Commit graph

373 commits

Author SHA1 Message Date
Hugo Locurcio
60b70c77e0
Improve the editor theme
The editor theme now makes use of rounded corners and less borders
to follow modern visual trends.

The default theme's colors were also tweaked to make the blue hue
more subtle (similar to the Arc theme, which was removed as a
consequence). The Alien theme was replaced by a Breeze Dark theme,
which should blend in well with the KDE theme.
2021-04-27 22:38:26 +02:00
Rémi Verschelde
d83761ba80
Style: Apply clang-tidy's readability-braces-around-statements 2021-04-05 14:09:59 +02:00
Rémi Verschelde
4b6e9f3157
Merge pull request #46991 from madmiraal/rename-invert-reverse
Rename Array.invert() to Array.reverse()
2021-04-01 13:32:22 +02:00
James Castanho
babaddbdec edit if statement in FileSystemDock::_select_file() 2021-03-24 16:10:41 -05:00
Juan Linietsky
4706297356 Remove FileSystem dock errors on unimported files
* Removes error shown when file is in 'keep' mode
* Display a warning when attempting to open the file
* Closes #47296
2021-03-23 11:33:07 -03:00
Bartłomiej T. Listwon
5aa88afa5d Change search results limit in FileSystem dock from 128 to 10000 2021-03-22 18:11:36 +01:00
Juan Linietsky
97a3a66220 Improved 3D Scene Importer
* Added option for importers to show an Advanced settings dialog
* Created advanced settings dialog for Scene Importer
* Cleaned up importers (remove many old/unused options)
* Added the ability to customize every node, material, mesh and animation individually
* Saving to animations and meshes to files is now a manual process, making it more predictable
* Added the ability for materials to be replaced by external files (or to be made external, up to you).
* When doubleclicking an impoted scene in the filesystem dock, it automatically shows the import settings instead of asking to open it.

