Lyuma
41824c6cc8
Bind EditorFileSystem::reimport_files and improve docs
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reimport_files offers a way for scripts to modify imported resources directly.
For example, images, sounds or glTF documents which are written by an external program.
It is much faster than `scan`, and can allow scripts to synchronously proceed after import finishes.
2022-05-17 00:45:48 -07:00
Rémi Verschelde
743fce6834
Merge pull request #59242 from Sauermann/fix-editor-select-toplevel
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Fix that Top Level CanvasItems are unselectable in editor
2022-05-17 08:22:12 +02:00
Markus Sauermann
4cb74a5270
Fix that Top Level CanvasItems are unselectable in editor
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Previously the parent Transform2D was included in the calculation
2022-05-17 01:36:28 +02:00
Rémi Verschelde
f2accdb73d
Merge pull request #60086 from fire-forge/editorspinslider-hide-slider
2022-05-16 15:02:09 +02:00
Rémi Verschelde
b154f445d5
Merge pull request #60507 from bruvzg/textmesh
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Implement TextMesh.
2022-05-16 13:52:57 +02:00
Rémi Verschelde
df2de05c5f
Merge pull request #60463 from Geometror/improve-vs-1
2022-05-16 13:50:42 +02:00
Rémi Verschelde
7b571ab8f7
Merge pull request #60986 from fire-forge/capitalism
2022-05-16 13:49:14 +02:00
Rémi Verschelde
388988d341
Merge pull request #61068 from Calinou/editor-gpuparticles3d-tweak-attractor-gizmo
2022-05-16 13:48:54 +02:00
Rémi Verschelde
75e4d24ace
Merge pull request #61071 from timothyqiu/leading-stylebox
2022-05-16 13:47:39 +02:00
Haoyu Qiu
4b013a9c96
Fix crash when editing pinned StyleBox
2022-05-16 17:33:24 +08:00
reduz
746dddc067
Replace most uses of Map by HashMap
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* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
(order matters) but use is discouraged.
There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
Hugo Locurcio
d329229ad6
Use a different color for GPUParticlesAttractor3D editor gizmos
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This makes attractor gizmos (orange) distinguishable from
collision gizmos (blue).
2022-05-16 01:45:12 +02:00
Rémi Verschelde
6d5d9dd82a
Merge pull request #61016 from macjuul/mono-script-editor-fix
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Fix script editor opening when external editor is configured for C#
2022-05-14 09:19:32 +02:00
Julian Mills
77f23a3023
Fix script editor opening when external editor is configured
2022-05-14 01:27:01 +02:00
Yuri Rubinsky
eb80a9f325
Merge pull request #60978 from fire-forge/shader-caps
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Capitalize AO, AA, UV, and UV2 in visual shader output ports
2022-05-13 09:31:56 +03:00
FireForge
584a646f50
Capitalize output port names in visual shader
2022-05-13 00:53:09 -05:00
bruvzg
05963674a7
Implement TextMesh resource.
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Apply simulated slant and embolden to the TextServer `gont_get_glyph_contours` results.
2022-05-13 08:20:22 +03:00
Rémi Verschelde
2f47a0747c
Merge pull request #59498 from adamscott/add-custom-type-check-before-hiding-type
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[Fix #58248 ] Add custom type check before hiding type
2022-05-12 23:58:52 +02:00
Rémi Verschelde
b32fec988f
Merge pull request #60539 from snailrhymer/class-desc-select-fix
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Fix _class_desc_select to handle Variant.Type
2022-05-12 23:16:28 +02:00
Rémi Verschelde
f263e3ac81
Merge pull request #60954 from V-Sekai/fix_ownership_of_created_nodes
2022-05-12 23:11:00 +02:00
FireForge
88a8038387
Capitalize/fix some property enum hints
2022-05-12 15:03:16 -05:00
Rémi Verschelde
ff30a09993
Merge pull request #60643 from clayjohn/GLES3-3D
2022-05-12 21:08:02 +02:00
clayjohn
652adcd5bf
Basic 3D rendering
2022-05-12 10:37:27 -07:00
SnailRhymer
d04a431b9b
Fix _class_desc_select to handle Variant.Type
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Change the order of checks in _class_desc_select to first try checking current page and GlobalScope
before resorting to slicing either side of ".".
Bug was caused by assumption that no enums or constants in @GlobalScope would contain ".". This is still
assumed elsewhere in the file, so bugs may persist.
Format some comments.
