Jan Haller
b2a9ea6d22
GDExtension docs: advise bindings to use uint64_t for bitfields
2024-07-15 22:37:33 +02:00
Riteo
a852e76196
Wayland: commit surface on window creation
...
This is needed for initializing xdg_surfaces when not using libdecor.
Now the pure xdg_shell code path should work again.
2024-07-15 22:11:24 +02:00
Alvin Wong
1d542257e5
Windows: Fix wrong initial size passed to rendering driver
2024-07-16 03:30:44 +08:00
BlueCube3310
a20960bce4
Fix texture compression descriptions in RenderingDevice docs
2024-07-15 15:19:02 +02:00
Bastiaan Olij
9442eb8194
Expose more state in RenderSceneBuffersRD
2024-07-15 22:04:10 +10:00
RTTEXFile
d696a3c8a6
Fix typo in AABB docs
...
A single letter
2024-07-15 14:35:12 +03:00
Mikael Hermansson
c9e0532bc2
Fix "selectable nodes at position clicked" feature in 3D editor
2024-07-15 13:14:57 +02:00
Pedro J. Estébanez
10b543f8a7
WorkerThreadPool: Fix wrong sync logic breaking task map integrity
2024-07-15 12:15:25 +02:00
Pedro J. Estébanez
62d9ce6445
Re-add resource thread-safety measures
...
These deferring measures were added to aid threaded resource loading in being safe.
They were removed as seemingly unneeded, but it seems they are needed so resources involved in threaded loading interact with others only after "sync points".
2024-07-15 12:15:22 +02:00
bruvzg
3afe1e7481
[Winink] Check pointer button states, fix drag and double-click.
2024-07-15 12:23:07 +03:00
HolonProduction
06e732c3ed
GDScript: Restore support for Token::UNDERSCORE
in identifiers
2024-07-15 10:04:11 +02:00
Pedro J. Estébanez
a8adb2bbc3
D3D12: Avoid enabling depth bounds test if unsupported
2024-07-15 09:49:34 +02:00
Pedro J. Estébanez
76bfe8e0fd
Make errors on RefCounted.free() more accurate
2024-07-15 08:51:42 +02:00
bruvzg
dc98e432e5
[macOS] Fix code completion list scrolling with trackpad.
2024-07-15 08:12:19 +03:00
Mai Lavelle
16eea2c837
Fix to restore library_path
as absolute path
2024-07-14 20:37:38 -04:00
smix8
9dd05964d5
Fix NavigationPolygon not updating consistently on rebakes
...
Fixes that NavigationPolygon did not update in all cases because the internal NavigationMesh was not always unref and freed which blocked creating a new mesh later if nothing else freed it.
2024-07-14 22:01:11 +02:00
kobewi
1ec176d6cc
Some improvements to TileSetScenesCollectionSource docs
2024-07-14 20:04:49 +02:00
kobewi
a5d86c1327
Don't attempt to re-import broken files if they didn't change
2024-07-14 19:51:29 +02:00
kobewi
a0824735a0
Make sure that selected tile source is remembered
2024-07-14 19:07:17 +02:00
Adriaan de Jongh
5488fef3af
Clarify that Resource.duplicate(true) doesn't duplicate subresources inside Array or Dictionary properties
2024-07-14 16:32:08 +02:00
Silc Lizard (Tokage) Renew
9c1f23c3db
Re-add Skeleton3D::animate_physical_bones
2024-07-14 14:24:25 +09:00
kobewi
4b2ffdd208
Clarify is_visible_in_tree() in CanvasItem
2024-07-14 01:16:25 +02:00
kobewi
8904764a6c
Clarify clipboard_get_image()
2024-07-13 21:34:39 +02:00
A Thousand Ships
32f8292679
[CI] Upload build cache before running tests
...
This improves turnaround time on large PRs where compilation is
successful but unit testing or similar fails, forcing recompilation of
unchanged code
2024-07-13 17:45:37 +02:00
BlueCube3310
60a255a0d0
Lightmapper: Prevent infinite loop when blitting lightmaps into an atlas
2024-07-13 13:10:04 +02:00
HolonProduction
402bdfa3b7
Generate arghint
for script types
2024-07-13 10:47:26 +02:00
Silc Lizard (Tokage) Renew
7cdeac94d1
Fix StateMachine process when transition to end & optimize StringName
2024-07-13 17:32:31 +09:00
Silc Lizard (Tokage) Renew
b326a35747
Reset position to 0 after animation selected on AnimationPlayerEditor
2024-07-13 14:27:01 +09:00
clayjohn
4cbc967f50
Use a spec constant to control whether the MultiMesh branch is used in the vertex shader.
