Commit graph

1907 commits

Author SHA1 Message Date
Juan Linietsky
a3ed71806d Merge pull request #2508 from bojidar-bg/patch-1
Fix a bug with doctool
2015-09-23 11:43:03 -03:00
Bojidar Marinov
f41ed99df2 Update descriptions for Vector2 and Vector2Array 2015-09-23 17:41:02 +03:00
Bojidar Marinov
6adb5ed440 Regenerate docs 2015-09-23 17:34:07 +03:00
Bojidar Marinov
38a5e023af Fix a bug with doctool (" >")
Please test, this was made from GitHub GUI, so couldn't test it myself.
2015-09-23 17:16:39 +03:00
George Marques
5ff0b69dae
Move the shape test to a little sooner 2015-09-22 21:30:37 -03:00
George Marques
e68f04b9d0 Check if shape is valid before referencing it
See the comment from @MartiniMoe at #2366.
2015-09-22 20:27:48 -03:00
Juan Linietsky
4fef36825e Merge pull request #2503 from eska014/master
Add missing `return` so Visual Studio compiles again
2015-09-22 09:38:46 -03:00
eska
ab3b0c82c8 Add missing return so Visual Studio compiles 2015-09-22 05:59:10 +02:00
George Marques
e6e9e83c2e
Fix typo in ItemList bindings 2015-09-21 14:08:10 -03:00
Juan Linietsky
ce6fefced8 Properly implement OS.alert() from script, and use xmessage on X11 2015-09-21 09:39:46 -03:00
Juan Linietsky
8f07f24318 remove required argument from streamplayer (was a bug), make it default as 0, closes #2492 2015-09-21 03:47:56 -03:00
Juan Linietsky
205634791c fixed stupid bug caused by accidentally removed line before commit 2015-09-20 17:29:36 -03:00
George Marques
1d45c9a04c
Make dict2inst set internal members of instance
Fix #2490
2015-09-20 16:17:30 -03:00
Juan Linietsky
83d9a692be Ability to visually debug geometry visually:
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc.
-Visible Navmesh and Navpoly
-Visible collision contacts for 2D and 3D as a red point
-Customizable colors in project settings
2015-09-20 13:03:46 -03:00
Juan Linietsky
3f9e5afe68 begin work on debugging collisions.... 2015-09-18 23:10:58 -03:00
Sergey Lapin
4210d5e459 Remove of use_exclude_ctrl_bones option
use_exclude_ctrl_bones option is not implemented.
This option is supposed to filter-out unneeded skeleton bones.
This option was never implemented (in repository) and confuses
users that feature exists.
This commit removes this option as this option implementation
is not happenning any time soon and claim it exists
confuses users into thinking the feature is supported.

Closes #2476
2015-09-18 12:52:34 +03:00
masoud bh
3c466afb68 Fix X11 Editor Boot Splash 2015-09-17 05:19:43 +04:30
firefly2442
dabb9f5982 add missing physics unit test to --help listing in main.cpp 2015-09-16 16:43:00 -05:00
firefly2442
afbb6c064c ran cppcheck, found unused variables 2015-09-16 15:35:30 -05:00
Juan Linietsky
889d21e004 Merge pull request #2352 from xodene/patch-6/script-file-new
Add "New" script button to Script Editor Popup Menu
2015-09-16 09:55:10 -03:00
masoud bh
9d540afd1c android remove "gen" folder from git. 2015-09-16 16:28:01 +04:30
masoud bh
867c95223d Fix android build script
some fixes for android build script.
remove armv6,x86 options and add "android_arch" option for select
compiler architecture (armv7,armv6,x86)(default armv7).
add architecture suffix for output files and you can compile for several
architecture simultaneously.
example:
libgodot.android.opt.debug.armv7.so
libgodot.android.opt.debug.armv7.neon.so
libgodot.android.opt.debug.armv6.so
libgodot.android.opt.debug.x86.so
now we can enable/disable neon on armv7 with "android_neon" option
(default enable).
add "NDK_TARGET_X86" option for select toolchain to use for the NDK x86
(default x86-4.8).
change inputs model for "ndk_platform" option (default android-15).
fix armv7 ccflags.

with this patch, must put libgodot_android.so file in specific
architecture folder:

armv7 (default): <android-java>/libs/armeabi-v7a/
armv6: <android-java>/libs/armeabi/
x86: <android-java>/libs/x86/
2015-09-16 16:14:38 +04:30
reduz
a2f2d7610a Merge branch 'master' of https://github.com/okamstudio/godot 2015-09-15 22:18:41 -03:00
reduz
2580ca01e6 Ability to keep collisionshapes and collisionpolygons when running the game.
Works for 2D and 3D
These are still just helpers in case you want to animate them or access them
directly.
Modifying the real shapes is still done via CollisionObject and CollisionObject2D APIs
But an API was added so you can query which shapes from CollisionObject correspond to which CollisionShape.

