Rémi Verschelde
aefd91ae42
Merge pull request #94138 from vnen/gdscript-simple-setter-chain-call-setter
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GDScript: Call setter on simple setter chain without getter
2024-07-17 11:43:15 +02:00
Rémi Verschelde
69a8aed59a
Merge pull request #94101 from aaronfranke/fix-editor-insp-crash
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Fix editor inspector crashing when the old object is no longer valid
2024-07-17 11:43:11 +02:00
Rémi Verschelde
78120c66cc
Merge pull request #94085 from anniryynanen/min-size-hidden-parent
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Fix container minimum size with hidden parent
2024-07-17 11:43:07 +02:00
Rémi Verschelde
0268ceaa5c
Merge pull request #94064 from bruvzg/lcd_aa_modulate
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Fix LCD font AA modulation in RendererRD.
2024-07-17 11:43:03 +02:00
Rémi Verschelde
2380ed5e1b
Merge pull request #94058 from Hilderin/fix-scene-project-importation-settings
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Fix missing options in Project Import Defaults
2024-07-17 11:42:59 +02:00
Rémi Verschelde
efae318304
Merge pull request #94053 from Hilderin/fix-toggle-last-opened-bottom-panel-after-restoring-to-side
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Fix Toggle Last Opened Bottom Panel not working after restoring FileSystem Dock to the side
2024-07-17 11:42:55 +02:00
Rémi Verschelde
496fd12b17
Merge pull request #94052 from m4gr3d/clean_input_dispatch_settings
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Cleanup Android input on render thread settings
2024-07-17 11:42:52 +02:00
Rémi Verschelde
db95973d63
Merge pull request #93987 from marcospb19/improve-enet-connection-docs
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Clarify that `ENetConnection`'s `create_host` and `service` must be called on client and server
2024-07-17 11:42:48 +02:00
Rémi Verschelde
d2522e5106
Merge pull request #93338 from Chaosus/vs_outputs
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Add few new outputs to the visual shaders
2024-07-17 11:42:44 +02:00
Rémi Verschelde
ee050d8e97
Merge pull request #93189 from not-my-username/patch-1
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Update Node docs to change iOS to Android for `NOTIFICATION_WM_GO_BACK_REQUEST`
2024-07-17 11:42:41 +02:00
Rémi Verschelde
ef3443ef35
Merge pull request #93165 from passivestar/scenetree-shortcut-focus
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Prevent node rename shortcut from stealing focus from controls
2024-07-17 11:42:38 +02:00
Liam Sherwin
160ac00bdb
Update Node docs to change iOS to Android for NOTIFICATION_WM_GO_BACK_REQUEST
2024-07-17 11:41:58 +02:00
Fredia Huya-Kouadio
8f7dc86223
Enable restart_if_changed
for the touchscreen editor settings
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The alternative was to regenerate the theme which caused the Android Editor to freeze while the regeneration was ongoing.
2024-07-17 02:30:30 -07:00
Mickey Ordog
6651a511c8
Fix unclear PROPERTY_USAGE_STORAGE
/EDITOR
description
2024-07-17 11:30:13 +02:00
jsjtxietian
3859817614
Make shaderLanguage's parser recognize sampler passed in from array
2024-07-17 16:52:44 +08:00
Bastiaan Olij
9e658e29d2
Fixed creating default action map
2024-07-17 12:04:06 +10:00
Hilderin
a1ef54fd3b
Fix removing a folder that contains a file is not removed from the FileSystem Dock
2024-07-16 08:52:39 -04:00
Mark DiBarry
1a1d0d6cc6
Add tutorial link to Parallax2D doc
2024-07-16 08:25:29 -04:00
Fredia Huya-Kouadio
5b327aee96
Fix issue preventing enabling the remote button for Android
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https://github.com/godotengine/godot/pull/92032 updated the logic to enable / disable the remote debug button, and in doing so added a `can_export` check.
However, no events / notifications are dispatched when the value of the `can_export` check changes, which in turn prevents the logic used to enable / disable the remote debug button from running again.
The fix consists then in removing the `can_export` check, so that the remote debug button shows as `enabled` when a preset is present and is runnable.
2024-07-16 00:25:16 -07:00
Ricardo Buring
b41ec93d63
Fix physics tick count in Input.action_press and Input.action_release
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The physics tick count was not yet updated there.
2024-07-16 00:31:44 +02:00
Riteo
84f26a629d
Wayland: check for suspended flag when unsuspending
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Before, we would only check for the frame flag, which is unreliable on
newer suspension-aware compositors.
