ShyRed
67f4944a21
Update TileMap when its TileSet changes
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Make TileMap monitor its TileSet for changes and emit a signal when the TileSet changes. This makes the editor update and show the updated version of the TileSet.
2018-03-11 12:24:50 +01:00
Alexander Holland
11e40d3700
expose Itemlist.is_anything_selected
2018-03-11 03:01:16 +01:00
robfram
7991bd168d
Implement line clipping for TextureProgress
to avoid bad rendering due to imprecise UV mapping
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Original code used a quick aproximation for simulating the
correspondent texel in the `TextureProgress` texture as radial
progress indicator. This lead to visualization errors. Changed it for
a Liang-Barsky line clipping algorithm stripped to its minimum for
this specific use case.
Fix #17364 .
2018-03-10 20:51:42 +01:00
Gary Oberbrunner
561e57df13
Fix infinite loop in GridContainer layout
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I had a grid container and tried to set rect.min_height larger in the
editor; that caused an infinite loop in GridContainer::_notification
at line 118. The reason is max_index was being set to the *height* of
the row, not the *index* of the row. So later when it tried to erase
that row and try again, there was nothing to erase.
I applied the same fix to the width code.
2018-03-10 14:38:35 -05:00
Juan Linietsky
eceba5aa6a
Merge pull request #17417 from ShyRed/texturechangedupdate
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Update Sprite when its Texture changes
2018-03-10 13:33:32 -03:00
ShyRed
a23c0877f1
Update Sprite when Texture changes
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Make Sprite monitor its Texture for changes and trigger an update when the sprite changes.
2018-03-10 17:23:29 +01:00
Viktor Ferenczi
f0b4921695
Avoid confusing traceback on attempting build without platform option
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A traceback is printed on invoking scons without the compulsory
platform option. This is confusing, since the problem is not in
the code. Fix is to explicitly exit from the build right after
printing the error message, so the missing env variable cannot
cause the traceback later.
Fixes #17414
2018-03-10 15:13:01 +01:00
ShyRed
188ccf190b
Update preview on filesystem change
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Check and recreate a file's preview, if it has changes to it in the filesystem.
2018-03-10 14:21:17 +01:00
Gilles Roudiere
44cb8eb3a2
Fixes infinite loop in GridContainer
2018-03-10 14:01:20 +01:00
Bernhard Liebl
172aa6c61e
Fix broken hover/select coloring of keys in animation editor
2018-03-10 12:57:27 +01:00
Bernhard Liebl
efc9633b33
Fix wrong pan direction in animation player ui
2018-03-10 11:38:33 +01:00
Chaosus
97bef8d908
Fix invalid mix function overload
2018-03-10 12:56:43 +03:00
Neil Moore
60f1f58158
Update Image format enumeration documentation
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Provides more information about each image format.
2018-03-10 01:41:50 -05:00
Bernhard Liebl
c223fac83b
Fix overlapping timeline text in AnimationEditor
2018-03-09 23:53:53 +01:00
Bernhard Liebl
b553b38e7b
AnimationPlayer: fix scrubbing after play backwards
2018-03-09 19:41:14 +01:00
Bernhard Liebl
6d51b6ab42
AnimationPlayer: fix popups close on double click
2018-03-09 19:06:44 +01:00
robfram
8ea4ea0d53
Fix overwriting all common properties when using Change Type
tool
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If you change the type of an existing node, it checks if you have
modified the initial value of their properties before overwriting
their values in the new node.
For example, if you created a `Label` and changed it to
`LineEdit`, the `mouse_filter` property was created as `Ignore`
for the original `Label` node, and was maintained after changing
it to `LineEdit` causing not to work as expected. Now it checks if
`Ignore` is the default value for `Label` nodes, and as it is, the
property value is left unchanged, maintaining the default value
for `LineEdit`, which is `Stop`.
Fix #13955 and alike.
2018-03-09 19:05:04 +01:00
Rémi Verschelde
aeb1c67b5b
Merge pull request #17378 from ShyRed/webm
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Update libwebm
2018-03-09 19:00:07 +01:00
ShyRed
e71f109910
Update libwebm
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Update of libwebm.
Up-to-date version of libwebm contains several bugfixes that allow playback of files that would crash Godot otherwise.
2018-03-09 18:18:30 +01:00
Alexander Holland
e36dd4282b
auto-completion edge jump
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arrow up/down jumps to end/start on edges
2018-03-09 17:31:07 +01:00
Rémi Verschelde
b842369442
Merge pull request #17347 from Ranoller/patch-1
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FIX to broken item select list (zoom and RMB)
2018-03-09 13:43:23 +01:00
Rémi Verschelde
47addcf9d0
Merge pull request #17354 from SaracenOne/shader_token_name_fix
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Make the shader token names consistent.
2018-03-09 10:39:22 +01:00
Rémi Verschelde
8ded15b035
Merge pull request #16485 from poke1024/vector2-cross
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Bring back Vector2.cross()
2018-03-08 08:50:20 +01:00
Rémi Verschelde
079b919b41
Merge pull request #17341 from poke1024/fix16461
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Fix unselectable flipped sprites (fixes 16461)
2018-03-08 08:40:49 +01:00
Rémi Verschelde
0b600fde3f
Merge pull request #17189 from CodeAndWeb/master
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Fixes Selection of Sprites using AtlasTexture
2018-03-08 08:37:22 +01:00
Rémi Verschelde
938469157f
Merge pull request #17340 from eska014/gridcontainer-divisionbyzero
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Prevent division by zero in GridContainer
2018-03-08 08:35:00 +01:00
Saracen
b095e21d91
Make the shader token names consistent.
