Apparently -ffast-math generates incorrect code with recent versions of
GCC and Clang. The manual page for GCC warns about this possibility.
In my tests it doesn't actually appear to be measurably slower in this
case, and this is used in a batch process so it seems safe to disable
this.
This fixes#10758 and fixes#10070
- The Windows, UWP, Android (on Windows) and Linux builds are
tested with Scons 3.0 alpha using Python 3.
- OSX and iOS should hopefully work but are not tested since
I don't have a Mac.
- Builds using SCons 2.5 and Python 2 should not be impacted.
Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.
This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.
It is explained in this article: https://www.viva64.com/en/b/0226/
For every UNIX-derived (Android, Linux, macOS, iOS) flavor, a global counter is atomically incremented on thread start. That id is kept as thread-local storage.
Therefore, thread ids are sequential numbers, trivially comparable. This improves the previous state of things, in which `pthread_t` were casted to `Thread::ID` and unportabily compared. Also big, ugly thread ids appeared.
- Fixes some single-dash leftovers that were missed in the previous commit
- Reorder the help output for clarity, and document missing options
- Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit
- Improve error message on malformed arguments and do not display help on error
- Always use long form of arguments when starting a new Godot process from C++, for clarity and easy grepping
- Cleanup obsolete code here and there
- Fixes some single-dash leftovers that were missed in the previous commit
- Reorder the help output for clarity, and document missing options
- Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit
- Improve error message on malformed arguments and do not display help on error
- Cleanup obsolete code here and there
The pattern and replacement matching behaviour has been changed purely
due to the nature of switching to a standards-compliant library.
One mistake in the previous behaviour was that named groups didn't have
a number. This has been corrected.
As names are actually just an alias of numbered groups,
RegExMatch::get_name_dict() is now get_names() and is a dict
referring to the group number it represents.
Duplicate names are enabled and the with the first matching instance
used.
Due the lack of a suitable equivalent in PCRE2, RegExMatch::expand() was
removed.
Setting the class hint before mapping the window will allow some
window managers to determine if a window should be treated specially.
This is also in accordance with the ICCCM spec which says that
WM_CLASS should only be changed when a window is in a
withdrawn (unmapped) state.
Fixes#10429
We need the efficient SRWLock methods which are not supported on Vista,
and loading them dynamically while providing fallbacks is not worth the
effort. Closes#10243.
Sorry Vista users... As you are running a supported which is no longer
supported by Microsoft (https://support.microsoft.com/en-us/help/13853/windows-lifecycle-fact-sheet),
we can only encourage you to upgrade to a more recent version if you can,
or switch to Linux, which should give your old hardware a new youth.
- Prefix all __adb__ commands with device specification to avoid errors when multiple devices connected.
- Include Android release in device data collection.
- Force system user:.
- Ability to enable/disable.
- Apply only if OS release >= 17 (when multiuser was introduced.
- Fix argument passing.
- Rename local variable `port` to `dbg_port` to better match its partner `fs_port`.
- Fix typo in error message.
When looking up a symbol from a library, previously an error was
shown when the symbol did not exist. That caused confusion when the
lookup was completely optional.
This adds a new parameter to that method so that those errors can
be handled manually if needed.
Fixes GDNative build error on Android.
It's also discouraged by Google to rely on it. In case someone needs to check, use ``__ANDROID__`` instead, provided by the very same compiler.