-mga to fix more platforms.
2018-01-04 19:48:05 +01:00
Juan Linietsky
6e2ed15ff1
Add support from properly exporting shared objects, needed for GDNative export
2018-01-04 15:43:06 -03:00
Artem Varaksa
76b5f8b0df
Fixed missing parenthesis
2018-01-04 19:31:35 +03:00
Rémi Verschelde
d78335d87f
Add missing translation in Javascript export dialog
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Also remove newlines from translated strings.
2018-01-04 16:08:24 +01:00
Emmanuel Leblond
e315c94900
Change OS::initialize signature to return Error (fix segfault on x11)
2018-01-04 15:15:55 +01:00
Rémi Verschelde
b997773b26
Merge pull request #15033 from poke1024/shortcuts-mac
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Alternative keyboard shortcuts for macOS
2018-01-04 14:56:29 +01:00
Rémi Verschelde
b7b0ffd5c4
Merge pull request #15279 from volzhs/android-update-build
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Update android build tool to latest
2018-01-03 18:06:08 +01:00
Rémi Verschelde
5019f5e298
Merge pull request #15092 from guilhermefelipecgs/fix_infinite_loop_on_splash_screen
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Fix infinite loop on splash screen on tiling windows managers
2018-01-03 11:41:38 +01:00
volzhs
4bea7d1b5f
Update android build tool to latest
2018-01-03 17:25:07 +09:00
Rémi Verschelde
6322b0bbb7
Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursor
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Custom hardware-accelerated mouse cursor
2018-01-03 08:35:59 +01:00
George Marques
c9005ca7fd
Merge pull request #15246 from vnen/uwp-gdnative
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Make GDNative DLLs work on UWP
2018-01-01 22:47:22 -02:00
George Marques
2a023a425d
Make GDNative DLLs work on UWP
2018-01-01 13:59:14 -02:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
George Marques
abf416f922
Improve LTO build with MSVC
2017-12-31 14:35:38 -02:00
Guilherme Silva
2a6035dff4
Fix infinite loop introduced by 6f3486c4
on tiling windows managers
2017-12-27 08:44:18 -02:00
George Marques
62fe640ca8
Add option to sign UWP exports with signtool
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Windows-only.
2017-12-26 11:30:18 -02:00
Bernhard Liebl
3f122672a2
On macOS, change some default editor shortcuts
2017-12-26 11:24:12 +01:00
Juan Linietsky
021f3c924b
-Removed OpenMP support, replaced by a custom class.
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-Disabled Opus, implementation is wrong.
2017-12-24 09:32:12 -03:00
Enzo Nocera
6f3486c486
x11: Fix maximized splash-boot screen bug.
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Fixes #14336
2017-12-24 01:16:17 +01:00
Colin Kinloch
853b1daa49
Fixed android arm64v8
2017-12-23 16:49:04 +00:00
Rémi Verschelde
bf4d398d4e
Do not require OpenMP for non-tools builds (export templates)
2017-12-22 12:24:40 +01:00
Rémi Verschelde
aefa23eac1
Merge pull request #14794 from endragor/remove-debug-logs
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Remove debug logs that are of no use to end users
2017-12-18 07:40:01 +01:00
Ruslan Mustakov
ec31c4f380
Remove debug logs that are of no use to end users
2017-12-18 13:37:37 +07:00
Guilherme Silva
a392dbdbe3
Add implementation for custom hardware cursor
2017-12-17 13:40:29 -02:00
Rémi Verschelde
8f25a2dc11
Cleanup some #if 0'd code
2017-12-17 15:40:24 +01:00
Rémi Verschelde
fc0e341fc5
Merge pull request #14764 from poke1024/android
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Increase sleep time for android export thread
2017-12-17 14:18:47 +01:00
Colin Kinloch
064189c693
Fixed Android NDK unified header detection for python 3
2017-12-17 12:01:16 +00:00
Bernhard Liebl
95edc3855a
Increase sleep time for android export thread
2017-12-17 11:50:11 +01:00
George Marques
f1683a290b
Add support for whole program optimization on MSVC
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Since it's similar to LTO, it can be enabled by setting use_lto=yes.
