Commit graph

26982 commits

Author SHA1 Message Date
Dominik 'dreamsComeTrue' Jasiński
64cf691d32 Remove friend reference to non-existing class RefBase
Commit
7ad14e7a3e
removed RefBase class - but still there is hanging reference in....Reference :) class (no pun intended)
2020-02-26 22:36:40 +01:00
Hugo Locurcio
7348dfb5b7
Fix a typo in the "Create Single Convex Collision Sibling" option 2020-02-26 22:25:55 +01:00
Rémi Verschelde
fde1211771
Merge pull request #33690 from Phischermen/area-enhancement
Bullet: Fix detection of concave shape in Area
2020-02-26 21:51:37 +01:00
Pedro J. Estébanez
18fbdbb456 Reimplement Mutex with C++'s <mutex>
Main:
- It's now implemented thanks to `<mutex>`. No more platform-specific implementations.
- `BinaryMutex` (non-recursive) is added, as an alternative for special cases.
- Doesn't need allocation/deallocation anymore. It can live in the stack and be part of other classes.
- Because of that, it's methods are now `const` and the inner mutex is `mutable` so it can be easily used in `const` contexts.
- A no-op implementation is provided if `NO_THREADS` is defined. No more need to add `#ifdef NO_THREADS` just for this.
- `MutexLock` now takes a reference. At this point the cases of null `Mutex`es are rare. If you ever need that, just don't use `MutexLock`.
- Thread-safe utilities are therefore simpler now.

Misc.:
- `ScopedMutexLock` is dropped and replaced by `MutexLock`, because they were pretty much the same.
- Every case of lock, do-something, unlock is replaced by `MutexLock` (complex cases where it's not straightfoward are kept as as explicit lock and unlock).
- `ShaderRD` contained an `std::mutex`, which has been replaced by `Mutex`.
2020-02-26 20:40:10 +01:00
Rafał Mikrut
b2b0210d66 Added code coverate support to Godot 2020-02-26 19:43:03 +01:00
Rémi Verschelde
afa773f388
Merge pull request #36564 from dankan1890/quick_fix
Fixed TextureAtlas import size.
2020-02-26 19:07:43 +01:00
Rémi Verschelde
fc850b956b
Merge pull request #36563 from Chaosus/fix_resizer_color
Fix resizer icon color in VisualScripts/Shaders when graph headers is on
2020-02-26 19:07:34 +01:00
Rémi Verschelde
bd4497db75
Merge pull request #36562 from AndreaCatania/anim_crash_fix
Fixed editor crash when the animation player has no root assigned.
2020-02-26 19:07:05 +01:00
Rémi Verschelde
be4a516b77
Merge pull request #36428 from clayjohn/VULKAN-ref-probe-sky
Properly flip sky when rendering reflection probes
2020-02-26 18:59:50 +01:00
Yuri Roubinsky
9cfd2ed564 Fix resizer icon color in VisualScripts/Shaders when graph headers is on 2020-02-26 17:48:58 +03:00
Rémi Verschelde
216d2ad31c
Merge pull request #36559 from akien-mga/scons-compiler-version-ints
SCons: Fix get_compiler_version() to return ints
2020-02-26 15:12:00 +01:00
Yuri Roubinsky
3ef37f05c6
Merge pull request #36561 from Chaosus/vs_index
Changed float type to int for INDEX visual shader input
2020-02-26 17:06:47 +03:00
Michael Alexsander
28d3f85e64 Don't show a copy of the property's name in the inspector's tooltip if there's no description 2020-02-26 11:03:42 -03:00
Andrea Catania
c9b86d54bf Fixed editor crash when the animation player has no root assigned. 2020-02-26 14:50:22 +01:00
Yuri Roubinsky
1e8108310a Changed float type to int for INDEX visual shader input 2020-02-26 16:39:42 +03:00
Maurizio Petrarota
744c1fafff
Fixed TextureAtlas import. 2020-02-26 14:35:57 +01:00
Rémi Verschelde
c7dc5142b5 SCons: Fix get_compiler_version() to return ints
Otherwise comparisons would fail for compiler versions above 10.
Also simplified code somewhat to avoid using subprocess too much
needlessly.
2020-02-26 14:23:34 +01:00
Rémi Verschelde
1e57b558f2
Merge pull request #36536 from Chaosus/vs_int
Add support for integer type in visual shaders
2020-02-26 10:11:24 +01:00
Rémi Verschelde
3a4c128f07
Merge pull request #36551 from AndreaCatania/navigation_destruction_flush
Flushes commands just before the navigation server is destroyed
2020-02-26 10:09:43 +01:00
Rémi Verschelde
fc5a400ce2
Merge pull request #36550 from akien-mga/scons-compiler-version-check
SCons: Re-allow upcoming GCC 8.4, fixes C++17 copy elision
2020-02-26 09:54:36 +01:00
Andrea Catania
c143b5c677 Flushes commands just before the navigation server is destroyed 2020-02-26 09:42:51 +01:00
Rémi Verschelde
dd4eb5494f SCons: Re-allow upcoming GCC 8.4, fixes C++17 copy elision
Follow-up to #36484.

