Rémi Verschelde
0a9e6e478e
Merge pull request #71800 from akien-mga/ci-codespell-action
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CI: Add official codespell action with PR annotations
2023-02-01 13:25:23 +01:00
Rémi Verschelde
c461d3880f
Merge pull request #72434 from Treer/master
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Qualify Console's namespace to avoid mixup with plugin's objects
2023-02-01 13:24:47 +01:00
Rémi Verschelde
e52213e2fa
More codespell fixes, do more changes from previous ignore list
2023-02-01 12:11:36 +01:00
Treer
086ce855a8
Update modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotPluginsInitializerGenerator.cs
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Co-authored-by: Ignacio Roldán Etcheverry <neikeq@users.noreply.github.com>
2023-02-01 07:56:20 +11:00
Raul Santos
7eb8325180
Fix C# examples in documentation
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- Fix documentation after C# renames.
- Add missing `partial` in C# class declarations.
- Change `delta` parameter type to `double` in C#.
- Ensure parameters match base declaration.
- Use `$` string interpolation in C#.
- Fix invalid or outdated C# code.
- Changed some examples to follow our style guide more closely.
2023-01-31 19:04:07 +01:00
Treer
273df44e1d
Qualify Console's namespace to avoid mixup with plugin's objects
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Avoid error when a plugin contains a class called "Console":
Godot.SourceGenerators\Godot.SourceGenerators.GodotPluginsInitializerGenerator\GodotPlugins.Game.generated.cs(32,25): error CS0117: 'Console' does not contain a definition for 'Error'
2023-01-31 16:23:17 +11:00
Raul Santos
8166568976
C#: Implement IEquatable
in Rid
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- Implement `IEquatable` interface.
- Implement `==` and `!=` operators.
- Add `IsValid` method.
- Override `Equals` and `GetHashCode`.
- Fix `ToString` to follow Core.
- Sync documentation with Core.
2023-01-31 04:44:18 +01:00
Rémi Verschelde
312011fade
Fix various typos with codespell
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And include #72377 .
Co-authored-by: Wiktor Kocielski <withaust@gmail.com>
2023-01-30 14:22:47 +01:00
Rémi Verschelde
ab70b6ca8a
Merge pull request #72325 from raulsntos/dotnet/fix-72321
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C#: Fix `Rotated` and `RotatedLocal`
2023-01-30 13:35:34 +01:00
Raul Santos
cc80dda408
C#: Fix Rotated
and RotatedLocal
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Implementation was interchanged.
2023-01-29 18:43:54 +01:00
Raul Santos
2ef9e2933a
C#: Add Skew
to Transform2D
and fix InterpolateWith
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- Add `Skew` property to `Transform2D`.
- Fix `InterpolateWith` in `Transform2D` to support skewed transforms.
2023-01-29 16:24:41 +01:00
Rémi Verschelde
80f59aa3d9
Merge pull request #72205 from raulsntos/dotnet/proxy-class
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Fix lookup of C# types by their engine name
2023-01-28 15:41:28 +01:00
Rémi Verschelde
092bbfc2ea
Merge pull request #71992 from raulsntos/dotnet/rect-alt
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C#: Remove `GetArea` and `GetVolume` methods
2023-01-28 15:41:04 +01:00
Raul Santos
65d0d05fa7
Fix lookup of C# types by their engine name
2023-01-27 21:28:15 +01:00
Rémi Verschelde
3c9b7ec26b
Merge pull request #72182 from raulsntos/dotnet/remove-obsolete-stringextensions
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C#: Remove obsolete StringExtensions methods
2023-01-27 19:26:39 +01:00
Rémi Verschelde
6462e54acc
Merge pull request #71986 from raulsntos/dotnet/readonly-collections
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C#: Implement readonly-ness in Array and Dictionary
2023-01-27 19:26:35 +01:00
Raul Santos
b3af6141a2
C#: Remove GetArea
and GetVolume
methods
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- Remove `GetArea` method in favor of the `Area` property in Rect2{i}.
