Commit graph

3780 commits

Author SHA1 Message Date
bruvzg
d255cc9e4d
Fix GDNative Variant type size on 32-bit platforms, add size checking static asserts. [3.2] 2020-05-17 16:11:49 +03:00
pepegadeveloper123
23d51ac325 Fix inherited C# scene not inheriting parent's fields (3.2)
When a child scene inherits a parent scene with a C# root node, the
parent scene's export variables appear to assume values set in the
parent scene, in the child scene's Inspector. However, when the child
scene is played, the parent scene's export variables assume default
values.
When a node is created, it inherits its parent C# script's fields from
the map CSharpScriptInstance::script->member_info. However this map was
not initialized outside the editor, and this commit ensured it is. This
fixes issues #36480 and #37581.
This is a manual backport of PR #38638 for 3.2.
2020-05-16 11:18:58 +02:00
Thakee Nathees
9ee77179b5 break, continue outside of a loop, match statement handled
(cherry picked from commit c076a2b7e9)
2020-05-16 00:08:37 +02:00
Oliver Frank
2173d041af Fix incorrect capabilities notification in LSP 2020-05-15 16:43:48 -04:00
Oliver Frank
dac8b7b6f4 Improve jsonrpc error reporting 2020-05-15 16:42:24 -04:00
Thakee Nathees
d13f46bc41 shadowed var warning in nested block bug fix
Fix: #38552
(cherry picked from commit 79eee93b9a)
2020-05-14 22:01:45 +02:00
Thakee Nathees
40c43da96f set parser error when infer type is null
(cherry picked from commit 687b1941b4)
2020-05-14 22:01:26 +02:00
Thakee Nathees
e42318e41c regression: var declaration type info parser bug fix
(cherry picked from commit e5d735851d)
2020-05-13 16:14:22 +02:00
Thakee Nathees
6d7fb3d322 regression: static func can't access const fix
(cherry picked from commit e7f056dfac)
2020-05-13 16:14:08 +02:00
Thakee Nathees
72aa9ce7fc range() with non-numeric const argument crash fix
(cherry picked from commit 3e10392d48)
2020-05-13 16:08:33 +02:00
Rémi Verschelde
44c1c5840c
Merge pull request #38674 from madmiraal/fix-physicsw-warning-3.2
[3.2] Fix 'physicsw' may be used uninitialized warning in csg_shape.cpp
2020-05-11 21:19:34 +02:00
Ignacio Etcheverry
3928fe200f [3.2] C#: Support for building with the dotnet CLI
By adding a reference to the 'Microsoft.NETFramework.ReferenceAssemblies' nuget
package, we can build projects targeting .NET Framework with the dotnet CLI.
By referencing this package we also don't need to install Mono on Linux/macOS
or .NET Framework on Windows, as the assemblies are taken from the package.
2020-05-11 19:48:50 +02:00
Marcel Admiraal
b4302d0d04 Fix 'physicsw' may be used uninitialized warning in csg_shape.cpp 2020-05-11 13:33:20 +01:00
Ignacio Etcheverry
683e19306e Mono: Use msbuild instead of nuget.exe for restoring
- Make GodotTools output directly to the SCons output directory.
- Removed xbuild_fallback from the build system.

