Yuri Rubinsky
3401228fbd
Fix code generation for VisualShaderNodeTextureParameterTriplanar
2022-09-07 07:02:07 +03:00
Yuri Sizov
5eaf82b4f0
Make AcceptDialog and derivatives utilize StyleBox fully
2022-09-07 01:42:11 +03:00
Yuri Sizov
39ef611a7d
Fix theming code in Panel, SplitContainer, RichTextLabel
2022-09-06 22:53:19 +03:00
Yuri Sizov
43f03e2ce6
Improve naming of theme properties throughout GUI code
...
Rename ItemList's bg -> panel
Rename ItemList's bg_focus -> focus
Rename ProgressBar's bg -> background
Rename ProgressBar's fg -> fill
Rename Tree's bg -> panel
Rename Tree's bg_focus -> focus
Rename ScrollContainer's bg -> panel
Rename FileDialog's *_icon_modulate -> *_icon_color
Rename FileDialog's files_disabled -> file_disabled_color
Rename CheckButton's on/off -> checked/unchecked
Rename check_v_adjust -> check_v_offset
2022-09-06 22:53:17 +03:00
Micky
9c9c5f662f
Rework AnimatedTexture's fps
into speed_scale
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`fps` has been turned into `speed_scale`. It now affects the scale of the entire animation. If `speed_scale` is a negative value, the animation is played in reverse.
`frame_n/delay_sec` has been renamed to `frame_n/duration` _(prefixes exist, making the previous name redundant)_.
Setters and getters, documentation updated, too.
2022-09-06 21:40:09 +02:00
Rémi Verschelde
0c4d578bdf
Merge pull request #65194 from Mickeon/rename-one-shot
2022-09-06 18:32:48 +02:00
Micky
b6daad8d4b
Rename range_lerp
to remap
2022-09-06 07:19:20 +02:00
Patrick
e3ee2a0a6e
Disable Output port preview of Linear Depth Visual Shader node
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This disables the output port preview of the node because it's enabled preview caused a shader compilation error
2022-09-03 22:36:37 +02:00
Nathan Franke
82d2a97a83
prefix shader parameters with "shader_parameter/"
2022-09-02 20:41:00 -05:00
Rémi Verschelde
77ca96fd73
Merge pull request #59589 from Calinou/rename-or-lesser-range-property-hint
2022-09-02 23:13:20 +02:00
Hugo Locurcio
f7292dbeb3
Rename or_lesser
range property hint to or_less
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"less" should be used for quantity, rather than "lesser".
Existing scripts that use `or_lesser` in `_get_property_list()`
will need to be updated to account for this change.
2022-09-02 19:08:20 +02:00
Yuri Rubinsky
1241c4b6ba
Revert usage of typed array in add_surface_from_arrays
parameters
2022-09-02 18:08:43 +03:00
Rémi Verschelde
3a62c294c7
Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
2022-09-02 13:57:02 +02:00
Rémi Verschelde
c82bbc38a5
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
2022-09-02 13:49:53 +02:00
Rémi Verschelde
5a136ee490
Merge pull request #64724 from KoBeWi/HVBoxContainer
2022-09-02 08:44:42 +02:00
Jonathan Nicholl
15d057c521
Add is_zero_approx
methods to Vector2
, 3
, and 4
2022-09-02 00:29:50 -04:00
Rémi Verschelde
d63c6fc463
Merge pull request #60185 from Calinou/environment-fog-and-sky-affect
2022-09-01 23:52:34 +02:00
Rémi Verschelde
005aac2dbe
Merge pull request #65187 from JohanAR/vector_to_size
2022-09-01 23:50:59 +02:00
Rémi Verschelde
5263fd5343
Merge pull request #64198 from Geometror/add-bitmap-tests
2022-09-01 23:46:38 +02:00
Rémi Verschelde
2e0cffdb6f
Merge pull request #63479 from DarkKilauea/nav-link
2022-09-01 23:44:22 +02:00
kobewi
73929bef73
Rework oriented containers
2022-09-01 22:13:46 +02:00
Johan Aires Rastén
b7e2d45233
Replace Vector2(i) with Size2(i) for methods returning a size
2022-09-01 20:04:17 +02:00
Hugo Locurcio
699e9f7966
Add Environment properties to control fog rendering on background sky
...
Values lower than 1.0 can be used to make the fog rendering not fully
obstruct the sky. This can be desired when using fog as a purely
atmospheric effect, without intending to use fog for open world fog
fading.
When set to 0.0, fog rendering behavior will be similar to Godot 3.x
where sky rendering was never affected by fog.
