Commit graph

3441 commits

Author SHA1 Message Date
Yuri Sizov
93fe9ecb97
Add methods to get position from column and line in TextEdit
(cherry picked from commit ba747e2a26)
2021-11-29 16:44:34 +01:00
zacryol
afa8844679
Fix description of Viewport find_world_2d() method.
The doc now states that the method searches for a World2D among ancestor Viewports as well, differentiating it from the get_world_2d() getter.

and also find_world_3d()

(cherry picked from commit 81c1d5197e)
2021-11-29 16:40:48 +01:00
kobewi
f5ea27e587
Mention that replace_by doesn't free the node
(cherry picked from commit 58a3ea5453)
2021-11-25 23:13:16 +01:00
bruvzg
b8f888a43b
Add Input.is_physical_key_pressed method.
(cherry picked from commit 9877d91c4a)
2021-11-25 23:13:15 +01:00
Hugo Locurcio
5555a69b5e
Document the engine's use of internal groups in Node
(cherry picked from commit f8d9e4afdb)
2021-11-25 23:13:15 +01:00
kobewi
b8bda1fb67
Clarify get_indexed in relation to Nodes
(cherry picked from commit 4ea6709558)
2021-11-25 23:13:15 +01:00
lawnjelly
07e5022cce
BVH - add option for expanded AABBs in leaves
This PR adds a define BVH_EXPAND_LEAF_AABBS which is set, which stores expanded AABBs in the tree instead of exact AABBs.

This makes the logic less error prone when considering reciprocal collisions in the pairing, as all collision detect is now taking place between expanded AABB against expanded AABB, rather than expanded AABB against exact AABB.

The flip side of this is that the intersection tests will now be less exact when expanded margins are set.

All margins are now user customizable via project settings, and take account of collision pairing density to adjust the margin dynamically.

(cherry picked from commit 211dc8cd2d)
2021-11-25 23:13:14 +01:00
Haoyu Qiu
58dc743a2c
Allow toggle TextEdit bookmark gutter
(cherry picked from commit eb6f74855f)
2021-11-25 23:13:14 +01:00
kobewi
cce91ce6e0
Mention how to add margins to Button's icon
(cherry picked from commit 2341c7bbd9)
2021-11-25 21:03:42 +01:00
Rémi Verschelde
f737ed4da0
i18n: Sync classref translations with Weblate 2021-11-19 09:54:07 +01:00
Hugo Locurcio
a49e3bb449
Document low performance when using SurfaceTool.append_from() in thread
(cherry picked from commit f39375d315)
2021-11-15 22:47:24 +01:00
lawnjelly
7de023e192
Portals - Allow user to set roaming expansion margin
Previously a crude metric was used to decide on the roaming expansion margin, but it created unexpected results in some scenarios. Instead this setting is exposed to the user via the RoomManager, allowing them to tailor it to the world size, room sizes, roaming objects sizes and the speeds of movement.

(cherry picked from commit 788f075b44)
2021-11-15 22:45:57 +01:00
Hugo Locurcio
fc749f7f8b
Improve the GIProbe and BakedLightmap class documentation
This adds information about performance and procedural generation.

(cherry picked from commit 194d45f11d)
2021-11-15 22:37:51 +01:00
Benjamin Armstrong
4f2993b124
Clarify how 'audio/driver/output_latency' project setting works
(cherry picked from commit 1e485a7da8)
2021-11-15 22:35:33 +01:00
Rémi Verschelde
9868850a9f
Rect2: Clarify docs for has_point excluding bottom and right borders
Improve tests, as well as documentation for `expand`.

(cherry picked from commit 36c4451a7b)
2021-11-15 22:35:01 +01:00
boruok
0a2dadb639
fixed typo in NavigationPolygon doc
(cherry picked from commit 30d22305e1)
2021-11-15 22:34:11 +01:00
PouleyKetchoupp
f9710ecb5e
Fix test_move reporting collision when touching another body
Reporting rest collision information is needed for move_and_collide and
move_and_slide so floor detection can be done properly, but in the case
of just testing the motion for collision, it makes sense to return false
if the body is able to move all along the path without being stopped.