(cherry picked from commit b61ffef0ab)
2020-05-11 11:01:13 +02:00
Ignacio Etcheverry
34132d2f67 Mono: Fix hot-reloading of nested classes
(cherry picked from commit e0a001549e)
2020-05-11 11:01:13 +02:00
Thakee Nathees
55b4e0c44a parser error for static func access non-static variables
Fix: #38408
(cherry picked from commit ce978517e0)
2020-05-11 11:01:13 +02:00
Thakee Nathees
e417528f67 fix: dict2inst crash when constructor has arguments
(cherry picked from commit 9f6b20936e)
2020-05-11 11:01:12 +02:00
Thakee Nathees
a446e8671d autocompleting with indexing for native types added
Fix: #37768
(cherry picked from commit 3c45377c6e)
2020-05-11 10:50:46 +02:00
Thakee Nathees
22053ed75f GDScript class var type resolve bug fixed
Fix: #37545
(cherry picked from commit e67eb5ca36)
2020-05-11 10:50:46 +02:00
Thakee Nathees
6b0cfc87af more clearer unexpected statement end error messages
(cherry picked from commit 5758d87f09)
2020-05-11 10:50:46 +02:00
Thakee Nathees
7111aa0688 pass keyword inside a class implemented
(cherry picked from commit 63ce1fc438)
2020-05-11 10:50:46 +02:00
Thakee Nathees
f3149817ff fixed: saving gdscript with cyclic inheritance crash the editor
Fix: #9609
(cherry picked from commit c2ab35bdde)
2020-05-11 10:50:45 +02:00
Rémi Verschelde
56a513d70d
Merge pull request #38639 from neikeq/3.2-godottools-new-messaging-protocol
[3.2] C#: Rewrite GodotTools messaging protocol
2020-05-11 07:55:29 +02:00
janglee
d16abbdee4 Improved go-to definition (Ctrl + Click)
Co-Authored-By: Bojidar Marinov <bojidar.marinov.bg@gmail.com>
(cherry picked from commit be7a353c70)
2020-05-11 09:33:21 +05:30
Ignacio Etcheverry
fb2e00a854 [3.2] C#: Rewrite GodotTools messaging protocol 2020-05-10 21:05:00 +02:00
Rémi Verschelde
aa57bb0473
Merge pull request #38482 from RandomShaper/improve_yield_3.2
Fix object leaks caused by unfulfilled yields (3.2)
2020-05-09 22:03:00 +02:00
Pedro J. Estébanez
64344e6d1d Fix object leaks caused by unfulfilled yields
Now the stack saved in a `GDScriptFunctionState` is cleared as soon as the `yield()` operation is known not to be resumed because either the script, the instance or both are deleted.

This clears problems like leaked objects by eliminating cases of circular references between `GDScriptFunctionState`s preventing them and the objects they refer to in their saved stacks from being released. As an example, this makes using `SceneTreeTimer` safer.

Furthermore, with this change it's now possible to print early warnings about `yield()`s to released script/instances, as now we know they won't be successfully resumed as the condition for that happens. However, this PR doesn't add such messages, to keep the observed behavior the same for the time being.

Also, now a backup of the function name in `GDScriptFunctionState` is used, since the script may not be valid by the time the function name is needed for the resume-after-yield error messages.
2020-05-05 17:53:47 +02:00
simpuid
92964c5889 Changed default for p_validate_certs to true.
Fixes #37084

(cherry picked from commit 2584eb9c69)
2020-05-05 13:41:40 +02:00
Rémi Verschelde
ef715f37d5
Merge pull request #35091 from Faless/dtls/enet
[3.2] DTLS support + optional ENet encryption
2020-05-05 13:40:59 +02:00
Steven Schoen
40125c7cce Mention offending function name in "Indented block expected" error
(cherry picked from commit e6e5ba32cd)
2020-05-04 16:10:22 +02:00
Rémi Verschelde
607d688d45 tinyexr: Enable C++11 threaded loading
(cherry picked from commit 2175397210)
2020-05-01 11:10:16 +02:00
Nannaquin
9e4de37e88 Fix growMargin() not returning modified Rect2/Rect2i
(cherry picked from commit 0ac6f4c40b)
2020-05-01 10:56:58 +02:00
Tom Evans
2859ceec6f Fix for marking assert lines as safe bug
Calling _reduce_node_type from GDScriptParser::_parse_block for assert
was using a current class with a scope that didn't include all
functions. Now calling in GDScriptParser::_check_block_types uses the
right class type. We also now check the assert node message. The assert
line was added to the set_errors associated with assert, since before
the error would be reported on the next line

