Commit graph

5569 commits

Author SHA1 Message Date
MisterMX
bf19a1d3b3 refactor(AStarGrid2D): Return Vector2i in get_id_path
Signed-off-by: MisterMX <mbxd12@web.de>
2022-09-30 12:02:28 +02:00
Haoyu Qiu
d873c549a2 Fix crash when executing ResourceUID.set_id 2022-09-30 09:41:05 +08:00
Rémi Verschelde
6991e9b43d Merge pull request #66583 from bruvzg/constexpr
Use `constexpr` in the conditions with template parameters and `sizeof`s to suppress C4127 warnings.
2022-09-29 10:44:22 +02:00
Rémi Verschelde
5bcd019ee9 Merge pull request #66552 from bruvzg/64_bitfields
Change BitField to use 64-bit int.
2022-09-29 10:44:08 +02:00
bruvzg
ea1848ce0a
Use constexpr in the conditions with template parameters and sizeofs to suppress C4127 warnings. 2022-09-29 10:38:21 +03:00
rune-scape
51c411c7ad Fix unset ObjectID with validated get_object() call
Fixes unset `ObjectID` in variant when calling a validated builtin method returning an `Object *`.
2022-09-28 23:04:22 -07:00
Rémi Verschelde
f8745f2f71
Merge pull request #66103 from Zylann/bind_property_usage_read_only 2022-09-29 00:09:51 +02:00
Marc Gilleron
856466ed02 Expose PROPERTY_USAGE_READ_ONLY 2022-09-28 22:50:55 +01:00
Rémi Verschelde
dc4a634c0d Project supported features: Ignore old 'Vulkan Clustered/Forward' names
This eases transition from beta 1 to beta 2 so that users don't get a warning
about a missing feature. The names were just changed.

The old feature names are removed from project.godot when opening such a
project.
2022-09-28 23:27:27 +02:00
Rémi Verschelde
e5857bd6c7 Merge pull request #66548 from akien-mga/msvc-warnings-c4701-c4703
Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable used
2022-09-28 20:47:50 +02:00
Rémi Verschelde
d9b251c95c Merge pull request #66544 from lawnjelly/bvh_tree_sibling_warning
Fix false flag compiler warning in bvh tree
2022-09-28 20:47:38 +02:00
Rémi Verschelde
361d9b514e Merge pull request #66542 from akien-mga/msvc-warning-c4706
Fix MSVC warning C4706: assignment within conditional expression
2022-09-28 20:47:23 +02:00
Rémi Verschelde
85fe6ecc32 Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable used 2022-09-28 17:05:34 +02:00
bruvzg
8a9659b152
Change BitField to use 64-bit int. 2022-09-28 17:36:59 +03:00
lawnjelly
d7c6993f58 Fix false flag compiler warning in bvh tree
Compiler wrongly warns that sibling_id may be used when uninitialized. This PR sets the value to silence the warning.
2022-09-28 15:33:41 +01:00
Rémi Verschelde
0e53dd642c Fix MSVC warning C4706: assignment within conditional expression
Part of #66537.
2022-09-28 16:05:07 +02:00
bruvzg
af814c1524
Rename script_instance to _script_instance in the GDVIRTUAL* wrappers to avoid shadowing Object member. 2022-09-28 15:57:59 +03:00
Rémi Verschelde
14e1f36e61 Merge pull request #66492 from bruvzg/gde_ts_underscr
[GDExtension] Use function names with underscore for TextServer extension, add macros to generate wrappers for module functions.
2022-09-28 12:12:29 +02:00
bruvzg
8f5d56e04a
[GDExtension] Use function names with underscore for TextServer extension, add macros to generate wrappers for module functions. 2022-09-28 10:04:11 +03:00
kobewi
52b20ce909 Use 64bit integers in utility methods 2022-09-28 02:26:37 +02:00
Rémi Verschelde
92bcd3c01d Merge pull request #66505 from KoBeWi/floor()_and_int()_are_not_the_same_I_guess🤔
Fix wrong `floori()` behavior
2022-09-28 00:16:24 +02:00
Rémi Verschelde
9dc5684fab Merge pull request #66504 from KoBeWi/hermit_method
Make some File/Dir methods private
2022-09-28 00:16:16 +02:00
Rémi Verschelde
b33460c6ca Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@81ddc73d17
2022-09-27 23:48:25 +02:00
kobewi
7499f41264 Fix wrong floori() behavior 2022-09-27 19:09:34 +02:00
kobewi
a316401b99 Make some File/Dir methods private 2022-09-27 17:35:52 +02:00
Rémi Verschelde
52aae6d4f1 Merge pull request #66447 from akien-mga/gcc-ubsan-silence-Wmaybe-uninitialized
Silence GCC `-Wmaybe-uninitialized` caused by UBSAN
2022-09-27 10:04:19 +02:00
nikitalita
af548ee8e9 Fix FileAccessZip() causing a stack overflow 2022-09-26 20:47:00 -07:00
Rémi Verschelde
39facb35a0 SCons: Unify tools/target build type configuration
Implements https://github.com/godotengine/godot-proposals/issues/3371.

