Juan Linietsky
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2d6b994e47
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Massive speed up on deleting nodes, fixes #18673
Also makes the editor exit faster
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2018-11-18 11:48:21 -03:00 |
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Rémi Verschelde
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3c62a584eb
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Merge pull request #23767 from marcelofg55/fix_is_playing
Fix AudioStreamPlayer2D/3D::is_playing right after a play()
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2018-11-17 17:19:21 +01:00 |
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Rémi Verschelde
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5075e372f3
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Merge pull request #23668 from sdfgeoff/fix_angular_constraints
Exposing more of bullets 6DOF spring constraints
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2018-11-17 16:15:33 +01:00 |
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Marcelo Fernandez
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016f7bd8f8
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Fix AudioStreamPlayer2D/3D::is_playing right after a play()
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2018-11-17 11:47:11 -03:00 |
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Juan Linietsky
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0afdc5c559
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Avoid duplicate visility changed notification, fixes #18160
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2018-11-16 19:47:13 -03:00 |
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Juan Linietsky
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3331ececc4
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Do not allow controls in ignore mouse to get focus via their children, fixes #17955
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2018-11-16 13:47:21 -03:00 |
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Rémi Verschelde
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193324f354
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Merge pull request #23734 from RandomShaper/fix-canvas-layer-out-of-tree
Fix CanvasLayer trying to re-stack while out of tree
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2018-11-16 15:15:48 +01:00 |
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Rémi Verschelde
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2d7fe9b298
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Merge pull request #23735 from pshe94/master
Use VScrollBar when calculating horiz. offset in ScrollContainer
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2018-11-16 15:15:23 +01:00 |
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Juan Linietsky
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0b1e93ccd4
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-Make sure monitorable cant be flipped while flushing queries, fixes #17330
-Also added set_deferred, this was missing.
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2018-11-16 08:49:26 -03:00 |
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pshe94
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554b3f77c7
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Use VScrollBar when calculating horiz. offset in ScrollContainer
Someone forgot to change `h_scroll` to `v_scroll` when copy-pasting the code ;)
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2018-11-16 02:47:43 +01:00 |
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Pedro J. Estébanez
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5dac6ef486
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Fix CanvasLayer trying to re-stack while out of tree
Fixes #23718.
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2018-11-16 01:01:17 +01:00 |
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Juan Linietsky
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26d33d1c6e
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ViewportContainer was not passing unhandled input. Pass it, fixes #17326
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2018-11-15 17:29:55 -03:00 |
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Juan Linietsky
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80a90ca824
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-Send mouse motion events again to CollisionObjects (Area/Body) if they move, even if mouse does not. Fixes #16536 (likely many others should check)
-Add ability for viewports to set input events as handled locally
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2018-11-15 13:56:57 -03:00 |
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Juan Linietsky
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89a8f930d4
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Merge pull request #23716 from JFonS/fix_2d_particles_scale
Fix Particles2D animation regression from #23702
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2018-11-15 16:29:58 +01:00 |
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Thomas ten Cate
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922f2d613f
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Fix return value of get_total_character_count
Also document that it only counts visible characters.
Fixes #23720
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2018-11-15 12:34:08 +01:00 |
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JFonS
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1267f92740
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Fix Particles2D animation regression from #23702
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2018-11-15 09:22:11 +01:00 |
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Juan Linietsky
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397b12727c
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No one seems to like the error icon, so I made it invisible. Fixes #16344
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2018-11-14 21:34:39 -03:00 |
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Juan Linietsky
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5f4485d4ff
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Always use default theme for overrides, closes #13071
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2018-11-14 21:21:51 -03:00 |
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Juan Linietsky
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c5656b7468
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Merge pull request #23564 from endragor/fix-remove-child-ordering
Notify node's moved children after sibling removed
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2018-11-14 20:30:41 +01:00 |
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Juan Linietsky
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16022da187
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Ensure that array passed to physics is always counter clockwise, fixes #15361.
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2018-11-14 15:55:50 -03:00 |
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Juan Linietsky
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88bfb27abf
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Show theme values from default theme always, fixes #16011, fixes #13071
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2018-11-14 18:02:21 +01:00 |
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Juan Linietsky
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55f5f4757e
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Merge pull request #23248 from dlasalle/fog
Add parameters for fog end depth and use alpha as density.
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2018-11-14 10:24:55 -03:00 |
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Juan Linietsky
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43b9ed64c8
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Merge pull request #23702 from JFonS/fix_2d_particles_scale
Make 2D particles work OOTB (again)
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2018-11-14 10:16:50 -03:00 |
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Juan Linietsky
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89a76f21ed
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Ability to toggle flipping of tangent and binormal in depth parallax materials. Fixes #15934.
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2018-11-14 10:15:58 -03:00 |
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Dominique LaSalle
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6eae6247e4
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Add parameter for fog max depth and use alpha as density.
