Marcel Admiraal
26fcf2b04c
Add override keywords.
2020-07-10 13:56:54 +01:00
Rémi Verschelde
ca3192d18a
Style: Fix unnecessary semicolons that confused clang-format
2020-05-19 11:24:58 +02:00
Bastiaan Olij
afc8c6391c
Renaming all ARVR nodes to XR
2020-04-09 15:33:01 +10:00
Rémi Verschelde
a7f49ac9a1
Update copyright statements to 2020
...
Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Bastiaan Olij
1a1b35721a
Send notifications to ARVRInterfaces
2019-04-27 08:39:21 +10:00
Bastiaan Olij
e0b703e3fe
Added eye_height, changed description and fixed size of viewport issue
2019-04-10 01:11:17 +10:00
Rémi Verschelde
b16c309f82
Update copyright statements to 2019
...
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Rémi Verschelde
d1f3b622f0
Fix missing/malformed license headers
2019-01-01 12:46:36 +01:00
Bastiaan Olij
a6df366b23
Moving lens distortion shader into drivers and adding GLES2 support
2018-10-02 17:14:43 +10:00
Fabio Alessandrelli
b0f166987a
Server platform builds (dummy) mobile_vr module.
...
Protect GL functions in mobile_vr with ifdefs.
2018-09-25 12:29:31 +02:00
Bastiaan Olij
4194581823
Delay initialising lens distortion shader so GLES2 doesn't crash
2018-08-16 20:42:47 +10:00
Bastiaan Olij
03d02e88fc
Reenabled module and fixed missing const
2018-07-27 18:43:50 +10:00