New `target` presets
====================

The `tools` option is removed and `target` changes to use three new presets,
which match the builds users are familiar with. These targets control the
default optimization level and enable editor-specific and debugging code:

- `editor`: Replaces `tools=yes target=release_debug`.
  * Defines: `TOOLS_ENABLED`, `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_debug`: Replaces `tools=no target=release_debug`.
  * Defines: `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_release`: Replaces `tools=no target=release`.
  * Defines: `-O3`/`/O2`

New `dev_build` option
======================

The previous `target=debug` is now replaced by a separate `dev_build=yes`
option, which can be used in combination with either of the three targets,
and changes the following:

- `dev_build`: Defines `DEV_ENABLED`, disables optimization (`-O0`/`/0d`),
  enables generating debug symbols, does not define `NDEBUG` so `assert()`
  works in thirdparty libraries, adds a `.dev` suffix to the binary name.

Note: Unlike previously, `dev_build` defaults to off so that users who
compile Godot from source get an optimized and small build by default.
Engine contributors should now set `dev_build=yes` in their build scripts or
IDE configuration manually.

Changed binary names
====================

The name of generated binaries and object files are changed too, to follow
this format:

`godot.<platform>.<target>[.dev][.double].<arch>[.<extra_suffix>][.<ext>]`

For example:
- `godot.linuxbsd.editor.dev.arm64`
- `godot.windows.template_release.double.x86_64.mono.exe`

Be sure to update your links/scripts/IDE config accordingly.

More flexible `optimize` and `debug_symbols` options
====================================================

The optimization level and whether to generate debug symbols can be further
specified with the `optimize` and `debug_symbols` options. So the default
values listed above for the various `target` and `dev_build` combinations
are indicative and can be replaced when compiling, e.g.:

`scons p=linuxbsd target=template_debug dev_build=yes optimize=debug`
will make a "debug" export template with dev-only code enabled, `-Og`
optimization level for GCC/Clang, and debug symbols. Perfect for debugging
complex crashes at runtime in an exported project.
2022-09-26 16:31:46 +02:00
Rémi Verschelde
f8b0b17634 MethodBind: Silence GCC -Wmaybe-uninitialized caused by UBSAN
A priori this doesn't appear to be an actual bug, but a known consequence of
using UBSAN. We silence this one to still have the possibility to get more
warnings raised by UBSAN, in case they are useful.

