Commit graph

10033 commits

Author SHA1 Message Date
A Thousand Ships
d8b29efe66
Fix member names of AudioFrame to match extension 2024-02-13 15:37:09 +01:00
Rémi Verschelde
dfe226b933
Merge pull request #88270 from TokageItLab/avoid-near-far
Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport
2024-02-13 11:25:24 +01:00
Silc Lizard (Tokage) Renew
67e38709fd Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport 2024-02-13 18:53:21 +09:00
Zae
8245157682 C#: Fix missing CowData 64-bit promotion for PackedInt32Array. 2024-02-13 12:19:48 +08:00
Rémi Verschelde
7d89f557f3
Merge pull request #88238 from shana/cs-export-fix-output-files
C#: Fix processing exclusions during export
2024-02-12 23:29:47 +01:00
Dario
73eff10c76 Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
Rémi Verschelde
c8b3e39161
Merge pull request #88211 from bitwise-aiden/ba-default-arg-hints
Add fallback argument hints for default values
2024-02-12 13:35:07 +01:00
Rémi Verschelde
80503c715d
Merge pull request #88201 from aaronfranke/gltf-fix-trigger-export
Fix exporting trigger shapes in GLTF
2024-02-12 13:35:02 +01:00
Rémi Verschelde
24bd30716e
Merge pull request #87959 from Scony/fix-navi-sync-errors
Add means for fixing navmap synchronization errors
2024-02-12 13:34:30 +01:00
Rémi Verschelde
efcb23fb6b
Merge pull request #87890 from raulsntos/dotnet/generics
Improve handling of generic C# types
2024-02-12 13:34:26 +01:00
Rémi Verschelde
986c8af29d
Merge pull request #81629 from rune-scape/more-gdscript-deps
GDScript: Include lambda dependencies
2024-02-12 13:33:22 +01:00
Rémi Verschelde
42c3a3827b
Merge pull request #79577 from smix8/navmap_rwlock_4.x
Make navigation map spatial queries thread-safe
2024-02-12 13:33:16 +01:00
Andreia Gaita
2f10f7bed4 Fix processing exclusions during export 2024-02-12 11:51:05 +01:00
Pawel Lampe
9ea8d4fa38 Add means for fixing navmap synchronization errors 2024-02-11 21:06:47 +01:00
Aiden Storey
7ffc246aad Add fallback argument hints for default values 2024-02-11 10:01:03 -05:00
Aaron Franke
f18c46d687
Fix exporting trigger shapes in GLTF 2024-02-11 04:37:54 -06:00
Rémi Verschelde
b457a30311
Merge pull request #87628 from YuriSizov/assets-bigger-better-errors
Improve error reporting in the asset library and in related types
2024-02-09 18:09:16 +01:00
Rémi Verschelde
d00dc8facf
Merge pull request #87371 from AThousandShips/size_err_check
Replace error checks against `size` with `is_empty`
2024-02-09 18:09:11 +01:00
Rémi Verschelde
161894652a
Merge pull request #83231 from aaronfranke/gltf-transform
Fix desynced duplicate GLTFNode transform properties
2024-02-09 18:09:05 +01:00
Rémi Verschelde
74b03edf1e
Merge pull request #82800 from Sauermann/fix-screen-mousemotion
Add screen-related attributes to mouse input events
2024-02-09 18:08:58 +01:00
A Thousand Ships
684752e75b
Replace error checks against size with is_empty 2024-02-09 12:50:15 +01:00
Rémi Verschelde
77af6ca8ad
Merge pull request #87634 from vnen/gdscript-binary-tokens
GDScript: Reintroduce binary tokenization on export
2024-02-09 12:35:00 +01:00
Rémi Verschelde
dd275238d1
Merge pull request #86907 from aaronfranke/getter-const
Change AudioStreamPlayer autoplay and GLTFBufferView getters to be const
2024-02-09 12:33:09 +01:00
RedMser
d3852deaa4 Update Node::get_configuration_warnings signature 2024-02-08 23:05:20 +01:00
Aaron Franke
35c99bbcc1
Change AudioStreamPlayer autoplay and GLTFBufferView getters to be const 2024-02-08 13:01:50 -06:00
Raul Santos
5815d1c8c8
Improve handling of generic C# types
- Create CSharpScript for generic C# types.
  - `ScriptPathAttributeGenerator` registers the path for the generic type definition.
  - `ScriptManagerBridge` lookup uses the generic type definition that was registered by the generator.
  - Constructed generic types use a virtual `csharp://` path so they can be registered in the map and loaded as if there was a different file for each constructed type, even though they all share the same real path.
  - This allows getting the base type for a C# type that derives from a generic type.
- Shows base scripts in the _Add Node_ and _Create Resource_ dialogs even when they are generic types.
  - `get_global_class_name` implementation was moved to C# and now always returns the base type even if the script is not a global class (this behavior matches GDScript).
- Create `CSharpScript::TypeInfo` struct to hold all the type information about the C# type that corresponds to the `CSharpScript`, and use it as the parameter in `UpdateScriptClassInfo` to avoid adding more parameters.
2024-02-08 18:31:13 +01:00
George Marques
72e5f8c31e
GDScript: Enable compression on export
Besides the regular option to export GDScript as binary tokens, this
also includes a compression option on top of it. The binary format
needs to encode some information which generally makes it bigger than
the source text. This option reduces that difference by using Zstandard
compression on the buffer.
2024-02-08 11:20:07 -03:00
George Marques
b4d0a09f15
GDScript: Reintroduce binary tokenization on export
This adds back a function available in 3.x: exporting the GDScript
files in a binary form by converting the tokens recognized by the
tokenizer into a data format.