Updated the logic in test_move and clarified the documentation for
test_move and move_and_collide.

(cherry picked from commit 1560c8b5aa)
2021-11-15 22:33:16 +01:00
PouleyKetchoupp
7344beafdd
Fix errors in KinematicBody when floor is destroyed or removed
In all physics servers, body_get_direct_state() now silently returns
nullptr when the body has been already freed or is removed from space,
so the client code can detect this state and invalidate the body rid.

In 2D, there is no change in behavior (just no more errors).

In 3D, the Bullet server returned a valid direct body state when the
body was removed from the physics space, but in this case it didn't
make sense to use the information from the body state.

(cherry picked from commit b93aeec4a2)
2021-11-15 22:32:53 +01:00
Kongfa Waroros
5f27fd458c
Fix little typos in 3.x doc
(cherry picked from commit 0d852bf5a6)
2021-11-15 22:22:45 +01:00
PouleyKetchoupp
c2a108fe7d
Expose intersect_point in 3D physics server
Also cleaned a few things in the documentation for 2D.

(cherry picked from commit fc2bd63ca0)
2021-11-15 22:22:31 +01:00
Hugo Locurcio
231883bdcc
Improve description for BitMap.grow_mask()
(cherry picked from commit e3d23d444c)
2021-11-04 19:55:56 +01:00
Gustavo Beltrão Braga
27ec7e6ed5
Change description of relative field in input drag event.
(cherry picked from commit 76c50928a1)
2021-11-04 16:35:20 +01:00
Rémi Verschelde
0b694eb8e7
i18n: Sync classref translations with Weblate
German (de) is now above the threshold for inclusion.
2021-11-03 15:00:52 +01:00
Yuri Sizov
5ff11a2c5c Add a flag to EditorResourcePicker to differentiate selection contexts 2021-11-02 14:15:14 +03:00
Omar El Sheikh
203295f17d Added Mesh Compression Import Options
Fleshed out the "Optimize Mesh" options found in the mesh import UI
Gave a checkbox to every vertex attribute that can be compressed

Surfaced option to enable/disable Octahedral compression for
normal/tangent vectors

Also surfaces the vertex position compression option which previously
inaccessible because the defaults did not compress vertex positions

Supports all current importers (obj, fbx, collada, gltf)
2021-11-01 12:54:28 -04:00
Yuri Sizov
7fe0dab69b Add focus font color to Button and derivatives 2021-10-26 17:40:51 +03:00
skyace65
c1709e8177
Improve area method descriptions
(cherry picked from commit 4dd8ab745a)
2021-10-26 13:34:36 +02:00
Aaron Franke
69e90daae3
Rename "makerst.py" to "make_rst.py"
(cherry picked from commits 8f05e26198
and cce7797a75)
2021-10-26 13:34:36 +02:00
Rémi Verschelde
6e141e8688
Merge pull request #54229 from akien-mga/3.x-ios-disable-high-float 2021-10-25 20:57:48 +02:00
Hugo Locurcio
059ba23f72
Document Image.FORMAT_R8 stores in alpha channel instead in GLES2 2021-10-25 16:52:58 +02:00
Rémi Verschelde
bc0d18d8d5
GLES2: Disable half float on iOS via platform override
This can be changed back by setting
`rendering/gles2/compatibility/disable_half_float.iOS` to false.

Fixes #31907.
2021-10-25 16:25:56 +02:00
Pedro J. Estébanez
beb99fe54b
Expose Input::flush_buffered_events()
(cherry picked from commit 6dc3fae201)
2021-10-23 12:02:48 +02:00
SeleckyErik
98c0ffb749 Add BAKE_ERROR_NO_ROOT to BakedLightmap
Add new error type to BakeError to signalise that there is no root node to
start baking from.
Document the new error type, as well as BAKE_ERROR_NO_LIGHTMAPPER.
2021-10-21 13:32:03 +02:00
Rémi Verschelde
8425c58991
i18n: Only include editor translations above a threshold
This reduces the size of the editor binaries significantly, as we otherwise
embed all WIP translations, including ones with very low completion ratios,
and end up paying for the size of all `msgid`s for each locale.