WARNING: Lightmap UV unwrap is not working, it needs to be re-made.
2021-03-22 12:16:40 -03:00
Marcel Admiraal
755c70b871 Rename Array.invert() to Array.reverse()
Does the same internally for List and Vector<>, which includes all
PackedArray types.
2021-03-21 10:20:08 +00:00
Hugo Locurcio
79e31efd40
Use OS-specific terminology for "Move to Trash" in the editor filesystem
This closes https://github.com/godotengine/godot-proposals/issues/2460.
2021-03-14 21:18:58 +01:00
Michael Alexsander
cf9d5cec22 Make FileSystem dock set its path to the base folder of files after changes 2021-02-09 12:57:36 -03:00
Rémi Verschelde
9c50d0ee0a
Merge pull request #44887 from gongpha/crash!-on-expand-or-collapse-folder-in-filesystem-tree
Fix crash on FileSystemDock's tree when trying to collapse or expand folder
2021-01-26 15:32:15 +01:00
Michael Alexsander
b3b455c167 Update path in the FileSystem dock after doing file operations 2021-01-16 12:30:56 -03:00
Pedro J. Estébanez
6fbe0a494b Fix cases of resources destroyed too early 2021-01-06 23:40:50 +01:00
gongpha
e6145027ef Fix crash on FileSystemDock's tree when trying to collapse or expand folder 2021-01-04 00:50:18 +07:00
Rémi Verschelde
b5334d14f7
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
Rémi Verschelde
feb4e5ed2c
Merge pull request #44569 from madmiraal/rename-unselect-deselect
Rename unselect to deselect
2020-12-28 14:53:43 +01:00
Marcel Admiraal
5b937d493f Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
Marcel Admiraal
7b293eddfb Rename unselect to deselect 2020-12-21 10:26:41 +00:00
Marcel Admiraal
8509c8c8fc Rename AcceptDialog get_ok() to get_ok_button()
Also renames:
- AcceptDialog add_cancel() to add_cancel_button()
- ConfirmationDiaglog get_cancel() to get_cancel_button()
2020-12-14 18:43:52 +00:00
Rémi Verschelde
7dc41ff310
FileSystemDock: List conflicting files on move
Fixes #24167.
2020-12-10 12:53:56 +01:00
Eric M
ef5c720b73 Made keyboard shortcuts for FileSystemDock visible in popup 2020-12-03 18:10:35 +10:00
Eric M
5a3952fe64 Added F2 shortcuts for renaming files & folders. 2020-12-03 08:15:33 +10:00
bruvzg
99666de00f
[Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface.
Implement interface mirroring.
Add TextLine and TextParagraph classes.
Handle UTF-16 input on macOS and Windows.
2020-11-26 14:25:48 +02:00
Rémi Verschelde
54baa7fa80
Merge pull request #41263 from Calinou/filesystem-dock-rename-delete-option
Rename the "Delete" option in the FileSystem dock to "Move to Trash"
2020-11-16 15:05:45 +01:00
Hugo Locurcio
5b40f9fddc
Use Ctrl+Shift+C as the default FileSystem dock Copy Path shortcut
This closes #43396.
2020-11-08 19:44:52 +01:00
reduz
127458ed17 Reorganized core/ directory, it was too fatty already
-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
2020-11-07 20:17:12 -03:00
Gilles Roudière
6f696a5927 Improve file sorting 2020-10-26 09:22:35 +01:00
Gilles Roudière
f7a8cd882a Allow sorting files by type 2020-10-19 23:22:08 +02:00
Eric M
54bef223fd Fixed expand/collapse folder option not showing in FileSystemDock 2020-09-07 22:09:53 +10:00
Hugo Locurcio
e7ed287fda
Rename the "Delete" option in the FileSystem dock to "Move to Trash"
It actually moves files to the system trash instead of removing them
completely.
2020-08-14 20:43:31 +02:00
geekrelief
ec33280809 Modified FileSystemDock so folders can be selected for reimport. 2020-08-14 00:04:37 -07:00
Stijn Hinlopen
929b98d24b Remove String::find_last (same as rfind) 2020-07-03 15:26:22 +02:00
Juan Linietsky
f0e320decf Fix some popups menu missing screen transform.
Closes #38591
2020-07-01 14:44:19 -03:00
Rémi Verschelde
372136fe75 Environment: Refactor code for readability + more
- Makes all boolean setters/getters consistent.
- Fixes bug where `glow_hdr_bleed_scale` was not used.
- Split CameraEffects to their own source file.
- Reorder all Environment method and properties declarations,
  definitions and bindings to be consistent with each other
  and with the order of property bindings.
- Bind missing enum values added with SDFGI.
- Remove unused SDFGI enhance_ssr boolean.
- Sync doc changes after SDFGI merge and other misc changes.
2020-07-01 14:44:45 +02:00
Hugo Locurcio
31b7f02a29
Remove ToolButton in favor of Button
ToolButton has no redeeming differences with Button;
it's just a Button with the Flat property enabled by default.
Removing it avoids some confusion when creating GUIs.

Existing ToolButtons will be converted to Buttons, but the Flat
property won't be enabled automatically.

This closes https://github.com/godotengine/godot-proposals/issues/1081.
2020-06-19 20:49:49 +02:00
Tomasz Chabora
b426d11d86 Allow duplicating files when holding Control 2020-06-07 21:36:48 +02:00
Rémi Verschelde
0ee0fa42e6 Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2020-05-14 21:57:34 +02:00
Rémi Verschelde
0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to
will now be changed automatically to remove the first empty line.

This makes us lean closer to 1TBS (the one true brace style) instead
of hybridating it with some Allman-inspired spacing.

There's still the case of braces around single-statement blocks that
needs to be addressed (but clang-format can't help with that, but
clang-tidy may if we agree about it).

Part of #33027.
2020-05-14 16:54:55 +02:00
lupoDharkael
95a1400a2a Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
Juan Linietsky
c7b4dcae2f Open sub-windows as embedded if the OS does not support them 2020-03-26 15:49:43 +01:00
Juan Linietsky
441f1a5fe9 Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
Juan Linietsky
4758057f20 Working multiple window support, including editor 2020-03-26 15:49:40 +01:00
Juan Linietsky
9e08742de8 Added a Window node, and made it the scene root.
Still a lot of work to do.
2020-03-26 15:49:38 +01:00
Juan Linietsky
f8a79a97c7 Effective DisplayServer separation, rename X11 -> LinuxBSD 2020-03-26 15:49:34 +01:00
Ignacio Etcheverry
fe0b783e70 Expose FileSystemDock to the scripting API and fixed signals
Fixed FileSystemDock's `file_removed` and `folder_removed` signals not being
emitted because the emitted was using the wrong signal name.
2020-03-18 15:06:07 +01:00
Rémi Verschelde
cb282c6ef0 Style: Set clang-format Standard to Cpp11
For us, it practically only changes the fact that `A<A<int>>` is now
used instead of the C++03 compatible `A<A<int> >`.

