Rémi Verschelde
5aa099aaed
Merge pull request #53154 from drcd1/fix-sphere-normals
2021-09-28 14:51:25 +02:00
Rémi Verschelde
60988a06c2
Merge pull request #52953 from nekomatata/fix-collision-recovery-depth
2021-09-28 12:11:38 +02:00
Rémi Verschelde
c89c2878ef
Merge pull request #53001 from floppyhammer/fix-tree-item-width
2021-09-28 10:53:56 +02:00
Rémi Verschelde
4735a0359c
Merge pull request #53153 from Duroxxigar/fix-bone-attachment-typo
2021-09-28 07:41:36 +02:00
Duarte David
7d53755ca7
Fixes the normals of SphereMesh when the radius is different from 1
2021-09-28 00:09:39 +01:00
Duroxxigar
3bcf03c40f
Fixed typo in bone attachment warning
2021-09-27 18:53:56 -04:00
PouleyKetchoupp
bf523a2b2a
Improved logic for CharacterBody collision recovery depth
...
Allows 2D character controller to work without applying gravity when
touching the ground (also more safely in 3D), and collision detection
is more flexible with different safe margin values.
Character body motion changes in 2D and 3D:
-Recovery only for depth > min contact depth to help with collision
detection consistency (rest info could be lost if recovery was too much)
-Adaptive min contact depth (based on margin) instead of space parameter
Extra CharacterBody changes:
-2D: apply changes made in 3D for stop on slope and floor snap that help
fixing some jittering cases
-3D: fix minor inconsistencies in stop on slope and floor snap logic
2021-09-27 15:31:41 -07:00
Brian Semrau
62f8b0eb91
QuadMesh remove format ARRAY_FORMAT_INDEX
2021-09-27 13:10:34 -04:00
Haoyu Qiu
ab280de765
Validate before passing indices to meshoptimizer
2021-09-27 20:35:56 +08:00
Gilles Roudière
a98453670c
Merge pull request #53100 from KoBeWi/fix_them_tiles_2-layer_count_of_oblivion
...
Fix TileMap layer loading
2021-09-27 14:05:39 +02:00
kobewi
140b54fd35
Fix TileMap layer loading
2021-09-27 13:13:48 +02:00
Rémi Verschelde
8138280d20
Merge pull request #53091 from AnilBK/merge-duplicates
2021-09-27 00:09:32 +02:00
jmb462
3f0fe0b8a3
Fix LineEdit and TextEdit double-click and triple-click selection
2021-09-26 19:56:48 +02:00
Rémi Verschelde
73668c59aa
Merge pull request #52824 from e8newallm/52680
...
Updated Tabs to not update excessively
2021-09-26 19:35:58 +02:00
Matthew Newall
082f924566
Updated Tabs to not update excessively
2021-09-26 17:05:44 +00:00
Anilforextra
41e43e0959
Merge duplicate branch conditions to one.
...
Use SWAP template for swapping values.
2021-09-26 21:18:15 +05:45
floppyhammer
53efc55409
Fix minimum size of TreeItem
2021-09-26 17:02:54 +08:00
LATRio
1b55d72c68
fix out of bounds crash in GPUParticle3D::_skinning_changed()
2021-09-25 23:06:32 +09:00
Rémi Verschelde
9293c76636
Merge pull request #53049 from AnilBK/dont-construct-2
2021-09-25 12:26:08 +02:00
Anilforextra
cdd912c48e
Construct values only when necessary.
2021-09-25 14:46:45 +05:45
Yuri Sizov
873443756d
Correctly calculate position of the folding arrow in Tree
2021-09-25 02:01:14 +03:00
Rémi Verschelde
994c1201c1
Merge pull request #52996 from YeldhamDev/im_the_invisible_tab
2021-09-25 00:11:51 +02:00
Rémi Verschelde
46cc0af5c5
Merge pull request #53009 from Chaosus/fix_completion_results
2021-09-24 21:42:38 +02:00
Rémi Verschelde
01d505e507
Merge pull request #52993 from YeldhamDev/tabs_rename_fix
2021-09-24 21:40:23 +02:00
Michael Alexsander
edf3d225ce
Fix tab renaming not updating its size in Tabs
2021-09-24 10:44:04 -03:00
Yuri Roubinsky
e70a0d950a
Fix incorrect offsets of tooltip content in CodeEdit
...