Cf. https://github.com/godotengine/godot-proposals/issues/3421 for details.

The thresholds used are:
- 30% for the editor interface (should already include most common strings
  while more obscure ones like UndoRedo action names might be untranslated).
- 10% for the class reference: this is a HUGE resource and 10% is already
  a lot of useful content, especially if focused on the most used APIs.

For 3.x, we also exclude languages that require complex text layout support
to be displayed properly.

This currently reduces the size of the editor binary by 17% on Linux.

The list will be synced manually every now and then.
2021-10-20 14:39:21 +02:00
Rémi Verschelde
90f8cd89a7
Merge pull request #50560 from noidexe/patch-1 2021-10-18 23:01:52 +02:00
Rémi Verschelde
c743649c0b
Merge pull request #53742 from DmitriySalnikov/exposed_sensor_setters 2021-10-18 23:01:07 +02:00
Rémi Verschelde
0fb135d598
Merge pull request #53779 from m4gr3d/restrict_project_data_dir_config_3x 2021-10-18 22:58:51 +02:00
Rémi Verschelde
c17f051ee9
i18n: Sync classref translations with Weblate 2021-10-18 11:58:55 +02:00
Hugo Locurcio
dc3b614a6a
Tweak AudioStreamPlayer3D property hints for usability
This also improves the documentation for the `max_distance` property.

(cherry picked from commit b383181851)
2021-10-18 11:24:42 +02:00
Anutrix
d238b15c15
Remove unused imports in .py, SCsub and SConstruct files
(cherry picked from commit a4b736658e)
2021-10-18 11:24:42 +02:00
Rémi Verschelde
fbcf442260
Merge pull request #53651 from pycbouh/docs-warn-about-internal-nodes-3.x 2021-10-18 11:24:08 +02:00
Rémi Verschelde
f6784e18d1
Merge pull request #53848 from MaxLap/backport_doc_shape_signals 2021-10-15 18:54:43 +02:00
Maxime Lapointe
f3002c62b7 Improve area/body_shape_entered/exited signals parameter names and doc
Fix some typoed names from the doc
Add _index to "index" parameters of *_shape_* signals, this is both in doc and in the template. This makes the code, signature and doc easier to understand
Add method to get Node from the _index params of those signals. This was not as easy to find as one would expect. Putting this information where it is needed will help.
2021-10-15 11:28:17 -04:00
Xeadriel
78b247c91e
Add that elapsed_time in CharFXTransform resets when RichTextLabels text is changed
Update doc/classes/CharFXTransform.xml Grammar fix

Co-authored-by: Aaron Record <50304111+LightningAA@users.noreply.github.com>
(cherry picked from commit bf5f5e159e)
2021-10-15 12:51:42 +02:00
Fabio Alessandrelli
6c4bb3fc4a Revert HTTPRequest gzip compression support.
Partial revert of commit c1135cf006.
2021-10-14 12:51:37 +02:00
Fredia Huya-Kouadio
2b6678c851 Restrict the project data directory configuration. 2021-10-13 13:56:01 -07:00
Rémi Verschelde
6fb7f18e35
Merge pull request #53740 from clktmr/gles2-multiple-refprobes 2021-10-13 12:42:23 +02:00
Timur Celik
e230bc6caa Fix flipped interior option for second refprobe
This patch fixes rendering of multiple reflection probes for a single
mesh in the GLES2 renderer.  If there were two reflection probes, one of
them would always have the `interior` option flipped, resulting in
broken blending between probes and flickering of ambient reflection.

Also make note of GLES2 reflection probe limit
2021-10-13 10:04:48 +02:00
Rémi Verschelde
4186c5e757
Merge pull request #53490 from briansemrau/thread-is-alive-3.x
[3.x] [core_bind] Add `Thread::is_alive`
2021-10-12 22:35:26 +02:00
Дмитрий Сальников
5cf898b897 Exposed setters for sensor values in Input class 2021-10-12 23:09:30 +03:00