kit
fce60c2b3f
Fix update mouse cursor state wrong mouse position
2024-07-31 14:10:40 -04:00
Alvin Wong
97aa278edb
Pass window exclusive and transient properties for subwindow creation
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On Windows this allows to avoid having to change the owner of the window
after it has been created, which in rare circumstances may cause the
window to bug out.
2024-07-25 00:27:27 +08:00
Rémi Verschelde
edefcf6d1e
Merge pull request #94230 from CrazyRoka/optimize-gdscript-get-position
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Optimize `Node::is_readable_from_caller_thread()` by prioritizing the most common case
2024-07-19 11:10:43 +02:00
matheusmdx
260c05152d
Fix resources being skipped in InstancePlaceholder
2024-07-17 10:25:29 -03:00
CrazyRoka
6c86268fdd
Decorate rare !data.inside_tree condition with unlikely
2024-07-12 13:38:41 +01:00
CrazyRoka
53e9d90850
Optimize Node::is_readable_from_caller_thread() by prioritizing the most common case.
2024-07-11 20:40:00 +01:00
Ricardo Buring
ceadbaa299
Fixed Timestep Interpolation: Fix behaviour on pause
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Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-07-07 16:48:17 +02:00
kobewi
bef2e62c88
Fix duplicating nodes with Array properties
2024-06-27 19:17:50 +02:00
bruvzg
c689823c60
Fix subwindow titlebar redraw on oversampling change.
2024-06-23 00:01:56 +03:00
Ainsley
915e39b3c9
Use _camera_3d_set
instead of change camera_3d directly
2024-06-20 17:21:38 +08:00
Rémi Verschelde
0ec023f101
Merge pull request #92678 from warriormaster12/dup_prop_before_remap_resources
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Duplicate properties first before remapping resources
2024-06-18 14:08:39 +02:00
bruvzg
18393eb09a
[Window] Ignore duplicate mouse enter events.
2024-06-12 22:37:28 +03:00
Rémi Verschelde
5bab95a556
Merge pull request #92827 from raulsntos/core/node-to_string
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Use GDExtension `to_string` in Node
2024-06-12 10:00:29 +02:00
Raul Santos
29bf60cc02
Use GDExtension to_string
in Node
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Matches the `Object::to_string` implementation.
2024-06-11 17:40:51 +02:00
bruvzg
768fd1eacb
[Window] Fix mouse hover state of the main window when mouse enter event was sent before setting callbacks.
2024-06-10 18:43:01 +03:00
Rémi Verschelde
b7ea8415c2
Merge pull request #91997 from aaronp64/tooltip_transforms
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Fix tooltip mouse position conversion for scaled controls
2024-06-10 16:11:39 +02:00
bruvzg
864a93fdbf
Fix excessive canvas items updates.
2024-06-05 21:01:30 +03:00
bruvzg
9fb9660912
Force canvas item update on oversampling change.
2024-06-03 19:46:49 +03:00
warriormaster12
e4d0d1344b
Duplicate properties first before remapping resources
2024-06-02 13:27:35 +03:00
bruvzg
5c433cf693
Update editor Window
preview position when resizing window.
2024-05-31 07:52:46 +03:00
Rémi Verschelde
c9f249796d
Merge pull request #92317 from bruvzg/emb_decorations
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Fix `get_position_with_decorations` and `get_size_with_decorations` for embedded windows.
2024-05-30 11:48:02 +02:00
Rémi Verschelde
62f134bd7e
Merge pull request #91724 from KoBeWi/regional_textures
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Add support for AtlasTexture in `draw_polygon()`
2024-05-30 11:47:47 +02:00
bruvzg
19839d9553
Fix Window position preview in the editor.
2024-05-29 11:56:06 +03:00
Adriano Orioli
edd2e6e37f
make InstancePlaceholder in charge of node reference resolution
2024-05-28 11:51:49 +02:00
bruvzg
64d789aba7
Fix get_position_with_decorations
and get_size_with_decorations
for embedded windows.
2024-05-24 20:10:36 +03:00
aaronp64
aa07828503
Fix tooltip mouse position conversion for scaled controls
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Viewport used get_global_transform().xform_inv(mpos) to convert the mouse position to the control's local coordinates when getting the control's tooltip, which does not handle scale correctly. This impacted tooltips for any controls that depended on the position to determine what tooltip to show, including RichTextLabel, ItemList, Tree, and probably some others. This change is for Viewport to use get_global_transform_with_canvas().affine_inverse().xform(mpos) for tooltips instead, to match what we do for Viewport::_gui_call_input.
