Commit graph

1452 commits

Author SHA1 Message Date
Rémi Verschelde
342531597b
Merge pull request #85811 from clayjohn/2D-render-info
Implement render info counters for the 2D renderer
2023-12-12 10:41:06 +01:00
Rémi Verschelde
ae7c533937
Merge pull request #84686 from dsnopek/webxr-msaa
Add MSAA support for WebXR
2023-12-12 00:17:16 +01:00
Rémi Verschelde
4943b6e6b3
Merge pull request #84451 from ShirenY/FixSkeletonMeshCulling
Transform mesh's AABB to skeleton's space when calculating mesh's bounds
2023-12-12 00:16:51 +01:00
David Snopek
275c496bc8 Add MSAA support for WebXR 2023-12-11 09:01:24 -06:00
clayjohn
777d6ae1c6 Ensure that 2D meshes use a proper input mask
The input mask was wrongly ignored in earlier versions. Now it is actually used so the input mask variable needs to be a valid number
2023-12-09 12:15:59 -07:00
ShirenY
27f71c4e78 Transform mesh's AABB to skeleton's space when calculate mesh's bounds. 2023-12-09 11:41:15 +08:00
Yuri Sizov
36f260babe Merge pull request #85778 from HolySkyMin/weird_box_killer_try2
GLES3: Skip batches with zero instance count while rendering canvas
2023-12-08 16:58:49 +01:00
Yuri Sizov
c2151bbfbf Merge pull request #85621 from daustria/opengl-compatibility-wireframe
Add wireframe for compatibility mode
2023-12-08 15:23:41 +01:00
Yuri Sizov
44d544fc98 Merge pull request #85120 from dsnopek/gl-lightmap
OpenGL: Implement rendering of lightmaps
2023-12-08 15:23:27 +01:00
Rémi Verschelde
a311a4b162
Merge pull request #83976 from BastiaanOlij/gles3_msaa_scaler
Add 3D MSAA and scaling support to GLES3
2023-12-07 14:36:42 +01:00
clayjohn
528b4a3283 Implement render info counters for the 2D renderer
This provides information for the debug monitors
2023-12-06 14:39:33 -07:00
HolySkyMin
51dcb38840 GLES3: Skip batches with zero instance count while rendering 2023-12-05 18:49:59 +09:00
David Snopek
749f60ee36 OpenGL: Implement rendering of lightmaps 2023-12-04 18:34:06 -06:00
Bastiaan Olij
caddce14dd Add 3D MSAA and scaling support to GLES3 2023-12-05 10:01:00 +11:00
Rémi Verschelde
74e49b7271
Merge pull request #85092 from clayjohn/GL-vertex-input-mask
Use vertex input mask for creating vertex arrays
2023-12-04 23:10:26 +01:00
Rémi Verschelde
6f16e3f257
Merge pull request #84416 from jsjtxietian/shadow_disabled
Add `shadows_disabled` macro in Compatibility renderer
2023-12-04 23:03:10 +01:00
Rémi Verschelde
1749ea8d00
Merge pull request #82804 from BlueCube3310/compat_correct_normals
Automatically ensure correct normals in Compatibility renderer
2023-12-04 22:57:59 +01:00
Dominic
bae6f86257 Add wireframe for compatibility mode 2023-12-02 13:09:56 -05:00
Rémi Verschelde
bd74d92ef7
Merge pull request #84957 from BastiaanOlij/fix_msaa2d_when_no_2d
Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene
2023-11-22 21:56:23 +01:00
clayjohn
c0c1efc5da Use vertex input mask for creating vertex arrays
Also fix bug in creation of vertex input mask
2023-11-19 16:32:55 +01:00
Bastiaan Olij
47983e30c5 Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene 2023-11-16 13:34:34 +11:00
Gabor Koncz
0198eedb06 Remove incorrect system_fbo overwrite 2023-11-16 01:56:20 +01:00
Rémi Verschelde
787e98e955
Merge pull request #84752 from akien-mga/gles3-shaderdata-initialize
GLES3: Ensure all ShaderData is properly initialized in `set_code`
2023-11-13 12:20:33 +01:00
Rémi Verschelde
0e04203293
GLES3: Ensure all ShaderData is properly initialized in set_code
Fixes #84418.
2023-11-11 15:13:23 +01:00
lawnjelly
593cdf00ff [GLES3] Protect against bogus glGetShaderInfoLog return values.
On some buggy drivers `GL_INFO_LOG_LENGTH` returns incorrect values, which may lead to incorrectly filling in the log string. This could lead to uninitialized data being attempted to be printed and a crash.
This PR zeros the array to ensure uninitialized data is not used.
2023-11-11 06:56:46 +00:00
clayjohn
9c5adac342 Properly rename INSTANCE_ID and VERTEX_ID in canvas item shaders in the compatibility backend 2023-11-07 17:55:51 +01:00
jsjtxietian
716fd3edfc Add shadows_disabled macro in Compatibility renderer 2023-11-07 18:55:26 +08:00
Rémi Verschelde
44a54f4500
Merge pull request #84252 from clayjohn/ensure_tangents
Enhance checks and user experience around tangent arrays in meshes.
2023-11-02 09:11:32 +01:00
clayjohn
d1043a5f93 Enhance checks and user experience around tangents.
Ensure `ensure_tangents` option actually creates tangent array. Even if it is just a dummy array.

