Commit graph

41310 commits

Author SHA1 Message Date
Rémi Verschelde
95719930a8
Merge pull request #57672 from fire-forge/fix-image-drop-nodes 2022-02-06 18:11:12 +01:00
Fabio Alessandrelli
6583797305 [Debugger] Move servers-related behaviours to ServersDebugger.
Forcing draw during debug break is now handled by ServersDebugger, and
only happens when the proper message is sent from the EditorDebugger
("servers:draw").
In a similar way, briging the window in foreground is now also handled
by ServersDebugger upon receiving "servers:foreground" which is sent by
the EditorDebugger when resuming from a break ("continue").
2022-02-06 17:36:48 +01:00
Fabio Alessandrelli
87f4bbd668 [Debugger] Move most profilers to ServersDebugger.
Also splits bandwidth/rpc profiler (RPCProfiler is now in
SceneDebugger).
2022-02-06 17:36:48 +01:00
Fabio Alessandrelli
789e648f4d [Debugger] New extensible EngineProfiler class.
Uses GDExtension, replaces old Callable system for profilers, and is
also used internally.
2022-02-06 17:33:45 +01:00
Rémi Verschelde
79a4d782a5
Merge pull request #57709 from jmb462/missing-sname-optimization 2022-02-06 17:03:11 +01:00
Rémi Verschelde
e38df41de8
Merge pull request #57607 from reduz/fix-variant-vec-integer-float-mul-div 2022-02-06 16:40:59 +01:00
Rémi Verschelde
762a31169d
Merge pull request #57633 from jordigcs/x11-snap-refresh-rate 2022-02-06 16:40:48 +01:00
Rémi Verschelde
fb6cf1e3b7
Merge pull request #57689 from NeilKleistGao/master 2022-02-06 16:39:42 +01:00
jmb462
1ce81dc5f2 Add missing SNAME macro optimization in some function calls 2022-02-06 15:54:04 +01:00
Hugo Locurcio
7721e19ccc
Tweak default SDFGI settings for better quality
- Enable Read Sky Light to get proper outdoors lighting out of the box.
- Set bounce feedback to 0.5 by default to get a better quality result.
  - Higher values may cause infinite feedback with bright surfaces.
- Increase the number of frames to converge to improve quality
  at the cost of latency. Most scenes are fairly static after all.
- Use 75% Y scale by default as most scenes are not highly vertical.

- Reorder the Y scale enum to go from the lowest Y scale to the highest.
  Also rename the "Disabled" setting to "100%" for clarity.
2022-02-06 15:28:59 +01:00
Hugo Locurcio
b9cfc74f29
Decrease the default number of SDFGI cascades to 4
This improves rendering performance noticeably, especially when the
camera moves fast.

On a medium-sized test scene on a GTX 1080 in 2560×1440, going
from 6 to cascades saves 0.5 ms of frame time while looking visually
identical (as most of the scene fits within the 4 cascades).
2022-02-06 15:01:25 +01:00
reduz
8c7268664d
Fix integer vector mul/div operators and bindings.
* Vector2i and Vector3i mul/div by a float results in Vector2 and Vector3 respectively.
* Create specializations to allow proper bindings.

This fixes #44408 and supersedes #44441 and keeps the same rule of int <op> float returnig float, like with scalars.
2022-02-06 13:34:41 +01:00
jordi
635da44ef8 Snap refresh rate to hundreths place on X11 2022-02-06 13:24:57 +01:00
Hugo Locurcio
01c1667836
Recommend using GitHub attachments for minimal reproduction projects
Third-party file hosts can have their files expire or be removed
by the owner. In comparison, GitHub attachments are more resilient.