2017-12-16 22:29:02 -02:00
Juan Linietsky
652c98a7be
Add epic hack so vsync can be toggled in run-time from script. Fixes #14458 .
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Call needs to be routed via visual server to reach the proper thread.
2017-12-16 17:11:02 -03:00
Hein-Pieter van Braam
05018582d7
Rename the debug symbol files to .debugsymbols
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Some users were confused by the '.debug' suffix for the symbols.
2017-12-16 13:55:04 +01:00
Rémi Verschelde
a68d15d509
Merge pull request #14597 from NathanWarden/linux_extensions
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Updated Linux template extensions to match architecture.
2017-12-16 13:05:18 +01:00
Rémi Verschelde
cf7bd1a7e3
Merge pull request #14708 from Faless/get_packet_not_const_rebased
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Remove "const" from PacketPeer get_packet/get_var, move windows network related stuff to drivers
2017-12-16 00:05:18 +01:00
Hein-Pieter van Braam
241de95884
Fix 32bit MingW build for thekla_altas
2017-12-15 23:26:10 +01:00
Fabio Alessandrelli
ac7444023e
Move windows networking class to drivers/windows/
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Also rename stream_peer_winsock.* to stream_peer_tcp_winsock.* and
StreamPeerWinsock to StreamPeerTCPWinsock.
2017-12-15 18:25:29 +01:00
Fabio Alessandrelli
92067b4714
Remove "const" from PacketPeer get_packet/get_var
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They are NOT constant methods, as state by the comment message,
they fetch the last packet and then forget about it, actively
changing the state of the object.
2017-12-15 17:14:17 +01:00
Fabio Alessandrelli
206275f3e7
Fix javascript build error and improve #14604
2017-12-15 15:35:18 +01:00
Rémi Verschelde
c0beab6c5b
Remove debug printf on Windows
2017-12-15 07:56:47 +01:00
Rémi Verschelde
108a36f515
Merge pull request #14604 from mhilbrunner/http-defaults
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HTTP cleanup & better defaults
2017-12-15 07:53:38 +01:00
Rémi Verschelde
e3fd61b638
Merge pull request #14672 from akien-mga/openmp-linking
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openmp: Simplify linking on X11, fixing clang build
2017-12-14 23:04:36 +01:00
Rémi Verschelde
60d41e9caf
openmp: Simplify linking on X11, fixing clang build
2017-12-14 21:50:10 +01:00
Rémi Verschelde
9314628921
Merge pull request #14667 from bruvzg/macports-clang-imp
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Minor improvements for #14658 (MacPorts clang support)
2017-12-14 21:29:26 +01:00
bruvzg
0571a36152
MacPorts clang version selection, and OpenMP linking fix.
2017-12-14 20:41:50 +02:00
Rémi Verschelde
fb84b49d87
Fix type mismatch in OS::set_borderless_window
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Closes #14663 .
2017-12-14 19:16:20 +01:00
Rémi Verschelde
ab9cda1497
openmp: Don't try to link GCC's implementation on Clang
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Also disable openmp build on Travis, breaks on Trusty's Clang.
Group deps more naturally.
2017-12-14 18:27:56 +01:00
Rémi Verschelde
ccea45e4fd
Merge pull request #14658 from bruvzg/macports-clang
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Adds `macports_clang` build flag.
2017-12-14 16:09:08 +01:00
bruvzg
f8303ec6fb
Adds macports_clang
build flag to build using clang-5.0 form MacPorts (with OpenMP support).
2017-12-14 16:44:45 +02:00
Colin Kinloch
edb1df15ea
Added indent_style to editorconfig, fixed inconsistent use of tabs and spaces in indentation.
