Juan Linietsky
772485cdb3
Several changes to better run in mobile.
2017-07-22 14:08:17 -03:00
Juan Linietsky
25678b1876
-Renamed GlobalConfig to ProjectSettings, makes more sense.
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-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
Juan Linietsky
bbada82f80
-Reorganized all properties of project settings (Sorry, Again).
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(Lot's of bloat accumulated, so it was time for clean up.)
-Made EditorSettings and ProjectSettings search more useful (search in sections too)
2017-07-17 22:18:58 -03:00
L. Krause
92367968e7
Use custom native-run icons for Android and HTML5
2017-06-27 21:06:26 +02:00
Poommetee Ketson
e3998528e0
BuildSystem: generated files have .gen.extension
2017-06-25 07:55:01 +07:00
Fabio Alessandrelli
b76275ab12
Fix network/debug/remote_port
editor setting not working properly
2017-06-10 23:34:35 +02:00
Juan Linietsky
98a3296702
Removal of Image from Variant, converted to a Resource.
2017-05-17 07:37:45 -03:00
Andreas Haas
246dfc65ca
Fix crash on exit.
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First it crashed in the thread that checks for android devices, then in the audio driver.
2017-04-10 19:51:07 +02:00
Rémi Verschelde
df61dc4b2b
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
volzhs
f912bcd943
Fix wrong name for Android export
2017-03-24 15:26:55 +09:00
Juan Linietsky
efaeebab4d
Several fixes to Android exporter and port.
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Android seems to be working again!
2017-03-23 20:14:12 -03:00
Rémi Verschelde
5dbf1809c6
A Whole New World (clang-format edition)
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I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Rémi Verschelde
49c065d29c
Refactoring: rename tools/editor/ to editor/
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The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
2017-03-05 14:21:25 +01:00
Juan Linietsky
de0045cf1b
-renamed globals.h to global_config.cpp (this seems to have caused a few modified files)
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-.pck and .zip exporting redone, seems to be working..
2017-02-21 00:06:30 -03:00
Juan Linietsky
f6950956bd
Editor Export Settings Dialog is completed!! Now on to make some exporters..
2017-02-19 23:21:35 -03:00
Juan Linietsky
96de0141cc
Removed import/export system, will start new one from scratch.
2017-01-25 21:57:08 -03:00
Jerome67000
8c19a6cb85
#7215 try to fix adb bad targeting user on device
2017-01-16 17:53:12 +01:00
Rémi Verschelde
93ab45b6b5
Style: Fix whole-line commented code
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They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
2017-01-14 14:52:23 +01:00
Juan Linietsky
99ceddd11e
Editor settings categories are now tidy and beautiful!
2017-01-05 19:41:36 -03:00
Juan Linietsky
0f7af4ea51
-Changed most project settings in the engine, so they have major and minor categories.
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-Changed SectionedPropertyEditor to support this
-Renamed Globals singleton to GlobalConfig, makes more sense.
-Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-05 09:16:00 -03:00
Juan Linietsky
118eed485e
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00
Rémi Verschelde
c7bc44d5ad
Welcome in 2017, dear changelog reader!
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That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
Pedro J. Estébanez
56721e5d9d
Make Android export quicker (especially on Windows)
2016-11-08 20:56:17 +01:00
Pedro J. Estébanez
2c9d98bb48
Fix manifest generation bug in Android export
2016-09-21 12:46:40 +02:00
Johan Manuel
a4674bda47
Fix some comparisons between signed and unsigned integers
2016-08-13 13:21:35 +02:00
Johan Manuel
046f94d3ac
Remove some unused variables
2016-08-13 13:21:35 +02:00
Mario Schlack
beaa56bff2
Minor code formatting in platform/android
2016-07-21 12:07:01 +02:00
Juan Linietsky
0988970c1f
Fixed properly not save signals that already exist in their base scenes, closes #5656
2016-07-19 21:26:12 -03:00
Pedro J. Estébanez
e7b2626707
Make Android build smarter (SCons + Gradle)
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Upgrade Gradle and Android plugin for Gradle
Disable all signing and zip-aligning for the export templates
Give correct names to generated APKs
Put .so files built by SCons right where Gradle has to pick them according to arch & build type
Downgrade NDK platform to 14 to match minSdkVersion
2016-06-27 10:49:15 +02:00
Rémi Verschelde
b9ed5b12c9
Merge pull request #5235 from volzhs/fix-android-export
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fix errors while exporting android
2016-06-23 07:35:22 +02:00
Rémi Verschelde
a7fc04626a
Add missing license headers in our source files ( #5255 )
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Also removes a couple wrong Godot headers from third-party source files.
