Commit graph

7073 commits

Author SHA1 Message Date
Rémi Verschelde
f50c7f7415
Core: Move generated VERSION_HASH to a .cpp file
This lets us have its definition in `core/version.h` and avoid
rebuilding a handful of files every time the commit hash changes.

(cherry picked from commit 90162851a7)
2022-02-10 13:06:56 +01:00
Aaron Franke
a672f0db17
[3.x] Fix CanvasItemEditor scale editor not using the editor methods 2022-02-10 04:04:53 -06:00
lawnjelly
f0af29346b ProjectSettings add dirty flag and project_settings_changed signal
Most frames there will be no change in project settings, and it makes no sense to read settings every frame in case of changes, as a large number of string compares are involved.

This PR adds a signal to ProjectSettings that can be subscribed to in order to keep local settings up to date with ProjectSettings.

In addition a function `ProjectSettings::has_changes()` is provided for objects outside the signal system (e.g. Rasterizers).
2022-02-09 11:20:25 +00:00
Rémi Verschelde
a47a71b87e
Merge pull request #57093 from Calinou/editor-help-references-use-code-font-3.x 2022-02-08 18:44:55 +01:00
Rémi Verschelde
7dc00ddae8
Merge pull request #57041 from fire-forge/fix-create-root-node-scrolling-3.x 2022-02-08 13:17:55 +01:00
Rémi Verschelde
8acdd0502d
Merge pull request #57737 from winterpixelgames/faster-script-class-get-parent 2022-02-07 18:28:36 +01:00
Jason Knight
6f7cef601a Use ScriptServer::get_global_class_base instead of script_class_get_base in script_class_is_parent. 2022-02-07 07:36:59 -06:00
kleonc
87b4db9e63 SpriteFramesEditor Fix crash when selecting non-Texture file for splitting 2022-02-06 23:39:26 +01:00
Rémi Verschelde
689f59dca0
Merge pull request #53463 from lawnjelly/vital_redraws
Add editor vital redraws only option
2022-02-04 21:42:49 +01:00
Haoyu Qiu
aeb9925615 Revert "Fix ViewportPreview upside-down in 3.x."
This reverts commit 1426df66a8.
2022-02-04 13:54:47 +08:00
Rémi Verschelde
80306cc88a
EditorProperty: Fix range hint parsing with optional step
This could lead to have a step of 0 when parsing e.g. "1,10,is_greater".
2022-02-03 12:33:37 +01:00
lawnjelly
a0c6d16c90 Add editor vital redraws only option
When editor continuous redraws is switched off, the editor only redraws when a redraw_request was issued by an element in the scene. This works well in most situations, but when scenes have dynamic content they will continuously issue redraw_requests.

This can be fine on high power desktops but can be an annoyance on lower power machines.

This PR splits redraw requests into high and low priority requests, defaulting to high priority. Requests due to e.g. shaders using TIME are assigned low priority.

An extra editor setting is used to record the user preference and an extra option is added to the editor spinner menu, to allow the user to select between 3 modes:

* Continuous
* Update all changes
* Update vital changes
2022-02-02 11:26:45 +00:00
Rémi Verschelde
b6dbff7621
Merge pull request #57361 from lawnjelly/occ_poly_only 2022-02-01 14:04:24 +01:00
lawnjelly
8ea20f5fdd Add OccluderShapePolygon
Add OccluderShapePolygon, glue to Occluder and gizmos etc.
2022-02-01 11:31:06 +00:00
Ryan Roden-Corrent
0a77d2d850
Merge create_physical_skeleton undo entries.
Pressing `ctrl+z` after clicking "Create Physical Skeleton" will now
undo the creation of all physical bones by that operation.

Previously undo would remove one bone at a time.

Fixes https://github.com/godotengine/godot/issues/55351.

