Thaddeus Crews
32c83a228d
Style: Add WARNING:
as new comment admonition
2024-09-25 09:44:42 -05:00
Rémi Verschelde
5d5cdc02c5
Merge pull request #97392 from BastiaanOlij/xr_cleanup_action_map_dialogs
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Cleanup of action map dialogs
2024-09-25 12:39:25 +02:00
Rémi Verschelde
95e7e653f2
Merge pull request #97101 from aryan-11825114/fix-network-profiler-not-disabling-buttons
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Fix Network Profiler not disabling buttons
2024-09-25 12:39:14 +02:00
Paweł
b88585abfc
Add linux camera support
2024-09-25 12:08:06 +02:00
Rémi Verschelde
39115be8eb
Merge pull request #95261 from rburing/2d_physics_module
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Move Godot Physics 2D into a module; add dummy 2D physics server
2024-09-24 12:56:59 +02:00
Rémi Verschelde
6bea41d68f
Merge pull request #88363 from Delsin-Yu/master
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C#: Implement proper generic type name printing for Godot Editor
2024-09-24 12:56:52 +02:00
Ricardo Buring
7c4c4b9987
Move Godot Physics 2D into a module; add dummy 2D physics server
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If the module is enabled (default), 2D physics works as it did before.
If the module is disabled and no other 2D physics server is registered
(via a module or GDExtension), then we fall back to a dummy
implementation which effectively disables 2D physics functionality (and
a warning is printed).
The dummy 2D physics server can also be selected explicitly, in which
case no warning is printed.
2024-09-23 17:33:45 +02:00
Rémi Verschelde
4254946de9
Merge pull request #97323 from timothyqiu/drop-unicode-identifier
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Fix script editor wrongly replaces and quotes non-ASCII letters
2024-09-23 16:14:08 +02:00
Rémi Verschelde
ea8d20d35b
Merge pull request #96955 from Delsin-Yu/generator-based-CreateManagedForGodotObjectBinding
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[.NET] Replace Reflection-Based implementation with Generated one in `CreateManagedForGodotObjectBinding`
2024-09-23 16:13:49 +02:00
Rémi Verschelde
b030638863
Merge pull request #97252 from dsnopek/gdext-android-surface-swapchain
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OpenXR: Allow extending Android surface swapchain creation from GDExtension
2024-09-23 12:28:07 +02:00
Rémi Verschelde
833be1f00d
Merge pull request #97139 from akien-mga/miniupnpc-2.2.8
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miniupnpc: Update to 2.2.8 (new major 18)
2024-09-23 12:28:03 +02:00
Rémi Verschelde
dd71bc2d3b
Merge pull request #95252 from rburing/3d_physics_module
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Move Godot Physics 3D into a module; add dummy 3D physics server
2024-09-23 12:27:55 +02:00
Rémi Verschelde
c65ab71230
Merge pull request #94953 from raulsntos/dotnet/signals-with-typed-arrays
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C#: Generate signal delegates with typed arrays
2024-09-23 12:27:45 +02:00
DE-YU_H14
b5cd06b9ae
C#: Implement proper generic type name printing for Godot Editor
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Co-authored-by: Raul Santos <raulsntos@gmail.com>
2024-09-23 15:32:10 +08:00
Haoyu Qiu
a751c05b15
Fix script editor wrongly replaces and quotes non-ASCII letters
2024-09-23 00:05:16 +08:00
DE YU
307224927c
Replace Reflection-Based implementation with Generated one
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Co-authored-by: Raul Santos <raulsntos@gmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-09-22 18:01:14 +08:00
Ricardo Buring
0333648cea
Move Godot Physics 3D into a module; add dummy 3D physics server
...
If the module is enabled (default), 3D physics works as it did before.
If the module is disabled and no other 3D physics server is registered
(via a module or GDExtension), then we fall back to a dummy
implementation which effectively disables 3D physics functionality (and
a warning is printed).
The dummy 3D physics server can also be selected explicitly, in which
case no warning is printed.
2024-09-21 21:19:45 +02:00
Rémi Verschelde
f246419c58
Merge pull request #97259 from alesliehughes/openxr_copy_paste
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OpenXR: Correctly set the Depth swapchain name
2024-09-21 11:50:49 +02:00
Alistair Leslie-Hughes
daa4704c44
openxr: Correct set the Depth swapchain name
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Introduced in 08ffa5d89e
.
2024-09-21 10:00:08 +10:00
David Snopek
f7e5e7a400
OpenXR: Allow extending Android surface swapchain creation from GDExtension
2024-09-20 15:42:27 -05:00
Thaddeus Crews
fdc6ffd264
Style: Update ruff
& mypy
to latest versions
2024-09-20 09:36:09 -05:00
Rémi Verschelde
5070db2575
Merge pull request #97208 from kleonc/transform3d_aabb_multiplication_fix_csharp
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Fix C# `operator *(Transform3D, Aabb)`
2024-09-20 16:06:56 +02:00
Rémi Verschelde
2f078e501c
Merge pull request #97198 from raulsntos/dotnet/open-visual-studio-with-dotnet-cli
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C#: Use dotnet CLI to launch `OpenVisualStudio.dll`
2024-09-20 16:06:46 +02:00
Rémi Verschelde
90a119225e
Merge pull request #97194 from RobProductions/godot-sharp-error-improvement
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Add error messages to `BindingsGenerator`
2024-09-20 16:06:42 +02:00
Rémi Verschelde
99a1eb7147
Merge pull request #95482 from kleonc/bmp_import_1_2_4_bpp_of_any_size
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Support importing 1/2/4-bpp BMP images of size non-divisible by 8/4/2
2024-09-20 16:06:18 +02:00
Thaddeus Crews
b37fc1014a
Style: Apply new clang-format
changes
2024-09-20 08:09:48 -05:00
kleonc
3bfadeff25
Fix C# operator *(Transform3D, AABB)
2024-09-20 00:18:54 +02:00
Matt Enad
d6c0a53ecf
Add error messages to binding generator
2024-09-19 13:31:05 -04:00
Raul Santos
ec189b1574
C#: Use dotnet CLI to launch OpenVisualStudio.dll
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Use the DLL instead of the EXE, so we can rely on the dotnet CLI handling the architecture.
