Rémi Verschelde
9347142484
Merge pull request #26701 from qarmin/do_not_lost_focus
...
Do not lose focus when moving through scene tree
2019-04-01 11:57:46 +02:00
Rémi Verschelde
9bef886fa3
Merge pull request #27117 from Faless/editor/asset_lib_image_error
...
Enabled logging of failed image download.
2019-04-01 11:03:03 +02:00
Rémi Verschelde
ab76c649c5
Merge pull request #26958 from bruvzg/macos_hidpi_fixes
...
Fix hiDPI scaling support in `get_real_window_size` and `set_window.size`
2019-04-01 11:00:50 +02:00
Rémi Verschelde
3c797248d0
Merge pull request #26970 from KoBeWi/custom_node_is_now_other_node
...
Changed 'Custom Node' to 'Other Node' to be less confusing
2019-04-01 10:13:27 +02:00
Rémi Verschelde
f6bbb08ae1
Merge pull request #27080 from YeldhamDev/tilemap_remove_rect_dirty
...
Make size cache dirty when removing tiles in 'TileMap'
2019-04-01 10:08:49 +02:00
Hugo Locurcio
d59b210aec
Use the editor theme's accent color for 2D/3D selections and rotations
2019-03-31 23:54:46 +02:00
Guilherme Felipe
45d97b9860
Fix wrong blend of animation tree
...
Interpolation cannot use zero values, must use the values from the
animation to be blended.
2019-03-31 17:12:24 -03:00
Paulb23
bfba1e36bc
Fixed not deselecting when clearing lineedit.
2019-03-31 16:32:24 +01:00
Pedro J. Estébanez
5b00cd89d3
Drop mouseover when mouse not in the window
...
Not that this is critical, but it makes behavior of GUI and 2D/3D picking consistent among them.
This also contributes to dropping GUI focus when the mouse leaves the window (in addition to when it loses focus).
2019-03-30 00:26:16 +01:00
clayjohn
5056b4a02c
keep DEPTH from causing compile error in GLES2
2019-03-28 22:14:41 -07:00
Ignacio Roldán Etcheverry
805eec7643
Merge pull request #27497 from neikeq/dynamicmetaobject
...
C#: Add DynamicGodotObject class
2019-03-29 02:15:56 +01:00
Ignacio Etcheverry
bb6814aef0
C#: Add DynamicGodotObject class
...
Expands to Object.call, Object.set and Object.get for accessing members. This means it can also access members from scripts written in other languages, like GDScript.
2019-03-29 00:53:48 +01:00
Fabio Alessandrelli
e61a074a8e
Use same boolean for objects encode and decode.
...
In a very unintuitive move encode needed false to encode an object,
decode needed true to decode it.
They now need the same value: `true`.
2019-03-28 10:43:34 +01:00
Rémi Verschelde
472c8a7ba1
i18n: Sync translations with Weblate
...
Also sync translation template.
2019-03-28 10:38:58 +01:00
Hugo Locurcio
9ba6738719
Use the accent color to highlight selected text
...
This makes selections easier to see, while making them fit better
within the editor theme.
This closes #22552 .
2019-03-27 22:12:41 +01:00
Siddharth
fcd39a506a
Update tile_set_editor_plugin.cpp
2019-03-27 22:50:52 +05:30
Siddharth
ba2b09b034
Revert "Updated tile_set_editor_plugin.cpp And area.cpp# This is a combination of 2 commits."
...
This reverts commit 2d995372d8
.
2019-03-27 22:49:19 +05:30
Chaosus
6280be46a6
Properly setup seed in RNG
2019-03-27 19:37:25 +03:00
Rémi Verschelde
174b19f768
Merge pull request #27461 from avencherus/atan2-doc
...
Corrects small typo in atan2() documentation.
2019-03-27 17:26:53 +01:00
Rémi Verschelde
a8beb6a1a5
Merge pull request #27429 from cbscribe/kcc_classref_fixes
...
[DOC] Physics[2D]DirectBodyState updates
2019-03-27 17:25:12 +01:00
Rémi Verschelde
167d02ef61
Merge pull request #27388 from KidRigger/master
...
Prevents crash on loading unrecognized resources.
2019-03-27 17:22:27 +01:00
Rémi Verschelde
37969e71e4
Merge pull request #27383 from SpechtMagnus/master
...
TileMap: Fixed unfinished max_lines draw handling for freeze/crash avoidance.
2019-03-27 17:20:56 +01:00
Rémi Verschelde
b6fb7b5190
Merge pull request #27348 from KoBeWi/kinematic_documentation
...
Better documentation for some move_and_slide parameters
2019-03-27 17:17:54 +01:00
Jared
9838c4df7c
Corrects small typo in atan2() documentation.
2019-03-27 18:13:37 +02:00
Rémi Verschelde
64737c735b
Merge pull request #27200 from piyushdagar/new
...