Works around and closes #66343.
2022-09-26 16:05:40 +02:00
Rémi Verschelde
926c1127e9 Merge pull request #66435 from akien-mga/style-header-guards-cleanup
Cleanup header guards for consistency
2022-09-26 15:48:56 +02:00
Rémi Verschelde
49fcf4ffad Style: Cleanup header guards for consistency
Fix file names for {Static,Lightmap}RaycasterEmbree.
2022-09-26 13:51:17 +02:00
Yuri Rubinsky
e7e1f84854 Fix processing of some types in math_fieldwise.cpp/fieldwise_assign 2022-09-26 13:22:49 +03:00
Micky
2a66ddb1bb Add autocompletion to several Object methods
Add autocompletion for the following Object methods:
-  `connect`, `is_connected`, `disconnect`, `emit_signal`, `has_signal`;
- `call`, `call_deferred`, `callv`, `has_method`;
- `set`, `set_deferred`, `get`;
- `set_meta`, `remove_meta`, `has_meta`, `remove_meta`.
2022-09-26 10:02:31 +02:00
Rémi Verschelde
f3d763011f Merge pull request #63109 from OverloadedOrama/fix-input-event-action
Fix `InputEventAction`'s `is_match` method ignoring `exact_match` parameter
2022-09-25 11:06:38 +02:00
Andy Maloney
49ff3d5489 Remove unused includes & move some includes to top of file 2022-09-23 19:06:31 -04:00
Rémi Verschelde
26e9145c26 SCons: Cleanup DEBUG, _DEBUG and NDEBUG defines
- `_DEBUG` is MSVC specific so it didn't make much sense to define for
  Android and iOS builds.
- iOS was the only platform to define `DEBUG`. We don't use it anywhere
  outside thirdparty code, which we usually don't intend to debug, so it
  seems better to be consistent with other platforms.
- Consistently define `NDEBUG` to disable assert behavior in both `release`
  and `release_debug` targets. This used to be set for `release` for all
  platforms, and `release_debug` for Android and iOS only.
- Due to the above, I removed the only use we made of `assert()` in Godot
  code, which was only implemented for Unix anyway, should have been
  `DEV_ENABLED`, and is in PoolAllocator which we don't actually use.
- The denoise and recast modules keep defining `NDEBUG` even for the `debug`
  target as we don't want OIDN and Embree asserting all over the place.
2022-09-23 15:21:26 +02:00
Rémi Verschelde
006e345695
Merge pull request #65817 from bruvzg/typed_array 2022-09-23 10:24:46 +02:00
Rémi Verschelde
ee95cc0b79 Merge pull request #66177 from rburing/callable_callv
add `callv` method
2022-09-23 09:45:02 +02:00
Rémi Verschelde
300ea8602c Merge pull request #66260 from lawnjelly/fix_bvh_array_warning
Fix array-bounds warning in BVH
2022-09-23 09:42:58 +02:00
Rémi Verschelde
ca88b23a3b Merge pull request #66248 from akien-mga/warnings-gcc-Wmaybe-uninitialized
Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1
2022-09-23 09:42:53 +02:00
Rémi Verschelde
414dd3a257 Merge pull request #66246 from Jummit/fix-dir-crash
Fix crash when listing files in nonexistent directory
2022-09-23 09:41:59 +02:00
bruvzg
163257d51b
[GDExtension] Implement support for typed arrays. 2022-09-22 23:31:27 +03:00
lawnjelly
91d252c697 Fix array-bounds warning in BVH
Provides a workaround to prevent tripping a compiler warning.
2022-09-22 16:06:25 +01:00
Rémi Verschelde
d1a155e3cd Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1
Not sure why I didn't get those before, it may be due to upstream
changes (12.2.1 is a moving target, it's basically 12.3-dev), or simply
rebuilding Godot from scratch with different options.
2022-09-22 11:29:48 +02:00
Jummit
2175e38dfb Fix crash when listing files in nonexistent directory 2022-09-22 09:54:19 +02:00
Rémi Verschelde
d96b7d767a Merge pull request #66110 from Zylann/reference_get_count
get_reference_count()`
2022-09-22 08:26:29 +02:00
Marc Gilleron
474cee7daf Rename and expose RefCounted::get_reference_count() 2022-09-21 21:18:54 +01:00
Rémi Verschelde
0b06f8b0bd Merge pull request #65816 from bruvzg/proj_settings_missing_flags
Add missing initial window flags and window mode to the project settings.
2022-09-21 18:56:31 +02:00
Rémi Verschelde
85a46d36b5 Merge pull request #66096 from 4d49/decompose-polygon-in-convex
Add method bind for `Geometry2D.decompose_polygon_in_convex`
2022-09-21 13:26:08 +02:00
Rémi Verschelde
5408af1407 Style: Ensure consistent formatting with clang-format 15
When going from version 14 to 15 it would introduce a tiny change in
`websocket_macros.h` just before the comment re-enabling clang-format,
but this can be solved by just letting it do its work.