Note: clang-format 10+ changed the `Standard` arguments to fully
specified `c++11`, `c++14`, etc. versions, but we can't use `c++17`
now if we want to preserve compatibility with clang-format 8 and 9.
`Cpp11` is still supported as deprecated alias for `Latest`.
2020-03-17 07:36:24 +01:00
Rémi Verschelde
48ed841dd0 Signals: Fix some regressions from #36426
- Fix `callable_mp` bindings to methods which used to have default
  arguments passed to `bind_method`. We now have to re-specify them
  manually when connecting.
- Re-add `GroupsEditor::update_tree` binding.
- Misc code quality changes along the way.
2020-03-03 11:44:06 +01:00
Rémi Verschelde
01afc442c7 Signals: Port connect calls to use callable_mp
Remove now unnecessary bindings of signal callbacks in the public API.
There might be some false positives that need rebinding if they were
meant to be public.

No regular expressions were harmed in the making of this commit.
(Nah, just kidding.)
2020-02-28 14:24:09 +01:00
Rémi Verschelde
65429f11a6 Signals: Make callbacks non-const, callable_mp can't handle it 2020-02-23 23:48:44 +01:00
Juan Linietsky
69c95f4b4c Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
Juan Linietsky
3205a92ad8 PoolVector is gone, replaced by Vector
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are
sugar for `Vector<Type>`.
2020-02-18 10:10:36 +01:00
Juan Linietsky
3f335ce3d4 Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2020-02-11 11:53:26 +01:00
Haoyu Qiu
9cff286de1 Fixes broken scene created via New Resource 2020-02-09 14:21:10 +08:00
Michael Alexsander
07a23e75fc Make some QOL improvements to move operations in the FileSystem dock 2020-02-04 19:31:48 -03:00
Gilles Roudière
76d87e6616 Fixes a memory leak in FileSystemDock
Co-authored-by: Rafał Mikrut <mikrutrafal54@gmail.com>
2020-01-15 21:45:13 +01:00
Michael Alexsander
8708d44a50 Add option to disable loading scripts in ScriptCreateDialog 2020-01-09 13:09:23 -03:00
volzhs
9495229315 Update file list in split view when setting main scene 2020-01-09 09:51:31 +09:00
Michael Alexsander
f9d11120f7 Minor fixes for ScriptCreateDialog 2020-01-08 02:02:34 -03:00
volzhs
a1ab8f8890 Show selected main scene in FileSystem split view 2020-01-08 02:19:54 +09:00
Rémi Verschelde
a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Rémi Verschelde
f3f6268ee7
Merge pull request #34656 from volzhs/keep-selected-dir
Show selected directory in split mode when selecting a file
2019-12-30 17:58:20 +01:00
Rémi Verschelde
ea3262ee9b
Merge pull request #34578 from timothyqiu/var-rename
Fixes variable naming in FileSystemDock
2019-12-30 17:11:42 +01:00
volzhs
4fb56d6694 Show selected directory in split mode when selecting a file 2019-12-29 04:07:56 +09:00
Haoyu Qiu
078c0d75f2 Cleans up headers included in editor_node.h 2019-12-24 21:46:05 +08:00
Haoyu Qiu
79a06e17bb Fixes variable naming in FileSystemDock 2019-12-24 14:51:33 +08:00
Tomasz Chabora
01d77842ee Unfold directories when showing in file system 2019-11-21 15:40:11 +01:00
Michael Alexsander
107c1969f5 Hide "Set As Main Scene" in FileSystem dock if the scene is already the main one 2019-11-11 12:41:46 -03:00
Andrii Doroshenko (Xrayez)
1f62318f92 Display icon for "Set As Main Scene" in filesystem popup 2019-11-11 12:58:15 +02:00
Silvano Cerza
469acbfd0c Folders in FileSystem are not expanded on project save anymore
If an item was selected in the FileSystem dock and its parent
was collapsed the folder would be expanded when saving the project.
2019-11-04 20:23:46 +01:00
volzhs
bee6b94b77 Add "Set as main scene" on context menu in FileSystem panel 2019-10-30 03:31:33 +09:00
David Sichma
f1265541ee Favorites dragable 2019-10-20 19:39:21 +02:00
Rémi Verschelde
7b433107f5
Merge pull request #32009 from Xrayez/fs-editor-icons
Display editor icons for filesystem dock popup menu options
2019-09-26 08:43:17 +02:00
Stefano Coratti
d7b2ecacff Fixed Show in file system should clear current search 2019-09-25 16:07:46 +02:00
qarmin
17732fe698 Added some obvious errors explanations 2019-09-25 10:28:50 +02:00
Andrii Doroshenko (Xrayez)
407839daab Display editor icons for filesystem dock popup menu options 2019-09-06 14:57:51 +03:00
merumelu
eac0af5892 Tree: fix and expose icon modulation 2019-08-24 17:37:22 +02:00
Michael Alexsander Silva Dias
c5b45c9f09 Cleanup and minor changes in FileSystem Dock 2019-08-22 10:24:51 -03:00
Rémi Verschelde
4ab4d4a59b
Merge pull request #31489 from iwek7/removeRenameRootOption
Showing only working options in filesystem dock menu
2019-08-22 11:56:48 +02:00
Hugo Locurcio
e1b9004b0f
Rename FileDialog's folder icon custom color to folder_icon_modulate
The custom color introduced in be8d569744
had the same name as the "folder" icon, which could cause conflicts
in the generated documentation.

