Commit graph

25965 commits

Author SHA1 Message Date
Winston
c9fe11dec1
Use correct omni light attenuation
fixes godotengine/godot#34683
2019-12-29 17:22:34 +01:00
Hugo Locurcio
d441a6aefa
Print a warning message if OS.exit_code is set to a non-portable value
This also improves the related documentation.
2019-12-29 16:56:22 +01:00
Ignacio Roldán Etcheverry
12482bf884
Merge pull request #34657 from neikeq/tasukete
Mono/C#: Re-structure API solution and GodotTools post-build target
2019-12-29 13:36:50 +01:00
Yuri Roubinsky
99b92c885f Support for hex numbers in shaders 2019-12-29 12:19:10 +03:00
Danil Alexeev
134755ebcf Add ord() function to Expression class
The ord() function was recently added in GDScript and VisualScript,
but was missed in the Expression class.
2019-12-29 09:20:10 +03:00
Haoyu Qiu
cbb8930813 Clamps fov/size for Camera gizmo 2019-12-29 11:39:04 +08:00
Hugo Locurcio
f1052aa893
Improve the Timer wait time property hint
- Make it possible to enter more precise values (up to 3 decimals).
- Make it possible to enter values above 4096.
2019-12-28 22:36:59 +01:00
Ignacio Etcheverry
86274b9fc9 Mono/C#: Re-structure API solution and GodotTools post-build target
Previously we had a placeholder solution called 'Managed' to benefit from
tooling while editing the a part of the C# API.
Later the bindings generator would create the final 'GodotSharp' solution
including these C# files as well as the auto-generated C# API.
Now we replaced the 'Managed' solution with the final 'GodotSharp' solution
which is no longer auto-generated, and the bindings generator only takes
care of the auto-generated C# API.
This has the following benefits:
- It's less confusing as there will no longer be two versions of the same file
(the original and a generated copy of it). Now there's only one.
- We no longer need placeholder for auto-generated API classes, like Node or
Resource. We used them for benefiting from tooling. Now we can just use the
auto-generated API itself.
- Simplifies the build system and bindings generator. Removed lot of code
that is not needed anymore.

Also added a post-build target to the GodotTools project to copy the output to
the data dir. This makes it easy to iterate when doing changes to GodotTools,
as SCons doesn't have to be executed anymore just to copy these new files.
2019-12-28 20:48:55 +01:00
volzhs
4fb56d6694 Show selected directory in split mode when selecting a file 2019-12-29 04:07:56 +09:00
Bruno Lourenço
16429a4289 Reset GLES3 MultiMesh buffer id when reallocating. 2019-12-28 18:38:25 +00:00
Hugo Locurcio
bbd5e39165
Move the ColorPicker preview under the picker area
This moves it to be closer to the sliders, which in turn makes it easier
for the user to preview the color.

This also makes it clearer that the Pick button can only pick colors
in the editor window, not outside.
2019-12-28 18:23:28 +01:00
Michael Alexsander
fd2c181a35 Revert "Merge pull request #34315 from YeldhamDev/editor_theme_optionbutton_arrow"
This reverts commit 0da0eec6cc, reversing
changes made to ec97535ea3.
2019-12-28 14:16:51 -03:00
Michael Alexsander
c4cd2c44c8 Make OptionButton itself take into account the arrow margin instead of relying on the theme 2019-12-28 12:03:04 -03:00
Marcel Admiraal
32eccb87e0 Check for null pointer in PulseAudio server info callback. 2019-12-28 08:38:29 +01:00
Haoyu Qiu
94e373c978 Improves Search Help dialog
* Applies `EDSCALE` to various sizes
* Adds missing `TTR`s to translatable strings
2019-12-28 10:33:01 +08:00
Rafał Mikrut
0a1d3e4437 Don't try to connect "text_entered" signal to nodes other than LineEdit 2019-12-27 12:08:49 +01:00
Chris Bradfield
bc234ce0ae [Docs] Description updates for Node2D & Object 2019-12-26 10:24:29 -08:00
Rafał Mikrut
1ac701cc37 Don't use constant reference in Vector push_back, insert and append_array 2019-12-26 17:38:08 +01:00
Lakshay Angrish
fe9a4ff818 add area_shape_entered usage 2019-12-26 17:30:48 +05:30
Rafał Mikrut
542945f5f0 Don't create preview of empty scene. 2019-12-26 09:15:36 +01:00
Haoyu Qiu
7f18560f3c Fixes Theme Editor minimum height on HiDPI monitor
* Applies `EDSCALE` to the minimum size
2019-12-26 15:51:23 +08:00
Lakshay Angrish
c37429b281 add AngelCode format in BitmapFont doc's description 2019-12-26 11:12:02 +05:30
Ignacio Roldán Etcheverry
318c693516
Merge pull request #34595 from van800/mac_rider
Fix search for Rider path on Mac
2019-12-26 02:16:55 +01:00
Ignacio Roldán Etcheverry
f90e8c41a2
Merge pull request #34604 from neikeq/issue-27674
Mono/C#: Fix memory leak with new Reference instances created from C#
2019-12-25 20:47:07 +01:00
Ignacio Etcheverry
0ef635c0e3 Mono/C#: Fix memory leak with new Reference instances created from C# 2019-12-25 19:33:59 +01:00
Haoyu Qiu
f03facc474 Fixes tab height in Batch Rename dialog 2019-12-25 10:13:13 +08:00
Ivan.Shakhov
682dd04b2d fix Rider path on Mac 2019-12-25 00:14:31 +01:00
Marios Staikopoulos
d3cf8cfb7d Fix Hard Crash on glTF Color Accessor Import 2019-12-24 15:03:24 -08:00
Hugo Locurcio
c719cea116
Add an example of using HTTPRequest to contact a REST API
We already had an example to download and display an image,
but having another example dedicated to REST APIs doesn't hurt.
2019-12-24 23:24:16 +01:00
willnationsdev
e182aa0d32 Fix KinematicCollision docs mislabeling an ObjectID as an RID. 2019-12-24 15:35:58 -06:00
Hugo Locurcio
b076b2bdd6
Fix and improve command-line exporting help
It was previously mentioning only one of the two required arguments.
This also mentions that the export path is relative to the project
directory.