2024-09-19 19:23:01 +02:00
Rémi Verschelde
ae872a4ed5
Merge pull request #97014 from hayahane/fix_script_property_order
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Reorder C# script properties to fix editor serialization
2024-09-19 17:13:34 +02:00
Rémi Verschelde
b1b4c5da4b
Merge pull request #96928 from dsnopek/rename-and-expose-texture-create-external
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Expose a function to create textures from a native handle in the compatibility renderer
2024-09-19 17:13:27 +02:00
David Snopek
7d56b09f23
Expose a function to create textures from a native handle in the compatibility renderer
2024-09-19 09:05:32 -05:00
alpacat
7df5b78aca
Reorder C# script properties to fix editor serialization
2024-09-19 12:49:15 +08:00
Rémi Verschelde
4c72d599f0
miniupnpc: Update to 2.2.8 (new major 18)
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Keep support for major 17 by using a version check for the changed API.
Fixes #93907 .
2024-09-18 11:50:54 +02:00
Bastiaan Olij
660ba0578d
Cleanup of action map dialogs
2024-09-18 10:55:36 +10:00
Rémi Verschelde
26dde5c21a
Merge pull request #97026 from DeeJayLSP/mp3-local
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AudioStreamMP3: Use a LocalVector to store data
2024-09-17 21:02:03 +02:00
Rémi Verschelde
a181d00af4
Merge pull request #96465 from aaronfranke/gltf-pre-gen-post-conv
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GLTF: Add `import_pre_generate` and `export_post_convert` extension steps
2024-09-17 21:01:54 +02:00
Raul Santos
5860ec553d
C#: Use char *
with CoreCLR/MonoVM APIs
2024-09-17 17:51:17 +02:00
Aaron Franke
5972907612
GLTF: Add import_pre_generate and export_post_convert extension steps
2024-09-17 04:00:07 -07:00
aryan-11825114
7d7e0344ee
Fix Network Profiler not disabling buttons
2024-09-17 13:19:15 +05:30
Rémi Verschelde
cf539911f1
Merge pull request #97087 from aaronp64/lambda_capture_alloc
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Speed up lambda capture handling
2024-09-17 09:18:11 +02:00
Rémi Verschelde
0eea8728b5
Merge pull request #88803 from raulsntos/dotnet/android-monovm
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C#: Fallback to CoreCLR/MonoVM hosting APIs when hostfxr/NativeAOT fails
2024-09-17 09:17:39 +02:00
Rémi Verschelde
e72a70de8e
Merge pull request #87150 from demolke/bones
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Add per-bone meta to Skeleton3D
2024-09-17 09:17:35 +02:00
aaronp64
e2b6d92e27
Speed up lambda capture handling
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Updated GDScriptLambdaCallable::call and GDScriptLambdaSelfCallable::call to use alloca instead of Vector when using captures, to avoid extra allocation/copy_on_write calls on each lambda function call.
2024-09-16 15:47:58 -04:00
Raul Santos
0aa46e19c5
C#: Fallback to CoreCLR/MonoVM hosting APIs when hostfxr/NativeAOT fails
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Some platforms don't support hostfxr but we can use the coreclr/monosgen library directly to initialize the runtime.
Android exports now use the `android` runtime identifier instead of `linux-bionic`, this removes the restrictions we previously had:
- Adds support for all Android architectures (arm32, arm64, x32, and x64), previously only the 64-bit architectures were supported.
- Loads `System.Security.Cryptography.Native.Android` (the .NET library that binds to the Android OS crypto functions).
2024-09-16 17:07:03 +02:00
demolke
0468bea899
Add per-bone meta to Skeleton3D
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Individual bones are not represented as `Node`s in Godot, in order to support meta functionality for them the skeleton has to carry the information similarly to how other per-bone properties are handled.
- Also adds support for GLTF import/export
2024-09-16 16:26:15 +02:00
Rémi Verschelde
964a9ec03b
Merge pull request #96684 from HolonProduction/that-was-a-bit-too-smart
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LSP: Don't use smart resolve for completion
2024-09-16 15:25:44 +02:00
Rémi Verschelde
b573994730
Merge pull request #97045 from Calinou/doc-scenemultiplayer-auth-timeout
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Document SceneMultiplayer `auth_timeout` being in seconds
2024-09-16 13:36:02 +02:00
Rémi Verschelde
41066484ff
Merge pull request #96965 from Repiteo/style/gdscript-editorconfig
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Style: Consolidate & migrate GDScript `.editorconfig`
2024-09-16 13:35:25 +02:00
Rémi Verschelde
f7daa0fb2f
Merge pull request #96856 from RandomShaper/selfdestruct_correctness
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Object: Let debug lock handle callee destruction within call chain gracefully
2024-09-16 13:35:06 +02:00