(cherry picked from commit c9cce53983)
2022-01-31 22:54:23 +01:00
Rémi Verschelde
b18a7f5220
Merge pull request #57030 from timothyqiu/disable-script-editor-menu-3.x
[3.x] Disable ScriptEditor's menu items when they do nothing
2022-01-26 08:06:05 +01:00
Haoyu Qiu
7a7eab06f8
Fix crash after renaming an animation node
(cherry picked from commit 5ea4a8b421)
2022-01-25 18:55:51 +01:00
kleonc
5b240d833a
SpriteFramesEditor Show AtlasTexture's source texture path in the frame's tooltip
(cherry picked from commit c635ab914d)
2022-01-25 18:17:23 +01:00
Haoyu Qiu
164ef0763a
Update AssetLib network settings when Editor Settings change
(cherry picked from commit 575cd3645c)
2022-01-25 18:14:58 +01:00
Navdeep Singh Rathore
b531a49265
Added the smart word wrap property to preview label
(cherry picked from commit 0b55eedc52)
2022-01-25 18:14:42 +01:00
Hugo Locurcio
357e7e8f9f
Use a fixed-width font for internal references in the editor help
Since internal references are often written in scripts, it makes sense
to use a fixed-width font for them.
2022-01-23 18:47:50 +01:00
fire540
a5b9f9f1ed [3.x] Fix Create Root Node dialog expanding in favorites tab 2022-01-21 11:45:43 -06:00
Rémi Verschelde
d775499f43
Merge pull request #57037 from timothyqiu/groups-editor-3.x 2022-01-21 13:06:11 +01:00
Haoyu Qiu
7dcfe6b878 Improve Groups dock panel and the Group Editor 2022-01-21 18:32:27 +08:00
Rémi Verschelde
3e7e701385
Merge pull request #56909 from Calinou/editor-add-scene-casing-setting-3.x 2022-01-21 10:27:57 +01:00
Rémi Verschelde
45b8cc4854
Merge pull request #56956 from rburing/fix_import_hints_breaking_animations_3.x 2022-01-21 10:20:19 +01:00
Haoyu Qiu
061ee6cdb3 Disable ScriptEditor's menu items when they do nothing 2022-01-21 12:05:32 +08:00
Hugo Locurcio
8948b36f0d
Add project setting to change scene file casing
The default behavior is unchanged (the root node name is used as-is).
2022-01-21 02:00:43 +01:00
Hugo Locurcio
856f2d0f8f
Add shortcuts for New Scene and New Inherited Scene actions
These default to Ctrl + N and Ctrl + Shift + N respectively.
2022-01-20 20:34:05 +01:00
bruvzg
30ee208bd9
[macOS export, 3.x] Implements ad-hoc signing on Linux/Windows, adds extra privacy settings, entitlements warnings and error checking. 2022-01-20 10:46:29 +02:00
Ricardo Buring
742c54d0a7 Fix import hints breaking node paths in animations 2022-01-19 16:42:38 +01:00
Ricardo Buring
684b7fdf47
Fix "Convert to MeshLibrary" not respecting collision transforms
(cherry picked from commit 025d7b9332)
2022-01-19 16:04:17 +01:00
SaracenOne
37910dd10f
Allow selection of option 'Open in File Manager' even when a file/folder is not explicitly selected.
(cherry picked from commit b7348419a3)
2022-01-19 16:04:16 +01:00
jmb462
3641ec61bb
Prevent renaming to an unkown extension from FileSystem dock.
(cherry picked from commit c24433f500)
2022-01-19 16:04:16 +01:00
Haoyu Qiu
28ae995a1a
Fix crash when undoing node creation of BlendTree editor
(cherry picked from commit 19634bd1a1)
2022-01-19 16:02:54 +01:00
kobewi
7bd13a4325
Automatically go up if current dir was deleted
(cherry picked from commit 18633b975b)
2022-01-19 16:01:04 +01:00
Haoyu Qiu
a36ca80493
Improve the SnapGrid editor icon
(cherry picked from commit e9f660c066)
2022-01-19 14:04:37 +01:00
Rémi Verschelde
ede7e68ab6
Merge pull request #56620 from timothyqiu/left-right-palette-3.x 2022-01-18 16:38:26 +01:00
Rémi Verschelde
c938104a88
Merge pull request #56630 from Pineapple/replace-find-last 2022-01-18 16:36:52 +01:00
Hendrik Brucker
365486543d Improve Colorpicker presets 2022-01-17 15:21:47 +01:00
Rémi Verschelde
1ee44b2366
ImageLoader: Remove references to unsupported svgz extension
I don't see any reference to gzip/svgz supported in the nanosvg library,
and the handful of test gzip compressed svgz files I tried failed loading.