Bonus cosmetic change in `math_fieldwise.cpp` where clang-format isn't
used, and bump recommended versions for pre-commit hook to [13; 15].
2022-09-21 12:48:58 +02:00
Rémi Verschelde
e9ad0fd190 Merge pull request #66181 from touilleMan/extension_api_dump-correct-keyed
Fix is_keyed param in extension_api.json
2022-09-21 11:06:20 +02:00
Ricardo Buring
0c2055d15d Callable: add callv method
This method can be called from GDExtension.
2022-09-21 08:25:48 +02:00
Mansur Isaev
623e23c625 Add method bind for Geometry2D.decompose_polygon_in_convex 2022-09-21 09:40:03 +04:00
Clay John
c8a0912f36
Merge pull request #66184 from touilleMan/gdnative_interface-fix-hash-mismatch-error-print
Fix hash mismatch error print in gdextension's gdnative_classdb_get_method_bind
2022-09-20 20:27:04 -07:00
Emmanuel Leblond
2ee951cef5
Fix hash mismatch error print in gdextension's gdnative_classdb_get_method_bind 2022-09-21 00:41:48 +02:00
Rémi Verschelde
160e0a45b7
Merge pull request #66117 from RedMser/json-parse-recursion
Add recursion depth check to `JSON.stringify/parse`
2022-09-21 00:19:32 +02:00
Emmanuel Leblond
b7c3bbc627
Fix is_keyed param in extension_api.json 2022-09-21 00:14:53 +02:00
Rémi Verschelde
ae2d9be0fe
Merge pull request #63740 from Faless/net/4.x_http_request_decompress
[HTTP] Implement streaming decompression.
2022-09-20 22:29:16 +02:00
Fabio Alessandrelli
273ba0794f [IO] Add StreamPeerGZIP for streaming compression/decompression.
Putting data results in writing the compressed/decompressed output into
a RingBuffer.
You can retrieve the content of the RingBuffer via get_data.