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2018-11-13 17:19:11 -08:00 |
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Juan Linietsky
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37c5aa1084
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Add a limit of previously known last element to timer timeout traversal in SceneTree, fixes #15559
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2018-11-13 20:11:22 -03:00 |
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JFonS
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cbfb7bd613
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Make 2D particles work OOTB (again)
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2018-11-13 23:25:05 +01:00 |
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Juan Linietsky
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65111ba996
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Ability to remove buses while they are being used on 2D and 3D stream players. Fixes #15115
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2018-11-13 18:17:19 -03:00 |
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Rémi Verschelde
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5613aa489e
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Merge pull request #23299 from FlamyAT/sprite3d-floating-offset
Changed Sprite3D to float based drawing
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2018-11-13 21:28:08 +01:00 |
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Rémi Verschelde
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4e5ef43dbb
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ParticlesMaterial: Simplify PARAM_SCALE texture validation
Using the same helper method as other param textures.
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2018-11-13 10:31:02 +01:00 |
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Geoffrey Irons
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e149327be0
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Added angular restitution
Adding angular and linear springs
Added getters
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2018-11-13 09:24:00 +01:00 |
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Rémi Verschelde
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193d695a1a
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Merge pull request #17530 from bojidar-bg/17516-detect-delta
Make it possible to call move_and_slide from _process, even if it is not recommended
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2018-11-12 21:14:15 +01:00 |
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Rémi Verschelde
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2815e708a0
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Merge pull request #23090 from DavidSichma/inconsistent-kinematic
Consistency in KinematicBody
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2018-11-12 20:30:38 +01:00 |
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Juan Linietsky
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4a0f783732
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Properly remember EOF when interactive loader is done, fixes #14936
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2018-11-12 08:24:05 -03:00 |
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Rémi Verschelde
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85f0ce40e1
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Merge pull request #23653 from marcelofg55/as_stop
Fix AudioStreamPlayback::stop not being called on AudioStreamPlayer::stop
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2018-11-12 08:56:19 +01:00 |
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Ibrahn Sahir
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ed337085cf
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Fixed various uninitialised member variables in editor plugins.
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2018-11-11 17:32:47 +00:00 |
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Marcelo Fernandez
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9c8449a3db
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Fix AudioStreamPlayback::stop not being called on AudioStreamPlayer::stop
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2018-11-11 11:00:24 -03:00 |
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Rémi Verschelde
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c3023e84c2
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Merge pull request #23632 from DualMatrix/floating_point
Fixed floating point issue in find() of animation.
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2018-11-10 23:25:59 +01:00 |
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DualMatrix
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b4315abb71
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Fixed floating point issue in find() of animation.
Fixes #23504
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2018-11-10 23:09:02 +01:00 |
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Kanabenki
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44918e214f
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Fix wrong editor hints for angular_velocity properties
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2018-11-10 17:13:21 +01:00 |
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Davide Baldo
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672b1b19c0
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Fixed tilemap saving, format FORMAT_2 was not correctly written since it was recognized as default value, hence
FORMAT_1 was always the case even when the tile_data was written in FORMAT_2.
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2018-11-10 01:40:08 +00:00 |
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Juan Linietsky
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6e5872b709
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Use a more compatible (and certain to work) mechanism to check default value on scene packing.
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2018-11-09 08:16:36 -03:00 |
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Juan Linietsky
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531dc2f435
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Proper time tracking in AnimationNodeAnimation, closes #22887
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2018-11-08 16:51:45 -03:00 |
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Juan Linietsky
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555fb3a317
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Effectively ensure that surface materials are the right size when setting them, fixes #23596
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2018-11-08 15:58:52 -03:00 |
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Bojidar Marinov
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d94c76a199
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Make it possible to call move_and_slide from _process, even if it is not recommended
Previously, it would reuse the _physics_process delta, causing it to move faster on faster framerates
Fixes #17516
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2018-11-08 20:34:34 +02:00 |
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Juan Linietsky
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f2e54057ae
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-Moved EditorDefaultValue to ClassDB, made it core
-Removed one and zero hints for properties, replaced by default value
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2018-11-08 11:30:59 -03:00 |
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Rémi Verschelde
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c4234b1521
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Merge pull request #23576 from groud/fix_itemlist
Fixes icons in itemlist not working
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2018-11-08 12:58:07 +01:00 |
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Bastiaan Olij
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f10a10ca1d
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Lower minimum margin for collision shapes
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2018-11-08 19:26:09 +11:00 |
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Juan Linietsky
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daa1686772
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Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layers
Fix picking in CanvasLayer
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2018-11-07 17:51:27 -03:00 |
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groud
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0ec448d21d
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Fixes icons in itemlist not working
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2018-11-07 18:29:24 +01:00 |
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