Commit graph

18147 commits

Author SHA1 Message Date
Rémi Verschelde
3747909fd4
Merge pull request #23944 from Calinou/remove-unused-script
Remove an unused script
2018-11-26 10:47:46 +01:00
Rémi Verschelde
f98a38540d
Merge pull request #23943 from Paulb23/fix_smoothscroll_jitter_issue_23314
Fix scroll bar lock when smooth scroll enabled, issue 23314
2018-11-26 10:45:35 +01:00
Rémi Verschelde
7b2ac28326
Merge pull request #23959 from RandomShaper/fix-dangling-script-fix
Fix dangling script fix
2018-11-26 10:13:00 +01:00
qichunren
1986cc1118 Fixed project name line edit focus lost when open project-create dialog.
This also select default project name text for convenience.
2018-11-26 15:56:34 +08:00
clayjohn
d22bc7413c construct transform from transform2d bug 2018-11-25 21:14:45 -08:00
Juan Linietsky
815557c812 Do not normalize normal map when disabled, fixes #20761 2018-11-25 17:05:35 -03:00
Juan Linietsky
81c86e8047 Improved bindings and added documentation for AnimationNode, closes #20720 2018-11-25 16:57:23 -03:00
Marcelo Fernandez
b33464d1ae Fix possible error when switching audio devices with PulseAudio 2018-11-25 14:57:31 -03:00
Florian Jung
0c4ffae40c Update ARVR{Anchor,Controller}'s configuration warning
Updates their config warning upon change of `controller_id`
or `anchor_id`, respectively.

