Commit graph

4 commits

Author SHA1 Message Date
Bastiaan Olij
df8ff797b7 Consistantly use USE_MULTIVIEW as the define in shaders 2024-03-11 14:40:00 +11:00
Matias N. Goldberg
6e7d87fb25 Use fullscreen tri instead of quad 2023-08-05 17:09:06 -03:00
Bastiaan Olij
616ba8745f Fix VRS issues 2022-11-17 00:32:42 +11:00
Bastiaan Olij
d139131aab Adding Variable Rate Shading support to Godot
Improve GI renderer and add VRS support
Implement render device has_feature and move subgroup settings to limit_get
2022-07-17 15:42:24 +10:00