2017-12-14 13:52:23 +00:00
Juan Linietsky
f3ad14224e
-Add lightmapper
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-Fixes to unwrapper (remove degenerates), makes Thekla not crash
-Added optional cancel button in EditorProgress
-Added function to force processing of events (needed for cancel button)
2017-12-14 09:01:27 -03:00
mhilbrunner
966c054fc9
HTTP cleanup & better defaults
2017-12-14 10:59:42 +01:00
Nathan Warden
f89d78a7a4
Updated Linux template extensions to match architecture.
2017-12-12 16:09:48 -05:00
Rémi Verschelde
f15c255916
Merge pull request #14565 from bruvzg/mingw-specific-binutils
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Use MinGW specific binutils for debug symbols separation.
2017-12-12 00:15:26 +01:00
bruvzg
5f5c461385
Use MinGW specific binutils for debug symbols separation
2017-12-11 18:12:50 +02:00
Rémi Verschelde
5563f4cc56
iOS: Drop obsolete code from never-public modules
2017-12-10 18:29:26 +01:00
Rémi Verschelde
bf739f9fe6
Merge pull request #14494 from RandomShaper/fix-mouse-x11
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Fix no mouse if touch device present in X11
2017-12-10 11:43:12 +01:00
Rémi Verschelde
d98e280137
Merge pull request #14485 from RandomShaper/fix-android-export
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Fix crash on Android export
2017-12-10 11:22:45 +01:00
Pedro J. Estébanez
ef64bfd687
Fix no mouse if touch device present in X11
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Plus several improvements in this area.
Sadly, grabbing has been disabled until a better solution is found.
Fixes #14427 .
2017-12-10 07:14:59 +01:00
Pedro J. Estébanez
9e9db55cb8
Fix crash on Android export
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Caused by a zero-length command-line segment.
Fixes #14343 .
2017-12-10 02:31:51 +01:00
Rémi Verschelde
7cb6e6b723
Style: Apply clang-format to Java files
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Only those from org/godotengine/godot though, not the thirdparty ones.
2017-12-10 01:16:07 +01:00
Andreas Haas
94a573bb39
X11: Process entire event queue at startup.
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Should fix #14336
2017-12-09 23:24:25 +01:00
Rémi Verschelde
a8ee9a6116
Merge pull request #14434 from Smjert/fix/13447/vsync
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Fixes vsync setting ignored when using a separate thread for rendering
2017-12-09 13:21:36 +01:00
Rémi Verschelde
ae012f2381
Windows export: Use WINE to run rcedit on non-Windows host
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WINE can be either run from a provided path ("export/windows/wine"),
or looked up in the system PATH.
Fixes #14441 .
2017-12-09 11:42:08 +01:00
Rémi Verschelde
3fd1c0c76b
Merge pull request #14437 from vnen/rcedit
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Call rcedit on export for Windows desktop
2017-12-09 10:48:19 +01:00
George Marques
78a7241911
Call rcedit on export for Windows desktop
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- Add an editor setting to read the rcedit path.
- Add settings to the export preset with icon and other exe information
(version, name, copyright, etc.)
2017-12-09 01:31:10 -02:00
Stefano Bonicatti
c067cf2c6a
Fixes vsync setting ignored when using a separate thread for rendering
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Setting the vsync in the main thread, after the rendering thread starts
and takes the OpenGL context fails, so we need to do that before.
Also, for some reason, the main thread cannot make current the context
anymore.
Fixes #13447
2017-12-09 01:43:23 +01:00
MattUV
93231819c2
Fix Manage Export Templates link
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In some cases, the link to download export templates was missing.
Fixes #14391
2017-12-08 00:46:03 +01:00
Rémi Verschelde
fbd270bfa8
Merge pull request #14356 from volzhs/ios-delegate-master
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use application:didFinishLaunchingWithOptions: instead of application…
2017-12-07 09:33:34 +01:00
Rémi Verschelde
13c2ff9320
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
Rémi Verschelde
d5ca9e2f6f
Style: Apply clang-format again on all files
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Fixes issues introduced by newer clang-format versions or commits
pushed directly without using the clang-format pre-commit hook.