Also cleaning a couple missing includes in platform export code.
2022-01-17 10:52:32 +01:00
kleonc
63fd172fce Fix AtlasTexture nesting 2022-01-15 00:11:02 +01:00
Rémi Verschelde
a627cdafc5
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-13 15:54:13 +01:00
Rémi Verschelde
d13e0a368b
Merge pull request #56222 from godotengine/inputmap_undo 2022-01-13 12:27:34 +01:00
Rémi Verschelde
da5a11fe45
i18n: Sync editor translations with Weblate 2022-01-12 18:45:00 +01:00
zacryol
6fc587a6e5
Reword "Open Project Data Folder" as "Open User Data Folder"
Clarifies that the button opens the user:// dir
and for better consistency with certain ProjectSettings values:

"Use Hidden Project Data Directory" is named similarly, but refers to data within res://
and two values refer to user:// as "User Dir"
(Translations were not updated)

and rename enum value accordingly

(cherry picked from commit 54018e4021)
2022-01-12 17:39:31 +01:00
Rémi Verschelde
7249e170f7
Merge pull request #56044 from timothyqiu/position-nodes
[3.x] Improve axis awareness and visibility for Position2D and Position3D
2022-01-11 08:54:52 +01:00
Rémi Verschelde
8a192cd0ab
Merge pull request #55987 from bruvzg/wt🤎3 2022-01-10 16:43:56 +01:00
Rémi Verschelde
edd9534f97
Merge pull request #53900 from ChronicallySerious/update-vcs-1 2022-01-10 12:18:57 +01:00
Bartłomiej T. Listwon
22750b1c03 Replace String::find_last with rfind where possible (backward compatible with old API) 2022-01-08 22:40:44 +01:00
Haoyu Qiu
37a38ece59 Allow showing both left and right side panels 2022-01-08 20:20:36 +08:00
Rémi Verschelde
67db681871
Merge pull request #56562 from mortarroad/3.x-fix-import-dock-multiple 2022-01-07 16:15:35 +01:00
Rémi Verschelde
01fef99749
Merge pull request #56325 from pycbouh/editor-resource-picker-needs-type-3.x 2022-01-07 16:13:46 +01:00
Morris Tabor
756d5531b6 Fix the importer dock being blank when selecting multiple files.
Broken in 0adc1ebf41
2022-01-07 15:49:34 +01:00
Rémi Verschelde
aad12a2df5
Merge pull request #54824 from LightningAA/backport-gradient-texture-2d 2022-01-07 14:47:44 +01:00
Rémi Verschelde
02d9ac1071
i18n: Sync template with current 3.x codebase
Weblate will now track the state of `3.x` to prepare for the 3.5 release.
2022-01-07 13:30:21 +01:00
Rémi Verschelde
321d5f0861
i18n: Sync editor translations with Weblate (last 3.4 sync)
Next sync will be with the `3.x` branch to prepare the 3.5 translations.