2022-09-01 19:07:39 +02:00
Hendrik Brucker
ea0472fecf
Refactor BitMap and add tests
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Co-authored-by: Resul Çelik <resul_celik@hotmail.com>
2022-09-01 18:39:17 +02:00
Micky
8949386382
Rename AnimatedTexture oneshot
to one_shot
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AnimatedTexture.`oneshot` -> `one_shot`
For consistency. Every other exposed `one_shot` is spaced out like this.
2022-09-01 15:38:06 +02:00
Yuri Sizov
15fd025f90
Add dumb and manual theme caching systems to Window
2022-09-01 16:05:02 +03:00
kobewi
7adc8376ed
Change Array arguments to TypedArray
2022-09-01 13:13:19 +02:00
Yuri Rubinsky
8191b3c110
Rename uniform
to parameter
across the engine
2022-09-01 11:42:57 +03:00
Rémi Verschelde
89f0886425
Merge pull request #65073 from bruvzg/trim_spaces
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[TextServer] Add support for trimming edge spaces on line break.
2022-09-01 08:16:52 +02:00
Rémi Verschelde
e67c967cbc
Merge pull request #63751 from clayjohn/physical_light_units
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Implement Physical Light Units in Vulkan Renderers
2022-09-01 08:08:38 +02:00
bruvzg
7aad14a4b6
[TextServer] Add support for trimming edge spaces on line break.
2022-09-01 08:11:55 +03:00
clayjohn
385ee5c70b
Implement Physical Light Units as an optional setting.
...
This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value.
In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes.
2022-08-31 12:14:46 -07:00
Patrick
323ff657c0
Fix LinearDepth calculation for GLES3
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This change will calculate the depth ndc differently for GLES3 and Vulkan as described in here:
stable:
https://docs.godotengine.org/en/stable/tutorials/shaders/advanced_postprocessing.html
godot 4 with vulkan:
https://docs.godotengine.org/en/latest/tutorials/shaders/advanced_postprocessing.html
2022-08-31 21:00:13 +02:00
Rémi Verschelde
4daa0274ca
Merge pull request #65092 from groud/inherited_scenes_tilesets
2022-08-31 12:07:18 +02:00
Gilles Roudière
b69f804c1a
Fixes inherited scenes not working in TileSet scenes collection sources
2022-08-31 10:12:04 +02:00
Hugo Locurcio
ae18928748
Rename Curve/Curve2D/Curve3D/Gradient interpolate()
to sample()
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"sampling" is a more accurate term than "interpolating" for what's
happening when using that function.
2022-08-30 22:08:38 +02:00
Rémi Verschelde
e27b61d291
Merge pull request #65042 from YuriSizov/editor-docks-tabbar-bg
2022-08-30 18:53:54 +02:00
Rémi Verschelde
ae349d8227
Merge pull request #64377 from Mickeon/rename-canvas-redraw
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Rename `CanvasItem.update()` to `queue_redraw()`
2022-08-30 14:47:41 +02:00
Rémi Verschelde
889c522a19
Merge pull request #64410 from MewPurPur/rename-notification-instanced
2022-08-30 12:01:58 +02:00
Rémi Verschelde
432b25d364
Merge pull request #65066 from aaronfranke/str-path-join
2022-08-30 10:01:11 +02:00
Aaron Franke
10a56981dc
Rename String plus_file
to path_join
2022-08-29 19:38:13 -05:00
Yuri Sizov
8b196be855
Add background to TabContainer's tabbar and editor docks
2022-08-29 23:43:32 +03:00
Micky
e31bb5ffeb
Rename CanvasItem.update()
to queue_redraw()
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Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on.
Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency.
Just a few comments have also been changed to say "redraw".
In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
2022-08-29 14:59:47 +02:00
Hugo Locurcio
64717d64cd
Improve documentation for BaseMaterial3D's alpha scissor threshold
2022-08-29 14:54:06 +02:00
Rémi Verschelde
e60086f98b
Merge pull request #64119 from YuriSizov/theme-init-database
2022-08-29 14:02:21 +02:00
Rémi Verschelde
583c0c4897
Merge pull request #64980 from TokageItLab/fix-animedit-draw-and-find-key
2022-08-29 12:29:24 +02:00
Haoyu Qiu
385a5b44aa
Improve documentation for get_animation()
2022-08-29 14:54:57 +08:00
Silc Renew
77cf519cf0
Fixed AnimationTrackEditor redraw/deselect timing and find key compearation
2022-08-29 10:44:00 +09:00
Rémi Verschelde
011dbda2ea
Merge pull request #64999 from Chaosus/fix_packed_scene_crash
2022-08-28 21:21:53 +02:00
Yuri Rubinsky
a33903d23f
Prevent crash at loading some scenes
2022-08-28 21:56:04 +03:00
Pedro J. Estébanez
2b73bf1ed1
Make local-to-scene resources behavior consistent in child scenes
2022-08-28 20:17:16 +02:00
Rémi Verschelde
c9972e3981
Merge pull request #64526 from Rindbee/improve-packed-scene-instantiate
...