- Replace `GetVolume` method with a `Volume` property in AABB.
2023-01-27 18:53:23 +01:00
Raul Santos
15066948d7
C#: Remove obsolete StringExtensions methods
2023-01-27 17:15:23 +01:00
Rémi Verschelde
2b55ac445b
Merge pull request #72111 from raulsntos/method-info-metadata
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Add `GodotTypeInfo::Metadata` to `MethodInfo`
2023-01-27 15:41:38 +01:00
Raul Santos
1aa54141e6
C#: Implement readonly-ness in Array and Dictionary
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- Expose `IsReadOnly` and add `MakeReadOnly` method.
2023-01-27 15:25:34 +01:00
Rémi Verschelde
bd1df0f2e3
Merge pull request #71943 from paulloz/debugger/better-errors-printing
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Better error display in debugger panel
2023-01-27 10:32:38 +01:00
Paul Joannon
c93eec4139
Better error display in debugger panel
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- Use the right stack frame info as title of the error.
- Use the actual C# exception type as error for exceptions raised from C#.
- Show the right language instead of always **C++ Error**.
2023-01-27 10:01:55 +01:00
Raul Santos
1aceacaa6b
C#: Rename Object
to GodotObject
2023-01-27 02:04:18 +01:00
Raul Santos
a968e51414
C#: Renames to follow .NET naming conventions
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Renamed C# types and members to use PascalCase and follow .NET naming conventions.
2023-01-27 02:04:17 +01:00
Raul Santos
4788cb35c1
C#: Add global namespace to grouping property info
2023-01-27 01:15:19 +01:00
Rémi Verschelde
2edef2a795
Merge pull request #71825 from RedworkDE/net6-roll-forward
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C#: Allow use of .NET 7
2023-01-27 00:13:54 +01:00
Rémi Verschelde
0d1b5f8832
Merge pull request #71356 from raulsntos/dotnet/get
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C#: Lookup signals and methods in Get method
2023-01-27 00:13:13 +01:00
Rémi Verschelde
4f572d1587
Merge pull request #71535 from raulsntos/dotnet/pointers-are-yabai
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C#: Skip methods with pointer parameters
2023-01-26 23:44:28 +01:00
Rémi Verschelde
fdd3613de1
Merge pull request #71984 from raulsntos/dotnet/dictionary
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Sync C# Dictionary with Core
2023-01-26 23:44:01 +01:00
Rémi Verschelde
239145d9cb
Merge pull request #71946 from raulsntos/dotnet/gd
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C#: Sync GD with Core
2023-01-26 23:43:36 +01:00
Rémi Verschelde
bacf594a49
Merge pull request #71583 from raulsntos/dotnet/math
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C#: Add float an double overloads to Mathf
2023-01-26 23:43:11 +01:00
Rémi Verschelde
c53066682b
Merge pull request #71787 from raulsntos/dotnet/restore-properties
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C#: Restore `Scale` and `Rotation` properties
2023-01-26 23:42:46 +01:00
Rémi Verschelde
fdd02b8827
Merge pull request #71988 from raulsntos/ 🦭 -attributes
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Seal C# attributes
2023-01-26 23:42:21 +01:00
Rémi Verschelde
0f840cb214
Merge pull request #72053 from raulsntos/dotnet/sync-context-dispose
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C#: Implement disposable pattern and seal `GodotSynchronizationContext` class and related
2023-01-26 23:41:52 +01:00
Rémi Verschelde
63b5adf8a8
Merge pull request #72057 from raulsntos/dotnet/fix-must-be-variant
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C#: Annotate API with `[MustBeVariant]`
2023-01-26 23:00:30 +01:00
Rémi Verschelde
2aa532ad6c
Merge pull request #65529 from magian1127/4.0FixDocTag
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C# Improve the "Tag" conversion of documents
2023-01-26 22:58:26 +01:00
Raul Santos
cac7a784d6
Add GodotTypeInfo::Metadata
to MethodInfo
2023-01-26 15:51:34 +01:00
Raul Santos
256632a07e
C#: Skip documentation syntax in MustBeVariant analyzer
2023-01-25 17:29:08 +01:00
Raul Santos
0a0c730805
C#: Annotate API with MustBeVariant
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- Add MustBeVariant attribute to generic parameters that are used in a Variant context
2023-01-25 17:28:59 +01:00
Raul Santos
fc72604bef
C#: Implement disposable pattern and seal GodotSynchronizationContext
class and related
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- `GodotSynchronizationContext`
- Implements `IDisposable` to dispose of the disposable field `_queue`.
