Commit graph

62392 commits

Author SHA1 Message Date
Rémi Verschelde
e92806c7e7
Merge pull request #88424 from rburing/fti_2d
Physics interpolation (2D)
2024-03-24 01:13:53 +01:00
Rémi Verschelde
075c171f80
Merge pull request #88231 from ajreckof/fix-copy-paste-for-dictionnaries
Fix update property for dictionaries so that it updates only what is necessary.
2024-03-24 01:13:38 +01:00
Rémi Verschelde
ae8d43b0bb
Merge pull request #88003 from kitbdev/dock-manager-fixes
Refactor and fix issues in Editor Dock Manager
2024-03-24 01:13:26 +01:00
Rémi Verschelde
f0544ebba6
Merge pull request #87874 from AThousandShips/sort_fix
Fix sorting of files/dirs in dialogs
2024-03-24 01:13:12 +01:00
Rémi Verschelde
8c470749f1
Merge pull request #87387 from warriormaster12/dup_prop_refactor
Fix property of type Node duplication when script is attached to a child node
2024-03-24 01:12:57 +01:00
Rémi Verschelde
f8bae10be6
Merge pull request #87171 from TokageItLab/retrieve-time-info-from-anim-tree
Rework AnimationNode process for retrieving the semantic time info
2024-03-24 01:12:42 +01:00
Rémi Verschelde
0ebcba8583
Merge pull request #87078 from Hilderin/animation-autofit
Add auto fit timeline and bezier scale on animation editor
2024-03-24 01:12:28 +01:00
Rémi Verschelde
20d423258c
Merge pull request #86888 from Mickeon/autocompletion-AnimationNode
Add autocompletion to AnimationNode
2024-03-24 01:12:16 +01:00
Rémi Verschelde
ccccdff0d1
Merge pull request #83956 from Chaosus/vs_expression_parsing
Refactor the parsing of port names in visual shader's expressions
2024-03-24 01:12:00 +01:00
Rémi Verschelde
0e966b39b4
Merge pull request #66481 from MewPurPur/auto-stringname-nodepath
Add editor settings for autocompletion with NodePath and StringName
2024-03-24 01:11:42 +01:00
bruvzg
225761868a
[macOS] Use "expand_to_title" for the project manager. 2024-03-24 00:23:16 +02:00
Pawel Lampe
64fc9e2156 Add navigation baking crash prevention mechanism 2024-03-23 22:20:00 +01:00
Michael Alexsander
9f56287d96
Remove pointless _notification() function in EditorPropertyOTVariation 2024-03-23 17:10:57 -03:00
Ricardo Buring
2ed2ccc2d8 Fixed Timestep Interpolation (2D)
Adds fixed timestep interpolation to the rendering server (2D only).
Switchable on and off with a project setting (default is off).

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-03-23 12:28:36 +01:00
Haoyu Qiu
9dadeac658 Translate "Line N" as a whole 2024-03-23 18:39:01 +08:00
Silc Lizard (Tokage) Renew
c1741fe98e Fix AnimationPlaybackTrack seeking behavior overall
Co-authored-by: jsjtxietian <jsjtxietian@outlook.com>
Co-authored-by: Miguel0312 <miguel.vpereira14@gmail.com>
Co-authored-by: BruceLiCong <citb_li@163.com>
2024-03-23 18:48:29 +09:00
voylin
d339c71edc Fix empty_clicked signal when hide_root
fix
2024-03-22 09:19:56 +09:00
ajreckof
69e5e582c8 fix error where update wouldn't reconnect the signal it should have reconnected and led to errors and crash 2024-03-22 01:00:33 +01:00
Hugo Locurcio
44de95e18f Improve the editor native shader source visualizer
- Use CodeEdit to enable features such as line numbers and minimap.
- Enable syntax highlighting.
- Use a fixed-width font.
- Use the script editor settings.
2024-03-22 00:17:32 +01:00
ajreckof
0331ecb527 Fix update property for dictionnaries so that it updates only what is necessary 2024-03-21 19:31:46 +01:00
Zae
833a03fbf6 C#: Fix errors when creating Variant from null array 2024-03-21 23:55:44 +08:00
Yuri Rubinsky
aa12241414 Refactor the parsing of port names in visual shader's expressions 2024-03-21 16:34:37 +03:00
azuloo
5c6ca5fc09 Fix AnimationPlayer pin behavior 2024-03-21 08:42:33 +02:00
jsjtxietian
816812ee6c Disable lock and group buttons when selected item can't be locked or grouped 2024-03-21 13:02:34 +08:00
Malcolm Nixon
435eb06e4b Fix for avatars without a root bone. 2024-03-20 23:56:10 -04:00
A Thousand Ships
db455e5bee
[Core] Disconnect one-shot signals before calling callbacks
This prevents infinite recursion with one-shot connections emitting
themselves
2024-03-20 20:24:44 +01:00
Silc Lizard (Tokage) Renew
6dd410854c Rework AnimationNode process for retrieving the semantic time info 2024-03-20 22:52:26 +09:00
MewPurPur
35a569478f Follow up to blue robot icons optimization 2024-03-20 15:28:57 +02:00
A Thousand Ships
79ba22a73f
Use Vector* component-wise min/max/clamp functions where applicable 2024-03-20 13:47:42 +01:00
A Thousand Ships
2cbf469912
Fix sorting of files/dirs in dialogs
Sorts leading `_` before other characters except `.`.
2024-03-20 13:45:47 +01:00
A Thousand Ships
366cc648bf
[Doc] Fix casing of some C# names 2024-03-20 13:39:00 +01:00
A Thousand Ships
9aa99c0a9d
[Wayland] Fix typo in input code 2024-03-20 10:37:08 +01:00
Hilderin
b46d0a6ea8 Add auto focus timeline and bezier scale on animation editor
Add a button at the bottom of the animation editor that change the zoom based on the animation length and the bezier scale based on the values and handles of the displayed tracks. The icon and the tooltip of the button change depending if the bezier editor is displayed or not.