2018-03-07 23:56:47 +00:00
Rémi Verschelde
acacba3fdc
Merge pull request #17343 from eska014/wasm-webgl1
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Reinstate WebGL 1.0 (GLES2) driver in HTML5 platform
2018-03-07 22:38:58 +01:00
Ranoller
2aae6fc2ec
FIX to broken item select list (zoom and RMB)
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FIX to #17346 . Compiled and tested.
2018-03-07 21:39:55 +01:00
Bernhard Liebl
9d7856620c
Bring back Vector2.cross()
2018-03-07 21:10:31 +01:00
Leon Krause
802b6d3669
Reinstate WebGL 1.0 driver in HTML5 platform
2018-03-07 20:38:14 +01:00
poke1024
bd2e1df216
Fix unselectable flipped sprites (fixes 16461)
2018-03-07 18:58:45 +01:00
Leon Krause
38623e07ac
Prevent division by zero in GridContainer
2018-03-07 17:36:28 +01:00
Hein-Pieter van Braam
900384a622
Merge pull request #17243 from delftswa2018/trailingDotFix
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Fix being able to create folder name with ending '.' on Windows
2018-03-07 14:09:20 +01:00
Felix Yang
96f61b2d65
Added a check for trailing dot when creating folder.
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Merge the trailing dot test into existing test. Removed OS test.
2018-03-07 11:11:19 +01:00
Rémi Verschelde
2f3c45f55e
Merge pull request #17318 from robfram/silent-failure-ogg-9793
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Fix silent failure of importing OGG Vorbis files
2018-03-06 22:21:54 +01:00
Rémi Verschelde
0251c85a4b
Merge pull request #17317 from eska014/html5-freetype-simd
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Disable FreeType SIMD in HTML5 builds
2018-03-06 22:05:37 +01:00
Leon Krause
fa760082f5
Build polygon clipper only in tools builds
2018-03-06 21:53:37 +01:00
robfram
a8d37de461
Fix silent failure of importing OGG Vorbis files
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When importing non-valid OGG Vorbis audio files, now the filesystem
navigation tree shows the correct sad red-face icon, as it does with
non-valid PNG, JPG or WAV files.
Fix #9793 .
2018-03-06 21:48:30 +01:00
Leon Krause
315983c90d
Disable FreeType SIMD in HTML5 builds
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SIMD is currently unsupported in WebAssembly.
2018-03-06 21:43:44 +01:00
Rémi Verschelde
1388ff5cbb
Merge pull request #17315 from robfram/fix-git-hook-pre-commit-clang-format
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Change shebang of pre-commit-clang-format hook to make it portable
2018-03-06 21:27:35 +01:00
robfram
52abf4ba84
Change shebang of pre-commit-clang-format hook to make it portable
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The default one is "#!/bin/bash", but BSD systems doesn't have bash
in that path. For portability reasons, it should be changed to
"#!/usr/bin/env bash".
More info: https://en.wikipedia.org/wiki/Shebang_%28Unix%29#Portability
2018-03-06 19:53:37 +01:00
robfram
95f186b621
Fix bad autocomplete of partially written node paths when using syntactic sugar notation ($)
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If you had a tree like Node2D->Sprite->Camera2D and you write a
code like $Node2D/Spr and chose the autocompletion sugested
Node2D/Sprite, the resulting string was $Node2D/Node2D/Sprite
instead $Node2D/Sprite. If you chose Node2D/Sprite/Camera2D, then
you ended with $Node2D/Node2D/Sprite/Camera2D.
Fix #15813 .
2018-03-06 19:25:14 +01:00
Marcelo Fernandez
0876502f72
Improved error checking at EditorExportPlatformPC::export_project
2018-03-06 14:23:17 -03:00
Rémi Verschelde
4f1b87265e
Merge pull request #17304 from bruvzg/gl_core_profile
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[GL] Explicitly set OpenGL 3.3 profile to Core (X11, Windows) and enable GLES2 on Windows.
2018-03-06 15:44:33 +01:00
bruvzg
ad67911f1a
Explicitly set OpenGL profile to core (X11, Windows).
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Enable GLES2 on Windows.
2018-03-06 15:53:30 +02:00
Rémi Verschelde
2efd7add4a
Merge pull request #17205 from Ranoller/patch-3
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FIX Windows enter/exit mouse notifications
2018-03-06 10:16:01 +01:00
Chaosus
70bb31a7b2
Update wrap functions
2018-03-06 10:34:37 +03:00
Rémi Verschelde
91ed678708
Merge pull request #17247 from poke1024/canvas-select-prio
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In CanvasItemEditor, prioritize selected items when dragging
2018-03-05 21:07:22 +01:00
Rémi Verschelde
ce6b7efb21
Merge pull request #17285 from bruvzg/gles_extension_checks
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Add OpenGL extension support checks (Debug/FBO) and FBO fallback for GLES2
2018-03-05 21:07:12 +01:00