2017-12-07 08:02:00 +01:00
MrCdK
651677f033
Fix windows compilation when using MinGW
2017-12-07 04:59:11 +01:00
volzhs
b87abeb9f9
use application:didFinishLaunchingWithOptions: instead of applicationDidFinishLaunching: for iOS
2017-12-07 10:09:05 +09:00
bruvzg
69dca1722f
Use run-time dynamic linking for AddDllDirectory and RemoveDllDirectory to support mingw-w64 build and Windows 7 with KB2533623.
2017-12-07 00:20:42 +01:00
Pedro J. Estébanez
6f3343f1ce
Remove guards for the now targeted Windows 7+
2017-12-06 23:47:09 +01:00
Pedro J. Estébanez
0d48af4afd
Add build param for targeted Windows version
2017-12-06 23:47:09 +01:00
Pedro J. Estébanez
d089e688b0
Improve/fix multitouch on Windows
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- Fix logic error.
- Track touches to enable defensive handling and releasing on focus out.
- Change comment-out by preprocessor `#if`.
- Track/report coordinates as float.
2017-12-06 23:47:09 +01:00
Pedro J. Estébanez
6decbec461
Implement multitouch on X11
2017-12-06 23:47:09 +01:00
Rémi Verschelde
e7b7e7b7b0
Merge pull request #14318 from endragor/compile-sdk-version-26
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Update Android compileSdkVersion to 26
2017-12-06 19:14:31 +01:00
Ruslan Mustakov
b697444bc8
Update Android compileSdkVersion to 26
2017-12-06 22:35:15 +07:00
Unknown
fd1b94e307
Improve slang, especially in user-visible parts
2017-12-05 15:41:38 +01:00
Juan Linietsky
af27414b1c
Merge pull request #13850 from endragor/fix-iphone-gdnative
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Fix open_dynamic_library override in OSIPhone
2017-12-03 04:57:03 -03:00
Ruslan Mustakov
59451c5b8d
Fix open_dynamic_library override in OSIPhone
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Was broken at 9678231b10
2017-12-03 14:49:12 +07:00
bruvzg
4899d91732
Add macOS shell_open URL escaping
2017-12-01 16:48:21 +02:00
Juan Linietsky
0243803117
Properly take into consideration that VERTEX must be written to in opaque pre pass, does some speed up to scenes using triplanar.
2017-12-01 08:45:36 -03:00
Bastiaan Olij
4c930f3663
Needed a broader search path flag
2017-12-01 00:34:37 +11:00
Juan Linietsky
9678231b10
Changed the dynamic library open function to allow setting the path of the library to open extra libraries.
2017-11-30 10:00:55 -03:00
Indah Sylvia
1746fbd1c6
Enhanced iOS and UWP logo on Export dialog
2017-11-29 17:34:01 +07:00
Rémi Verschelde
f0b43678c4
Merge pull request #13383 from Krakean/fix_whitescreen
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Fixed fleeting window white screen on editor/game startup
2017-11-29 09:11:18 +01:00
Rémi Verschelde
76725b6c1f
Merge pull request #13387 from rraallvv/refactor
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Add target helper functions and refactor (master)
2017-11-29 08:54:59 +01:00
Rhody Lugo
a65c0939fd
disable caching for targets using helper functions
2017-11-28 23:24:12 -04:00
Dmitry Koteroff
7f26fba8cb
Fixed white screen on editor/game startup by moving window displaying to a bit later phase
2017-11-29 03:49:36 +03:00
Leon Krause
640d8cc5d2
Fix inverted relative mouse motion in HTML5 export
2017-11-29 00:56:47 +01:00
Rhody Lugo
a4a222d62d
use the same cache for all branches for appveyor
2017-11-28 03:23:33 -04:00
Rémi Verschelde
af9c67db0c
Allow customizing user:// path (folder in OS::get_data_path())
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This allows to specify any valid folder name (including with subfolders) to use
as user:// on all platforms. The folder is constrained to the platform-specific
OS::get_data_path() (typically what `XDG_DATA_HOME` resolves to).
Fixes #13236 .