(cherry picked from commit bd081df519)
2020-05-01 10:56:58 +02:00
Marcel Admiraal
966139ca4c Fix CSG vertex normal calculation.
(cherry picked from commit 9bd305bfe2)
2020-05-01 10:56:58 +02:00
Thakee Nathees
1a4530e84c export var type reduce() implemented
(cherry picked from commit cd487201c6)
2020-05-01 10:56:58 +02:00
Andrea Catania
b7dace75c7 Make softbody completelly stiff to attachment point
(cherry picked from commit ca7ee56759)
2020-05-01 10:56:57 +02:00
Pedro J. Estébanez
68cca6e619 Fix leaked objects when game ends with yields in progress 2020-04-29 14:13:36 +02:00
Rémi Verschelde
4dda00461f
Merge pull request #38011 from madmiraal/fix-csg-3.2
[3.2] Fix multiple issues with CSG module.
2020-04-27 17:05:47 +02:00
Ignacio Etcheverry
8cdcb410e0 Mono/C#: Fix load hook not called for some assemblies on domain reload
(cherry picked from commit f5510262bc)
2020-04-27 10:15:24 +02:00
Ignacio Etcheverry
a98d44f654 C#: Fix always saving copy of csproj even with no changes
This was a regression from 93d7ec8836 (#38110).
Mono's old implementation of Microsoft.Build hardcodes HasUnsavedChanges to
always return true.
This workaround can be reverted once we switch to official Microsoft.Build.

(cherry picked from commit 81f13f6171)
2020-04-27 10:15:07 +02:00
Tom Evans
3bd5fc2e5e Mark assert lines as safe in gdscript
Now calling _reduce_node_type with debugging enabled to determine
if assert line is safe. Part of doing this required the assert line
to be stored away. Now the AssertNode line is being correctly set.
Newlines are now marked safe always

(cherry picked from commit 8dc8833782)
2020-04-27 10:10:20 +02:00
Umang Kalra
94d0f34f70 Fixed the bool _static logic
(cherry picked from commit b192c7d1ac)
2020-04-27 10:09:49 +02:00
Ignacio Etcheverry
6aca932659 C#: Revert marshalling of IDictionary/IEnumerable implementing types
Added marshalling for `System.Collections.Generic.List<T>` and
`System.Collections.Generic.Dictionary<TKey, TValue>`.
2020-04-23 15:36:01 +02:00
Ignacio Etcheverry
dfdb7bdc87 Mono/C#: Fix assemblies being reloaded a second time unnecesarily
(cherry picked from commit c9882e61e2)
2020-04-23 11:34:42 +02:00
Ignacio Etcheverry
cf729f2111 Mono/C#: Allow exporting System.Array of type Godot.Object
(cherry picked from commit 0fec3cb5ed)
2020-04-23 11:17:23 +02:00
Ignacio Etcheverry
317d8decad Mono/C#: Allow debugging exported games
- Include PDB files in exported games.
- Release export templates also allow debugging now.

Right now the only way to enable debugging in exported games is with the  environment variables, which may be cumbersome or not even possible on some platforms.

(cherry picked from commit 71fc87e101)
2020-04-23 11:15:35 +02:00
Ignacio Etcheverry
08f41f474b C#: Save copy of sln and csproj before applying fixes
(cherry picked from commit 93d7ec8836)
2020-04-23 11:14:57 +02:00
Thakee Nathees
95f6bdfa78 GDScript class name existance check enhanced
(cherry picked from commit 62280c3d47)
2020-04-23 11:10:51 +02:00
Thakee Nathees
12c776dba3 line unsafe for indexing with known base type & unkown identifier
(cherry picked from commit 0780ad2800)
2020-04-23 11:10:28 +02:00
Stoofin
243711e77f Pattern bind counts as assignment
Fixes #34697

(cherry picked from commit 44281f233d)
2020-04-23 11:10:06 +02:00