Rémi Verschelde
|
769341e180
|
Cleanup after @reduz :)
Fixes #25172.
|
2019-01-21 11:12:55 +01:00 |
|
Juan Linietsky
|
d8b702b566
|
-Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860
-Fixed potential bug in OWC (i dont think anyone had it but..)
|
2019-01-18 14:15:05 -03:00 |
|
Juan Linietsky
|
7478f468b2
|
Fixes to 2D lights, closes #24750
|
2019-01-17 10:40:36 -03:00 |
|
Rémi Verschelde
|
7d46dbb553
|
Merge pull request #24826 from bojidar-bg/24755-fix-ysort-bug
Fix a nested ysort invalid memory read again
|
2019-01-09 14:15:06 +01:00 |
|
Bojidar Marinov
|
d1406bfeb4
|
Fix a nested ysort invalid memory read again
Fixes #24755
|
2019-01-09 14:22:54 +02:00 |
|
Rémi Verschelde
|
a15620c83e
|
doc: Fix wrong references found by Sphinx and new makerst.py
|
2019-01-07 12:15:01 +01:00 |
|
Rémi Verschelde
|
1504c96112
|
Merge pull request #24539 from BastiaanOlij/override_gl_position
Override GL_position
|
2019-01-04 15:40:05 +01:00 |
|
Rémi Verschelde
|
b16c309f82
|
Update copyright statements to 2019
Happy new year to the wonderful Godot community!
|
2019-01-01 12:58:10 +01:00 |
|
Bastiaan Olij
|
c1a53d8b06
|
Always treat exponent as float
|
2018-12-30 13:10:58 +01:00 |
|
Bastiaan Olij
|
9f266cf7e5
|
Override GL_position
|
2018-12-29 23:56:50 +11:00 |
|
hedin
|
1dfdd6834e
|
fixes crash when Body2DSW doesn't have space
|
2018-12-27 19:29:47 +02:00 |
|
Rémi Verschelde
|
2e39e38c10
|
doc: Sync classref with current source
Fix various code formatting issues and argument names.
|
2018-12-27 11:10:18 +01:00 |
|
Bastiaan Olij
|
f3dd3c0830
|
Adding option to re-orient our sky
|
2018-12-15 19:41:34 +11:00 |
|
Rémi Verschelde
|
4148eed943
|
Merge pull request #24324 from volzhs/access-mic
Request mic access only when is needed
|
2018-12-14 08:57:22 +01:00 |
|
volzhs
|
7d387dc63f
|
Request mic access only when is needed
|
2018-12-14 06:40:13 +09:00 |
|
Rémi Verschelde
|
016092181c
|
Merge pull request #22910 from marcelofg55/nothreads_rec
Fix AudioEffectRecord not working without thread support
|
2018-12-13 21:11:02 +01:00 |
|
Marcelo Fernandez
|
7da55fb739
|
Fix AudioEffectRecord not working without thread support
|
2018-12-12 21:44:11 -03:00 |
|
Rémi Verschelde
|
c7cef29b00
|
Merge pull request #24218 from staddy/master
Disabled CollisionShape2D is not processed now
|
2018-12-12 16:39:45 +01:00 |
|
Stanislav
|
9edf98e841
|
Disabled CollisionShape and CollisionShape2D are not processed now
Fixes #24183
|
2018-12-12 17:48:35 +03:00 |
|
Rémi Verschelde
|
4fe5a1dbef
|
Merge pull request #24214 from marcelofg55/editor_audio_buses_fix
Fix EditorAudioBuses not updating when changing to a device with different channels
|
2018-12-12 13:55:21 +01:00 |
|
Rémi Verschelde
|
ac87560fda
|
Merge pull request #23469 from clayjohn/fragment_camera_matrix
Added CAMERA_MATRIX to fragment shader
|
2018-12-12 13:46:58 +01:00 |
|
Marcelo Fernandez
|
792786b4b7
|
Fix EditorAudioBuses not updating when changing to a device with different channels
|
2018-12-11 19:54:52 -03:00 |
|
Rémi Verschelde
|
37e198c320
|
Merge pull request #23483 from clayjohn/fragment_camera_view
Make VIEW vector available in fragment shader
|
2018-12-11 20:44:41 +01:00 |
|
clayjohn
|
2042d6214e
|
make VIEW vector available in fragment
|
2018-12-11 09:44:38 -08:00 |
|
Rémi Verschelde
|
0a9a2b1d62
|
Merge pull request #24163 from clayjohn/light_uv_const
Make LIGHT_UV constant in canvas_item light shader
|
2018-12-11 15:25:18 +01:00 |
|
Rémi Verschelde
|
8fda8769d1
|
doc: Sync classref with current source
|
2018-12-04 21:57:07 +01:00 |
|
Bojidar Marinov
|
02b569297e
|
Fix error when adding children to YSort
If it weren't for this warning, it would have crashed in release builds.