This partially addresses #28646.
2019-12-24 22:20:44 +01:00
Haoyu Qiu
078c0d75f2 Cleans up headers included in editor_node.h 2019-12-24 21:46:05 +08:00
Haoyu Qiu
79a06e17bb Fixes variable naming in FileSystemDock 2019-12-24 14:51:33 +08:00
Ryan Roden-Corrent
67f441a09d
Clarify ImmediateGeometry.add_vertex.
It isn't obvious whether you should add vertices in global coordinates,
or local to the ImmediateGeometry Node.
2019-12-23 23:20:32 -05:00
Rémi Verschelde
d711c57d76
Merge pull request #34570 from MadEqua/fix-skeleton-transform
Fix canvas GLES3 skeleton transform uniform updating.
2019-12-23 22:36:09 +01:00
Bruno Lourenço
65195f505f Fix canvas GLES3 skeleton transform uniform updating. 2019-12-23 18:40:48 +00:00
Paulb23
0049f43fc8 Fixed selection indent taking an additional line 2019-12-23 13:16:57 +00:00
Jonas Bernemann
2f35cf4946 Fix issue with disconnecting events when font changes 2019-12-23 14:08:34 +01:00
Rémi Verschelde
22782d519c
Merge pull request #34553 from timothyqiu/center-dock-position
Centers label text in Dock Select popup panel
2019-12-23 08:31:29 +01:00
Haoyu Qiu
d53c392b34 Centers Dock Position text 2019-12-23 09:37:36 +08:00
Bruno Lourenço
f26c9d650b Fix 2D lighting when using skeleton. 2019-12-23 00:00:18 +00:00
Ryan Roden-Corrent
e002044761
Be more specific about array return values.
The prior docs weren't clear if {pop_,}{front,back} would fail or return
`null` on an empty array.
2019-12-22 14:38:10 -05:00
Rémi Verschelde
56d44aaac9
Merge pull request #34090 from Calinou/doc-improve-basis
Improve the Basis class documentation
2019-12-22 20:37:48 +01:00
Rémi Verschelde
5d7898fb6e
Merge pull request #34545 from Calinou/add-code-of-conduct
Add a link to the code of conduct in the repository
2019-12-22 20:32:02 +01:00
Hugo Locurcio
04d7d0838c
Add a link to the code of conduct in the repository
This makes it display when opening an issue for the first time in the repository.
2019-12-22 18:05:24 +01:00
Hugo Locurcio
bb62c07fce
Improve the Basis class documentation 2019-12-22 18:04:51 +01:00
Rémi Verschelde
67f94ad76e
Merge pull request #34543 from Calinou/doc-fix-node-process-priority
Fix the Node `process_priority` description to match actual behavior
2019-12-22 17:29:29 +01:00
Hugo Locurcio
0bab51ab55
Fix the Node process_priority description to match actual behavior
This closes #34531.
2019-12-22 17:01:56 +01:00
Rémi Verschelde
ac046b7bac
Merge pull request #34542 from Faless/net/packet_peer_stream_input_buffer
Fix buffers size calculation in PacketPeerStream.
2019-12-22 16:19:28 +01:00
Fabio Alessandrelli
cbc772d696 Fix buffers size calculation in PacketPeerStream.
The calculation used to be wrong when exactly at a power of 2.
`nearest_shift` always return the "next" power of 2
`nearest_shift(4) == 3 # 2^3 = 8`.

On the other hand `next_power_of_2` returns the exact value if that
value is a power of 2 (i.e. `next_power_of_2(4) == 4`).

I.e. :
```
WARN_PRINT(itos(next_power_of_2(4)) + " " + itos(1 << nearest_shift(4)));
// WARNING: ... : 4 8
```

Is this by design?
2019-12-22 15:35:44 +01:00