Commit graph

2823 commits

Author SHA1 Message Date
Yuri Roubinsky
3ca57e5157 Fix incorrect unused local var warning in shader blocks 2022-01-23 20:22:31 +03:00
Rémi Verschelde
9b9440165b
Merge pull request #54890 from briansemrau/threadsafe-drawpute-lists
Make draw/compute lists threadsafe
2022-01-22 20:20:07 +01:00
clayjohn
fdc1b1b03b Remove TRANSFORM built in from fog shaders 2022-01-21 23:03:41 -08:00
Omar Polo
bd448e5535 Rename or refactor macros to avoid leading underscores
These are not used consistently and some can conflict with
system-specific defines.  While here, also delete some unused macros.
2022-01-20 20:29:15 +01:00
Rémi Verschelde
7e3b92f81f
Merge pull request #55360 from Calinou/rename-bake-mode-properties 2022-01-20 17:35:32 +01:00
Rémi Verschelde
dbd560cb68
Merge pull request #53857 from briansemrau/rd-free-rid-bind-rename 2022-01-20 17:24:34 +01:00
Rémi Verschelde
9e0973ca23
Merge pull request #56972 from lawnjelly/warn_unused 2022-01-20 15:34:41 +01:00
lawnjelly
b411a731fe Add nodiscard to core math classes to catch c++ errors.
A common source of errors is to call functions (such as round()) expecting them to work in place, but them actually being designed only to return the processed value. Not using the return value in this case in indicative of a bug, and can be flagged as a warning by using the [[nodiscard]] attribute.
2022-01-20 13:07:49 +00:00
Rémi Verschelde
b6cb366884
Merge pull request #56949 from timothyqiu/has-clipboard 2022-01-20 12:09:45 +01:00
Rémi Verschelde
7057d26343
Merge pull request #56936 from BastiaanOlij/add_tracking_confidence 2022-01-20 12:09:06 +01:00
Bastiaan Olij
173105596e Adding a tracking confidence state to XRPose 2022-01-20 10:35:50 +11:00
Haoyu Qiu
314f309035 Add DisplayServer.clipboard_has() to check clipboard content 2022-01-19 23:44:20 +08:00
Rémi Verschelde
cba2fd2e80
Revert "Add new scaling modes for splash screen"
This reverts commit fcc9f5ce39.