Fix incorrect offsets of tooltip content in `CodeEdit`
2021-09-24 16:33:39 +03:00
kobewi
11e7963a14
Refactor and move easing equations
2021-09-24 13:47:13 +02:00
Rémi Verschelde
32ab77ef8f
Merge pull request #52430 from AnilBK/vector2-replacements
2021-09-24 13:04:42 +02:00
Rémi Verschelde
b8a6eb6d9b
Merge pull request #38414 from theoway/Fix-GraphNode_offset_update
2021-09-24 13:01:20 +02:00
Yuri Roubinsky
4e0552a4ff
Add selection getter methods to LineEdit
2021-09-24 11:30:58 +03:00
Michael Alexsander
7ce02b642e
Expose TabContainer
's tab hidding for scripts
2021-09-24 01:26:59 -03:00
Anilforextra
cc51b045da
Construct values only when necessary.
2021-09-23 22:26:07 +05:45
Gilles Roudière
f9e6329496
Implement animated tiles
2021-09-23 17:24:37 +02:00
Rémi Verschelde
88b347dc27
Merge pull request #51920 from jmb462/missing-sname-macro-optimization-in-some-functions
2021-09-23 13:14:20 +02:00
Rémi Verschelde
011866edcd
Merge pull request #52956 from laws65/skeleton3d-bone-fix
2021-09-23 12:10:09 +02:00
Rémi Verschelde
2815594ba0
Merge pull request #52954 from nekomatata/fix-kinematic-collision-reference
2021-09-23 10:26:08 +02:00
Umang Kalra
9aa0b3c46e
Fixes sync issue between position_offset and rect_position in GraphNode
...
Bleh
2021-09-23 10:53:45 +05:30
laws65
59ff3fda7f
Prevent being able to set bone's parent as itself
2021-09-23 11:30:45 +09:30
PouleyKetchoupp
9269952053
Don't override KinematicCollision reference when still in use in script
...
In case the reference is stored in script, create a new instance to
avoid overriding the previous values.
Otherwise, re-use the reference as before to avoid extra allocations.
2021-09-22 18:08:04 -07:00
bruvzg
9a36d8f26f
Fill variation coordinates dictionary with default values when FontData is set/added.
2021-09-22 11:10:40 +03:00
fabriceci
fd9e573ba6
Port 2D improvement to move and slide 3D
...
Co-authored-by: Camille Mohr-Daurat <pouleyketchoup@gmail.com>
2021-09-22 00:14:04 +02:00
Rémi Verschelde
bfcc29635f
Merge pull request #52913 from Paulb23/text-edit-search-theme
2021-09-21 21:55:41 +02:00
Rémi Verschelde
ba57252bd8
Merge pull request #52878 from AnilBK/add-get-center
2021-09-21 21:30:30 +02:00
Paulb23
6c2fd03959
Added search colors to TextEdit and CodeEdit theme
2021-09-21 20:24:39 +01:00
Anilforextra
90908cd67d
Add Get Center Method for Rect2/Rect2i and AABB.
2021-09-21 21:14:17 +05:45
Eric M
baba971c81
Added option for spinbox to update it's value on line edit 'text_changed' rather than 'text_entered'
2021-09-21 23:24:33 +10:00
Rémi Verschelde
dc2b062609
Merge pull request #52775 from gyroninja/fix-instantiated-root-node-crash
...
Fail at instantiating a packed scene if the root node is instantiated
2021-09-21 14:23:54 +02:00
Rémi Verschelde
91960b7b81
Merge pull request #52466 from tcoxon/fix_43733_4.0
...
Prevent shaders from generating code before the constructor finishes.
2021-09-21 13:52:57 +02:00
Tom Coxon
dbe757102c
Prevent shaders from generating code before the constructor finishes.
...
Fixes #43733 : "creating SpatialMaterial in a separate thread creates invalid
shaders (temporarily)."
The bug occurred because various setters called in materials' constructors add
materials to queues that are processed on the main thread. This means that
when the materials are created in another thread, they can be processed on the
main thread before the constructor has finished.
The fix adds a flag to affected materials that prevents them from being added
to the queue until their constructors have finished initialising all the
members.