Improve PackedScene instantiate
2022-08-28 17:12:26 +02:00
Rindbee
d6c0959cb1
Improve PackedScene instantiate
...
Make `resource_local_to_scene` behave as described in the documentation. (If I understand correctly, the following **instance** refers to **the instance of the sub-scene**.)
2e24b76535/doc/classes/Resource.xml (L70-L72)
If the resources of the sub-scene are modified in the main scene, the modified resources will be recorded in the `tscn` file of the main scene. And the root node of the sub-scene will be set twice.
1. In the main scene, when encountering a sub-scene, the sub-scene will be initialized first;
2. Then use the resources in the main scene to reset the root node of the sub-scene.
This may make `resource_local_to_scene` not work as expected. The resources cannot be shared between the sub-scene root node and other ordinary nodes in the sub-scene.
Yes, if the resources have `resource_local_to_scene` enabled, this patch treats the modified resources of the sub-scene root node as resources in the sub-scene, not in the main scene. Although the modifications are recorded in the `tscn` file of the main scene.
2022-08-28 20:39:09 +08:00
Patrick Exner
55bbcc54e7
Implement custom non-trivial shader functions
2022-08-27 22:59:12 +02:00
Silc Renew
787ab45394
Add optimization for Animation::ValueTrack
2022-08-27 22:59:33 +09:00
Josh Jones
3dd59013f4
Added node for Navigation links
2022-08-26 22:05:15 -07:00
Silc Renew
931fb4dc11
Add linear/cubic angle interpolation to Animation interpolation type
2022-08-27 07:58:22 +09:00
Rémi Verschelde
f9f2446972
Merge pull request #64367 from Mickeon/rename-var-to-str
...
Rename `str2var` to `str_to_var` and similar
2022-08-26 23:04:06 +02:00
Yuri Sizov
6320a0fc18
Add ThemeDB, expose previously static Theme methods
2022-08-26 19:23:05 +03:00
Micky
59e11934d8
Rename str2var
to str_to_var
and similar
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Affects the Math class, a good chunk of the audio code, and a lot of other miscellaneous classes, too.
- `var2str` -> `var_to_str`
- `str2var` -> `str_to_var`
- `bytes2var` -> `bytes_to_var`
- `bytes2var_with_objects` -> `bytes_to_var_with_objects`
- `var2bytes` -> `var_to_bytes`
- `var2bytes_with_objects` -> `var_to_bytes_with_objects`
- `linear2db` -> `linear_to_db`
- `db2linear` -> `db_to_linear`
- `deg2rad` -> `deg_to_rad`
- `rad2deg` -> `rad_to_deg`
- `dict2inst` -> `dict_to_inst`
- `inst2dict` -> `inst_to_dict`
2022-08-26 14:58:22 +02:00
Rémi Verschelde
7013c68619
Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0
2022-08-26 11:59:07 +02:00
Rémi Verschelde
354123a207
Merge pull request #64243 from bruvzg/multiline_textmesh
2022-08-26 11:45:25 +02:00
Rémi Verschelde
d6267c2d2c
Merge pull request #64305 from bruvzg/ts_reset_data
2022-08-26 11:44:24 +02:00
Rémi Verschelde
5bf2b3926c
Merge pull request #64879 from TokageItLab/cubic-to-cubicintime
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Replace `Cubic` to `CubicInTime` in the animation track interpolation type
2022-08-26 09:45:24 +02:00
Micky
723bf85145
Rename ParticlesMaterial to ParticleProcessMaterial
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Also affects their file names, related classes and documentation.
