Commit graph

43154 commits

Author SHA1 Message Date
Hugo Locurcio
31194f5b1c
Add get_video_adapter_api_version() to RenderingServer
This method can be used to get the graphics API version currently in
use (such as Vulkan). It can be used by projects for troubleshooting
or statistical purposes.
2022-05-03 01:18:35 +02:00
Rémi Verschelde
8762286110
Merge pull request #60713 from KoBeWi/packed_resource
Fix tscn not listed as Resource extension
2022-05-03 00:03:30 +02:00
kobewi
e3511dd9d7 Fix tscn not listed as Resource extension 2022-05-02 23:21:15 +02:00
Hugo Locurcio
618c88c71b
Make Decal distance fade smoother
`smoothstep()` avoids the sudden transparency jump when entering or
leaving a decal's distance fade margin distance. This in turn helps
make opacity transitions less noticeable to the player, as it's
less likely to catch the player's eye.
2022-05-02 23:14:00 +02:00
Rémi Verschelde
7f181494d1
Merge pull request #60705 from awsker/fix-viewport-clearing
Viewport would be cleared even when clear_mode was set to never clear
2022-05-02 21:25:42 +02:00
Guilherme Felipe
e7056c195d Improvements of state machine
- Open the menu to add new animation nodes by dragging the transitions to
empty areas and automatically connecting them.
- Adds box selection to the state machine.
- Add feature to group/ungroup selected nodes in a "sub" state machine.
- Add start/end node by default. In addition, add new color to these
nodes to differentiate then.
- Add tooltip for transitions to show the connection "from -> to".
- Add new "type" of transition line when multiple transitions are
grouped.
- Add popup to connect nodes in sub state machine.
- Add dialog to select which nodes can be deleted when they are grouped.
- Add classes:
	AnimationNodeStartState
	AnimationNodeEndState
	EditorAnimationMultiTransitionEdit
- Implements disabled transition

API Changes:
- Now it's posible to add transitions between state machines,
`AnimationNodeStateMachine::add_transition` will works with relative path,
this means you can use it like this `add_transition("Idle", "Walk", tr)`
or `add_transition("Idle", "StateMachine/Shoot)`.
2022-05-02 13:06:36 -03:00
Rémi Verschelde
78193788d0
Merge pull request #59895 from akien-mga/clang-tidy 2022-05-02 17:45:13 +02:00
Rémi Verschelde
652650c10c
Merge pull request #60674 from MightiestGoat/master 2022-05-02 17:36:39 +02:00
Rémi Verschelde
c273ddc3ee Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init
Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.

Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.