Support both gzip and deflate.
2022-09-20 18:39:10 +02:00
Rémi Verschelde
d8d10c30d0 Merge pull request #60408 from KoBeWi/statically_typed_directories
Introduce more static methods to directory API
2022-09-20 15:36:49 +02:00
Rémi Verschelde
a23ba42f98 Merge pull request #63594 from Faless/img/4.x_loader_ext
[Core] Make ImageFormatLoader extensible.
2022-09-20 15:36:32 +02:00
kobewi
cad1d27a6f Introduce more static methods to directory API 2022-09-20 14:22:45 +02:00
Rémi Verschelde
7da532275b Merge pull request #65541 from clayjohn/renderer-setting
Split rendering driver project setting into renderer_name and rendering_driver
2022-09-20 09:43:59 +02:00
Fabio Alessandrelli
e8fc6bfeb5 [Core] Make ImageFormatLoader extensible. 2022-09-20 02:01:57 +02:00
Aaron Franke
50fb0220ca
Define AXIS_COUNT in all vector types 2022-09-19 17:50:35 -05:00
Aaron Franke
436dcb3286
Remove set_all methods from Vector2/3/4 2022-09-19 15:08:50 -05:00
Aaron Franke
fd8bd27657
Remove set_axis and get_axis methods from Vector2/2i/3/3i/4/4i 2022-09-19 15:08:50 -05:00
clayjohn
4a1c7de57c Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
RedMser
de3b1c3fca Add recursion depth check to JSON stringify/parse 2022-09-19 18:22:55 +02:00
Rémi Verschelde
ec60c4ee9e Merge pull request #65271 from KoBeWi/FirAccess🌲
Replace File/Directory with FileAccess/DirAccess
2022-09-19 15:33:24 +02:00
Rémi Verschelde
4ebf7d14ac Merge pull request #66079 from Zylann/project_settings_restart
Expose ProjectSettings.set_restart_if_changed(name, restart)
2022-09-19 15:33:11 +02:00
Rémi Verschelde
2d01768618 Merge pull request #66097 from Zylann/make_atlas_vec2i
make_atlas`
2022-09-19 15:32:28 +02:00
Rémi Verschelde
1be4f4b69f Merge pull request #66081 from aaronfranke/math-funcs-spacing
Spacing changes in math_funcs.h
2022-09-19 15:31:53 +02:00
Marc Gilleron
2a8aeddc93 Expose ProjectSettings.set_restart_if_changed(name, restart) 2022-09-19 13:57:07 +01:00
Marc Gilleron
700bb066e0 Use Vector2i when returning atlas size in Geometry2D::make_atlas 2022-09-19 11:37:02 +01:00
bruvzg
d104a4cdbd
Add missing initial window flags and window mode to the project settings. 2022-09-19 12:30:10 +03:00
kobewi
9f2dc68279 Replace File/Directory with FileAccess/DirAccess 2022-09-19 11:03:31 +02:00
Aaron Franke
300fc5e39a
Spacing changes in math_funcs.h 2022-09-19 02:22:50 -05:00
kobewi
b3997191d8 Change UndoRedo to use Callables 2022-09-18 23:52:50 +02:00
Rémi Verschelde
c6e5c76536 Merge pull request #65561 from ryburnj/inconsistent-cap-scene-file-name
Fix inconsistent scene file name casing
2022-09-18 10:49:00 +02:00
ryburnj
9d6af9323a Fix inconsistent scene file name casing by moving existing Name_Casing code to separate function in editor_node, and adding a call from both editor_node and scene_tree_dock. 2022-09-18 11:17:22 +10:00
Emmanuel Leblond
529afd8fbb
Remove Transfor2/3D,AABB,Basis,RID from Variant destructors given Variant::clear() considers they don't need to be destroyed 2022-09-17 23:48:50 +02:00
bruvzg
ec8084d87f
HarfBuzz: Update to version 5.2.0, add new Unicode 15 blocks and scripts. 2022-09-17 23:19:11 +03:00
MJacred
ac9786c525 Add get_distribution_name() and get_version() to OS
supports: LinuxBSD, Windows, macOS, iOS, Android, UWP