Have Fun!
2015-09-15 22:07:03 -03:00
Juan Linietsky
1931d228fa Merge pull request #2469 from vnen/fix-2418
Set AnimationEditor UndoRedo reference on creation, Fix #2418
2015-09-14 01:02:36 -03:00
George Marques
1add3b3dac
Set AnimationEditor UndoRedo reference on creation
Fix #2418
2015-09-13 16:21:09 -03:00
Juan Linietsky
4773c19e60 Merge pull request #2467 from romulox-x/iphoneSplash
server build error fixed
2015-09-12 23:19:12 -03:00
romulox_x
e5730c1c7c fixed server breaking error in previous splash screen commit 2015-09-12 19:15:02 -07:00
Juan Linietsky
89a901c4b6 Merge branch 'master' of https://github.com/okamstudio/godot 2015-09-12 10:56:13 -03:00
Juan Linietsky
a88f67821c HTML5 exporter seems to be fully functional
-user:// filesystem implemented
-default template page could look prettier, help appreciated
2015-09-12 10:54:47 -03:00
Juan Linietsky
943714c015 Merge pull request #2461 from romulox-x/iphoneSplash
fixed iOS splash screen
2015-09-12 00:17:24 -03:00
Juan Linietsky
56c907ad04 fix to builtin freetype defines on linux 2015-09-10 22:15:00 -03:00
Juan Linietsky
751202768c fix to freetype detection 2015-09-10 21:40:34 -03:00
Juan Linietsky
682578f3b3 more c++ include references removed 2015-09-10 20:53:31 -03:00
Juan Linietsky
c7426717d3 Merge branch 'master' of https://github.com/okamstudio/godot 2015-09-10 20:31:34 -03:00
Juan Linietsky
83b69f8fef remotion of some c++ includes to avoid dependency on libstdc++ 2015-09-10 20:30:46 -03:00
steve
b0e5031f1f ios now displays splash screen between launch image and main scene, instead of a black screen 2015-09-10 15:01:02 -07:00
Juan Linietsky
59e1ad2773 disabling theora for now (will be re-written, re-enabled later) 2015-09-10 13:27:15 -03:00
Juan Linietsky
fad1faddae Removing locatime so this function compiles again.
I don't think it has any practical use anyway.
2015-09-10 13:10:23 -03:00
Juan Linietsky
3013a83f2f Merge branch 'master' of https://github.com/okamstudio/godot 2015-09-10 00:12:05 -03:00
Juan Linietsky
0fb7b5aa0c HTML5 exporter Improvements
-Better template handling
-Voice support
-Stream support
2015-09-10 00:10:54 -03:00
Juan Linietsky
4e8dcc8938 Merge branch 'master' of https://github.com/okamstudio/godot 2015-09-09 18:52:47 -03:00
Juan Linietsky
9741374617 Rewrite of the AudioStream API
-Fixes long-standing issues regarding to playing a single stream multiple times simultanteously
-Fixes wrong-looping, starting, caching, etc. Issues resulting from bad original design
-Allows more interesting kinds of streams (stream graphs with streams inside streams!) in the future
2015-09-09 18:50:52 -03:00
Ariel Manzur
e3e93da6b9 fixed localtime thing for ios, not tested anywhere else 2015-09-09 20:24:38 +00:00
punto-
4d900859e2 ios build with osxcross 2015-09-09 21:57:49 +02:00
Franklin Sobrinho
26a715298e Fix HScrollBar of TextEdit, closes #2355 2015-09-09 13:44:31 -03:00
firefly2442
0e60b959cd Fix absolute paths used in doxygen, ignore generated documentation in Git 2015-09-09 02:55:47 -05:00
firefly2442
930cb97c7d hide opened menu when click on menu button 2015-09-08 22:48:22 -05:00
Juan Linietsky
2d570ac657 Merge pull request #2427 from volzhs/fix-game-window-resolution
fix game window runs only 800x600. fix #2426
2015-09-08 09:18:57 -03:00
Zher Huei Lee
b33c288525 updated Label documentation 2015-09-08 10:41:58 +01:00