(cherry picked from commit dd002197db)
2022-01-07 13:30:21 +01:00
Pierre-Thomas Meisels
7dd8e364b1
OSX: Add signing of directory structure in Library when exporting for OSX.
Add exporting of folder structure in PlugIns when exporting for OSX.
2022-01-07 01:15:37 +01:00
Rémi Verschelde
b197de6f5f
Fix typos with codespell
Using codespell 2.1.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
readded
seeked
statics
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2022-01-07 00:14:54 +01:00
Rémi Verschelde
94184d8039
Merge pull request #56426 from V-Sekai/foreign_scene_child_node_fix_3_x 2022-01-06 12:51:50 +01:00
SaracenOne
2056e8b028 Prevent saving branches in foreign scenes 2022-01-06 10:16:18 +00:00
Rémi Verschelde
8f17a4037b
Merge pull request #56466 from Chaosus/vs_uniform_hints_3.x 2022-01-06 09:39:27 +01:00
LlamaLad7
a0cc90a908
Editor: Resolve being able to move control nodes in containers using arrow keys
Fixes #55260

(cherry picked from commit b5407f802f)
2022-01-06 00:35:44 +01:00
kobewi
0adc1ebf41
Make Import Dock more obvious to use
Co-authored-by: Jairo Honorio <registrofx@gmail.com>
(cherry picked from commit cff0a1a896)
2022-01-06 00:33:04 +01:00
kobewi
ad767b2ec4
Don't edit foreign resources when restoring scene
(cherry picked from commit 363a9c674a)
2022-01-06 00:27:35 +01:00
kobewi
664f36308a
Add drag and drop for NodePaths
(cherry picked from commit acf563e59f)
2022-01-06 00:23:08 +01:00
bruvzg
d2558bdc8c
Fix decoding UTF-8 filenames on unzipping.
(cherry picked from commit d2573c1636)
2022-01-06 00:21:37 +01:00
Jake Young
09bc9eb101
Backport NavigationServer with RVO2 to 3.x
Change the entire navigation system.
Remove editor prefix from nav mesh generator class. It is now used for baking
at runtime as well.
Navigation supports obstacle avoidance now with the RVO2 library.
Nav system will also automatically link all nav meshes together to form one
overall complete nav map.
2022-01-05 16:00:56 +01:00
Rémi Verschelde
791f454b17
Merge pull request #56364 from V-Sekai/preview_node_sanitize_3_x
Clean preview node of all nodes which are not derived from VisualInstances [3.x]
2022-01-04 17:20:49 +01:00
Rémi Verschelde
fde61a044b
Merge pull request #54913 from rcorre/copy-backport 2022-01-04 15:29:39 +01:00
Rémi Verschelde
25369acff9
Merge pull request #51708 from Calinou/viewport-add-32bpc-color-depth 2022-01-04 14:30:24 +01:00
Hugo Locurcio
d6e7308b3f
Split 3D editor sensitivity freelook sensitivity into its own setting
This allows configuring orbit sensitivity and freelook sensitivity
independently from each other. Often, it's needed to use a lower
freelook sensitivity compared to the orbit sensitivity.

Also, when using a FOV scale lower than the default
(using Alt + mouse wheel), the mouse sensitivity is now scaled
to make it easier to use freelook to look at distant objects.
This does not affect orbiting and panning.
2022-01-03 22:36:42 +01:00
Yuri Roubinsky
5b0fe7880e [3.x] Add hints and default values to the uniform nodes in visual shader 2022-01-03 22:59:10 +03:00
Rémi Verschelde
0aa7768b1e
Merge pull request #54207 from Calinou/3d-editor-add-quick-fov-adjust-3.x 2022-01-03 20:44:00 +01:00
SaracenOne
5935cee298 Clean preview_node of all none VisualInstances 2021-12-31 01:19:15 +00:00
Yuri Sizov
b32acc57f3 Make the theme editor correctly stop updating after it was hidden 2021-12-29 23:40:23 +03:00
Yuri Sizov
d9bf3e5e35 Fix return type for the exposed EditorResourcePicker method 2021-12-29 21:57:14 +03:00
Ryan Roden-Corrent
be2203bf9f
Copy/Paste property paths/values in inspector.
Resolves godotengine/godot-proposals#106.

Adds the following property menu options with default bindings:

- Copy Property (ctrl+c)
- Paste Property (ctrl+v)
- Copy Property Path (ctrl+shift+c)

If you hover over a property label in the inspector dock, you can copy
either the property value or the property path to the system clipboard
using the shortcuts above This is especially useful for the
`AnimationTree`, where code might reference properties like
"parameters/state/aim/move/blend_position".