2021-09-21 11:51:39 +01:00
bruvzg
c931906af7
Add flag to connected grapheme. Apply RTL displacement FX only to the whole connected grapheme. Pass more glyph info to the custom RTL FX.
2021-09-21 13:51:38 +03:00
Rémi Verschelde
be63fdff80
Merge pull request #52605 from TokageItLab/fixed-vtype-in-node-oneshot
...
Fixed value type and applied small change in `AnimationNodeOneShot`
2021-09-21 10:49:10 +02:00
Rémi Verschelde
e3ebe8b976
Merge pull request #52886 from bruvzg/rtl_fixes
...
Fix RTL layout Label text, VBox child, 3D node editor controls, and popup menu alignment.
2021-09-21 10:16:56 +02:00
bruvzg
99dc2ec9e1
Fix RTL layout Label text, VBox child, 3D node editor controls, and popup menu alignment.
2021-09-21 10:35:23 +03:00
Eric M
caac2e1a87
Fix focus shortcuts triggering incorrectly
2021-09-21 12:24:07 +10:00
Rémi Verschelde
132ad85670
Merge pull request #52555 from TokageItLab/fixed-discrete-animation-seek
...
Fixed seeking behavior of property track with discrete interpolation
2021-09-20 14:42:34 +02:00
Rémi Verschelde
d54635d9b0
Merge pull request #52543 from TokageItLab/fixed-transition-when-xfade-time-is-zero
...
Fixed `AnimationNodeTransition`'s behavior when xfade time is zero
2021-09-20 13:19:29 +02:00
Rémi Verschelde
91294b4a21
Merge pull request #52519 from e8newallm/52497-Remove_Unused_Variable
...
Removed unused Ref<Font> font variables
2021-09-20 12:35:25 +02:00
Rémi Verschelde
9d43d49bfd
Merge pull request #52151 from CaptainProton42/fix-y-billboard-shear
...
Fix y billboard shear when rotating camera
2021-09-20 12:19:42 +02:00
Rémi Verschelde
1e93e3fc49
Merge pull request #52848 from Paulb23/code-edit-tests
2021-09-20 11:43:21 +02:00
Rémi Verschelde
56b02a0776
Merge pull request #52862 from bruvzg/cache_index_chk
...
Add FontData cache index check, remove excessive loop.
2021-09-20 11:22:49 +02:00
Paulb23
35264d5782
Change completion prefixes to single char and unnecessary ui_cancel accept_event
2021-09-20 09:42:39 +01:00
bruvzg
1383b37f1a
Add FontData cache index check, remove excessive loop.
2021-09-20 11:03:59 +03:00
bruvzg
9d0e3cff09
Fix Label
and RichTextLabel
visible_characters
and percent_visible
methods.
2021-09-20 09:35:24 +03:00
gyroninja
f400c9239e
Fail at instantiating if the root node is instantiated
2021-09-18 17:38:36 -07:00
Rémi Verschelde
43cc6dd479
Merge pull request #52774 from Calinou/audiostreamplayer3d-remove-out-of-range
2021-09-17 21:56:59 +02:00
Hugo Locurcio
973f52b784
Remove unused out_of_range_mode
property from AudioStreamPlayer3D
...
The `out_of_range_mode` property is no longer used since audio mixing
was moved out of the various AudioStreamPlayer nodes.
2021-09-17 20:18:38 +02:00
Rémi Verschelde
583eaa9869
Merge pull request #49819 from nekomatata/fix-process-mode-inherit
2021-09-17 19:16:19 +02:00
Rémi Verschelde
b334560f05
Merge pull request #49376 from menip/OptionButtonFix
2021-09-17 16:00:42 +02:00
Rémi Verschelde
5ebc5a7714
Merge pull request #52751 from Rubonnek/rename-listener-nodes
2021-09-17 12:23:41 +02:00
PouleyKetchoupp
ed1ba5093f
Clarify RigidDynamicBody modes
...
RigidDynamicBody modes are replaced with several properties to make their
usage clearer:
-lock_rotation: disable body's rotation (instead of MODE_LOCKED)
-freeze: no gravity or forces (instead of MODE_STATIC and MODE_KINEMATIC)
-freeze_mode: Static (can be only teleported) or Kinematic (can be animated)
Also renamed MODE_DYNAMIC_LOCKED to MODE_DYNAMIC_LINEAR in the physics
servers.