The new name is also more self-explanatory.
2019-08-21 18:43:01 +02:00
iwek7
2b8d65761c Improvements and fixes of filesystem dock 2019-08-21 11:13:50 +02:00
Hugo Locurcio
be8d569744
Use a different color for folder icons in file dialogs
This makes them easier to distinguish from files for quick
visual grepping.

This can also be used in projects by setting the FileDialog "folder"
color. The default value (`Color(1, 1, 1)`) has no visual impact,
for compatibility with existing projects.
2019-08-20 00:10:27 +02:00
Braden Bodily
71d71d55b5 Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
Condensed some if and ERR statements. Added dots to end of error messages

Couldn't figure out EXPLAINC. These files gave me trouble: core/error_macros.h, core/io/file_access_buffered_fa.h (where is it?),
core/os/memory.cpp,
drivers/png/png_driver_common.cpp,
drivers/xaudio2/audio_driver_xaudio2.cpp (where is it?)
2019-08-17 12:33:15 +02:00
Tomasz Chabora
cedee8281b Allow to create scene from FileSystem dock 2019-08-15 19:47:21 +02:00
Emmanuel Barroga
2350af5e70 Fix losing scene modifications when renaming file
Closes: #30436

When renaming/moving a file in the filesystem docker, changes on a scene that has dependencies on the file being renamed/moved are lost.

To resolve this, this patch saves the scenes that depend on the file first, to save its current state.
2019-07-15 20:50:03 -07:00
qarmin
01cc7a996b Use reference to constant in functions 2019-07-10 11:54:12 +02:00
Rémi Verschelde
c5ea4b27f9 FileSystem dock: Improve duplicate check for directory paths
Supersedes and closes #30225.
2019-07-04 11:42:40 +02:00
Rémi Verschelde
d17eac735c
Merge pull request #29815 from NilsIrl/plus_file_1
Replace ` + "/" + ` with `String::file_add()`
2019-07-01 12:06:35 +02:00
qarmin
4e5310cc60 Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
Nils ANDRÉ-CHANG
d2833d4f4d Replace + "/" + with String::file_add() 2019-06-23 13:33:50 +01:00
Rémi Verschelde
6d16f2f053 Fix error macro calls not ending with semicolon
It's not necessary, but the vast majority of calls of error macros
do have an ending semicolon, so it's best to be consistent.
Most WARN_DEPRECATED calls did *not* have a semicolon, but there's
no reason for them to be treated differently.
2019-06-11 14:49:34 +02:00
Hein-Pieter van Braam-Stewart
0ac7715a27 Fix moving and renaming files
This commit fixes several issues related to moving scenes and resources
in an open project.