Co-authored-by: bruvzg
2022-09-16 11:17:36 +02:00
Rémi Verschelde
d1b2a191ab
Merge pull request #65295 from reduz/json-as-resource 2022-09-16 10:58:01 +02:00
Rémi Verschelde
a981a8061f Merge pull request #65325 from TokageItLab/refactor-variant-for-anim
Move some static methods to `Animation` from `Variant` for refactoring `Animation` and `Tween`
2022-09-16 09:20:50 +02:00
Rémi Verschelde
dbd757f479 Merge pull request #65760 from Mickeon/try-vformat-var-args
Use variadic template in `vformat()` (allow more than 5 arguments)
2022-09-15 20:11:19 +02:00
Micky
0715250ae4 Use variadic template in vformat()
Allows `vformat()` to take more than 5 arguments. as well as being a general optimisation that avoids redundant empty Variant checks.
2022-09-14 23:55:34 +02:00
Silc Renew
9d47e079b7 Move some methods to Animation from Variant for refactoring 2022-09-15 04:52:43 +09:00
fabriceci
9f1a57d48b Test, refactor and fix a bug in Basis.get_axis_angle 2022-09-14 12:05:22 +02:00
Fabio Alessandrelli
8b5bb7eeea [OS] Expose get_stdin_string to Scripting.
Exposed as read_string_from_stdin so it's clear it's not retrieving a
property.
The method is kept with the block parameter, but a note is added to the
docs specifying that is not implemented on any platform (should we just
remove it?).
2022-09-13 18:37:11 +02:00
Rémi Verschelde
ff824b6f9d Merge pull request #65509 from gotnospirit/master-os-get_datetime
get_datetime_* functions can return wrong values
2022-09-13 11:01:12 +02:00
Rémi Verschelde
fefa3e9419
Merge pull request #65688 from Chaosus/fix_astargrid_heuristic 2022-09-12 13:26:20 +02:00
Yuri Rubinsky
533e3669e7 Fix incorrect heuristic order in AStarGrid2D 2022-09-12 13:16:46 +03:00
SaracenOne
cc4bda8500 Add ability to flag classes as experimental or deprecated. 2022-09-11 00:11:33 +01:00
James
0aecfc9254 Fixes #65377: get_datetime_* functions can return wrong values 2022-09-10 07:58:38 +08:00
Rémi Verschelde
24ce46e2a1
Merge pull request #64938 from YuriSizov/editor-scaled-icons 2022-09-09 16:52:32 +02:00
Haoyu Qiu
f5760ed65d Fix parsing of XML CDATA and add test cases 2022-09-09 09:42:24 +08:00
Rémi Verschelde
69233093d7 Merge pull request #65241 from bruvzg/no_keymap_ambiguity
Fix key mapping changes when moving from macOS to other platform.
2022-09-08 09:24:24 +02:00
Fabio Alessandrelli
a95d792420 [Net] Rename "ssl" references to "tls" in methods and members. 2022-09-08 03:24:23 +02:00
Yuri Sizov
817d4db21f Allow images to be imported "for editor use" and respect editor settings 2022-09-07 23:31:31 +03:00
bruvzg
6f4d233062
Fix key mapping changes when moving from macOS to other platform
Removes separate `Command` key (use `Meta` instead).
Adds an event flag to automatically remap `Command` <-> `Control` (cannot be set alongside `Control` or `Meta`).
2022-09-07 18:45:35 +02:00
Rémi Verschelde
61644f1dbe Merge pull request #65447 from Faless/net/4.x_ssl_to_tls
[Net] Rename StreamPeerSSL to StreamPeerTLS.
2022-09-07 09:19:46 +02:00
Rémi Verschelde
5c5079b398 Merge pull request #65197 from Mickeon/rename-connect-one-shot
Rename CONNECT_ONESHOT to CONNECT_ONE_SHOT
2022-09-07 08:51:10 +02:00
Fabio Alessandrelli
528e791a5f [Net] Rename StreamPeerSSL to StreamPeerTLS.
SSL has been deprectated almost 10 years ago.
2022-09-07 07:38:50 +02:00
Micky
9e284f68ec Prevent HTTPRequest from polling invalid client 2022-09-06 20:49:49 +02:00
Micky
dd26ecdd31 Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT
For consistency. Every other exposed `one_shot` is spaced out like this.
2022-09-06 19:00:33 +02:00
Rémi Verschelde
5062aafc2d Merge pull request #64417 from aaronfranke/has-space
Replace AABB/Rect2/Rect2i has_no_* methods with has_* methods
2022-09-06 17:00:44 +02:00
Rémi Verschelde
f40755383e Merge pull request #65361 from Mickeon/rename-range-lerp
Rename `range_lerp` to `remap`
2022-09-06 17:00:37 +02:00
Micky
b6daad8d4b Rename range_lerp to remap 2022-09-06 07:19:20 +02:00
Andres Hernandez
9054399900 Updated gamecontrollerdb.txt to latest to include new mappings for various controllers, including Xbox One, Nintendo Switch, Steam Deck, and 8BitDo 2022-09-05 22:14:59 -07:00
Rémi Verschelde
48cfa0da70
Merge pull request #65282 from Faless/fix/4.x_arm32_detect 2022-09-05 14:11:21 +02:00
Rémi Verschelde
9f2e907bac Merge pull request #65323 from timothyqiu/variant-wild
Fix crash when encoding freed object in `ConfigFile`
2022-09-05 08:27:50 +02:00
Aaron Franke
995b9f94e8
Replace Rect2(i) has_no_area with has_area 2022-09-04 23:03:36 -05:00
Aaron Franke
817ae95667
Replace AABB has_no_volume with has_volume
Also replace has_no_surface with has_surface
2022-09-04 23:03:36 -05:00
Aaron Franke
058ac331b0
Minor fixes to Vector4 2022-09-04 20:38:44 -05:00
Juan Linietsky
2b428daf2b Treat JSON as resource files.
This makes the files ended in ".json" be treated as Godot resources.
This solves two problems:
* Avoid extensions to implement their own handling, which results in conflicts (all must use this one).
* Allow code to still work opening it as a file (since it will not be imported).
2022-09-04 14:01:41 +02:00
Haoyu Qiu
3c0759608a Fix crash when encoding freed object in ConfigFile 2022-09-04 19:56:37 +08:00
Fabio Alessandrelli
6baf530bcb Fix arm32 detection in Engine.
The `__ARM_ARCH_7A__` and `__ARM_ARCH_7S__` are not enough, since they
do not cover e.g. `__ARM_ARCH_8A__` in 32 bit mode, so instead of trying
to cover any possible ARM version that can work in 32 bit mode, we
can replace it with the `__arm__` macro which is defined for arm32 only
(arm64 uses `__aarch64__`).
2022-09-03 13:41:59 +02:00
Hugo Locurcio
f7292dbeb3
Rename or_lesser range property hint to or_less
"less" should be used for quantity, rather than "lesser".