One issue is that if you click a property, then click on the node you
currently have selected in the node tree, then press ctrl+shift+c, it
will still copy the selected property path rather than the node path. If
you click on a different node in the nodetree, however, ctrl+shift+c
will return to copying the nodepath.

The property value copy/paste was implemented by KoBeWi at #39398 and
merged into this PR due to their similarity.

Backport of 0205fffbf3 from master.
2021-12-27 11:14:53 -05:00
Michael Alexsander
d00e183512 Fix undo/redo operations in Input Map 2021-12-24 12:17:34 -03:00
Rémi Verschelde
9d17215dbf
i18n: Sync editor translations with Weblate
(cherry picked from commit 0fe94ee6e5)
2021-12-21 12:33:56 +01:00
kobewi
f874df58f7
Allow to copy foreign nodes
(cherry picked from commit bd6e9e0d6e)
2021-12-21 11:27:44 +01:00
Pedro J. Estébanez
4f38a9e4d6
Stop asuming a default value of NIL means there's no default
(cherry picked from commit 18663aa305)
2021-12-21 11:27:14 +01:00
jabcross
a074b66380
Allow selection in asset description
Many assets include links in the description.
This change enables selection for the links,
and other information such as version numbers,
to be copied/pasted.

(cherry picked from commit 814a4ee434)
2021-12-21 11:25:57 +01:00
kleonc
d0a5580321
EditorAtlasPacker Fix incorrectly deducing zero height in some cases
(cherry picked from commit 46eebf11ca)
2021-12-21 11:21:23 +01:00
bruvzg
59085d5051
[Windows] Improve console handling and execute.
Always build with the GUI subsystem.
Redirect stdout and stderr output to the parent process console.
Use CreateProcessW for blocking `execute` calls with piped stdout and stderr (prevent console windows for popping up when used with the GUI subsystem build, and have more consistent behavior with non-blocking calls).
Add `open_console` argument to the `execute` to open a new console window (for both blocking and non-blocking calls).
Remove `interface/editor/hide_console_window` editor setting.
Remove `Toggle System Console` menu option.
Remove `set_console_visible` and `is_console_visible` functions.
2021-12-18 10:13:27 +02:00
Haoyu Qiu
2bff705e13 Improve axis awareness and visibility for Position2D and Position3D
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-12-18 12:53:24 +08:00
Haoyu Qiu
d99a313fd3 Fix font preview text color on light background 2021-12-18 00:34:54 +08:00
Rémi Verschelde
660e8e7bb8
i18n: Sync editor translations with Weblate
(cherry picked from commit 8a30e04fd1)
2021-12-16 15:15:41 +01:00
Rémi Verschelde
a90cac7ba4
Merge pull request #55988 from timothyqiu/http-proxy-3.x 2021-12-16 13:09:07 +01:00
Haoyu Qiu
1cada6bfa9 Add proxy support for HTTPClient and the editor
* Adds proxy related methods for `HTTPClient` and `HTTPRequest`
* Adds `network/http_proxy/{host,port}` editor settings
* Makes AssetLib and Export Template Manager proxy aware
2021-12-16 19:38:53 +08:00
Haoyu Qiu
c11b1850c4 Make --doctool locale aware
* Adds `indent(prefix)` to `String`
* Moves the loading of tool/doc translation into
  `editor/editor_translation.{h,cpp}`
* Makes use of doc translation when generating XML class references, and
  setup the translation locale based on `-l LOCALE` CLI parameter.