2022-08-26 02:53:08 +02:00
Silc Renew
d96cc7450a
Make Cubic to CubicInTime and reduce items in the track intrp type
2022-08-26 06:49:09 +09:00
Rémi Verschelde
33bf609d79
Merge pull request #64820 from Chaosus/shader_fix_varyings
2022-08-25 18:02:38 +02:00
Yuri Rubinsky
d4a10e7e04
Allow using integer varyings with flat
interpolation modifier
2022-08-25 13:21:02 +03:00
Rémi Verschelde
a0113a98e4
Merge pull request #64801 from clayjohn/plane-quad
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Remove QuadMesh and add orientation parameter to PlaneMesh
2022-08-25 07:38:30 +02:00
clayjohn
861c5bff0e
Remove QuadMesh and add orientation parameter to PlaneMesh
2022-08-24 18:51:18 -07:00
Rémi Verschelde
ca5c3d6df9
Fix ParticlesMaterial build after #61238
2022-08-25 00:52:37 +02:00
Rémi Verschelde
56752e32a6
Merge pull request #61238 from Calinou/particlesmaterial-add-fade-on-contact-collision-mode
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Add "Hide on Contact" collision mode to ParticlesMaterial
2022-08-25 00:01:47 +02:00
Yuri Sizov
c78cbb523f
Extract editor color map and simplify SVG color conversion
2022-08-24 15:59:14 +03:00
Rémi Verschelde
91e5f48ea7
Merge pull request #64009 from KoBeWi/arrayy_lmao
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Replace Array return types with TypedArray (part 2)
2022-08-24 08:18:56 +02:00
kobewi
1abdffe7a0
Replace Array return types with TypedArray 2
2022-08-23 23:21:32 +02:00
Rémi Verschelde
6277448f42
Merge pull request #64647 from TokageItLab/auto-tangent
2022-08-23 18:17:15 +02:00
Rémi Verschelde
5c5bc21195
Merge pull request #63854 from TokageItLab/auto-bone-mapping
2022-08-23 18:16:15 +02:00
Rémi Verschelde
481070812e
Merge pull request #64640 from aaronfranke/skeleton-cleanup
2022-08-23 13:44:54 +02:00
Silc Renew
9327296e73
Add bezier preset and refactor bezier editor
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Co-authored-by: Razoric480 <razoric480@gmail.com>
2022-08-23 19:14:03 +09:00
Silc Renew
c7e4eeb8a4
Add simple auto mapping to BoneMapper
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Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2022-08-23 16:43:33 +09:00
bruvzg
bcc3643989
Add font LCD sub-pixel anti-aliasing support.
2022-08-23 08:47:21 +03:00
kobewi
8be27dc59e
Replace Array return types with TypedArray
2022-08-22 22:42:36 +02:00
Rémi Verschelde
cb62c91c12
Merge pull request #58600 from Calinou/material-triplanar-sharpness-clamp
2022-08-22 22:21:33 +02:00
Rémi Verschelde
1f61d47766
Merge pull request #64339 from YuriSizov/core-multilevel-validate-property
2022-08-22 21:39:48 +02:00
Rémi Verschelde
5bc8702855
Merge pull request #64132 from TokageItLab/fix-optimizer
2022-08-22 20:39:06 +02:00
Rémi Verschelde
7b4927bb5f
Merge pull request #60309 from The-O-King/oct
2022-08-22 19:29:21 +02:00
Rémi Verschelde
43ff5dd890
Merge pull request #64642 from aaronfranke/mesh-cleanup
2022-08-22 17:36:33 +02:00
Yuri Sizov
1a24c9e14b
Make _validate_property
a multilevel method
2022-08-22 18:35:11 +03:00
Rémi Verschelde
944bfc6d00
Merge pull request #63602 from TokageItLab/cubic-interp-time
2022-08-22 17:32:47 +02:00
Rémi Verschelde
fdc36ad082
Merge pull request #64553 from RedMser/fix-property-validation-refactor
2022-08-22 16:54:47 +02:00
Aaron Franke
8893b2bdb4
Clean up mesh include code and comments
2022-08-20 13:24:40 -05:00
Aaron Franke
7be49cb5e0
Clean up include guards in 3D skeleton modification code
2022-08-19 19:18:47 -05:00
clayjohn
bbbcdd725a
Remove requirement to have vertex positions when creating a mesh. Meshes can now be constructed from an index buffer alone
2022-08-19 14:50:12 -06:00
Hugo Locurcio
17ad6df56d
Add "Hide on Contact" collision mode to ParticlesMaterial
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This can be used to make particles disappear when colliding, rather
than bouncing around or sticking to surfaces.
This is useful for rain particles which should not be able to go
through floors/ceilings, but shouldn't stick to surfaces either.
2022-08-19 22:32:19 +02:00
Yuri Sizov
96ba6e8cf9
Merge pull request #64595 from mhilbrunner/ergo-proxy
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Unexpose ProxyTexture
2022-08-19 20:42:27 +03:00
Yuri Sizov
7895a66cf2
Merge pull request #64334 from YuriSizov/core-bind-property-revert-methods
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Make `property_*_revert` methods multilevel and expose them for scripting
2022-08-19 20:41:41 +03:00
Silc Renew
dded7c72c1
Make cubic_interpolate()
consider key time in animation
2022-08-19 14:48:37 +09:00
Max Hilbrunner
92bdeb7eb5
Unexpose ProxyTexture
2022-08-19 03:01:47 +02:00
Max Hilbrunner
420a8c888e
Merge pull request #63950 from bruvzg/menu_bar3
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Implement MenuBar control to wrap Popup menus or native menu, use native menu for editor.
2022-08-19 01:24:24 +02:00
Clay John
17ca5b913c
Merge pull request #64156 from bruvzg/sys_msdf
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Allow MSDF rendering for system fonts, fix crash on loading damaged / unsupported font files.
2022-08-18 14:58:57 -06:00