The patches for https://gcc.gnu.org/bugzilla/show_bug.cgi?id=86521 have now
landed in the `releases/gcc-8` branch and will be in GCC 8.4.
2020-02-26 09:06:39 +01:00
Rémi Verschelde
412d1f20d1
Merge pull request #36543 from dreamsComeTrue/navigation-2d-missing-destructor
Added missing destructor for Navigation2D
2020-02-26 08:31:54 +01:00
Rémi Verschelde
c1fe53a933
Merge pull request #36521 from rafaeldelboni/master
Improve LSP completion using scene owner
2020-02-26 08:24:59 +01:00
Rémi Verschelde
dfeab91a1b
Merge pull request #36547 from Lunadin/master
Improved docs wording and added links
2020-02-26 08:20:38 +01:00
Yuri Roubinsky
4a3d277623 Add support for integer type in visual shaders 2020-02-26 10:12:06 +03:00
Lunadin
4e226dc0d6 Docs: Improved wording and added links
- Added missing links to the Control node in BoxContainer
- Added Oxford commas in BoxContainer and CanvasItem
- Clarified ambiguous boolean wording in BoxContainer
- Improved paragraphing in ScrollContainer's description
- Simplified ControlPicker description
2020-02-26 14:47:06 +11:00
Rafael Delboni
06bce137e3
Improve LSP completion using scene owner
Fixes: #36473
2020-02-25 23:27:17 -03:00
Dominik 'dreamsComeTrue' Jasiński
51cbf414fc Added missing destructor for Navigation2D
Although destructor call was missing, it still doesn't heal #36537 memory leaks. Further description how that might be overcome - on GitHub

Partialy covers #36537
2020-02-25 23:43:59 +01:00
Rémi Verschelde
2d980f6f13
Merge pull request #36542 from akien-mga/doc-64-arrays
doc: Sync classref for Packed{Int,Float}{32,64}Array additions
2020-02-25 22:19:55 +01:00
Rémi Verschelde
a7e1df4b1d doc: Sync classref for Packed{Int,Float}{32,64}Array additions 2020-02-25 22:02:36 +01:00
Rémi Verschelde
2ead439370
Merge pull request #36512 from AndreaCatania/AndreaCatania-patch-2
Fixed remove region method.
2020-02-25 20:11:19 +01:00
Rémi Verschelde
0e724fc871
Merge pull request #36538 from YeldhamDev/packed_arrays_bits_icons
Update PackedInt/FloatArray icons for the new types
2020-02-25 20:10:10 +01:00
Michael Alexsander
19d7428db6 Update PackedIint/FloatArray icons for the new types 2020-02-25 14:46:40 -03:00
Rémi Verschelde
f708ab5553
Merge pull request #36510 from akien-mga/int-vectors-doc-bindings
Update docs and bindings for new integer vector types
2020-02-25 18:14:49 +01:00
Rémi Verschelde
dace1ec912
Merge pull request #36532 from Faless/debugger/weakref_crash_vulkan
Fix debugger crash inspecting freed object.
2020-02-25 16:45:12 +01:00
Rémi Verschelde
6c8f2ae53a Update docs and bindings for new integer vector types 2020-02-25 15:27:29 +01:00
Rémi Verschelde
2f237d181b
Merge pull request #36515 from reduz/packed-array-64-bits
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 15:27:09 +01:00
Fabio Alessandrelli
d8ba07ea8f Fix debugger crash inspecting freed object.
This seems to be the correct way to validate a reference.
Why is cast_to failing? Is this the correct way of checking if the
object is valid?
2020-02-25 15:00:52 +01:00
Rémi Verschelde
b8f0da7bed
Merge pull request #36529 from akien-mga/expression-int64
Expression: Fix parsing integers as 32-bit
2020-02-25 14:35:52 +01:00
Rémi Verschelde
fe1dfb5fb7
Merge pull request #36481 from nekomatata/fix-crash-connect-callable
Fixed crash when connecting a signal in GDScript
2020-02-25 13:26:08 +01:00
Rémi Verschelde
ceba2b6761 Expression: Fix parsing integers as 32-bit 2020-02-25 13:20:04 +01:00
Juan Linietsky
33b5c57199 Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.

Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.

For Variant, the float datatype is always 64 bits, and exposed as `float`.

We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.

Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-25 12:55:53 +01:00
bruvzg
1af06d3d46
Rename scancode to keycode.
Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap.
Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
2020-02-25 12:30:33 +02:00
Rémi Verschelde
376a8255a9
Merge pull request #36513 from Calinou/editor-icons-pascalcase-filenames
Use PascalCase file names for editor icons
2020-02-25 11:26:44 +01:00
Rémi Verschelde
c19488bd89
Merge pull request #36527 from akien-mga/travis-python-3.8
Travis: Use Python 3.8 alias instead of specific version
2020-02-25 10:46:29 +01:00
Rémi Verschelde
c418966623 Travis: Use Python 3.8 alias instead of specific version
Otherwise it breaks when they update the container to a new version,
like they did today with 3.7.6.
2020-02-25 10:30:51 +01:00
Rémi Verschelde
2ca5f22bce
Merge pull request #36525 from nathanwfranke/fix-project-godot-class-name
Fix project.godot for projects with class_name
2020-02-25 08:29:39 +01:00
Rémi Verschelde
a4125bbe2f
Merge pull request #36502 from nathanwfranke/re-remove-invalid-signal-connect
Re-Remove this signal call that was mistakenly added in #36244
2020-02-25 08:28:32 +01:00
nathanwfranke
1569c47c1a Fix project.godot for projects with class_name
Fixes #36438
2020-02-24 21:28:14 -06:00