2021-09-16 16:03:48 -07:00
Wilson E. Alvarez
f3a564f9a5
Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D
2021-09-16 17:51:51 -04:00
HaSa1002
053b3b946c
Remove bbcode_text from RichTextLabel
...
Also renames:
- append_bbcode -> append_text
- get_bbcode -> get_text
- set_bbcode -> set_text
- get_text -> get_parsed_text
Property text is:
set_text
get_text
2021-09-16 22:27:08 +02:00
Camille Mohr-Daurat
3581b893ed
Merge pull request #52681 from nekomatata/rename-rigid-body
...
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
2021-09-16 11:20:21 -07:00
PouleyKetchoupp
85819b199a
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
2021-09-16 09:55:20 -07:00
Rémi Verschelde
ab8d63a56f
Merge pull request #52741 from fabriceci/platform-layer-from-physics-server
...
Retrieve platform layer from PhysicsServer2D
2021-09-16 13:59:32 +02:00
fabriceci
04a53f86d0
Retrieve platform layer from PhysicsServer2D
2021-09-16 12:31:55 +02:00
Rémi Verschelde
3a41a91b7a
Merge pull request #49284 from Calinou/add-listener3d-gizmo-icon
...
Display a editor gizmo icon for Listener3D
2021-09-16 12:08:02 +02:00
Hugo Locurcio
05697ee848
Display a editor gizmo icon for Listener3D
...
The icon was present in `editor/icons/`, but it was never implemented
in the editor gizmos code.
This also removes some unused gizmo drawing code (overridden methods
that are no longer called anywhere).
2021-09-16 10:56:45 +02:00
kobewi
266955d15f
Improvements to Tweens' Variant types
2021-09-16 02:08:26 +02:00
Camille Mohr-Daurat
1852afb6b0
Merge pull request #52679 from nekomatata/world-boundary-shape
...
Rename WorldMarginShape to WorldBoundaryShape
2021-09-15 16:02:40 -07:00
Rémi Verschelde
ed9fd36276
Merge pull request #52672 from KoBeWi/GraphError
...
Fix error when moving graph node
2021-09-15 13:22:54 +02:00
Rémi Verschelde
0a8e137c61
Merge pull request #52313 from groud/cache_tree_item_size
2021-09-15 13:21:56 +02:00
Rémi Verschelde
eb1262f6ea
Merge pull request #52308 from rxlecky/parallax-layer-position-reset-fix-issue-51914
...
Fix ParallaxLayer's transform resetting in editor
2021-09-15 13:16:56 +02:00
Espeute Clement
aa72af4f46
Fixed Animation Playback Track not seeking properly
...
Fixes #38093 .
2021-09-15 10:02:11 +02:00
Gilles Roudière
173c0f8737
Merge pull request #52622 from rileylyman/tilemap-crash
...
Break TileMap _clear_internals out from _recreate_internals
2021-09-15 09:39:36 +02:00
Riley Lyman
dfcf4491d6
Break TileMap _clear_internals out from _recreate_internals
2021-09-14 20:45:10 -07:00
PouleyKetchoupp
2ca94e51e4
Clean convex hull decomposition code
...
Remove unnecessary conversion between triangle data and vertex data
whenever possible.
2021-09-14 17:14:06 -07:00
Rémi Verschelde
39e35ab6ee
Merge pull request #52353 from williamd67/documentation-view-scroll-to-end
...
Documentation view scroll to end
2021-09-14 22:25:58 +02:00
Rémi Verschelde
72c813630f
Merge pull request #52583 from e8newallm/52360
...
Removed updates that caused unnecessary window updates
2021-09-14 20:54:05 +02:00
PouleyKetchoupp
bb75aec8bc
Rename WorldMarginShape to WorldBoundaryShape
2021-09-14 11:16:31 -07:00
kobewi
645dc40cba
Fix error when moving graph node
2021-09-14 16:09:33 +02:00
Rémi Verschelde
e13d8eda1b
Merge pull request #52266 from AndreaCatania/coll
2021-09-14 14:34:22 +02:00
Rémi Verschelde
0c66c990e7
Merge pull request #52657 from timothyqiu/ik-target
...