* Don't try to reload scenes while not all scenes are updated yet.
* Don't use the UndoRedo system to update non-user initiated editor
state.
* Resave scenes after moving files and updating resource path(s).
2019-06-04 16:24:32 +02:00
qarmin
392f6f89cd Fix memory leak in Text Editor and FileSystem Dock 2019-05-30 21:31:05 +02:00
Rémi Verschelde
8384582828
Merge pull request #27836 from turtletooth/right-click
Allow Right Click in Empty Space on FileSystemDock
2019-05-28 12:07:06 +02:00
Rémi Verschelde
2bf28f58ac
Merge pull request #28702 from Lisapple/fs-show-path-tooltip
Show file path in FileSystem dock tooltip
2019-05-24 16:22:45 +02:00
Rémi Verschelde
e0574e1d98 Fix typos with codespell
Using codespell 1.15.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-05-19 13:10:35 +02:00
Michael Alexsander Silva Dias
dcf27c71b7 Make possible to create inherited scenes via the RMB menu in the FileSystem dock 2019-05-11 05:13:29 -03:00
Rémi Verschelde
89c37dae49
Merge pull request #28807 from bojidar-bg/28798-open-filesystem
Open selected folder when pressing the "Open" option in the menu
2019-05-11 09:49:34 +02:00
Bojidar Marinov
fedf9cd379
Open selected folder when pressing the "Open" option in the menu
An attempt to fix #28798
2019-05-10 18:55:50 +03:00
volzhs
920403c489 Scroll back to top when changing directory in FileSystem dock
Fix #26041
2019-05-09 04:00:40 +09:00
Lisapple
182a04b1da Replacing filename with path in tooltip into FileSystem dock 2019-05-08 17:15:21 +02:00
Rémi Verschelde
36d4f86ed9
Merge pull request #27707 from Calinou/tweak-message-wording
Improve wording of various messages and make casing more consistent
2019-04-30 11:10:36 +02:00
Hugo Locurcio
35a0162167
Improve wording of various messages and make casing more consistent
This also adds the number of selected projects to the confirmation
dialog that appears before removing projects.
2019-04-21 14:37:14 +02:00
Juan Linietsky
04847ef5f9 Added ability for multiple images to be imported as an atlas
This adds support for groups in the import system, which point to a single file.
Add property hint for saving files in file field
2019-04-19 15:56:34 -03:00
Tomasz Chabora
331f922359 Save opened scenes when necessary 2019-04-15 22:17:49 +02:00
Jeremy Bullock
36bdf78927 Allow Right Click in Empty Space on FileSystemDock 2019-04-09 11:22:14 -06:00
Rémi Verschelde
3da2894d82 FS dock: Allow deselecting items by clicking empty space
Fixes #27546.
2019-04-09 14:54:41 +02:00
Juan Linietsky
a20235aeb0 Add ability to edit editor feature profiles
Allows enabling/disabling parts of the editor and storing/loading profiles for that.
2019-04-08 19:18:51 -03:00
Daniel Kulas
22b861ad97 Fix "Show in File Manager" option 2019-04-06 23:01:59 +02:00
Michael Alexsander Silva Dias
d819ad6f78 Small tooltip changes to filesystem-related UI componentes in editor 2019-03-27 01:50:50 -03:00
qarmin
8c4051819e Fix error when trying to enter to folder/node directly via address bar 2019-03-08 06:15:42 +01:00
Michael Alexsander Silva Dias
20b479aaef Fix FileSystem dock's item view button starting with the wrong icon 2019-03-05 15:05:53 -03:00
Michael Alexsander Silva Dias
a292d1fefb Fix general issues with filesystem-related UI components in the editor 2019-03-05 10:12:06 -03:00
Bruno Lourenço
ed7534a6aa Fix grid view button icon not showing on filesystem dock. 2019-03-03 15:02:51 +00:00
Gilles Roudiere
04fb1069cd Fixes layout loading 2019-02-27 21:36:12 +01:00
Gilles Roudiere
de95493de2 Move the FileSystem dock layout properties to the per-project layout file 2019-02-25 23:39:49 +01:00
Rémi Verschelde
5fc86026ca Fix typos with codespell
Using codespell 1.14.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
doubleclick
lod
nd
numer
que
te
unselect
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-02-13 09:23:29 +01:00
groud
d4de7cf186 Fixes crash in the Filesystem dock 2019-01-17 20:48:46 +01:00
Rémi Verschelde
b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Michael Alexsander Silva Dias
b86b497cec General fixes for the AnimationTree editor 2018-12-17 21:03:58 -02:00
groud
c6329b4569 Add signals for files move/delete/rename to FileSystemDock 2018-12-06 21:35:21 +01:00
Mintormo
69bca28271 (#23480) Wrong directory path in filesystem dock when creating script.
When creating script and file selected in filesystem dock,
between file name and directory path there is no "/" symbol.
This commit fix that bug.
2018-11-05 17:27:48 +03:00
groud
a821de2275 Hide some RMB options in the filesystem dock when files are searched 2018-11-03 18:37:57 +01:00
Juan Linietsky
03563c8ddf
Merge pull request #23061 from groud/remove_thumbnail_view
Remove the thumnail-only view from the filesystem dock
2018-11-02 13:09:09 -03:00
Rémi Verschelde
91e5782795
Merge pull request #23311 from YeldhamDev/editor_capitalization_fix
Small capitalization fixes across the editor
2018-11-01 21:37:33 +01:00
Chaosus
4f4bbfbb85 Fix small visual bug in filesystem dock 2018-10-29 16:21:55 +03:00
Michael Alexsander Silva Dias
f3835282c4 Small capitalization fixes across the editor 2018-10-26 16:11:36 -03:00
Chaosus
ba9d29ec62 Fix segfault on editor close up 2018-10-25 13:33:46 +03:00
Chaosus
3af11ff3d8 Update filesystem dock when theme changed 2018-10-23 12:37:00 +03:00
Rémi Verschelde
16b0191173
Merge pull request #23160 from groud/filesystem_favorites_fix
Make folders clicked in the filesystem dock open the selected folder
2018-10-20 11:15:38 +02:00
groud
c029e82761 Make folders clicked in the filesystem dock open the selected folder 2018-10-19 22:43:48 +02:00
Silvano Cerza
0759760856 Enhanced error message on folder creation with invalid chars on Windows
If the user tried to create folder with *, | or > in its name it would
return a generic error "Could not create folder."
Now the same message is shown when creating a folder with /, \\, :, *,
|, > or ending with . or an empty space.
2018-10-18 21:19:16 +02:00
Zaven Muradyan
ee74c7808b Update autoload references when moving files.
Prior to this, file references in autoload were not updated when a
script was moved or renamed. This adds extra logic to update the
autoload references when updating project settings.