fixes godotengine/godot#23881
2018-11-25 18:27:02 +01:00
allkhor
594e0261f3 TextEdit: remove selection when clear happens. 2018-11-25 23:24:49 +06:00
Fabio Alessandrelli
c3d3f1dedb Websocket LWS keep servicing till no CB are left
Apparently, only a single WRITABLE/READABLE callback is called at each
servicing. For this reason, we want to keep servicing until we end up
not receiving any callback.
When that happens, we can assume that we can't (or don't want to) write
more, and that there is nothing left to read in the socket buffer.
2018-11-25 17:25:03 +01:00
Ignacio Etcheverry
95d604b9cd
Merge pull request #23515 from cart/fix-mono-parse
Parse C# generics and type constraints correctly
2018-11-25 17:05:04 +01:00
Juan Linietsky
0d69da8c0e Rewrite code for unfolding and make it automatic on scene load, which works better. 2018-11-25 10:47:33 -03:00
Pedro J. Estébanez
06b6cea62e Fix crash on signal/resume to dangling target 2018-11-25 13:16:45 +01:00
Carter Anderson
d339824f15 Parse C# generics and type constraints correctly 2018-11-24 18:29:23 -08:00
Pedro J. Estébanez
b499537e68 Revert "Fix crash on signal/resume to dangling target"
This reverts commit 54bdc1e1f6.
2018-11-24 23:46:13 +01:00
Kanabenki
33a7fae127 Allow *= operator between vec and mat types in shaders 2018-11-24 18:57:29 +01:00
David Sichma
1a7d1d88f8 Fixed black artifacts on SpatialMaterial [GLES2] 2018-11-24 16:51:32 +01:00
Hugo Locurcio
8c7087ff7f
Remove an unused script
[ci skip]
2018-11-24 16:33:31 +01:00
Paulb23
9e57c359b7 Fix scroll bar lock when smooth scroll enabled, issue 23314 2018-11-24 14:03:54 +00:00
Rémi Verschelde
8348aca118
Merge pull request #23934 from allkhor/rich_text_label_scroll_offset
RichTextLabel: clear the scroll offset.
2018-11-24 10:28:44 +01:00
helenaMontenegro
911cf63eb8 Add sorting to project manager. Fixes #8794. 2018-11-23 23:53:21 +00:00
Rémi Verschelde
9587861662
Merge pull request #23936 from akien-mga/glad-glapientry
Remove GLAPIENTRY defines from rasterizer, now included in glad.h
2018-11-23 21:35:45 +01:00
Rémi Verschelde
c5ebf38490 Prevent GLAPIENTRY redefine in rasterizer, now included in glad.h
We otherwise had conflicting defines since 1a41daf3.
2018-11-23 21:19:59 +01:00
Rémi Verschelde
aa63b86feb
Merge pull request #23930 from zer0problem/master
AnimatedSprite: Fixed signal animation_finished
2018-11-23 21:02:27 +01:00
allkhor
970dc91cb7 RichTextLabel: clear the scroll offset. 2018-11-23 23:54:49 +06:00
zer0problem
1c75603ff5
Fixed signal animation_finished
The signal animation_finished is now fired after all values have been changed so changes to the animation can be done without animation_finished without generating unexpected behavior.
2018-11-23 16:53:25 +01:00
Juan Linietsky
c48027af92 Ensure no crash happens when skeleton is removed, closes #20677 2018-11-23 09:35:43 -03:00
bruvzg
4554c682e6
Changes IME input to use notification instead of callback, exposes IME methods to gdscript/gdnative. 2018-11-23 14:07:48 +02:00
Juan Linietsky
a397d3a46a Avoid voxel cone trace from going full 180 degrees, fixes #20716 2018-11-23 08:42:35 -03:00
Juan Linietsky
8ba0d513fa Added missing path verification on Unix, closes #20762 2018-11-22 23:21:03 -03:00
Juan Linietsky
cdafb7bce2 Properly show 2D bone previews in 2D skeleton UV editor, fixes #20950 2018-11-22 22:23:19 -03:00
Rémi Verschelde
1c169413ff
Merge pull request #23740 from ttencate/unused_argument_22139
Prevent unused_argument warning when passing arg to parent constructor
2018-11-23 01:07:22 +01:00
Rémi Verschelde
412612abfc doc: Sync classref with current source 2018-11-23 01:06:24 +01:00
Italo Vieira
a8a92ec114 Fixing wrong type hint on CPUParticles and CPUParticles2D's color ramp
Fixes #22795
2018-11-23 00:54:25 +01:00
Rémi Verschelde
1a41daf3d8 glad: Sync with upstream 0.1.28 2018-11-23 00:53:45 +01:00
Rémi Verschelde
b74f04273b
Merge pull request #23914 from YeldhamDev/unified_help_button_focus
Make the buttons in the unified help dialog not steal focus
2018-11-23 00:38:58 +01:00
Rémi Verschelde
81cb545b10
Merge pull request #21716 from bit-shift-io/imageloader-fix
Improved support for custom image loaders
2018-11-23 00:25:17 +01:00
Michael Alexsander Silva Dias
4abd90cdff Make the buttons in the unified help dialog not steal focus 2018-11-22 21:20:57 -02:00
Rémi Verschelde
f673bd017d
Merge pull request #23885 from glaforte/bugfix/22848-attempt2
Avoids error messages when importing zero scale transforms in the COLLADA importer
2018-11-22 23:30:19 +01:00
Rémi Verschelde
20b6f104ff
Merge pull request #23907 from YeldhamDev/unified_help_fixes
General fixes for the new unified help search
2018-11-22 23:29:55 +01:00
Rémi Verschelde
8d70ae36d3
Merge pull request #23912 from volzhs/export-ios
Show error if required fields are not filled when exporting iOS
2018-11-22 23:29:04 +01:00
volzhs
96b1a190a3 Show error if required fields are not filled when exporting iOS 2018-11-23 07:01:29 +09:00
Fabian
a01608c389 Improved support for custom image loaders 2018-11-23 08:16:54 +10:30
Michael Alexsander Silva Dias
2049efc1e3 General fixes for the new unified help search 2018-11-22 19:41:10 -02:00
Juan Linietsky
9efc6d85d8 Do not crash on invalid file, closes #21083 2018-11-22 17:27:01 -03:00
Rémi Verschelde
7a9e4c2602
Merge pull request #22953 from DualMatrix/properties_gone
Fixed parents export vars not appearing in inspector if parent is class_name.
2018-11-22 19:34:41 +01:00
QbieShay
09faac9e01 Added PROCESSED_UV for accessing ninepatch processed uv in the shader 2018-11-22 19:06:43 +01:00
Kanabenki
9dc15bae7c Display font size with zoom in code editor and refresh on settings change 2018-11-22 16:22:55 +01:00
Rémi Verschelde
da31d63f76
Merge pull request #23680 from YeldhamDev/unified_help_search_revived
Unified Class and Reference Search 2: Resurrection
2018-11-22 16:16:52 +01:00