Make sure IK target is inside tree before using its transform
2021-09-14 13:41:14 +02:00
Gilles Roudière
8c8b634d23
Merge pull request #52658 from groud/some_tilemap_fixes
...
Fix transform of TileMap nodes and tilemap selection
2021-09-14 13:02:45 +02:00
Gilles Roudière
73cc6f94bf
Fix transform of TileMap nodes and tilemap selection
2021-09-14 12:18:36 +02:00
Rémi Verschelde
d039f4af14
Merge pull request #52185 from Paulb23/nested-complex-ops
...
Allow nested complex ops in TextEdit
2021-09-14 11:57:42 +02:00
Haoyu Qiu
88e3ba83f0
Make sure IK target is inside tree before using its transform
2021-09-14 17:46:39 +08:00
Rémi Verschelde
195ea41a7a
Merge pull request #51237 from KoBeWi/tween_fix()
...
Various fixes to Tween code
2021-09-14 10:29:50 +02:00
Haoyu Qiu
8cba772afc
Remove unused ImageTexture functions
...
* `_resource_path_changed()` does nothing
* `_reload_hook()` has been unused since the beginning of GLES3 renderer
2021-09-14 10:04:26 +08:00
Matthew Newall
09ea88572f
Removed updates that caused unnecessary window updates
2021-09-13 22:08:14 +00:00
Rémi Verschelde
0b60b9f75c
Merge pull request #52443 from Paulb23/code-edit-indext-fixes
...
Fix brace placement with space auto indent
2021-09-13 21:52:38 +02:00
Rémi Verschelde
655dec581c
Merge pull request #52346 from Paulb23/string-tracking-fixes
...
Fix getting deliminator start over empty lines and blank start keys
2021-09-13 21:52:28 +02:00
Rémi Verschelde
2a1807b12d
Merge pull request #52517 from Paulb23/block-comment-folding
...
Fix block deliminator not-folding at end of file
2021-09-13 21:51:41 +02:00
Rémi Verschelde
70ba366743
Merge pull request #50375 from Paulb23/code_edit_unit_tests
2021-09-13 21:51:20 +02:00
Tomasz Chabora
e1cc70309c
Fix error when click edge of the tree icon
2021-09-13 18:03:03 +02:00
Rémi Verschelde
8ecc571158
Merge pull request #49063 from Calinou/remove-16x-msaa
...
Remove 16× MSAA support due to driver bugs and low performance
2021-09-13 17:34:04 +02:00
Hugo Locurcio
f85426e8ad
Merge pull request #51805 from skysphr/scrollbar-icons-pressed
...
Added increment_pressed and decrement_pressed icons to scrollbars
2021-09-13 14:57:21 +02:00
Rémi Verschelde
c7455d9d42
Merge pull request #52012 from bruvzg/fix_label_outline
2021-09-13 14:23:52 +02:00
Rémi Verschelde
dde48ebed6
Merge pull request #52298 from DeleteSystem32/meshlib-transform
...
implement individual mesh transform for meshlibrary items
2021-09-13 12:19:30 +02:00
kobewi
6b68445e4d
Fix multiple definitions of Listener2D
2021-09-12 21:19:37 +02:00
Silc 'Tokage' Renew
662da453a4
Fixed value type and applied small change in AnimationNodeOneShot
2021-09-13 02:31:57 +09:00
Juan Linietsky
8aedcfced7
Merge pull request #52504 from V-Sekai/gltf_8_uv
...
8 uvs for glTF2, URI decode and Vertex Custom api
2021-09-11 16:42:35 -03:00
Silc 'Tokage' Renew
6613d9cf67
Fixed seeking behavior of property track with discrete interpolation
2021-09-11 06:10:23 +09:00
Silc 'Tokage' Renew
02d8166427
fixed AnimationNodeTransition when xfade time is zero
2021-09-11 02:26:40 +09:00
Lyuma
aca4b737f1
8 uvs for glTF2, URI decode and Vertex Custom api.
...
Add glTF2 uri decode for paths.
Add vertex custom apis.
Add scene importer api.