Fixes #22995.
2018-10-16 18:57:21 -07:00
groud
8f3becafeb Remove the thumnail-only view from the filesystem dock 2018-10-16 22:08:00 +02:00
Dualtagh Murray
fc0ae1d94d 22586: Dragging file icon on to another file causes "Error Moving" in FileSystem dock 2018-10-04 20:38:36 +01:00
groud
0829fdafb0 Adds the display of the favorites into the file list 2018-09-30 15:32:57 +02:00
groud
7d59e05ae8 Add thumbnails to the FileSystem file list 2018-09-28 13:26:36 +02:00
groud
4f998faa2d Fixes drag & drop in the file list 2018-09-27 13:54:09 +02:00
Rémi Verschelde
1f18a85ea1
Merge pull request #22398 from groud/fix_import_tab_update
Fix import tab not updating when selecting in the tree view
2018-09-24 15:26:23 +02:00
groud
ed516a11ca Fix import tab not updating when selecting in the tree view 2018-09-24 14:26:26 +02:00
groud
43beed489a Allow the tree view of FileSystem to take more space 2018-09-24 12:01:20 +02:00
DualMatrix
6dc0120c60 Prevent built-in-scripts from being made from FileSystem dock
Prevent built-in-scripts from being made from FileSystem dock
2018-09-23 17:38:59 +02:00
groud
f19dfc1aa8 Remove auto disabling of the split-view in the FileSystem dock 2018-09-21 12:19:50 +02:00
Rémi Verschelde
f22f83f2df
Merge pull request #22308 from groud/fix_filesystem_setting
Fixes filesystem display mode not updating at startup
2018-09-21 10:28:05 +02:00
groud
77a6a467b3 Fixes filesystem display mode not updating at startup 2018-09-21 09:42:41 +02:00
Michael Alexsander Silva Dias
ab2eac8e3f Make filesystem dock's path bar start with said path written 2018-09-21 04:05:50 -03:00
groud
76b2ae8dc6 Fixes favorites not updating and rename favorite_dirs to favorites 2018-09-18 14:02:59 +02:00
groud
59536b98b9 Bugfixes on the filesystem dock 2018-09-14 13:59:19 +02:00
groud
028813fb9c Add a display mode toggle button 2018-09-14 10:22:13 +02:00
groud
4ef4df54d0 Store tree collapse when searching 2018-09-14 10:22:13 +02:00
groud
a5fba2aa79 Allow dragging files into the favorites section 2018-09-14 10:22:13 +02:00