Also fixed manually a handful of other missing initializations / moved
some from constructors.
2022-05-02 16:28:25 +02:00
Rémi Verschelde
647a202513
Merge pull request #60709 from bruvzg/fix_txt_res_dep_rename 2022-05-02 16:18:17 +02:00
mightygoat
436ef26e18 Fix mesh preview cleanup in the Scene import settings 2022-05-02 19:16:41 +05:30
bruvzg
7b18c35ab2 Fix resource dependence renaming. 2022-05-02 16:38:09 +03:00
Rémi Verschelde
dd06cb90c5
Merge pull request #60707 from KoBeWi/copid 2022-05-02 12:42:52 +02:00
kobewi
7f183d0361 Add Copy UID option to filesystem dock 2022-05-02 11:51:23 +02:00
awsker
9522419e97 Viewport would be cleared even when clear_mode was set to VIEWPORT_CLEAR_NEVER 2022-05-02 11:03:39 +02:00
Rémi Verschelde
5c52b30471
Merge pull request #60529 from timothyqiu/theme-validation 2022-05-02 10:49:14 +02:00
Rémi Verschelde
d56462d82a
Merge pull request #60638 from m4gr3d/support_hand_tracking_v2_main 2022-05-02 09:51:21 +02:00
Marcel Admiraal
97e87a2daf Fix screen_get_usable_rect returning display safe area 2022-05-02 09:31:32 +02:00
trollodel
72c37c4bcd Use CollisionObject3D API when baking the navmesh with static colliders, instead of collecting CollisionShape3D nodes 2022-05-02 08:41:33 +02:00
Rémi Verschelde
bc7ccc909b
Merge pull request #60551 from madmiraal/implement-3466
Add a method for obtaining display cutouts on Android
2022-05-02 07:56:41 +02:00
Rémi Verschelde
ce4326df76
Merge pull request #60693 from KoBeWi/random_programming
Change Place Random Tiles to an icon
2022-05-01 22:53:54 +02:00
kobewi
142d0e7d75 Change Place Random Tiles to an icon 2022-05-01 22:13:30 +02:00
Rémi Verschelde
4c2a614ad4
Merge pull request #60678 from timothyqiu/left-fmt
Fix left aligned integer sign in string formatting
2022-05-01 14:20:14 +02:00
Rémi Verschelde
4e06ce7840
Merge pull request #60655 from smix8/navigation_region_rid_4.x
Add get_region_rid() to NavigationRegion2D and NavigationRegion3D
2022-05-01 14:17:40 +02:00
Rémi Verschelde
951f1a707b
Merge pull request #60683 from timothyqiu/why-the-long-face
Keep logo aspect ratio in About dialog
2022-05-01 12:00:07 +02:00
Rémi Verschelde
92530f634f
Merge pull request #60681 from timothyqiu/noise-check
Validate image size for `Noise` get image methods
2022-05-01 10:25:51 +02:00
Yuri Rubinsky
c25c837f21
Merge pull request #60682 from Chaosus/shader_vec3_hint_color 2022-05-01 11:23:42 +03:00
Haoyu Qiu
c2a974f045 Keep logo aspect ratio in About dialog 2022-05-01 15:57:00 +08:00
Haoyu Qiu
3012b76ec5 Validate image size for Noise get image methods 2022-05-01 15:53:27 +08:00
Rémi Verschelde
5359eb57d4
Merge pull request #60677 from clayjohn/tonemap-bug
Use linear mipmap sampling in ToneMapper
2022-05-01 09:45:06 +02:00
Yuri Roubinsky
5eb3a0ef4a Add hint_color support for vec3 in shaders 2022-05-01 09:47:35 +03:00
Haoyu Qiu
ad1a8777bd Fix left aligned integer sign in string formatting 2022-05-01 12:42:48 +08:00
clayjohn
623753a3a2 Use linear mipmap sampling in ToneMapper 2022-04-30 21:30:08 -07:00
Rémi Verschelde
4a9e8b560a
Merge pull request #60671 from KoBeWi/infiniten't
Improve Tween infinite loop detection
2022-05-01 01:21:59 +02:00
kobewi
f473aab00d Improve Tween infinite loop detection 2022-05-01 00:24:07 +02:00
Rémi Verschelde
db29d7753b
Merge pull request #60556 from KoBeWi/D_METHOD1,D_METHOD2,D_METHOD3,D_METHOD4,D_METHOD5,D_METHOD6,D_METHOD7,D_METHOD8,D_METHOD9,D_METHOD10 2022-04-30 18:51:30 +02:00
kobewi
6f0b63f794 Change D_METHOD to variadic template 2022-04-30 17:30:33 +02:00
Hendrik Brucker
e41e2a1103 Fix GCC warning with -Waggressive-loop-optimizations due to overflow 2022-04-30 16:43:16 +02:00
Rémi Verschelde
122fa74f6c
Merge pull request #60650 from bruvzg/lbl_n_spr_z_order 2022-04-30 16:32:32 +02:00
Rémi Verschelde
722e2d3526
Merge pull request #60654 from KoBeWi/errable 2022-04-30 14:14:56 +02:00
bruvzg
0a0e94d996
Expose Label3D and Sprite*3D material render priority properties. 2022-04-30 15:09:30 +03:00
kobewi
7f0bc91844 Simplify Callable error text methods 2022-04-30 13:42:26 +02:00
Rémi Verschelde
e2b3d393f3
Merge pull request #60652 from akien-mga/scons-gcc12-disable-Wreturn-type 2022-04-30 13:38:38 +02:00
smix8
05d06b8957 Add get_region_rid() NavigationRegion2D and NavigationRegion3D
Add get_region_rid() to NavigationRegion2D and NavigationRegion3D
2022-04-30 13:27:30 +02:00
Rémi Verschelde
f131ec336b
Merge pull request #60614 from timothyqiu/lerp-angle-doc 2022-04-30 13:25:04 +02:00
Haoyu Qiu
492903a0b2 Document lerp_angle behavior when angles are approximately PI apart 2022-04-30 19:02:21 +08:00
Rémi Verschelde
01f8f17b67 SCons: Disable -Werror=return-type for GCC 12+ due to regression
Works around and thus closes #58747.
Supersedes #60613.
2022-04-30 12:07:04 +02:00
Rémi Verschelde
e619e0e4d4
Merge pull request #59419 from Calinou/doc-basematerial3d-detail 2022-04-30 10:49:36 +02:00
PureAsbestos
a89b3f872d Change 'throws an error' to 'prints an error' in classref 2022-04-29 19:20:46 -05:00
Rémi Verschelde
9b2ba9b8bb
Merge pull request #60642 from KoBeWi/‼️
Fix wrong condition checking for foreign resources
2022-04-30 00:45:13 +02:00