Aaron Franke
f3e76a5397
Fix GLTF light import
2021-09-26 21:57:25 -05:00
Aaron Franke
d54f2ad7ca
Don't generate empty doc sections and reduce code duplication
2021-09-20 20:59:33 -05:00
Rémi Verschelde
13eff7de69
Merge pull request #52273 from aaronfranke/gltf-renames
2021-09-15 13:10:24 +02:00
K. S. Ernest (iFire) Lee
523b2d9199
Remove packed scene gltf
...
We determined through discussion that composing the packed scene from a node tree was a better design because it removed duplication of code.
2021-09-10 08:39:17 -07:00
Aaron Franke
33df50acdd
Fix missing renames in the GLTF module
2021-08-31 00:06:46 -05:00
Rémi Verschelde
7adf4cc9b5
doc: Use self-closing tags for return
and argument
...
For the time being we don't support writing a description for those, preferring
having all details in the method's description.
Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
2021-07-30 15:29:52 +02:00
Michael Alexsander Silva Dias
0ff4095b36
Better format arguments in variant parser
2021-06-18 00:06:40 -03:00
Marcel Admiraal
8acd13a456
Rename Quat to Quaternion
2021-06-04 18:14:32 +01:00
Aaron Franke
0ac4051c00
Update documentation for Transform3D
2021-06-03 07:30:01 -04:00
Lyuma
e839a3291b
gltf: Fix mesh nodes which are also bones.
...
Fix issue when two skeletons end up directly parented.
Prevent animating TRS for skinned Mesh node.
Fix animating weights on meshes with targets but no weights.
2021-05-27 19:33:01 -07:00
Rémi Verschelde
3a5929abf3
doc: Sync classref with current source
2021-03-25 12:19:51 +01:00
Rémi Verschelde
4ca1e73ff9
doc: Sync classref with current source
...
And move GLTF docs to its module folder.
2021-03-18 16:37:43 +01:00