The XML class reference won't be translated if `-l LOCALE` parameter is
not given, or when it's `-l en`.
2021-12-16 18:27:32 +08:00
Hugo Locurcio
69f7f7310d
Make EditorSpinSlider grabbers thicker to be more noticeable 2021-12-15 17:18:53 +01:00
Yuri Sizov
9c155a25d0 Improve user communication in the Add Item Type dialog 2021-12-14 17:22:37 +03:00
Zae
1426df66a8 Fix ViewportPreview upside-down in 3.x. 2021-12-12 00:53:49 +08:00
Rémi Verschelde
3e41e8dfa0
Merge pull request #55521 from Calinou/editor-spin-slider-float-draw-filled-slider-3.x 2021-12-10 19:00:31 +01:00
Rémi Verschelde
e82091db51
Merge pull request #55782 from RPicster/3.x-gpu-particle-vis-rect 2021-12-10 13:50:45 +01:00
Rémi Verschelde
eac0d90c39
Merge pull request #55560 from pycbouh/docs-overridden-cross-linked-3.x
[3.x] Make overridden properties link to parent definition
2021-12-10 12:42:09 +01:00
Rémi Verschelde
95f895f087
i18n: Remove deleted translations from PO files
Since we bundle the whole files in the editor binary, they actual impact the
binary size needlessly.

Automate it via `make merge`.

(cherry picked from commit 6fb47a271f)
2021-12-10 11:52:45 +01:00
Rémi Verschelde
6b1fa33c55
i18n: Sync editor translations with Weblate
(cherry picked from commit fd86272ca0)
2021-12-10 11:52:35 +01:00
Raffaele Picca
995408b492 GPU Particles (2D + 3D) visibility rect / gizmo optimization for reduced visual clutter 2021-12-10 11:22:44 +01:00
Hugo Locurcio
d879540456
Improve accent color modulate visibility for the Anchor editor icon
This switches to the default icon color so that the accent color
modulation becomes more easily visible.

(cherry picked from commit f0c7d78ebf)
2021-12-10 11:18:04 +01:00
Maverick Liberty
e6cee71097
ResourceImporterScene: Add error when "default" is not defined to create clips
(cherry picked from commit 4b9e12b8c0)
2021-12-10 11:08:13 +01:00
Cory Petkovsek
3d20218dae Clears RIDs wherever they are freed by VisualServer or PhysicsServer and possibly reused. Fixes #53374 2021-12-10 02:31:30 +08:00
Raul Santos
229489f7b7
Expose ScriptEditor::edit to scripting
Exposes a method in `EditorInterface` to open scripts on a specified
line and column. This method handles if the internal or the external
editor should be used.

(cherry picked from commit 9535831866)
2021-12-09 12:05:14 +01:00
kobewi
6eb1c92cea Fix custom built-in script names 2021-12-08 14:04:10 +01:00
Rémi Verschelde
643a9a3420
Merge pull request #55526 from pycbouh/docs-sort-group-newline-theme-and-enums-3.x 2021-12-07 12:14:48 +01:00
kobewi
4405daa09b
Allow to add RESET values from existing keys
(cherry picked from commits f77a494d22
and b7d83689e4)
2021-12-06 18:26:15 +01:00
Haoyu Qiu
dcb5d7a14f
Fix EditorPlugin.remove_inspector_plugin() instance cleanup
(cherry picked from commit da94b61d09)
2021-12-06 16:52:00 +01:00
kobewi
d0569255f2
Properly reload built-in tool scripts
(cherry picked from commit 75e8eafa72)
2021-12-06 16:51:55 +01:00
lawnjelly
3d981b8265 Add option to use handles to RID
Adds an option to compile an alternative implementation for RIDs, which allows checks for erroneous usage patterns as well as providing leak tests.
2021-12-06 14:43:34 +00:00
kobewi
f899b76747 Improve save handling for built-in scripts 2021-12-04 01:28:52 +01:00
Yuri Sizov
1cf6d21f69 Make overridden properties link to parent definition
Co-authored-by: Josh DeGraw <joshmdegraw@gmail.com>
2021-12-03 17:48:49 +03:00
kobewi
eef08ea3e0
Show mouse position when clicking ruler tool
(cherry picked from commit 0f7d7c9ffb)
2021-12-03 12:19:47 +01:00
Marcel Admiraal
e0729b9c79 Allow any kind of Mesh to be added to an EditorSpatialGizmo 2021-12-03 08:51:38 +00:00
Yuri Sizov
eb98210be4 Allow scrolling theme preview when the control picker is active 2021-12-02 19:03:31 +03:00
Raul Santos
ba3e1d6ced Skip script property in remote object property list 2021-12-02 12:37:17 +01:00
Rémi Verschelde
f36debf8de
Merge pull request #55232 from Calinou/script-editor-add-replace-in-files-3.x 2021-12-02 09:38:01 +01:00
Yuri Sizov
ebd8101546 Sort and group theme properties in docs, improve formatting for theme and enums 2021-12-01 22:48:17 +03:00
Hugo Locurcio
9d3acbfad9
Draw the filled part of the slider on float EditorSpinSliders
This makes it more obvious that the slider has a "filled" part
on the left, which improves visibility especially in wider inspectors
(such as the Project Settings and Editor Settings).
2021-12-01 19:12:31 +01:00
janglee
0b327eb46e VCS: Add push, pull, fetch and improved diff view to VCS UI
This commit was created by merging the commits presented in #39255 for
the GSoC 2020 VCS Improvement project