The feature is good but the implementation still needs more work.
A new PR will be made with a rework of this commit.
2022-01-19 16:09:52 +01:00
Yuri Roubinsky
e0304f83e7 Add translation links to shader errors 2022-01-19 15:16:32 +03:00
Rémi Verschelde
8b8e858778
Merge pull request #54489 from briansemrau/texture-delete-update 2022-01-19 10:10:54 +01:00
Rémi Verschelde
74b110a736
Merge pull request #56825 from bruvzg/macos_fix_fullscr_multiwindow 2022-01-19 10:03:17 +01:00
Samuel Pedrajas
fcc9f5ce39
Add new scaling modes for splash screen
Removes the `fullsize` option which is superseded by `stretch_mode`.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-01-18 23:29:11 +01:00
Rémi Verschelde
01eefa2c50
Merge pull request #56761 from Calinou/sdfgi-allow-any-number-of-cascades 2022-01-18 16:21:39 +01:00
Yuri Roubinsky
366d3930ac
Merge pull request #56893 from Chaosus/shader_unify_vardecl 2022-01-18 14:13:56 +03:00
bruvzg
d62ca0c9c0 Window management improvements.
[macOS] Fix transient windows not working in the full-screen mode.
[macOS] Fix moving transient windows to the other screen than parent window.
[macOS] Fix popup menu switch on hover.
[macOS] Use content origin rect for windows position (to ensure `DS.mouse_get_position` is equal to `DS.window_get_position` + mouse position from the input events).
[macOS] Fix incorrect input coordinates, when external display with different scaling in connected/disconnected.
[macOS/Windows] Fix moving fullscreen windows between the screens.
Add auto refocusing of the parent window, when the focused transient window is closed.
Remove redundant `DS.mouse_get_absolute_position` function (returns mouse position in the screen coordinates, same as `DS.mouse_get_position`).
2022-01-18 11:47:03 +02:00
Yuri Roubinsky
36a82c8c69 Unify variable and array declarations in shaders 2022-01-18 12:42:39 +03:00
clayjohn
ba431a9306 Fix volumetric fog memory leak on resize 2022-01-17 21:30:48 -08:00
Hugo Locurcio
2dc7b03a82
Allow using between 1 and 8 cascades for SDFGI
This provides more flexibility between performance and quality
adjustments, especially when using SDFGI for small-scale levels
(which can be useful for procedurally generated scenes).
2022-01-17 16:49:02 +01:00
Rémi Verschelde
57ad84537d
Merge pull request #56860 from bruvzg/icu_case 2022-01-17 14:28:38 +01:00
Rémi Verschelde
8bdef23f7f
Merge pull request #56012 from bruvzg/wt🤎4 2022-01-17 13:26:15 +01:00
bruvzg
e02a097280
[TextServer] Implement locale and context sensitive case conversion functions. 2022-01-17 14:23:36 +02:00
Haoyu Qiu
7870cf24f2 Fix invalid read when using LightOccluder2D 2022-01-17 16:02:26 +08:00
Rémi Verschelde
a27b85378b
Merge pull request #56309 from Calinou/remove-pvrtc-support 2022-01-16 11:15:34 +01:00
clayjohn
abd0003e4c Remove mistakenly added push constant from SSR 2022-01-15 17:03:55 -08:00
Yuri Roubinsky
08208406ca Refactor size expression parsing for arrays in the shaders 2022-01-15 15:47:39 +03:00
Hugo Locurcio
40be15920f
Remove support for PVRTC texture encoding and decoding
On the only platform where PVRTC is supported (iOS),
ETC2 generally supersedes PVRTC in every possible way. The increased
memory usage is not really a problem thanks to modern iOS' devices
processing power being higher than its Android counterparts.
2022-01-14 21:08:22 +01:00
Yuri Roubinsky
0845b25497 Fix shader crashing when declaring matrix or array varyings 2022-01-14 10:37:39 +03:00
luz paz
858bcd5058 Fix various typos
Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inh,inout,leapyear,lod,nd,numer,ois,ony,paket,ro,seeked,sinc,switchs,te,uint,varn,vew`
2022-01-13 23:20:01 -05:00
Yuri Roubinsky
4201af6649 Fix completion for global constants in shaders 2022-01-13 19:52:06 +03:00
Yuri Roubinsky
c377891145 Add completion for shader_type 2022-01-13 18:37:13 +03:00
Yuri Roubinsky
b0356bcb72 Prevent redefinition of main functions in shader 2022-01-13 15:12:35 +03:00
Rémi Verschelde
a987ebfde2
Merge pull request #56714 from bruvzg/fix_alignment_break_overrun 2022-01-13 10:20:02 +01:00
bruvzg
baec983d8a
[TextServer] Improvements for line breaking, "Fill" alignment, overrun, and interaction between these modes.
Fix "Fill" alignment processing wrong side of the text if overrun trim was applied.
Improve "Fill" alignment to avoid adding excessive subsequent spaces or elongations.
Add font detection to the overrun, to correctly add ellipsis (was using last glyph font, which doesn't necessary have dot character).
Improve line breaking to avoid adding excessive subsequent soft break points for languages without word separator.
Port missing overrun/justification code to the Fallback text server.
Fix inferred text direction detection by controls.
Add tests for "Fill" alignment and line breaking glyph flags.
2022-01-13 08:53:28 +02:00
clayjohn
9b1f242feb Fix cannot use gaussian blur error 2022-01-12 21:58:37 -08:00
Rémi Verschelde
586a973b6b
Merge pull request #56169 from dkaste/fix-clip-rects
Fix canvas items being drawn outside clip rects
2022-01-12 23:59:42 +01:00
Rémi Verschelde
585231a172
Merge pull request #56492 from akien-mga/remove-author-docstrings 2022-01-12 15:24:17 +01:00
Yuri Roubinsky
422f7b280f Optimize include files to improve shader_language.h compilation speed 2022-01-12 14:19:12 +03:00
Rémi Verschelde
bfd0afca58
Merge pull request #55656 from clayjohn/GLSL3-compiler 2022-01-12 11:33:48 +01:00
Rémi Verschelde
189662e5bd
Merge pull request #56696 from AnilBK/use-init-lists 2022-01-12 10:04:45 +01:00
clayjohn
99064d57db New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
Anilforextra
6c3a0460a8 Use List Initializations for Vectors. 2022-01-12 10:15:12 +05:45
Rémi Verschelde
d40d86b959
Merge pull request #56667 from Ice-Cube69/fix_incorrect_property_types 2022-01-11 14:34:18 +01:00
Arnav Vijaywargiya
0c46f73b5e Fixed incorrect property types 2022-01-11 17:17:11 +05:30
Rémi Verschelde
267bee934a
Merge pull request #56416 from BastiaanOlij/fix_xr_viewport_size_overrule
Fix XR viewport size overrule and incorrect usage of internal size
2022-01-11 08:44:36 +01:00
Rémi Verschelde
04fa320650
Merge pull request #56627 from Chaosus/shader_better_limit_warning 2022-01-10 14:06:54 +01:00