Michael Alexsander Silva Dias
0ff4095b36
Better format arguments in variant parser
2021-06-18 00:06:40 -03:00
Yuri Roubinsky
8fefdcf113
Added default value for uniforms in visual shaders
2020-07-27 15:44:22 +03:00
clayjohn
57e27683ba
Update docs to version 4.0
2020-01-31 17:15:41 -08:00
Rémi Verschelde
2d20fc39aa
doc: Drop unused 'category' property from header
...
We already removed it from the online docs with #35132 .
Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.
We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00
Yuri Roubinsky
ce43c92208
Docs for some nodes in visual shader
...
Fix typo in `VisualShaderNodeCompare.ComparisonType` name.
2020-01-23 22:39:00 +01:00
Rémi Verschelde
6af69f851a
doc: Drop unused <demos> tag
2019-04-19 11:03:46 +02:00
Rémi Verschelde
39c868171e
doc: Bump version to 3.2
2019-04-01 12:33:56 +02:00
Rémi Verschelde
391e46830f
doc: Sync classref with current source
...
Fix various missing arguments in bindings.
2018-07-26 11:56:21 +02:00