Rémi Verschelde
f8db8a3faa
Bring that Whole New World to the Old Continent too
...
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6
.
2017-03-19 00:36:26 +01:00
Jesper Bækdahl
e5f0183b0a
x11: don't wait for window to be mapped
...
(cherry picked from commit 8f7a3884fd
)
2017-03-18 19:29:46 +01:00
Rémi Verschelde
d8223ffa75
Welcome in 2017, dear changelog reader!
...
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
(cherry picked from commit c7bc44d5ad
)
2017-01-12 19:15:30 +01:00
Andreas Haas
5cd7611a9a
x11: fix vsync support
2016-06-07 00:19:01 +02:00
Ariel Manzur
942de803f9
temporary fix for vsync call on x11
2016-06-05 22:25:01 -03:00
Juan Linietsky
2420e46b44
vsync support
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-works on windows
-may not work on X11, if so please fix
-OSX does not seem to support disabling vsync
2016-06-05 19:14:33 -03:00
Hubert Jarosz
4a4f247914
remove trailing whitespace
2016-03-09 00:00:52 +01:00
George Marques
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
Phobos Tro
746ef7cbd6
Fixing memory leaks
2015-10-25 22:15:56 +08:00
Juan Linietsky
fdaa2920eb
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
Dana Olson
dbae857b29
borderless fullscreen window support for x11
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move disable resize x11 code from context_gl to os_x11
2014-08-25 02:54:38 -04:00
Deviance
716c1ae022
fix z-buffer issues on x11/mesa
2014-05-06 00:01:08 +03:00
adolson
b28c1e749a
add display/resizable support to Linux
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add display/resizable support to Linux
2014-04-22 03:17:20 -04:00
Juan Linietsky
0b806ee0fc
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00