Commit graph

12 commits

Author SHA1 Message Date
Rémi Verschelde
d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00
volzhs
608e3f3097 Prevent Spinbox value update while not focused or disabled
(cherry picked from commit 4df33cbcb3)
2017-01-12 19:15:26 +01:00
volzhs
82b458f160 Fix updating value of SpinBox with prefix
(cherry picked from commit 80b6507071)
2016-11-15 08:30:02 +01:00
Juan Linietsky
9151eb591d Changed the way the step decimals are computed to a safer way, fixes many issues. 2016-07-26 17:25:10 -03:00
Ignacio Etcheverry
bd6f7a411c Fix wrong local mouse pos when holding spinbox and improve behaviour 2016-01-21 14:09:30 +01:00
George Marques
5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
neikeq
d4051e6eb9 Spinbox: increase/decrease with mouse held 2015-12-10 15:44:16 +01:00
Juan Linietsky
947b283248 -fix compile issue (pow)
-ask user for track to call nodes when adding call track
2015-08-30 10:10:51 -03:00
Juan Linietsky
3a59747c62 -fixes to capture mode
-ability to drag spinboxes and tree ranges to change values, like in Unity or Unreal
2015-08-29 01:43:21 -03:00
Juan Linietsky
fdaa2920eb Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
Juan Linietsky
0dbedd18fc SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=-

*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree

Other stuff:
-Shower of bullets demo
-Fixes all around
2014-11-05 21:20:42 -03:00
Juan Linietsky
0b806ee0fc GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00