Fixes #91984
2024-05-15 17:28:58 -04:00
kobewi
59f05ed31a
Cleanup unused/underused singleton StringNames
2024-05-14 18:18:29 +02:00
A Thousand Ships
ee79386f7b
[Scene] Add SceneStringNames::pressed
2024-05-14 15:51:28 +02:00
kobewi
413c11357d
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
Yaohua Xiong
ed3d311687
Add antialias support for CanvasItem draw primitives
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including
- rect, circle; both filled and unfilled.
- polyline, multiline
2024-05-13 19:03:31 +08:00
A Thousand Ships
2f442ff21a
Fix outdated name for script
StringName
2024-05-13 12:39:41 +02:00
Rémi Verschelde
3bb7fd8ac4
Merge pull request #91329 from warriormaster12/dont-do-things-twice
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Fix a performance regression when duplicating a node
2024-05-13 12:05:34 +02:00
warriormaster12
f14455fd3d
Fix a performance regression when duplicating a node
2024-05-12 21:43:22 +03:00
kobewi
a262d2d881
Add shorthand for using singleton string names
2024-05-11 18:53:08 +02:00
kobewi
47aefbb415
Add support for AtlasTexture in draw_polygon()
2024-05-08 19:10:53 +02:00
A Thousand Ships
b4c6cc7d82
[Core] Add case-insensitive String::containsn
2024-05-08 12:48:01 +02:00
kobewi
5c0f7968e3
Fix crash when adding a child while duplicating a node
2024-05-07 21:56:38 +02:00
Rémi Verschelde
e63252b421
Merge pull request #90705 from AThousandShips/foreach_list
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Reduce and prevent unnecessary random-access to `List`
2024-05-07 09:04:44 +02:00
A Thousand Ships
86de59d60a
[Core] Add LocalVector::has
for convenience
2024-05-06 18:03:37 +02:00
A Thousand Ships
955d5affa8
Reduce and prevent unnecessary random-access to List
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Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)
* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
Bastiaan Olij
9042ddf19f
Improvements to VRS/Foveated rendering
2024-05-03 17:20:30 +10:00
bruvzg
e5205e589f
[StatusIndicator] Add method to get indicator icon screen rect.
2024-05-02 14:39:33 +03:00
Rémi Verschelde
b2af040423
Merge pull request #91425 from Sauermann/fix-force-drag-focus-crash
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Make `mouse_focus` and `mouse_focus_mask` consistent for force_drag
2024-05-02 12:46:45 +02:00
Rémi Verschelde
0b6c29f2d2
Merge pull request #89114 from AThousandShips/vec_elem_scalar
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[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
2024-05-02 12:46:22 +02:00
Yaohua Xiong
1f2aa17d14
Extend CanvasItem::draw_circle()
with filled, width, and antialiased options
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Make it possible to draw unfilled circle, like draw_rect(). Antialising is only implemented for unfilled version.
2024-05-02 10:42:24 +02:00
A Thousand Ships
308dbb8c63
[Core] Add scalar versions of Vector*
min/max/clamp/snap(ped)
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Convenience for a number of cases operating on single values
2024-05-02 10:31:13 +02:00
Markus Sauermann
30a19a5c2f
Make mouse_focus
and mouse_focus_mask
consistent for force_drag
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In `Viewport::_gui_force_drag` currently `Viewport::gui.mouse_focus`
gets cleared, but `Viewport::gui.mouse_focus_mask` doesn't get cleared.
This is an inconsistency which can cause a crash.
With the change of this PR, `mouse_focus_mask` also gets cleared.
This is in alignment with how regular drag and drop clears both variables.
2024-05-02 00:10:29 +02:00
Markus Sauermann
792b38813f
Remove unused variable Viewport::gui.last_mouse_focus
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The last use was removed in January 2023
2024-05-01 11:20:40 +02:00
Rémi Verschelde
70247adf25
Merge pull request #89734 from BastiaanOlij/openxr_reorder_wait_frame
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OpenXR: Change timing of xrWaitFrame and fix XR multithreading issues
2024-05-01 09:54:51 +02:00
Rémi Verschelde
85062e37ef
Merge pull request #89588 from bruvzg/status_ind_menu_direct
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[StatusIndicator] Switch API to use Texture2D instead of Image, improve handling on macOS, add method to set native popup menu directly.
2024-05-01 09:54:44 +02:00