Rémi Verschelde
d65cbddc8d
Merge pull request #27589 from Chaosus/fix_file
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Fix File switching between reading and writing, opened with READ_WRITE on Windows
2019-04-08 12:12:19 +02:00
Rémi Verschelde
b60754ab40
Merge pull request #26839 from toasteater/fix/keep-linear
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Respect keep_3d_linear when transparent_bg is on.
2019-04-08 10:58:59 +02:00
Rémi Verschelde
c562a7d149
Merge pull request #27067 from shartte/remove-context-gl
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Remove ContextGL
2019-04-07 12:38:55 +02:00
Rémi Verschelde
4942e96897
Merge pull request #27527 from BastiaanOlij/render_ext_target
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Add option to have viewport render into supplied texture (VR)
2019-04-07 11:11:50 +02:00
Rémi Verschelde
b182e038e7
GLES3: Fix regression in particles buffer initialization
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Bug introduced in #26343 where `(float *)` was mistakenly converted
to `(uint8_t *)`, so we were getting `2` instead of `8`.
Fixes #27705 .
2019-04-06 21:01:51 +02:00
Sebastian Hartte
3a8c6db513
Remove ContextGL since as an abstraction it's unused.
2019-04-06 17:52:52 +02:00
Rémi Verschelde
d450220bae
Use mix rate and output latency constants in audio drivers
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Fix default mix rate in Xaudio2 and potential shadowing issue in JAndroid.
2019-04-06 12:37:25 +02:00
Rémi Verschelde
7ca9863079
Merge pull request #23837 from fire/asset_import
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Add Open Asset Importer to Godot.
2019-04-06 00:12:46 +02:00
Bastiaan Olij
8349d4fbd9
Add option to have viewport render into supplied texture
2019-04-06 08:24:58 +11:00
Rémi Verschelde
afe45f9796
Merge pull request #26847 from IronicallySerious/capitalise-drive-letter-case
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Capitalise drive letters
2019-04-05 16:58:04 +02:00
K. S. Ernest (iFire) Lee
e3ef7f214a
Add Open Asset Import Library to Godot.
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FBX support and MMD (pmx) support.
Normals, Albedo, Metallic, and Roughness through Arnold 5 Materials for Maya FBX.
Maya FBX Stingray PBS support.
Importing FBX static meshes work.
Importing FBX animations is a work in progress.
Supports FBX 4 bone influence animations.
Supports FBX blend shapes.
MMDs do not have an associated animation import yet.
Sponsored by IMVU Inc.
2019-04-05 07:17:52 -07:00
Rémi Verschelde
cffbb99327
Merge pull request #27411 from KidRigger/raster_store
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Added GLES2 RenderStorage Info calculations.
2019-04-05 15:22:22 +02:00
toasteater
7cbfce7a8c
Respect keep_3d_linear when transparent_bg is on.
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When transparent_bg is on, or the render target is too small,
Godot would skip postprocessing and disregard keep_3d_linear.
This fixes #26817 .
2019-04-05 20:42:59 +08:00
Chaosus
8d12dfa24d
Fix File opened with READ_WRITE on Windows
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To allows use read and write anytime and in any order
2019-04-05 15:15:40 +03:00
Rémi Verschelde
25c1363a11
Merge pull request #27597 from marxin/fix-Wnon-virtual-dtor-warnings
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Fix -Wnon-virtual-dtor warnings.
2019-04-02 18:25:02 +02:00
marxin
e7f22ebdcd
Enable warnings=extra on clang and GCC testers.
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And remove 2 warnings from warnings=extra.
2019-04-02 17:14:47 +02:00
marxin
f9f2413e69
Fix -Wnon-virtual-dtor warnings.
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Example of the warning:
./core/script_language.h:198:7: warning: 'class ScriptCodeCompletionCache' has virtual functions and accessible non-virtual destructor [-Wnon-virtual-dtor]
2019-04-02 14:07:29 +02:00
Rémi Verschelde
ba1a168659
Merge pull request #27505 from clayjohn/depth_bug
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Keep DEPTH from causing compile error in GLES2
2019-04-01 14:53:18 +02:00
clayjohn
5056b4a02c
keep DEPTH from causing compile error in GLES2
2019-03-28 22:14:41 -07:00
Daniel Rakos
849596c40c
Fixed handling of depth texture so it's resolved and bound when needed
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- Cleaned up and improved the code determining when we need to use a depth
prepass (previously it wasn't executed in certain cases even if it was
needed)
- Added code to prepare and bind the depth texture even when no depth prepass
or MRTs (more precisely effect buffers) are used
Fixes #25870 , #25535 , and #25387 .
2019-03-26 17:48:22 +01:00
Anish Bhobe
4839b17f93
Added GLES2 RenderStorage Info calculations.
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Proper counting code has been added to update info struct.
Extra: Added the render_info_capture calculations.
Fixes : #27273
2019-03-25 23:08:23 +05:30
Pedro J. Estébanez
9c3ddf05cb
Revert accidental commits
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This reverts commit fb37284c02
.
This reverts commit 4db0f51b9a
.
