reduz
32625145c8
Rename GI Classes
...
* GIProbe is now VoxelGI
* BakedLightmap is now LightmapGI
As godot adds more ways to provide GI (as an example, SDFGI in 4.0), the different techniques (which have different pros/cons) need to be properly named to avoid confusion.
2021-06-05 09:28:56 -03:00
Aaron Franke
de3f6699a5
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
Bastiaan Olij
308b26762b
Split RenderDataRD struct from RenderState struct to simplify passing our render data around the renderer.
2021-05-10 21:52:15 +10:00
Bastiaan Olij
dad40fa2df
Move clustered renderer functionality
2021-04-05 23:11:38 +10:00
Bastiaan Olij
73b5eb2673
Combine init_gi and init_sdfgi into a single init
2021-03-11 18:07:33 +11:00
Bastiaan Olij
760be46a81
Renamed SDGIShader to SDFGIShader and moved a bunch of things to private
2021-03-04 11:53:09 +11:00
Bastiaan Olij
1f96ba5141
Moving GI code into RendererServerGIRD
...
Moving Skyshader code into RendererServerSkyRD
2021-02-25 15:15:48 +11:00