A Thousand Ships
595c6248a3
Fix reloading current scene forgetting path
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Scene was stopped before running which cleared the last run scene,
forcing it to run the currently edited scene instead
2024-01-14 12:17:32 +01:00
ACB
c976306628
fix deadlock in RemoteDebugger::debug
2024-01-14 11:07:14 +01:00
kleonc
baa5504700
Fix some TileMap debug drawing truncating to ints
2024-01-14 02:02:46 +01:00
Griffin Kroah-Hartman
21ae69a1de
fix build warning with memset value being too large
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same resolution for issue #83342 for texture_storage.cpp
2024-01-13 19:05:38 +01:00
BlueCube3310
381d6348df
Use ETC2 compression for grayscale images
2024-01-13 13:27:00 +01:00
ajreckof
b75fb4603b
Fix icon corrupted when nested array editors are opened before opening main array editor.
2024-01-13 09:20:38 +01:00
QuirkyLemon
14b2533ef6
add tooltip for toggling favorite nodes
2024-01-12 15:26:13 -06:00
Jakub Marcowski
06534f8ad5
Add deprecation notice to a duplicate method of class Window
2024-01-12 18:18:28 +01:00
jsjtxietian
57751b1917
Fix thumbnail disappears if FileSystemDock is floated
2024-01-13 01:15:37 +08:00
A Thousand Ships
b4191bf8f6
[Core] Fix AABB.encloses
failing on shared upper bound
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This differs from `Rect2(i)` and was fixed for those classes in the past
2024-01-12 17:58:42 +01:00
风青山
f932c6548e
Set an appropriate minimum size for labels in windows that display incorrectly
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When the label's `autowrap_mode` is `AUTOWRAP_WORD_SMART` and the initial `text`
is set at the same time, it may have a higher height.
Set an appropriate minimum size for labels in windows that display incorrectly
so that these controls display properly.
2024-01-12 23:08:38 +08:00
Alessandro Famà
2cfdb27c81
Fix missing icons for custom resources in EditorResourcePicker
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The icons of custom resources created with `class_name` and annotated with `@icon` or GDExtensionen resources that have an icon specified in the .gdextension file are not appearing in the `EditorResourcePicker`. The problem is that the `EditorResourcePicker` retrieves the editor theme icon for the resource type and defaults to the `Object` icon if the type wasn't found. This will apply both to `class_name` and GDExtension resources.
This solution addresses the issue by replacing the usage of `Control::get_editor_theme_icon` with `EditorNode::get_class_icon` to ensure the correct icon is retrieved for the resource. Additionally, this fix removes the `custom_resources` lookup above that call, as these resources, added through `EditorPlugin::add_custom_type`, were not being included in the allowed types within `_add_allowed_type` in the `EditorResoucePicker`. Currently, these particular custom resources are never displayed in the picker. The related issue is logged here: #75245 .
Fixes #86072 .
2024-01-12 15:39:33 +01:00
Yuri Sizov
4975619018
Capitalize OIDN in editor settings and properties
2024-01-12 13:45:20 +01:00
jsjtxietian
a365c070b3
Add shader_cache_dir_valid check to _save_to_cache
2024-01-12 17:34:33 +08:00
Martin Capitanio
0650e72f87
ThorVG: update from v0.12.0 to v0.12.1
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https://github.com/thorvg/thorvg/releases/tag/v0.12.1
Godot-related SVG bug fixes:
+ [SVG] XML parser workaround for quote checks within quotes.
thorvg/thorvg#1892
Fixes »dancing errors« with such SVG images inside the project folder.
2024-01-12 09:38:52 +01:00
Aaron Franke
d36a34edb7
Misc changes to the GLTF module before audio PR
2024-01-11 20:33:51 -06:00
DeeJayLSP
7e48a7420c
vulkan: Update components to Vulkan SDK 1.3.268.0
2024-01-11 20:27:30 -03:00
Christian Kaiser
1910f91f17
Improve "Add" button consistency in Project Settings
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* Adds an icon to all the input-adjacent add/remove buttons
* Adds a separator next to the action map "add" button
* Changes the Shader Globals editor to be consistent with the others
* Adds a clear button to the shader global name input
2024-01-11 17:13:23 -03:00
bruvzg
9efd83fe3c
[iOS export] Improve .xcframework exporting.
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Do not embed static .xcframeworks.
Automatically convert .xcframeworks with .dylibs to .xcframeworks with .frameworks.
2024-01-11 21:58:29 +02:00
Rémi Verschelde
26b1fd0d84
Merge pull request #87029 from bruvzg/info_plist_keys
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[macOS/iOS export] Add option to set custom Info.plist data.
2024-01-11 20:46:02 +01:00
Rémi Verschelde
8616487ece
Merge pull request #86916 from BlueCube3310/basisu-etc2-ra-rg
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Fix `BasisUniversal` ETC RA as RG transcoding
2024-01-11 20:45:38 +01:00
Rémi Verschelde
00cc36237a
Merge pull request #86647 from AThousandShips/anim_fix
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Fix invalid 3-to-4 renames of `add_animation` to `add_animation_library`
2024-01-11 20:45:14 +01:00
Rémi Verschelde
5cdd0c6cd6
Merge pull request #84613 from Calinou/glslang-build-only-vulkan
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Only build glslang if Vulkan or Direct3D 12 rendering is enabled
2024-01-11 20:44:50 +01:00
Rémi Verschelde
1b25b4ca5f
Merge pull request #83397 from thiagola92/readability_skeleton_2d_calculate_length_and_rotation
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Refactor function `calculate_length_and_rotation()` from Skeleton2D
2024-01-11 20:44:26 +01:00
Rémi Verschelde
e6536f01b6
Merge pull request #71578 from RedMser/fix-recursive-resource-local-to-scene
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Fix recursive resource local to scene (array/dictionary properties on resources)
2024-01-11 20:43:57 +01:00
bruvzg
491077239c
[macOS/iOS export] Add option to set custom Info.plist data.