- Makes the class sealed.
- `GodotTaskScheduler`
- Implements `IDisposable` to dispose of the disposable property `Context`.
- Makes the class sealed.
- `Dispatcher`
- Dispose of previous `GodotTaskScheduler` instances before creating a new one.
2023-01-25 17:04:41 +01:00
Aaron Franke
2a65f6812b
Add PROPERTY_USAGE_NEVER_DUPLICATE flag and use for script
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Co-authored-by: Yakov Borevich <j.borevich@gmail.com>
2023-01-24 16:37:50 -06:00
Aaron Franke
2bc0bcbd26
PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE"
2023-01-24 16:05:07 -06:00
Raul Santos
47ca2f2e09
C#: Sync GD with Core
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- Add overloads to print methods that take a single `string`.
- Use `StringBuilder` to append print parameters.
- Remove `PrintStack` method.
- Add `ErrorString`.
- Remove `Str` method.
- Add exception to `Range` when step is 0.
- Add `VarToBytesWithObjects` and `BytesToVarWithObjects`.
- Remove optional boolean parameter from `VarToBytes` and `BytesToVar`.
- Move `InstanceFromId` to `Godot.Object`.
- Add `Godot.Object.IsInstanceIdValid`.
- Update documentation.
2023-01-24 19:18:38 +01:00
Raul Santos
e7b719b7ec
Seal C# attributes
2023-01-24 18:42:25 +01:00
Raul Santos
95ef4dc84f
Sync C# Dictionary with Core
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- Implement `ICollection` methods explicitly.
- Add `Merge` method.
- Add `RecursiveEqual` method.
- Update documentation.
2023-01-24 17:19:52 +01:00
Raul Santos
8b07f95ba0
C#: Add float an double overloads to Mathf
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- Add `float` and `double` overloads to all methods of `Mathf`.
This allows the methods to be usable with `float`, `double` or `real_t`.
- Use `System.MathF` in the `float` overloads which may result in
better performance.
- Constants remain as `real_t` for the time being.
- Add aggresive inlining for methods that wrap `System.Math` calls.
2023-01-24 15:01:26 +01:00
Magian
35bfce2afd
C# Improve the "Tag" conversion of documents
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[codeblocks] for Keep only the [CSharp] part.
[param] is changed to <c>.
[b] for bold text.
[i] for italic text.
4.0 now uses variant, so [variant] to <see cref="Godot.Variant"/>.
since Rider does not support [u], only comments have been modified.
2023-01-24 18:40:48 +08:00
Raul Santos
b29193945d
C#: Move LinearToDb
and DbToLinear
to Mathf
2023-01-23 20:20:54 +01:00
Rémi Verschelde
5b1df48c6c
Convert en_GB spelling to en_US with codespell
2023-01-23 11:02:20 +01:00
RedworkDE
3f1241cb82
C#: Allow use of .NET 7
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The editor will use .NET 7 if it is installed and fall back to .NET 6 otherwise.
Exported projects will use .NET 7 or .NET 6 depending on the value of TargetFramework in the csproj.
2023-01-21 23:11:37 +01:00