Fix #23889, fixup 6b8d6e3b07
|
2018-12-04 21:11:40 +02:00 |
|
clayjohn
|
4740dd343e
|
make LIGHT_UV constant
|
2018-12-04 10:10:47 -08:00 |
|
Rémi Verschelde
|
78cdbc54b0
|
Merge pull request #23994 from AndreaCatania/prec
Added function to control 6DOF precision
|
2018-11-28 10:30:47 +01:00 |
|
Juan Linietsky
|
af8d941c55
|
Added luminance capping to avoid glitches on small dots. closes #17996
|
2018-11-28 01:22:20 -03:00 |
|
Andrea Catania
|
a395d809a5
|
Added function to control 6DOF precision
|
2018-11-27 07:11:28 +01:00 |
|
Kanabenki
|
33a7fae127
|
Allow *= operator between vec and mat types in shaders
|
2018-11-24 18:57:29 +01:00 |
|
Juan Linietsky
|
631cf676c3
|
Removed noperspective (not in GLSL ES 3.0), do not write smooth if not specified. Fixes #20435
|
2018-11-21 23:07:09 -03:00 |
|
Juan Linietsky
|
10c3ba2c1b
|
Remove comments and corrected code, which exists for correctness but will likely never be used. Fixes #20362
|
2018-11-21 22:57:31 -03:00 |
|
Rémi Verschelde
|
3df9aa3339
|
Merge pull request #23878 from bojidar-bg/23775-ysort-crash
Fix YSort crash when removing a child
|
2018-11-21 15:35:03 +01:00 |
|
Bojidar Marinov
|
d2750ce593
|
Fix YSort crash when removing a child
Fixup of 8e4837f357
Fixes #23775
|
2018-11-21 15:01:11 +02:00 |
|
Juan Linietsky
|
d304228003
|
Do not draw particles if they are not processing at all, fixes #19507
|
2018-11-19 20:34:29 -03:00 |
|
Juan Linietsky
|
634aa4fc24
|
Ensure bone AABBs are properly transformed to affect mesh AABB, fixes #19281
|
2018-11-19 10:43:29 -03:00 |
|
Rémi Verschelde
|
60ee61c7ff
|
Merge pull request #23742 from JFonS/fix_23698
Use hint_color when getting shader default params
|
2018-11-18 12:05:02 +01:00 |
|
Rémi Verschelde
|
5075e372f3
|
Merge pull request #23668 from sdfgeoff/fix_angular_constraints
Exposing more of bullets 6DOF spring constraints
|
2018-11-17 16:15:33 +01:00 |
|
Juan Linietsky
|
256bbd3561
|
Corrected some points discussed in #17491
|
2018-11-16 10:07:26 -03:00 |
|
Juan Linietsky
|
0b1e93ccd4
|
-Make sure monitorable cant be flipped while flushing queries, fixes #17330
-Also added set_deferred, this was missing.
|
2018-11-16 08:49:26 -03:00 |
|
JFonS
|
fb92c7b0fa
|
Use hint_color when getting shader default params
|
2018-11-16 12:20:23 +01:00 |
|
Juan Linietsky
|
66c6dfb3fd
|
Ensure that even at slow speed, you will always get collision using kinematic motion. Fixes #16250
|
2018-11-14 21:21:51 -03:00 |
|
Juan Linietsky
|
d2e642b2dc
|
Proper validation of out arguments in built-in shader functions, closes #16244
|
2018-11-14 18:56:19 -03:00 |
|
Juan Linietsky
|
55f5f4757e
|
Merge pull request #23248 from dlasalle/fog
Add parameters for fog end depth and use alpha as density.
|
2018-11-14 10:24:55 -03:00 |
|
Juan Linietsky
|
984063cf0b
|
Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617
|
2018-11-14 09:32:39 -03:00 |
|
Dominique LaSalle
|
6eae6247e4
|
Add parameter for fog max depth and use alpha as density.
|
2018-11-13 17:19:11 -08:00 |
|
Juan Linietsky
|
65111ba996
|
Ability to remove buses while they are being used on 2D and 3D stream players. Fixes #15115
|
2018-11-13 18:17:19 -03:00 |
|
Geoffrey Irons
|
e149327be0
|
Added angular restitution
Adding angular and linear springs
Added getters
|
2018-11-13 09:24:00 +01:00 |
|