2024-07-16 00:11:22 +02:00
yds
326e51750b
Fix error when exporting files without import parameters
2024-07-15 18:24:12 -03:00
clayjohn
999c7e0392
Restore default clear color after displaying boot splash
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On Android the boot splash can be shown at a different time, so the clear color restore needs to happen within the `setup_boot_logo` function
2024-07-15 14:00:05 -07:00
Jan Haller
b2a9ea6d22
GDExtension docs: advise bindings to use uint64_t for bitfields
2024-07-15 22:37:33 +02:00
Riteo
a852e76196
Wayland: commit surface on window creation
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This is needed for initializing xdg_surfaces when not using libdecor.
Now the pure xdg_shell code path should work again.
2024-07-15 22:11:24 +02:00
Alvin Wong
1d542257e5
Windows: Fix wrong initial size passed to rendering driver
2024-07-16 03:30:44 +08:00
BlueCube3310
a20960bce4
Fix texture compression descriptions in RenderingDevice docs
2024-07-15 15:19:02 +02:00
RTTEXFile
d696a3c8a6
Fix typo in AABB docs
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A single letter
2024-07-15 14:35:12 +03:00
bruvzg
3afe1e7481
[Winink] Check pointer button states, fix drag and double-click.
2024-07-15 12:23:07 +03:00
HolonProduction
06e732c3ed
GDScript: Restore support for Token::UNDERSCORE
in identifiers
2024-07-15 10:04:11 +02:00
Pedro J. Estébanez
a8adb2bbc3
D3D12: Avoid enabling depth bounds test if unsupported
2024-07-15 09:49:34 +02:00
Pedro J. Estébanez
76bfe8e0fd
Make errors on RefCounted.free() more accurate
2024-07-15 08:51:42 +02:00
bruvzg
dc98e432e5
[macOS] Fix code completion list scrolling with trackpad.
2024-07-15 08:12:19 +03:00
Mai Lavelle
16eea2c837
Fix to restore library_path
as absolute path
2024-07-14 20:37:38 -04:00
smix8
9dd05964d5
Fix NavigationPolygon not updating consistently on rebakes
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Fixes that NavigationPolygon did not update in all cases because the internal NavigationMesh was not always unref and freed which blocked creating a new mesh later if nothing else freed it.
2024-07-14 22:01:11 +02:00
kobewi
1ec176d6cc
Some improvements to TileSetScenesCollectionSource docs
2024-07-14 20:04:49 +02:00
kobewi
a5d86c1327
Don't attempt to re-import broken files if they didn't change
2024-07-14 19:51:29 +02:00
kobewi
a0824735a0
Make sure that selected tile source is remembered
2024-07-14 19:07:17 +02:00
Adriaan de Jongh
5488fef3af
Clarify that Resource.duplicate(true) doesn't duplicate subresources inside Array or Dictionary properties
2024-07-14 16:32:08 +02:00
Silc Lizard (Tokage) Renew
9c1f23c3db
Re-add Skeleton3D::animate_physical_bones
2024-07-14 14:24:25 +09:00
kobewi
4b2ffdd208
Clarify is_visible_in_tree() in CanvasItem
2024-07-14 01:16:25 +02:00
kobewi
8904764a6c
Clarify clipboard_get_image()
2024-07-13 21:34:39 +02:00
A Thousand Ships
32f8292679
[CI] Upload build cache before running tests
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This improves turnaround time on large PRs where compilation is
successful but unit testing or similar fails, forcing recompilation of
unchanged code
2024-07-13 17:45:37 +02:00
clayjohn
4cbc967f50
Use a spec constant to control whether the MultiMesh branch is used in the vertex shader.
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This works around a bug on the Quest3 and slightly improves performance on all mobile devices at the cost of increased pipeline count.
2024-07-12 15:44:06 -07:00
Mert Kasar
56ed2cb6d1
Fix SSR orientation issues when using orthogonal camera
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- Use negative clip space values to fix reversed rotations in reflections
- Use constant -z view vector when raymarching to fix perspective in reflections
2024-07-12 21:56:31 +03:00
clayjohn
8ce4f655f4
Only print physics sync warning on dev builds to avoid warning spam from using move_and_slide
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The check should be restored once we implement move_and_slide in a way that doesn't sync the physics thread
2024-07-12 10:52:30 -07:00
Yuri Rubinsky
d375b99acf
Add SwitchVector4D
shortcut to visual shader members
2024-07-12 18:44:48 +03:00
Yuri Rubinsky
92aa01f937
Add few new outputs to the visual shaders
2024-07-12 17:12:22 +03:00
Anni Ryynänen
a9c91f4eef
Fix container minimum size with hidden parent
2024-07-12 16:21:05 +03:00
Martin Capitanio
bf444545be
ThorVG: Update to 0.14.2
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+ Fixes SVG: Graphical objects stored in <defs> shouldn't be rendered directly.
2024-07-12 12:37:42 +02:00