It is enabled by default on export but can be manually disabled. The
format helps with loading times since, the tokens are easily
reconstructed, and with hiding the source code, since recovering it
would require a specialized tool. Code comments are not stored in this
format.

The `--test` command can also include a `--use-binary-tokens` flag
which will run the GDScript tests with the binary format instead of the
regular source code by converting them in-memory before the test runs.
2024-02-08 11:20:05 -03:00
Rémi Verschelde
41564aaf77
Merge pull request #86999 from AThousandShips/init_note
Improve error message when a GDScript instance fails to be constructed
2024-02-08 13:49:44 +01:00
Rémi Verschelde
9a793d95eb
Merge pull request #87124 from rsubtil/bugfix-warn_as_err
Simplify script paths to ensure proper resource path checks
2024-02-08 13:45:57 +01:00
Rémi Verschelde
a0106607e8
Merge pull request #88089 from bruvzg/fix_bmp_kern
[TextServer] Fix bitmap font kerning override.
2024-02-08 10:54:20 +01:00
Rémi Verschelde
312eb20b3e
Merge pull request #88076 from paulloz/dotnet/fix-out-of-sync-notice-with-external-editors
Fix C# "out of sync" notice with external editors
2024-02-08 10:54:16 +01:00
Rémi Verschelde
50491db048
Merge pull request #88071 from Calinou/gdscript-nodepath-autocomplete-fix-identifiers
Fix NodePath autocompletion to ensure paths are quoted when required
2024-02-08 10:54:12 +01:00
Rémi Verschelde
0aa8fa3c05
Merge pull request #88011 from Chubercik/vulkan-1.3.275.0
vulkan: Update all components to Vulkan SDK 1.3.275.0
2024-02-08 10:53:53 +01:00
Rémi Verschelde
763d5cb7a4
Merge pull request #87934 from aaronfranke/fix-gltf-bad-mesh-export
Fix GLTF exporting invalid meshes and attempting to export gizmo meshes
2024-02-08 10:53:48 +01:00
Rémi Verschelde
261952a4c7
Merge pull request #87378 from smix8/navmesh_bordersize
Add NavigationMesh `border_size` property for tile baking
2024-02-08 10:53:30 +01:00
bruvzg
04c0e4446f
[TextServer] Fix bitmap font kerning override. 2024-02-08 08:32:45 +02:00
Paul Joannon
9d283063a0
Fix C# "out of sync" notice with external editors
Change what triggers our re-evaluation of the last valid build datetime stored internally.
Move that datetime in `BuildManager`.
2024-02-07 21:26:32 +01:00
Hugo Locurcio
1238b60b22
Fix NodePath autocompletion to ensure paths are quoted when required
Every component of the path is now checked to be a valid identifier,
so that node names that start with a digit always require the full
path to be quoted.
2024-02-07 19:26:55 +01:00
Yuri Rubinsky
1d75480082 Fix autocompletion for enum members in the core classes 2024-02-07 20:42:06 +03:00
Rémi Verschelde
7223c5b54a
Fix various typos with codespell
Using 2.2.7.dev115+g0eb441d6.

Had to add `cancelled` to the ignore list, as it's a Wayland signal which
we're handling in our code, so we don't want codespell to fix that "typo".

Also includes the typo fix from #87927.

Co-authored-by: Divyanshu Shekhar <61140213+divshekhar@users.noreply.github.com>
2024-02-07 11:09:34 +01:00
Rémi Verschelde
f5b238f111
Merge pull request #88048 from raulsntos/dotnet/fix-88022
C#: Fix crash when reloading scripts
2024-02-07 11:06:46 +01:00
Rémi Verschelde
f3a5c615e2
Merge pull request #87984 from BlueCube3310/etcpak-update
etcpak: Sync with upstream
2024-02-07 11:03:15 +01:00
Rémi Verschelde
8daa633d0d
Merge pull request #87961 from smix8/navmesh2d_bordersize
Add NavigationPolygon `border_size` property for tile baking
2024-02-07 11:01:42 +01:00
Rémi Verschelde
888299d6f7
Merge pull request #87939 from dalexeev/gds-add-is-not-operator
GDScript: Add `is not` operator
2024-02-07 11:01:19 +01:00
Rémi Verschelde
9cfd6dbab2
Merge pull request #87783 from AThousandShips/utility_err
Make `GDScriptUtilityCallable` return call error when method is invalid
2024-02-07 10:59:17 +01:00
Rémi Verschelde
251d5b3669
Merge pull request #87715 from Scony/add-is-baking
Expose `is_baking` method in navigation servers and region nodes.
2024-02-07 10:58:27 +01:00
Raul Santos
8ce4a0cf15
C#: Fix crash when reloading scripts
The crash cond was accidentally moved to the `reload_scripts` method when it was only meant to be in the `reload_tool_script` method. Same about restarting the HotReloadAssemblyWatcher timer.

Also removed the loop that checks if the script array contains a C# script because if we're in CSharpLanguage we can assume that at least one of them is.
2024-02-07 06:33:51 +01:00
smix8
4cc8748c47 Make navigation map spatial queries thread-safe
Makes navigation map spatial queries thread-safe by adding a readers–writer lock.
2024-02-06 19:27:59 +01:00
Jakub Marcowski
8350c88718 vulkan: Update all components to Vulkan SDK 1.3.275.0 2024-02-06 13:46:56 +01:00