Change Color to float; add support for float-based custom channels in SurfaceTool and EditorSceneImporterMesh
Co-authored-by: darth negative hunter
<thenegativehunter2@users.noreply.github.com>
2021-09-10 09:16:48 -07:00
Max Hilbrunner
06e2a02253
Clean up Viewport, remove dead code.
2021-09-10 16:58:33 +02:00
Max Hilbrunner
68563b5760
Merge pull request #52431 from dozingpip/patch-1
...
Remove dead code from Viewport::_gui_input_event
2021-09-10 16:34:28 +02:00
Max Hilbrunner
8f8744a563
Merge pull request #52433 from groud/document_tiles
...
Tiles renames and documentation
2021-09-10 16:32:19 +02:00
Juan Linietsky
729461b2a4
Merge pull request #51158 from YeldhamDev/potgen_enhancements
...
Make some enhancements to the POT generation
2021-09-09 20:21:29 -03:00
Juan Linietsky
d0a7eeaaff
Merge pull request #44844 from KoBeWi/hey_listen!_but_2d
...
Add Listener2D
2021-09-09 19:19:10 -03:00
Juan Linietsky
5e585eafe6
Merge pull request #50383 from Calinou/standardmaterial3d-improve-simple-parallax
...
Improve the appearance of simple parallax in StandardMaterial3D
2021-09-09 17:24:07 -03:00
Juan Linietsky
be5c75b007
Merge pull request #52284 from Calinou/tscn-groups-write-single-line
...
Write node groups on a single line when saving a `.tscn` file
2021-09-09 17:17:02 -03:00
Matthew Newall
02cbf94022
Removed unused Ref<Font> font variables
2021-09-09 19:47:16 +00:00
Paulb23
d647ba3540
Fix block deliminator not-folding at end of file
2021-09-09 19:04:08 +01:00
Vincent
70108fd850
implement individual mesh transform for meshlibrary items
2021-09-09 16:40:16 +02:00
Gilles Roudière
0c85f3acc1
Tiles renames/bugfixing and documentation
2021-09-08 15:52:43 +02:00
Juan Linietsky
25291a5b03
Merge pull request #52462 from TokageItLab/fixed-regression-of-skinning
...
Fixed regression of skinning with skeleton
2021-09-08 10:07:46 -03:00
Fabio Alessandrelli
fd0a2b6cde
Merge pull request #52480 from mhilbrunner/network-rename
...
Multiplayer networking renames/simplification
2021-09-08 14:20:58 +02:00
Gilles Roudière
321ee7bda1
Merge pull request #52106 from Paulb23/text-edit-optimisation
...
Optimise TextEdit get line height and width
2021-09-08 14:04:41 +02:00
Max Hilbrunner
5b25457794
Multiplayer networking renames/simplification
...
Removes _networking_ prefix from some methods and members, now that multiplayer has been largely moved out of Node and SceneTree and is seperated into its own set of classes.
2021-09-08 12:05:54 +02:00
AndreaCatania
e3a06c3a9e
Improve collision generation usability in the new 3D scene import workflow.
...
With this PR it's possible to add a collision during the Mesh import, directly in editor.
To generate the shape is possible to chose between the following options:
- Decompose Convex: The Mesh is decomposed in one or many Convex Shapes (Using the VHACD library).
- Simple Convex: Is generated a convex shape that enclose the entire mesh.
- Trimesh: Generate a trimesh shape using the Mesh faces.
- Box: Add a primitive box shape, where you can tweak the `size`, `position`, `rotation`.
- Sphere: Add a primitive sphere shape, where you can tweak the `radius`, `position`, `rotation`.
- Cylinder: Add a primitive cylinder shape, where you can tweak the `height`, `radius`, `position`, `rotation`.
- Capsule: Add a primitive capsule shape, where you can tweak the `height`, `radius`, `position`, `rotation`.
It's also possible to chose the generated body, so you can create:
- Rigid Body
- Static Body
- Area
2021-09-08 08:12:51 +02:00
Juan Linietsky
ca11f8ad30
Merge pull request #52237 from ellenhp/polyphony
...
Add optional polyphonic playback to built-in audio player nodes
2021-09-07 17:38:51 -03:00
Max Hilbrunner
43c896ac6a
Merge pull request #52082 from williamd67/fix-custom-effects-dropdown-menu
...