2017-11-26 19:02:32 +01:00
Rémi Verschelde
e1cf789593
Merge pull request #13278 from eska014/jseval-returntypes
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Remove contrived JavaScript.eval() return types
2017-11-25 15:59:43 +01:00
Leon Krause
8de25d6e62
Remove contrived JavaScript.eval return types
2017-11-25 15:38:02 +01:00
Rémi Verschelde
d9faf6f2f4
Fix build on macOS and Android after bc2e8d99
2017-11-25 10:42:20 +01:00
Indah Sylvia
ac92c147c6
Completed bc2e8d99e5
so that windows can be built
2017-11-25 11:12:07 +07:00
Juan Linietsky
bc2e8d99e5
Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
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leading to unnecesary copy on writes and reduced performance.
2017-11-25 00:09:40 -03:00
Ruslan Mustakov
871deb6878
Allow to specify multiple resolution Android icons
2017-11-24 11:19:22 +07:00
Rémi Verschelde
bedcbdd420
Merge pull request #13130 from endragor/gdnative-android-export
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Proper GDNative export on Android
2017-11-21 23:59:01 +01:00
Ruslan Mustakov
ebf9b80a47
Proper GDNative export on Android
2017-11-21 20:40:31 +07:00
Rémi Verschelde
6c9ee1f125
Merge pull request #13133 from endragor/resurrect-file-logging
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Return and repair file logging
2017-11-21 14:25:33 +01:00
Ruslan Mustakov
d42c5646a5
Return and repair file logging
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And make it configurable, too.
2017-11-21 16:43:44 +07:00
Bernhard Liebl
80ad8afc85
Native pan and zoom for macOS
2017-11-21 09:11:39 +01:00
Ruslan Mustakov
8f0f327f02
Allow configuring iOS export
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- EditorExportPlugin's _export_begin accepts all the arguments related
to the current export (is_debug, path, flags).
- EditorExportPlugin API is extended with methods allowing to configure
iOS export: add_ios_framework, add_ios_plist_content,
add_ios_linker_flags, add_ios_bundle_file.
- iOS export template now contains Godot as a static library so that
it can be linked with third-party Frameworks and GDNative static
libraries.
- Adds method to DirAccess for recursive copying of a directory.
- Fixes iOS export to work with Xcode 9 (released recently).
2017-11-21 01:16:49 +07:00
Rémi Verschelde
450bdda97a
Merge pull request #12387 from santouits/x1111
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Fix x11 boot logo position in fullscreen and in maximized
2017-11-20 15:48:08 +01:00
Rémi Verschelde
fa8bc8ef13
Merge pull request #13061 from eska014/html5-export
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Export boot splash image and add option for custom HTML shell file in HTML5 export
2017-11-20 08:59:23 +01:00
Rémi Verschelde
83e7287752
Merge pull request #13053 from akien-mga/methods-mkstr
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Remove need to _MKSTR version strings and rename "revision" to "build"
2017-11-20 08:54:19 +01:00
Konstantin Zaitsev
79178e75cd
Set android 'compileSdkVersion' to 24
2017-11-20 10:45:59 +07:00
Rémi Verschelde
3fd23da5ee
Rename the version's "revision" to "build"
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That "revision" was inherited from SVN days but had been since then
used to give information about the build: "custom_build", "official",
"<some distro's build>".
It can now be overridden with the BUILD_NAME environment variable.
2017-11-20 00:51:14 +01:00
Rémi Verschelde
6947bed015
Pass engine name and version parts as proper strings
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Removes the need for _MKSTR all over the place which has the drawback of
converting _MKSTR(UNKNOWN_DEFINE) to "UKNOWN_DEFINE" instead of throwing
a compilation error.