Fixed CollisionObject signals do not trigger on Area
2019-03-27 17:09:02 +01:00
Rémi Verschelde
f27931f365
Merge pull request #27184 from karroffel/gdnative-api-gen-fixes
...
fix GDNative binding generation for object types
2019-03-27 17:07:18 +01:00
Rémi Verschelde
9d7343a1a3
Merge pull request #27182 from goodyttoor/gltf_order
...
Fix order of transformation in GLTF import
2019-03-27 17:06:50 +01:00
Rémi Verschelde
1b4204fd76
Merge pull request #27162 from guilhermefelipecgs/fix_26540
...
StateMachine: Fix sync mode
2019-03-27 17:01:28 +01:00
Rémi Verschelde
492153878f
Merge pull request #27128 from bojidar-bg/27111-gdscript-confounding-class
...
Fix GDScriptCompiler bugging out with identically-named inner class
2019-03-27 16:57:04 +01:00
Rémi Verschelde
e02c7612e5
Merge pull request #27088 from fire/scaling_texture_button_focus
...
Fix scaling issue for texture button focus texture.
2019-03-27 16:55:07 +01:00
Rémi Verschelde
04c6347856
Merge pull request #27017 from qarmin/fix_inspector_update
...
Fix inspector update after changing anchor from buttons
2019-03-27 16:53:58 +01:00
Rémi Verschelde
2498151cd6
Merge pull request #27259 from humblers/fix-cpuparticles
...
Ensure non-emitting particles not processed on entering tree
2019-03-27 16:39:03 +01:00
Juan Linietsky
6574c557c9
Add a "Request Docs" button to code editor.
2019-03-26 16:36:19 -07:00
Daniel Rakos
849596c40c
Fixed handling of depth texture so it's resolved and bound when needed
...
- Cleaned up and improved the code determining when we need to use a depth
prepass (previously it wasn't executed in certain cases even if it was
needed)
- Added code to prepare and bind the depth texture even when no depth prepass
or MRTs (more precisely effect buffers) are used
Fixes #25870 , #25535 , and #25387 .
2019-03-26 17:48:22 +01:00
Leonard
209c2d2c80
Apply proper offset to CSGMesh material and smooth group
2019-03-25 21:27:55 -07:00
Chris Bradfield
bb2e6e3ed2
[DOC] Physics[2D]DirectBodyState updates
2019-03-25 21:20:52 -07:00
Thomas Herzog
81292665d5
Merge pull request #27320 from karroffel/gdnative-terminate-error-print
...
[GDNative] various NativeScript fixes around editor functionality
2019-03-25 08:07:59 +01:00
Anish
8ee31ace34
Prevents crash on loading unrecognized resources.
...
Editor crashes on trying to load resources with no loaders.
Simple check on the resource loader prevents using a null
resource loader.
Fixes : #27385
2019-03-25 02:32:21 +05:30
Magnus Specht
601acdf0e1
Fixed unfinished max_lines handling for crash avoidance.
2019-03-24 19:17:02 +01:00
Ignacio Roldán Etcheverry
e453934824
Merge pull request #27359 from neikeq/who-reads-docs-anyway
...
C#: Bindings generator now translates BBCode docs to XML comments
2019-03-23 20:49:59 +01:00
Ignacio Etcheverry
1ad16b3d4a
C#: Bindings generator now translates BBCode docs to XML comments
2019-03-23 20:39:55 +01:00
Siddharth
13ead635d9
Merge branch 'master' of https://github.com/godotengine/godot into issue1
2019-03-23 20:09:08 +05:30
Siddharth
2d995372d8
Updated tile_set_editor_plugin.cpp And area.cpp# This is a combination of 2 commits.
...
Updated tile_set_editor_plugin.cpp And area.cpp
Updated with clang-format
Updated tile_set_editor_plugin.cpp And area.cpp
2019-03-23 20:03:59 +05:30
Tomasz Chabora
0e93714ff7
Better documentation for some move_and_slide parameters
2019-03-23 15:06:50 +01:00
thomas.herzog
5fff7f741a
[GDNative] fix NativeScript leak in editor
2019-03-22 12:54:19 +01:00
thomas.herzog
0e5b2b16ed
[GDNative] remove spam at editor unfocus when using NativeScript
2019-03-22 11:46:34 +01:00
Pedro J. Estébanez
9c3ddf05cb
Revert accidental commits
...
This reverts commit fb37284c02
.
This reverts commit 4db0f51b9a
.
2019-03-20 21:43:55 +01:00
Pedro J. Estébanez
4db0f51b9a
Create live view dock [wip]
2019-03-20 20:44:43 +01:00
Pedro J. Estébanez
fb37284c02
Create class for shared memory blocks [wip]
2019-03-20 20:44:43 +01:00
Ignacio Roldán Etcheverry
96abb695f2
Merge pull request #27270 from shartte/fix-generics-parsing
...
Fix parsing of generic type declarations in C# source files
2019-03-20 18:34:28 +01:00