VCS: Make EditorVCSInterface store less amount of internal state

VCS: Add force push checkbox + more frequent VCS updates

Add force push checkbox in the Commit dock. Also add some missing
opportunities for checking the VCS state again on from UI inputs

VCS: Fix script contents not being updated on merge conflict

VCS: Add branch creation VCS interface calls

VCS: Add VCS remote creation and remote selection menus

VCS: Show more commit information + Fix truncated commit offsets

VCS: Make VCS less noisy + Fix diff view refreshes

VCS: Fix mismatched argument names in VCS helpers

VCS: Add SSH transport support for remote operations

Also, moves the editor's VCS settings registrations to
project_settings.cpp and editor_settings.cpp

VCS: Change TTR() to vformat() for branch and remote removal text

VCS: Add VCS branch icon instead of using Tree node icon

Co-authored-by: @ChronicallySerious
2021-12-01 22:52:07 +05:30
Rémi Verschelde
c2470f5298
EditorInspector: Add missing arg names for GDNative 2021-12-01 17:34:38 +01:00
kobewi
009e4a3d18
Mention that Ctrl+Alt with select tool will scale
(cherry picked from commit dc472622cc)
2021-12-01 14:25:55 +01:00
kobewi
24c52f8d67
Improve language lists in localization editor
(cherry picked from commit 30df260810)
2021-12-01 14:23:08 +01:00
Yuri Sizov
62c34a6be7 Fix a crash in editor's script parent class check 2021-11-30 17:12:23 +03:00
kobewi
fd8eb47ee5
Show scene when showing built-in script file
(cherry picked from commit 512e260af4)
2021-11-29 16:10:29 +01:00
Wilson E. Alvarez
1a2153eb0a
Fix 'Add Node...' menu entries in AnimationNodeBlendTreeEditor 2021-11-28 09:08:02 -05:00
Haoyu Qiu
420ec1f84a
Fix Theme Editor crash when clicking the element picker
(cherry picked from commit abd41dedb0)
2021-11-25 22:06:15 +01:00
kobewi
b8af671a95
Improved some editor checkboxes
(cherry picked from commit 5dc7346ab4)
2021-11-25 22:03:59 +01:00
Rémi Verschelde
00342b7d36
Merge pull request #55235 from Giwayume/bugfix/atlas_cutoff_edge_3.x
[3.x] Atlas import 1px missing from right side of non-cropped image.
2021-11-24 08:03:05 +01:00
Giwayume
88c1411051 Fix edge case where 1px cut off from right of image
Backward loop should remain -1
2021-11-23 11:03:00 -05:00
kleonc
97e9165de4 TileSetEditor Fix selecting next/previous subtile 2021-11-23 14:49:37 +01:00
Dominik 'dreamsComeTrue' Jasiński
7bd0eae635
Add "Replace in Files" functionality to text editors
The Soft Reload Script shortcut was changed from Ctrl + Shift + R
to Ctrl + Alt + R to avoid conflicts.
2021-11-23 01:10:38 +01:00
kobewi
43fbd3adc7
Allow to name built-in scripts upon creation
(cherry picked from commit 64a2681cf0)
2021-11-20 11:46:33 +01:00
Rémi Verschelde
292164d2a5
i18n: Sync editor translations with Weblate
(cherry picked from commit 7ca1be5f37)
2021-11-19 09:54:40 +01:00
Giwayume
0093bda767 Fix texture atlas generation when source sprite is larger than generated atlas 2021-11-18 10:02:24 -05:00
Marcel Admiraal
4d3690eba5 Remove unimplemented methods 2021-11-18 12:47:36 +00:00
Ibrahn Sahir
9a181edd87
Turn off physics servers in the Project Manager.
Copying the editor behaviour of deactivating these servers we're not
using, to reduce CPU load.