2017-11-20 00:51:14 +01:00
Rémi Verschelde
ecf80fbbba
Merge pull request #12988 from akien-mga/xdg-home-paths
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Add support for XDG Base Directory spec
2017-11-20 00:42:51 +01:00
Leon Krause
ae859fb81e
Export boot splash and add custom HTML file option in HTML5 export
2017-11-20 00:06:11 +01:00
Rémi Verschelde
6ace4011e4
Merge pull request #13045 from akien-mga/gles2-cleanup
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Cleanup old references to GLES2 renderer
2017-11-19 21:36:00 +01:00
Rémi Verschelde
6e3f2f44af
Use new XDG folders to dehardcode paths
2017-11-19 20:54:26 +01:00
Rémi Verschelde
32c12a92a5
Add initial support for the XDG Base Directory spec
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Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513 .
2017-11-19 20:54:24 +01:00
Rémi Verschelde
f0795ae2fe
Merge pull request #13044 from eska014/enginejs
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Change HTML5 start-up API
2017-11-19 20:18:00 +01:00
Rémi Verschelde
d629a753ec
Merge pull request #13033 from MednauN/master
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Add currency code to iOS product details response
2017-11-19 18:16:38 +01:00
Rémi Verschelde
9f134aa5d1
Cleanup old references to GLES2 renderer
...
There are still some left in the Android Java code, even stuff to swap between
GLES1 and GLES2 support from early Godot days... would be good to see some cleanup
there too one day.
The "graphics/api" option for Android exports is removed, as only GLES 3.0 is supported.
It can be readded when GLES 2.0 support comes back. Fixes #13004 .
2017-11-19 17:52:18 +01:00
Rémi Verschelde
992a40a50d
Merge pull request #12961 from eska014/platform-doc
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Facilitate documenting platform-exclusive classes
2017-11-19 16:19:47 +01:00
Leon Krause
35adf718cf
Change HTML5 start-up API
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Rename engine.start() to startGame(), new start() takes string arguments
handed directly to main(). Rename Engine.loadEngine() to load().
Add setLocale(), setResizeCanvasOnStart(), setExecutableName() and
preloadFile().
2017-11-19 15:39:57 +01:00
Evgeny Zuev
785f364bb0
Add currency code to iOS product details response
2017-11-19 15:47:27 +07:00
Leon Krause
ddf21ca016
Remove asm.js support from HTML5 platform
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Since WebGL 2.0 is required, requiring WebAssembly support as well has
little impact on compatibility.
2017-11-18 05:52:14 +01:00
Leon Krause
63b1a096eb
Facilitate exposing platform-exclusive interfaces to all platforms
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This makes the interfaces available, without implementation, in other
platforms and the editor, which facilitates documenting platform-exclusive
classes.
Platform-exclusive APIs must be set up in platform/<platform>/api/api.cpp.
Provide noop method-implementations where necessary.
Also setup and document the HTML5 platform's JavaScript singleton.
2017-11-18 03:54:21 +01:00
Rémi Verschelde
ad199c3964
EditorSettings: Rename settings_path to settings_dir
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Also to prepare for upcoming refactoring for XDG support.
2017-11-17 20:55:09 +01:00
Rémi Verschelde
73049d115e
Rename OS::get_data_dir to OS::get_user_data_dir
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Will be needed to avoid confusion with system data path (XDG_DATA_HOME)
and editor data dir in upcoming refactoring.
2017-11-17 20:55:09 +01:00
Rémi Verschelde
d629fd9a36
Merge pull request #12606 from rraallvv/window_position
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Fix window position on macOS (master)
2017-11-17 00:36:16 +01:00
Leon Krause
6b34f10ab1
Fix HTML5 HTTPClient includes
2017-11-15 23:02:36 +01:00
Rémi Verschelde
61a693cf78
Merge pull request #12922 from eska014/engine-singletons
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Singleton management changes
2017-11-14 20:44:55 +01:00
Leon Krause
9b7b46143d
Move singleton management from ProjectSettings to Engine
2017-11-14 15:15:13 +01:00
Rhody Lugo
2355f545ec
fix window position computation on macOS
2017-11-14 08:59:22 -04:00
Rémi Verschelde
ba7e00dfef
Merge pull request #12885 from rraallvv/osx_android_travis
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travis: caching Android, iOS, macOS (cross-compile) (master)
2017-11-13 21:44:23 +01:00