Existing scripts that use `or_lesser` in `_get_property_list()`
will need to be updated to account for this change.
2022-09-02 19:08:20 +02:00
Jonathan Nicholl
15d057c521 Add is_zero_approx methods to Vector2, 3, and 4 2022-09-02 00:29:50 -04:00
Rémi Verschelde
4cca7bd977 Merge pull request #65212 from Faless/net/4.x_simplify_ext_bindings 2022-09-01 23:51:35 +02:00
Rémi Verschelde
005aac2dbe Merge pull request #65187 from JohanAR/vector_to_size 2022-09-01 23:50:59 +02:00
Rémi Verschelde
af2e6aabaa Merge pull request #65206 from aaronfranke/fix-projection-decode 2022-09-01 23:48:29 +02:00
Rémi Verschelde
181019cea5 Merge pull request #65135 from reduz/export-customization-plugins 2022-09-01 23:43:39 +02:00
Rémi Verschelde
3f5d5a6370 Merge pull request #64180 from aaronfranke/project-features-tools-only 2022-09-01 22:58:24 +02:00
Rémi Verschelde
10bd79cc6a Merge pull request #64714 from Chaosus/string_remove_erase 2022-09-01 22:57:22 +02:00
Johan Aires Rastén
b7e2d45233 Replace Vector2(i) with Size2(i) for methods returning a size 2022-09-01 20:04:17 +02:00
Fabio Alessandrelli
fbbd3950c8 Simplify network GDExtension bindings using EXBIND macros.
Simplify StreamPeer, PacketPeer, MultiplayerPeer extension.

Simplify and update WebRTC*Extension with newly supported types.
2022-09-01 19:10:22 +02:00
Rémi Verschelde
f02134a8c0
Merge pull request #55617 from madmiraal/fix-55384 2022-09-01 18:20:01 +02:00
Aaron Franke
0eb420679c
Fix a minor bug in the Projection binary decode logic 2022-09-01 11:07:01 -05:00
Rémi Verschelde
41156a1e83
Merge pull request #63968 from KoBeWi/finding_stuff_in_a_dictionary 2022-09-01 17:38:39 +02:00
Juan Linietsky
ef17c4668a Add support for scene/resource customization in export plugins
EditorExportPlugin adds a set of callbacks to allow customizing scenes, resources or subresources in all files exported:
* Can take scene files, resource files and subresources in all of them.
* Uses a cache for the converted files if nothing changes, so this work only happens if a file is modified.
* Uses hashing to differentiate export configuration caches.
* Removed the previous conversion code to binary, as this one uses existing stuff.