2016-06-18 14:46:12 +02:00
volzhs
e6bbe91994
fix errors while exporting android
2016-06-16 05:00:21 +09:00
Pedro J. Estébanez
1fcb2a1a00
Handle tmp files properly on Android export
2016-06-15 14:58:01 +02:00
Pedro J. Estébanez
e1948d520a
Zip-align exported APK
2016-06-13 00:19:45 +02:00
Pedro J. Estébanez
1b189ad943
Fix typo
2016-06-11 13:11:42 +02:00
Pedro J. Estébanez
bb1b51f470
Keep certain assets uncompressed on Android export
2016-06-11 13:08:42 +02:00
Juan Linietsky
d61b91cbe0
-Heavily improved editor startup and exit performance
2016-06-07 22:10:09 -03:00
eska
ab4caa7953
Move export GUI debug toggle to export settings window
2016-04-28 16:13:26 +02:00
Rémi Verschelde
a895e2e372
Merge pull request #4105 from akien-mga/pr-android-shutdown-adb
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Expose android/shutdown_adb_on_exit parameter
2016-03-20 18:34:05 +01:00
Rémi Verschelde
c584940387
Expose android/shutdown_adb_on_exit parameter and default to true
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It was added in 30d0ca9
for the Steam build but only enabled
when parsing a ._sc_ file that would define it.
It is now available for all users to toggle, in and outside of Steam.
Fixes #4073 .
2016-03-20 16:55:54 +01:00
sanikoyes
9e026fecef
Add -r flag to adb install for keep app user data
2016-03-18 18:11:55 +08:00
Hubert Jarosz
4a4f247914
remove trailing whitespace
2016-03-09 00:00:52 +01:00
Ariel Manzur
30d0ca9766
added [presets] to ._sc_ and "android/shutdown_adb_on_exit" to editor_settings
2016-02-27 12:11:40 -03:00
Juan Linietsky
e7eb332799
fix export bug
2016-01-20 07:43:05 -03:00
Juan Linietsky
c9580965ea
-Remote deploy now uses FS over USB on Android, super fast!
2016-01-20 00:29:34 -03:00
Juan Linietsky
40ba22631b
Renamed godot domain from com.android.godot (which was incorrect) to org.godotengine.godot
2016-01-08 17:53:00 -03:00
est31
15f6d3cebf
Add way to look for templates at system wide level too
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Useful for everybody wanting to package godot.
Fixes #1026 .
-> Retain the old behaviour: path in error msg only when exporting.
-> User templates override system templates
2015-11-30 01:36:08 +01:00
masoud bh
14b9579748
Skip META-INF from Android Template
2015-11-14 20:40:22 +03:30
Juan Linietsky
83d9a692be
Ability to visually debug geometry visually:
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-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc.
-Visible Navmesh and Navpoly
-Visible collision contacts for 2D and 3D as a red point
-Customizable colors in project settings
2015-09-20 13:03:46 -03:00
Juan Linietsky
9d185ccc30
-Merged the file server with the live editing and remote debug
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-It is now really easy to deploy an android build with debug, and debug it
2015-08-06 02:37:40 -03:00