This also fixes the link to create a bug report.
2022-02-06 12:33:40 +01:00
NeilKleistGao
729c1f056b Edit font properties on multiple objects at once 2022-02-06 18:32:55 +08:00
Rémi Verschelde
fd0d2dcabf
Merge pull request #57694 from Chaosus/shader_fix-for_loop
Fix unknown identifier error in for loop
2022-02-06 11:18:20 +01:00
Yuri Roubinsky
a2484c3293 Fix unknown identifier error in for loop 2022-02-06 08:38:33 +03:00
FireForge
871b9fc352 Fix node types in image drag-and-drop and add node icons 2022-02-05 21:01:29 -06:00
kobewi
ab5b5e1577 Rework CanvasItem visibility propagation 2022-02-06 00:26:28 +01:00
clayjohn
60d8df3fee Optimize and fix backbuffer gaussian blur 2022-02-05 15:03:39 -08:00
Rémi Verschelde
9d1626b4d7
Merge pull request #57017 from godotengine/string-name-static-false-unclaimed 2022-02-05 20:26:34 +01:00
Rémi Verschelde
bd32dd4a48
Merge pull request #56943 from V-Sekai/override-import
Make add_importer and add_post_importer_plugin override existing importers.
2022-02-05 19:50:37 +01:00
Rémi Verschelde
5f42e0d0ab
Merge pull request #57646 from Faless/mp/4.x_interfaces
[Net] Move RPC, Node cache out of MultiplayerAPI.
2022-02-05 18:26:04 +01:00
Rémi Verschelde
eb4b4a317b
Merge pull request #57649 from Faless/net/4.x_ws_queue_hostres
[Net] Non-blocking WebSocket hostname resolution.
2022-02-05 18:23:11 +01:00
Rémi Verschelde
feb34dfb2e
Merge pull request #57385 from madmiraal/update-mouse-pointer-definitions
Update definitions of get_mouse_position methods
2022-02-05 16:09:52 +01:00
Rémi Verschelde
eac1883791
Merge pull request #57657 from lawnjelly/err_macros_flush
Add fflush to error macros
2022-02-05 16:08:41 +01:00
Rémi Verschelde
aecff478b7
Merge pull request #48006 from KoBeWi/incognito_layer
Add visibility to CanvasLayer
2022-02-05 16:05:53 +01:00
Rémi Verschelde
69d7d1ec52
Merge pull request #57655 from reduz/remove-get-rid-by-index
Remove RID_Owner.get_rid_by_index
2022-02-05 14:38:56 +01:00
Rémi Verschelde
dd9426d14b
Merge pull request #56503 from gerhean/Add-shortcut_cell-double-click-functionality
Add shortcut_cell double click functionality
2022-02-05 14:36:33 +01:00
kobewi
189dab2d76 Add visibility to CanvasLayer 2022-02-05 14:02:21 +01:00
lawnjelly
9963c4f0d3 Add fflush to error macros
CRASH_NOW macros would previously crash before outputting any error messages. This PR ensures calling fflush for stdout before terminating.
2022-02-05 12:31:54 +00:00
Ger Hean
8acc8838c4 Add shortcut_cell double click functionality 2022-02-05 19:06:54 +08:00
reduz
74adf0bf2e Remove RID_Owner.get_rid_by_index
* Implementing this function efficiently is not really possible.
* Replaced by an option to get all RIDs into a buffer for performance.
2022-02-05 11:59:34 +01:00
Stijn Hinlopen
31824420e4 Center when scrolling to tree item. 2022-02-05 10:59:33 +01:00
Rémi Verschelde
df1724470d
Merge pull request #49775 from fire/faster-cvtt
Faster CVTT by lowering default quality
2022-02-05 10:28:07 +01:00
Rémi Verschelde
2e44778cd2
Merge pull request #57635 from jmb462/fix-template-optionbutton
Fix OptionButton in create script dialog doesn't select the correct template
2022-02-05 10:18:21 +01:00
Rémi Verschelde
eb371dee01
Merge pull request #57651 from theoniko/theoniko-effects_rc.cpp
Fix copy paste bug in renderer_rd/effects_rd.cpp
2022-02-05 10:15:38 +01:00
Rémi Verschelde
2511d63215
Merge pull request #57614 from Chaosus/shader_for_fixes
Few more fixes to for loop in shaders
2022-02-05 10:15:16 +01:00
Rémi Verschelde
a0c87d4c11
Merge pull request #57620 from Haydoggo/expression-exp-fix
Fix Expression's parsing of positive exponent literals
2022-02-05 10:14:10 +01:00
Rémi Verschelde
9fd095011e
Merge pull request #57639 from Sauermann/fix-onready-docs
Add @ to onready annotated variables in docs
2022-02-05 10:11:13 +01:00
Rémi Verschelde
c5a832e087
Merge pull request #57648 from KoBeWi/shrunken_tb
Rework TextureButton stretch
2022-02-05 10:10:38 +01:00
Jean-Michel Bernard
f86ab4031a Fix template OptionButton in create script dialog doesn't select the correct template 2022-02-05 07:06:53 +01:00
Yuri Roubinsky
e01d08159c Few more fixes to for loop in shaders 2022-02-05 08:42:32 +03:00
theoniko
0c0ff5da50 Fix copy paste bug in renderer_rd/effects_rd.cpp 2022-02-05 06:41:30 +01:00
Hayden
1305ff92f7 Make parser treat all exponent literals as float 2022-02-05 16:34:26 +13:00
Fabio Alessandrelli
8b5d6d4cb2
Merge pull request #48329 from Faless/net/4.x_file_access_network
[Net] Fix bogus FileAccessNetwork deconstructor.
2022-02-05 04:32:47 +01:00
Fabio Alessandrelli
3acc39095e [Net] Fix bogus FileAccessNetwork deconstructor.
Now correctly erases old instances.
The code will likely need overhaul anyway to be usable.
It doesn't apply to editor runs, there's a bunch of inconsistencies on
how to clients are handled, and I don't really understand why multiple
instances are created for a single client/server.
2022-02-05 03:27:19 +01:00
Jordan Schidlowsky
1ec96bc206 [Net] Non-blocking WebSocket hostname resolution.
Hostname is now resolved during poll in WebSocketClient (wslay) to avoid
blocking during connect.
An attempt is still made to find the hostname in the resolver cache.
2022-02-05 02:22:43 +01:00
kobewi
e714f5e56e Rework TextureButton stretch 2022-02-05 02:11:32 +01:00
Fabio Alessandrelli
347d2dfc42 [Net] Move RPC, Node cache out of MultiplayerAPI.
Now uses two interfaces so it can be overridden in the future, and
core no longer depends on Node.

The interfaces are implements in scene/multiplayer.
Replaces root_node with root_path.
Remove all Node references from MultiplayerAPI.
2022-02-05 02:00:23 +01:00