Some refactor was made in animation_track_editor.cpp to remove code duplication with the visibility check of the tracks.

This should help with the issue #85826
2024-03-19 21:01:15 -04:00
kleonc
95ced4bbdc Always look for unique node names in owner if not found in owned nodes 2024-03-19 22:13:10 +01:00
VolTer
de8b6f7a3c Add editor settings for autocompletion with NodePath and StringName 2024-03-19 17:23:54 +02:00
A Thousand Ships
fa60e2ddb0
[Editor] Add Open in Terminal to the file system empty click
Was missing from clicking in the empty file list
2024-03-19 12:05:05 +01:00
Lyuma
34f284bcc2 Add option to import skeleton rest as RESET animation
Also creates an AnimationPlayer if one does not exist.
Designed to be used in conjunction with loading rest pose in another importer.
2024-03-19 02:27:34 -07:00
Alistair Leslie-Hughes
87fe71f52f Stop possible underrun when processing a string
Calling String::utf8("Unicode String", -1) assumes that the string will be NULL terminated.
However, the length parameter is always used to find the end of the string.  So there is the
chance the character before th start of the string is read.

Making the pointer NULL in the case where it's out of range, still allows the following
to work as expected
while (ptrtmp != ptrtmp_limit && *ptrtmp)
....
2024-03-19 20:17:11 +11:00
Per Melin
ae6410b622 Resource file not found error when loading Favorite icon 2024-03-18 21:39:26 +01:00
Jason Hunter
bdbd9995f8
Add property UsingGodotNETSdk to Godot.NET.Sdk
The Godot.NET.Sdk (for C# use) should define the property `UsingGodotNETSdk` in its [SDK.props](a07dd0d6a5/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props).  

## Why
Defining this property allows shared build configuration (e.g. Directory.Build.targets or other imported msbuild files) to detect deterministically when they are operating within the scope of a project controlled by Godot.NET.Sdk.  This enables shared build configuration that may span many different projects within a folder to have Godot.NET.Sdk-specific configuration that only applies to Godot projects.

## Why named UsingGodotNETSdk
This naming scheme is common practice in Microsoft Dotnet SDKs.  For example, the property `UsingMicrosoftNETSdk` is defined by the default SDK, `UsingMicrosoftTraversalSdk` is defined by [Microsoft.Build.Traversal](363532de5b/src/Traversal/Sdk/Sdk.props (L10)), `UsingMicrosoftNoTargetsSdk` by [Microsoft.Build.NoTargets](363532de5b/src/NoTargets/Sdk/Sdk.props (L10)), and so on.  The property `UsingMicrosoftNETSdk` is even used in the implementation of Godot.NET.Sdk for conditional logic of the type predicted here.

Note that these "Using*" properties are _additive_ in the sense that more than one can be defined for a given project (as SDKs can effectively be built upon other SDKs, using them as components).  So, it is normal and appropriate for both `UsingMicrosoftNETSdk` and `UsingGodotNETSdk` to be simultaneously defined within the same project.
2024-03-18 09:48:52 -07:00
emild
d88df641ee Fix snapping multiple keys in Animation 2024-03-18 11:21:12 +01:00
Paul Joannon
63674648fb
Fix how scripts reload outside of ScriptEditor 2024-03-18 10:29:06 +01:00
Danil Alexeev
9b7dcfa0e2
Editor: Fix same-name (sub)groups interfering in Inspector
Clear (sub)group hashmaps when changing category.
2024-03-18 09:49:21 +03:00
twobit
b9bade8db1 fixes crash on nodes with internal children 2024-03-17 22:44:05 -04:00
Haoyu Qiu
8cd1ebbd6d Fix unexpected auto translation of Tree content 2024-03-18 09:31:00 +08:00
A Thousand Ships
9c518d5f42
[Core] Fix rand_weighted not using the current state
The method incorrectly used `Math::randf` instead of `randf`
2024-03-17 19:21:16 +01:00
warriormaster12
9851c1bdd8 Fix property duplication when duplicating a parent node 2024-03-17 09:57:38 +02:00
Yevhen Babiichuk (DustDFG)
ca60255d8c Fix platform name in the message about unsupported CPU architecture
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
2024-03-17 09:28:53 +02:00
Leonardo Demartino
3bdbf90f49 Fix AirPods routing when Play and Record category is used. 2024-03-17 02:39:16 -03:00
markdibarry
22c26100df [Doc] Fix Parallax2D use of closer/further 2024-03-16 19:37:33 -04:00