This API is useful in several scenarios:
* Needed by the "server" export platform to get rid of textures, meshes, audio, etc.
* Needed by text to binary converters.
* Needed by eventual optimizations such as shader precompiling on export, mesh merging and optimization, etc.

This is a draft, feedback is very welcome.
2022-09-01 11:16:00 +02:00
Rémi Verschelde
0c221f0284
Merge pull request #65124 from zhehangd/fix_basis 2022-09-01 09:36:11 +02:00
Rémi Verschelde
8812f0c896
Merge pull request #64444 from timothyqiu/action-completion
Fix action name completion for `Input`
2022-09-01 08:20:20 +02:00
Zhehang Ding
69fe6336f1 Basis constructor: row vectors -> column vectors 2022-08-31 21:20:25 -07:00
Rémi Verschelde
10aec9057c
Merge pull request #63411 from Calinou/improve-null-object-dictionary-print
Improve null and object printing to avoid confusion with arrays
2022-08-31 17:37:08 +02:00
Hugo Locurcio
291d3aaabe
Improve null and object printing to avoid confusion with arrays
- Use different syntax for object printing to avoid confusion with arrays.
- Print null as `<null>` to avoid confusion with a string `"null"`.
- Display `<empty>` in editor resource pickers to avoid confusion
  with array-based properties.
2022-08-31 15:31:49 +02:00
Silc Renew
c139d9ef7d Discontinued spherical_interpolate_with in Transform3D 2022-08-31 16:35:38 +09:00
Rémi Verschelde
c80ea41e3b
Merge pull request #65095 from m4gr3d/update_get_current_dir_main
Additional fixes to the Android `get_current_dir()` implementation.
2022-08-31 09:00:53 +02:00
Fredia Huya-Kouadio
f916dff26d Additional fixes to the Android get_current_dir() implementation. 2022-08-30 10:04:12 -07:00
Yuri Rubinsky
4d7c1b92e9 Implement AStarGrid2D class with jump-point pathfinding 2022-08-30 17:29:23 +03:00
Marcel Admiraal
0046d320bb Fix Geometry3D::get_closest_points_between_segments() returns NaN
Also fix:
- Geometry3D::get_closest_distance_between_segments() returning
  incorrect values.
- Test for Geometry3D::get_closest_distance_between_segments() testing for
  an incorrect value.
2022-08-30 12:13:11 +01:00
Danil Alexeev
d4555ef5fb
Add String.to_{camel,pascal,snake}_case methods 2022-08-30 12:36:24 +03:00
Aaron Franke
10a56981dc
Rename String plus_file to path_join 2022-08-29 19:38:13 -05:00
Rémi Verschelde
c7e4c802ff
Merge pull request #65031 from akien-mga/os-drop-obsolete-resource-debugging 2022-08-29 15:04:17 +02:00
Rémi Verschelde
eb56d1d1eb Drop obsolete resource usage debug methods from OS class
These methods exist since the dawn of (open source) Godot and have hardly
been updated over time, so they barely work and I'm fairly sure nobody is
using them. (See #46505 for details.)

While some of the functionality they aimed to provide might be useful for
optimization work and introspection, this should likely be redesigned from
scratch with a cleaner and more modern interface (e.g. exposed via the
Performance singleton, or ResourceLoader, and a better API overall).
2022-08-29 12:57:37 +02:00
Fabio Alessandrelli
d20b32186f [Web] Rename JavaScript platform to Web.
Also rename export name from "HTML5" to "Web".
2022-08-29 11:52:00 +02:00
Aaron Franke
0a87bd7b54
Only compile project features logic in editor builds 2022-08-27 21:02:35 -05:00
bruvzg
8dab4a2aa3
[Windows] Improve build environment detection, add support for Windows on ARM. 2022-08-27 16:10:53 +03:00