Large groups of similar rects can be processed more efficiently using the MultiRect command. Processing common to the group can be done as a one off, instead of per rect.
Adds the new API to VisualServerCanvas, and uses the new functionality from Font, BitmapFont, DynamicFont and TileMap, via the VisualServerCanvasHelper class.
NetworkedMultiplayerPeerENet emits peer_connected and peer_disconnected
on both the client and the server:
6fed1ffa31/modules/enet/networked_multiplayer_enet.cpp (L268)
When trying to implement `NetworkedMultiplayerCustom`, I followed the
documentation and only emitted this signal on the server.
I ended up getting errors like:
```
Invalid packet received. Unabled to find requested cached node
```
While I didn't check other peer implementations, it seems that emitting
on both the client and server is required.
I copied the wording from the `master` branch documentation.
Here's some output from a test program with all the signals connected:
```
1948301815 got multiplayer.network_peer_connected from 1
1948301815 got peer.peer_connected from 1
1948301815 got multiplayer.connected_to_server
1948301815 got peer.connection_succeeded
1413532890 got multiplayer.network_peer_connected from 1
1413532890 got peer.peer_connected from 1
1413532890 got multiplayer.connected_to_server
1413532890 got peer.connection_succeeded
1 got multiplayer.network_peer_connected from 1413532890
1 got peer.peer_connected from 1413532890
1 got multiplayer.network_peer_connected from 1948301815
1 got peer.peer_connected from 1948301815
1413532890 got multiplayer.network_peer_connected from 1948301815
1413532890 got peer.peer_connected from 1948301815
1948301815 got multiplayer.network_peer_connected from 1413532890
1948301815 got peer.peer_connected from 1413532890
1 got multiplayer.network_peer_disconnected from 1948301815
1 got peer.peer_disconnected from 1948301815
1413532890 got multiplayer.network_peer_disconnected from 1948301815
1413532890 got peer.peer_disconnected from 1948301815
1 got multiplayer.network_peer_disconnected from 1413532890
1 got peer.peer_disconnected from 1413532890
```
Replaces iOS gesture with touch implementation
Fixes#66422
Remove godot_view_gesture_recognizer
It's now unused.
Remove input_devices/pointing/ios/touch_delay
Unused with removal of gesture.
Remove unused methods from interface
Implementation made obsolete in prior commit
Style conformance
The warning causes messages to be spammed if you are calling this
method in a game that runs on both desktop and mobile platforms,
unless you guard all calls to `Input.vibrate_handheld()` with
`OS.has_feature("mobile") or OS.has_feature("web")`.
Since the limitation is already documented (and is obvious enough
given the method's name), the warning message is redundant.
(cherry picked from commit 4a991887bf)
This also harmonizes the server code to be consistent with Linux desktop
(with warnings printed for relative XDG paths).
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
Add a comment in the link to the Dodge The Creeps demo too. That demo only uses
particles for one thing (to leave a trail when the player moves), they're not
interacting with anything else in the demo; it took me a bit of searching to
find where they were used.
(cherry picked from commit 6db9752f23)