RichTextLabel returns member (Array) for custom effects for Editor
2021-09-07 21:52:05 +02:00
Max Hilbrunner
3f6a01e848
Merge pull request #52145 from LeaoLuciano/linkbutton-translation-4.0
...
LinkButton's text now is automatically translated
2021-09-07 21:43:43 +02:00
Max Hilbrunner
99ffbbfc44
Merge pull request #52339 from jmb462/fix-fold-function-with-comment-fail
...
Fix wrong folding behaviour of last block if containing comment
2021-09-07 20:40:33 +02:00
Max Hilbrunner
da31873e2c
Merge pull request #52359 from williamd67/fix-autocomplete-merge
...
Fix incorrectly removing two characters by auto brace
2021-09-07 20:37:39 +02:00
Max Hilbrunner
06b4a48444
Merge pull request #52436 from daniel-mcclintock/fix-out-of-bounds-completion-crash
...
Fix crash during completion lookback
2021-09-07 19:25:40 +02:00
Ellen Poe
0e3cab41eb
Add polyphony to Audio Stream Player nodes
2021-09-07 09:44:39 -07:00
Max Hilbrunner
acc776f7b6
Merge pull request #52442 from Faless/mp/4.x_rpc_manager
...
[Net] Move multiplayer classes to own subfolder. Split RPC from MultiplayerAPI.
2021-09-07 18:44:39 +02:00
Max Hilbrunner
b284cb908a
Merge pull request #52392 from Shatur/fix-ready
...
Remove extra get_script_instance check
2021-09-07 18:43:06 +02:00
Juan Linietsky
93aa158b5e
Merge pull request #52277 from groud/implement_array_property_hint
...
Implement properties arrays in the Inspector.
2021-09-07 11:59:46 -03:00
Silc 'Tokage' Renew
48aa2d5494
Fixed regression of skinning with skeleton
2021-09-07 23:59:29 +09:00
Fabio Alessandrelli
bf9aae09ba
[Net] Move multiplayer to core subdir, split RPCManager.
...
Move multiplayer classes to "core/multiplayer" subdir.
Move the RPCConfig and enums (TransferMode, RPCMode) to a separate
file (multiplayer.h), and bind them to the global namespace.
Move the RPC handling code to its own class (RPCManager).
Renames "get_rpc_sender_id" to "get_remote_sender_id".
2021-09-07 11:14:30 +02:00
Gilles Roudière
88c3e3180a
Merge pull request #52050 from nobuyukinyuu/bind-get-tab-idx-at-point-40
...
Bind TabContainer::get_tab_idx_at_point() to ClassDB
2021-09-07 11:09:35 +02:00
Gilles Roudière
4bd7700e89
Implement properties arrays in the Inspector.
2021-09-07 09:51:28 +02:00
Anilforextra
a1f616dcfc
Use builtin Vector2 functions for calculation of angles.
...
.
2021-09-07 08:30:26 +05:45
PouleyKetchoupp
226d6337e5
Fix process mode update when mode owner is set to Inherit
...
Prevent the root node to be set to PROCESS_MODE_INHERIT, since it causes
undefined behavior.
Fix a case where the process owner node is wrongly set to the direct
parent instead of the proper node.
Add errors for all unhandled cases.
2021-09-06 17:14:12 -07:00
PouleyKetchoupp
82ea2a7045
Proper support for custom mass properties in 2D/3D physics bodies
...
Changes:
-Added support for custom inertia and center of mass in 3D
-Added support for custom center of mass in 2D
-Calculated center of mass from shapes in 2D (same as in 3D)
-Fixed mass properties calculation with disabled shapes in 2D/3D
-Removed first_integration which is not used in 2D and doesn't seem to
make a lot of sense (prevents omit_force_integration to work during the
first frame)
-Support for custom inertia on different axes for RigidBody3D
2021-09-06 10:20:16 -07:00
Camille Mohr-Daurat
a93fb2655a
Merge pull request #52286 from nekomatata/restore-kinematic-body
...
Add AnimatableBody inherited from StaticBody for moving platforms
2021-09-06 09:32:46 -07:00
Paulb23
9785167b39
Fix brace placement with space auto indent
2021-09-06 17:10:39 +01:00