2024-01-11 21:05:35 +02:00
RedMser
608b5d2e07
Fix recursive resource local to scene
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Any resource that contains other local to scene resources inside of
arrays or dictionaries will now be duplicated and configured.
The case where a scene's node has an exported array/dictionary
property containing local to scene resources is NOT handled here.
2024-01-11 20:02:14 +01:00
A Thousand Ships
4b7ea9fe47
Fix invalid 3-to-4 renames of add_animation
to add_animation_library
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This rename breaks `SpriteFrames` and also isn't valid as the new method
takes an `AnimationLibrary`, not an `Animation`
2024-01-11 18:35:29 +01:00
Rémi Verschelde
12ee58d8bc
Merge pull request #87080 from m4gr3d/disable_automatic_permissions_request
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Disable automatic permissions request
2024-01-11 17:44:53 +01:00
Rémi Verschelde
99f3e40820
Merge pull request #87077 from bruvzg/ios_logger
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[iOS] Improve logger.
2024-01-11 17:44:29 +01:00
Rémi Verschelde
ed0be57bff
Merge pull request #87062 from aaronfranke/exr-grayscale-false
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Give EXR saving methods a default value of false like the bindings
2024-01-11 17:43:02 +01:00
Rémi Verschelde
c5025ea157
Merge pull request #87057 from clayjohn/RD-32-bit-depth
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Default to 32-bit depth map on Forward+ renderer and 24-bit only on Mobile renderer
2024-01-11 17:42:38 +01:00
Rémi Verschelde
a3765274fb
Merge pull request #87048 from Mickeon/scene-string-names-are-a-mess
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Use SceneStringNames in Skeleton3DEditorPlugin
2024-01-11 17:42:14 +01:00
Rémi Verschelde
bf4fb987e6
Merge pull request #87035 from Mickeon/deprecate-RenderingServer-has-feature
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Deprecate RenderingServer's `has_feature` and Features enum
2024-01-11 17:41:50 +01:00
Rémi Verschelde
4b305cd903
Merge pull request #86982 from BastiaanOlij/openxr_touch_plus
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OpenXR: Add Meta touch plus interaction profile
2024-01-11 17:41:26 +01:00
Rémi Verschelde
ea83a12ba2
Merge pull request #86968 from Mickeon/reduz-mystery-meat
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Add class reference documentation for GDExtension & GDExtensionManager
2024-01-11 17:41:01 +01:00
Rémi Verschelde
cab27498bd
Merge pull request #86957 from RandomShaper/mt_mends
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A couple of enhancements to user-visible threading semantics
2024-01-11 17:40:37 +01:00
Rémi Verschelde
79791a3855
Merge pull request #86931 from LeoBelda/fix-create-prism-mesh-division-by-zero
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Prevent division by 0 when creating vertices of a PrismMesh
2024-01-11 17:40:12 +01:00
Rémi Verschelde
880c12004b
Merge pull request #86881 from AThousandShips/gizmo_fix
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[Editor] Add missing virtual bind to `EditorNode3DGizmo(Plugin)`
2024-01-11 17:39:48 +01:00
Rémi Verschelde
f9762ab0b9
Merge pull request #86748 from sassanh/patch-1
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[iOS] Set provisioning style for both `iPhone Developer` and `iPhone Distribution` to automatic
2024-01-11 17:39:24 +01:00
Rémi Verschelde
48936690af
Merge pull request #86736 from Illauriel/rename-add-lib
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Add icon, tooltip, rename button in AnimationLibraryEditor for clarity.
2024-01-11 17:38:59 +01:00
Rémi Verschelde
339a793fa2
Merge pull request #86639 from Mickeon/please-this-took-me-15-minutes-can-we-merge-it-before-2025
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Fixing few reports to String's documentation
2024-01-11 17:38:35 +01:00
Rémi Verschelde
dc79e956b6
Merge pull request #86587 from RandomShaper/wtp_enhance
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Enhance & fix `WorkerThreadPool`
2024-01-11 17:38:09 +01:00
Rémi Verschelde
9e967ebdf9
Merge pull request #86583 from reduz/lightmapper-dda-fix
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Tiny fix for lightmapper DDA
2024-01-11 17:37:45 +01:00
Rémi Verschelde
3dcf9059ae
Merge pull request #86454 from Repiteo/c#-upgrade-TFMs
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C#: Upgrade TFM for `net472` and some `netstandard2.0` projects
2024-01-11 17:37:19 +01:00
Rémi Verschelde
a86a285323
Merge pull request #86392 from bitsawer/fix_clang_windows_vulkan_context
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Fix Clang `-Winconsistent-missing-override` warning
2024-01-11 17:36:54 +01:00
Rémi Verschelde
087a397477
Merge pull request #86301 from KoBeWi/deferred_cleanup
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Update deferred calls to use Callables
2024-01-11 17:36:29 +01:00
Rémi Verschelde
ba96dbb49a
Merge pull request #85460 from van800/master
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Bump the `JetBrains.Rider.PathLocator` PackageReference to 1.0.8
2024-01-11 17:36:04 +01:00
Rémi Verschelde
2c83241f8a
Merge pull request #85204 from BastiaanOlij/openxr_hand_tracking_datasource
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OpenXR: Add support for hand tracking source extension
2024-01-11 17:35:38 +01:00
thiagola92
6a05825b24
Refactor function calculate_length_and_rotation()
from Skeleton2D
2024-01-11 13:35:28 -03:00