2019-03-20 21:43:55 +01:00
Pedro J. Estébanez
fb37284c02
Create class for shared memory blocks [wip]
2019-03-20 20:44:43 +01:00
Rémi Verschelde
ac483345c4
GLES2: Convert unsupported float texture types to 8-bit types
2019-03-12 12:14:37 +01:00
Rémi Verschelde
3ebde6fac3
GLES2: Fix comments in previous commit that broke rendering (!)
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Do NOT use "[vertex]" in a comment...
Kids, don't try to learn OpenGL on a production branch right before
a stable release.
2019-03-12 00:26:56 +01:00
Rémi Verschelde
74e224f2c7
GLES2: Add comments around EXT_shader_texture_lod check
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To avoid reintroducing bugs as I did in #26928 and #26932 .
texture2DLodEXT and textureCubeLodEXT are only for the fragment shader with
https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_shader_texture_lod.txt
In the vertex shader, texture2DLod and textureCubeLod are built-in.
2019-03-11 23:18:21 +01:00
Rémi Verschelde
764671d2d0
Revert "GLES2: Ensure extension checks for texture2DLod"
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This reverts commit f5f565e3e4
.
2019-03-11 23:12:49 +01:00
Rémi Verschelde
4cdb2d0502
Revert "GLES2: Fix regression on texture2DLod extension checks"
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This reverts commit 8c2d38152f
.
2019-03-11 23:12:39 +01:00
Rémi Verschelde
8c2d38152f
GLES2: Fix regression on texture2DLod extension checks
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These can't be done after any non-preprocessor token.
2019-03-11 21:59:20 +01:00
Rémi Verschelde
bc3c6338cf
Merge pull request #26928 from akien-mga/gles2-texture2DLod-ext-check
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GLES2: Ensure extension checks for texture2DLod
2019-03-11 20:51:36 +01:00
Juan Linietsky
d9235be54b
Enable seamless cubemap only if extension is present.
2019-03-11 16:49:04 -03:00
Rémi Verschelde
f5f565e3e4
GLES2: Ensure extension checks for texture2DLod
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In canvas.glsl and scene.glsl, we were using texel2DFetch from stdlib.glsl,
which uses texture2DLod. In both cases, the stdlib.glsl include came before
the define of texture2DLod.
Might fix issues for drivers that don't support GL_EXT_shader_texture_lod.
2019-03-11 19:34:31 +01:00
Juan Linietsky
0eb61c3106
Undo #25557 (was not right anyway), fixes #26258
2019-03-11 14:58:51 -03:00
clayjohn
13eee31461
increase size of radiance map in gles2
2019-03-10 22:08:08 -07:00
Twarit
501fabe914
Capitalise drive letters
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Matches how other application like to display the drive letters
2019-03-10 00:36:54 +05:30
clayjohn
63bb6808e6
gles2 reallocate texture when transparent is set
2019-03-09 10:56:51 -08:00
samHFIT
fbaee40b1d
Added default color to mesh render
2019-03-08 18:26:58 +01:00
Juan Linietsky
6cb841edcb
Ensure ETC2 textures are ALSO compressed to Po2 when have mipmaps. Fixes #26733
2019-03-07 12:16:20 -03:00
Juan Linietsky
7141c73ae8
Use glCopyTexSubImage2D instead of glCopyTexImage2D, should be safer and faster.
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May be a solution to #26500
2019-03-07 00:14:13 -03:00
Juan Linietsky
53bec9deeb
Fix and restore text, material and mesh previewers.
2019-03-04 15:53:18 -03:00
Rémi Verschelde
b753223ac2
Merge pull request #26567 from clayjohn/pixel_snap_artifact
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Fixed pixel snap precision artifact
2019-03-04 16:58:08 +01:00
clayjohn
b804c491b7
fixed pixel snap precision artifact
2019-03-04 07:18:02 -08:00
Rémi Verschelde
453d239a69
Merge pull request #26532 from aqnuep/texture_array_fixes
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Fixed TextureArray and Texture3D issues
2019-03-04 15:09:11 +01:00
Rémi Verschelde
91596f2f7a
Merge pull request #26574 from Chaosus/update_libpng
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Update libpng (1.6.35 --> 1.6.36)
2019-03-04 13:49:11 +01:00
Chaosus
4655eb9b8b
Silences annoying "iCCP: known incorrect sRGB profile" spam
2019-03-04 15:28:21 +03:00
Chaosus
5a89d08e3f
Update libpng (1.6.35 --> 1.6.36)
2019-03-04 14:55:47 +03:00
Rémi Verschelde
b811207406
More style cleanup...
2019-03-04 10:11:29 +01:00
Juan Linietsky
4d875f115c
Also take dof blur in consideration for using MRTs, fixes #26236
2019-03-03 16:28:07 -03:00
Juan Linietsky
34dd772054
Properly redraw if something animated is visible
2019-03-03 13:43:54 -03:00
Daniel Rakos
582f62c2b2
Fixed TextureArray and Texture3D issues
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- Texture arrays and 3D textures weren't working previously due to an
incorrect number of calls to glTexImage3D with incorrect level parameters.
This change fixes that.
- Fixed the incorrect calculation of the byte size of layered textures.
- Added the layer count to the debugger info when viewing video memory usage.
2019-03-03 16:40:48 +01:00