Allow mesh to generate its own tangents when using compression. This allows users to compress meshes without tangents.

Warn users if they are trying to read from tangents without providing tangents.
2023-11-01 22:40:42 +01:00
David Snopek
67d8102f95 Fix WebXR on desktop emulator by reseting active texture unit 2023-10-31 16:18:38 -05:00
Rémi Verschelde
dcbee437f7
Merge pull request #84197 from bruvzg/opengl_utf8
Parse OpenGL and Vulkan strings as UTF-8.
2023-10-30 17:47:51 +01:00
bruvzg
25dc729dd4
Parse OpenGL and Vulkan strings as UTF-8. 2023-10-30 17:24:31 +02:00
Rémi Verschelde
acbc341a58
OpenGL: Fix uninitialized memory usage for GPUPartciles interp_to_end
Fixes #84072.
2023-10-30 15:08:24 +01:00
Rémi Verschelde
c5c90fd7b7
Merge pull request #83998 from chybby/83380-soft-shadows
Fix reading shadow filter quality from project settings in compatibility
2023-10-26 16:02:08 +02:00
Rémi Verschelde
2dafd06114
Merge pull request #83906 from clayjohn/GL-vertex-padding
Add padding to normal attribute in Compatibility renderer to match the RD renderers
2023-10-26 16:00:56 +02:00
Rémi Verschelde
253711ec98
Merge pull request #82430 from RandomShaper/fix_gles3_tex_free
[GLES3] Avoid freeing proxy textures clearing onwer's data
2023-10-26 15:58:55 +02:00
Adam Chyb
b9446dde7e Fix reading shadow filter quality from project settings in compatibility
Fixes #83380.
2023-10-26 23:57:42 +11:00
Rémi Verschelde
815b24d280
Merge pull request #83491 from jsjtxietian/pass-screen-size-when-render-shadow
Pass viewport size to shadow pass instead of using Vector2i(1,1)
2023-10-26 12:09:21 +02:00
jsjtxietian
26d32554bd Pass viewport size to shadow pass instead of using vector2i(1,1) 2023-10-26 15:25:22 +08:00
Rémi Verschelde
f021d33940
Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change
Reset SDFGI when changing editor scene tabs
2023-10-25 10:27:03 +02:00
clayjohn
a88e519f18 Add padding to normal attribute in Compatibility renderer to match the RD renderers 2023-10-24 22:32:34 +02:00
Rémi Verschelde
261fe7ce6a
Merge pull request #83704 from clayjohn/misc-mesh-fixes
Some more fixes for compressed meshes
2023-10-24 10:54:23 +02:00
Rémi Verschelde
64f80295e5
Merge pull request #83199 from Repiteo/texture-storage-default-scale
Fix `TextureStorage` not assigning default scale
2023-10-24 10:53:56 +02:00
clayjohn
8f9cd4e1e3 Some more fixes for compressed meshes
This cleans up a few more cases of uint32_t->uint64_t

Importantly this fixes an edge case in the axis-angle compression by
using the pre-existing Basis methods instead
2023-10-24 09:38:12 +02:00
Rémi Verschelde
50d17f6b8c
Merge pull request #83613 from clayjohn/surface_upgrade_tool
Add an editor tool to automatically upgrade and re-save meshes
2023-10-24 00:10:37 +02:00
clayjohn
318ef8461f Implementation of tool to automatically upgrade and re-save meshes 2023-10-23 22:39:48 +02:00
Rémi Verschelde
814de86494
Merge pull request #83493 from clayjohn/light-pair-bug
Ensure that only visible paired lights are used
2023-10-23 12:40:07 +02:00
BlueCube3310
f31371c04e Automatically ensure correct normals in Compatibility renderer 2023-10-22 15:00:11 +02:00
David Snopek
58775a6c67 Fix GPUParticles3D on the Meta Quest 2 with OpenGL renderer 2023-10-21 16:49:24 -05:00
Clay
623a050269 Ensure that only visible paired lights are used
This is a longstanding issue in both the Mobile and GL Compatibility renderer.

Meshes pair with all lights that touch them, and then at draw time, we send all paired lights indices to the shader (even if that light isn't visible). The problem is that non-visible lights aren't uploaded to the GPU and don't have an index. So we end up using a bogus index
2023-10-17 13:02:46 +02:00