...
This works around a bug on the Quest3 and slightly improves performance on all mobile devices at the cost of increased pipeline count.
2024-07-12 15:44:06 -07:00
Mert Kasar
56ed2cb6d1
Fix SSR orientation issues when using orthogonal camera
...
- Use negative clip space values to fix reversed rotations in reflections
- Use constant -z view vector when raymarching to fix perspective in reflections
2024-07-12 21:56:31 +03:00
clayjohn
8ce4f655f4
Only print physics sync warning on dev builds to avoid warning spam from using move_and_slide
...
The check should be restored once we implement move_and_slide in a way that doesn't sync the physics thread
2024-07-12 10:52:30 -07:00
Yuri Rubinsky
d375b99acf
Add SwitchVector4D
shortcut to visual shader members
2024-07-12 18:44:48 +03:00
Yuri Rubinsky
92aa01f937
Add few new outputs to the visual shaders
2024-07-12 17:12:22 +03:00
Anni Ryynänen
a9c91f4eef
Fix container minimum size with hidden parent
2024-07-12 16:21:05 +03:00
CrazyRoka
6c86268fdd
Decorate rare !data.inside_tree condition with unlikely
2024-07-12 13:38:41 +01:00
Martin Capitanio
bf444545be
ThorVG: Update to 0.14.2
...
+ Fixes SVG: Graphical objects stored in <defs> shouldn't be rendered directly.
2024-07-12 12:37:42 +02:00
Rémi Verschelde
97b8ad1af0
Merge pull request #94232 from bruvzg/macos_dnd
...
[macOS] Fix drag-and-drop feedback.
2024-07-11 23:17:06 +02:00
Rémi Verschelde
af33276109
Merge pull request #94217 from DevPoodle/rd-docs
...
Clean up RenderDataExtension's descriptions
2024-07-11 23:17:02 +02:00
Rémi Verschelde
1aa1a1879d
Merge pull request #94203 from RandomShaper/bye_bye_dxil_dll
...
D3D12: Get rid of `DXIL.dll`!
2024-07-11 23:16:59 +02:00
Rémi Verschelde
6c2699cbf6
Merge pull request #94187 from akien-mga/windows-remove-unused-is_wow64
...
Remove unused `is_wow64` method in `OS_Windows`
2024-07-11 23:16:54 +02:00
Rémi Verschelde
b6434f2ac7
Merge pull request #94158 from BastiaanOlij/fix_action_map
...
OpenXR: Couple of small fixes on the action map
2024-07-11 23:16:51 +02:00
BlueCube3310
14877d1f99
Lightmapper: Ensure the atlas is big enough to fit padded UV maps
2024-07-11 23:16:31 +02:00
Rémi Verschelde
c349f0d6a7
Remove unused is_wow64
method in OS_Windows
...
It was added in b4d369c88
for `get_processor_count`, but this was later
changed to rely on `std::thread` in 6bf02c016
.
2024-07-11 23:16:12 +02:00
bruvzg
c8447724e5
[macOS] Fix drag-and-drop feedback.
2024-07-11 23:13:38 +03:00
ChristopheClaustre
626106da00
gl_type_cache is used mainly for texture to image conversion need to be adjusted for when HDR format is activated
2024-07-11 21:47:18 +02:00
CrazyRoka
53e9d90850
Optimize Node::is_readable_from_caller_thread() by prioritizing the most common case.
2024-07-11 20:40:00 +01:00
Pedro J. Estébanez
ee2c1584e4
D3D12: Get rid of DXIL.dll!
2024-07-11 17:56:45 +02:00
DevPoodle
1bd3c48f6b
Clean up RenderDataExtension's documentation
2024-07-11 08:00:32 -07:00
Bastiaan Olij
95b72631aa
Couple of small fixes on the action map: now saves when CTRL-S is pressed/project is run, no longer looses content if OpenXR is not enabled, and a small documentation fix.
2024-07-11 20:06:46 +10:00
Rémi Verschelde
383a6e4ef2
Merge pull request #94172 from jsjtxietian/open-save
...
Prevent confirm button being override to "Open" when in save file mode
2024-07-11 09:41:18 +02:00