(cherry picked from commit 27a6ab457b)
2021-11-18 12:18:02 +01:00
kobewi
f3d5ef6f7b Fix TileSet editor workspace breaking 2021-11-17 18:00:33 +01:00
Rémi Verschelde
b60875420f
Merge pull request #55001 from Jummit/highlight_categories_3x 2021-11-16 14:08:18 +01:00
Hugo Locurcio
a0699bb6ec
Tweak the built-ins color highlighting in the shader editor (take 2)
The new color is more distinguishable from other variables and
symbols.
2021-11-16 01:01:43 +01:00
Jummit
8ec2d86e5e Highlight hovered inspector categories 2021-11-15 19:08:46 +01:00
Rémi Verschelde
0cdcf1154f
Allow dehardcoding documentation branch and URL in docs links
This makes it possible to change the branch of the documentation that
URLs are pointing to without having to modify all class reference
files.

In the XML class reference, the `$DOCS_URL` placeholder should be used,
and will be replaced automatically in the editor and when generating
the RST class reference.

The documentation branch string is set in `version.py`.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
(cherry picked from commit 5341e6010e)
2021-11-15 17:22:47 +01:00
kobewi
5f081de854
Properly handle scenes in Find in Files
(cherry picked from commit 31644fe280)
2021-11-15 17:22:47 +01:00
kobewi
969136e675
Ignore external editor for built-in scripts
(cherry picked from commit 9abb07efb4)
2021-11-15 17:22:47 +01:00
Francois Belair
cf89cf6643
Make EditorSpinSlider wait for text on key_up/down
(cherry picked from commit 3f3cd15e07)
2021-11-15 16:29:15 +01:00
jmb462
147a826e6b
Display an error message in settings when autoload name is invalid
(cherry picked from commit 645cc71be4)
2021-11-15 16:17:23 +01:00
Hugo Locurcio
cbf870aa59
Swap rest pose actions in the Skeleton2D editor
The texts were changed before, but the actions weren't swapped around.
This led to unexpected behavior.

(cherry picked from commit 4ff1431993)
2021-11-15 16:10:00 +01:00
Ryan Roden-Corrent
d1df89a695
Clamp rotation for up/down orbiting shortcuts.
This prevents the viewport from going upside-down.

This was suggested at:
https://github.com/godotengine/godot/pull/51984#issuecomment-948614191:

> For 3.4, I think we can just clamp the angle value when using the
> camera orbiting shortcuts. We can investigate what to do with panning
> and freelook in 3.5 and 4.0.

(cherry picked from commit 3bd7c4f2a9)
2021-11-15 16:10:00 +01:00
kobewi
e2fb8739df
Fix editor saving blank scenes (for real)
(cherry picked from commit 8144ac79cf)
2021-11-15 16:10:00 +01:00
Brian Semrau
930d28e6cb
Prevent obj importer from printing misleading error
(cherry picked from commit bd0d15c5be)
2021-11-15 16:10:00 +01:00