2022-05-12 16:09:00 +01:00
Rémi Verschelde
a38aafca3e
Merge pull request #60970 from Chaosus/gds_fix_signal_completion
2022-05-12 16:36:40 +02:00
kobewi
379ebe304a
Show list of groups in node tooltip
2022-05-12 15:46:16 +02:00
Yuri Rubinsky
a439832035
Fix signal completion in GDScript editor
2022-05-12 16:10:48 +03:00
reduz
8b7c7f5a75
Add a new HashMap implementation
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Adds a new, cleaned up, HashMap implementation.
* Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing ).
* Keeps elements in a double linked list for simpler, ordered, iteration.
* Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much
for performance vs keeping the key, but helps replace old code).
* Uses a more modern C++ iterator API, deprecates the old one.
* Supports custom allocator (in case there is a wish to use a paged one).
This class aims to unify all the associative template usage and replace it by this one:
* Map<> (whereas key order does not matter, which is 99% of cases)
* HashMap<>
* OrderedHashMap<>
* OAHashMap<>
2022-05-12 11:21:29 +02:00
SaracenOne
ce99de32b8
Fix ownership of nodes created by the MeshInstance3DEditorPlugin
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and Skeleton3DEditorPlugin when used on foreign nodes.
Make gizmos visible upon creation rather than having to select
them first.
Make UV2 unwrapping and PhysicalBone creation properly subject
to UndoRedo.
2022-05-11 22:03:07 +01:00
bruvzg
d36c5514d3
Fix ZipIO crash when reused (and possible leaks).
2022-05-11 16:08:17 +03:00
Rémi Verschelde
cc3ed63af6
Merge pull request #60923 from aaronfranke/fix-pm-features
2022-05-10 18:20:34 +02:00
Aaron Franke
b1ea83451a
Fix display of unsupported project features in the project manager
2022-05-10 08:25:22 -05:00
Rémi Verschelde
b95042a3aa
Merge pull request #58071 from Calinou/lightmapgi-tweak-default-texel-size
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Increase the default texel size for lightmap baking
2022-05-10 15:16:08 +02:00
Aleksey Smirnov
81520be31d
Cleanups after changes in ItemList signals
2022-05-10 13:26:16 +03:00
Rémi Verschelde
ccb583be09
Merge pull request #60865 from KoBeWi/plugin_maker_3000
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Improve plugin dialog UX
2022-05-10 08:30:10 +02:00
Rémi Verschelde
a12fe31e1f
Merge pull request #60873 from KoBeWi/ded
2022-05-09 22:47:44 +02:00
Yuri Rubinsky
033e211724
Merge pull request #60845 from Chaosus/vs_color_func
2022-05-09 21:34:34 +03:00
Yuri Rubinsky
b5cb4ea067
Merge pull request #60844 from Chaosus/vs_vec4
2022-05-09 21:34:13 +03:00
Rémi Verschelde
6f130768c7
Merge pull request #53356 from kleonc/animation-track-editor-root-removed-connection-fix
2022-05-09 15:47:21 +02:00
kobewi
8177a8d358
Remove unused code
2022-05-08 02:49:20 +02:00
kobewi
32c4d110eb
Improve plugin dialog UX
2022-05-07 23:19:55 +02:00
Yuri Roubinsky
ee1b7a033d
Push HSV2RGB/RGB2HSV
to ColorFunc
(from VecFunc
) in visual shaders
2022-05-07 09:49:12 +03:00
Yuri Roubinsky
edd3b1274e
Change output port of VisualShaderNodeColorUniform
to vec4
2022-05-07 08:40:19 +03:00
Rémi Verschelde
36c8af8849
Merge pull request #60823 from timothyqiu/import-defaults
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Make import defaults inspector honor property style settings
2022-05-06 17:50:41 +02:00
Rémi Verschelde
9424dc0467
Merge pull request #60543 from fire-forge/connection-icons
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Add all types to connections dialog and add icons
2022-05-06 17:49:45 +02:00
Haoyu Qiu
9c94ff178d
Make import defaults inspector honor property style settings
2022-05-06 22:24:57 +08:00
Rémi Verschelde
61517b6d39
Merge pull request #59720 from Vitika9/itemlist-signals
2022-05-06 10:46:47 +02:00
Vitika9
aef3b5681d
Changed signals of ItemList
2022-05-06 13:09:04 +05:30
Rémi Verschelde
f70085a942
Merge pull request #60802 from Calinou/profiler-idle-time-rename
2022-05-06 08:28:59 +02:00
FireForge
86378ff1fd
Add missing types to connections dialog
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- Add all types to list (except Nil, Object, Callable, Signal, and RID)
- Add icons
2022-05-05 18:12:50 -05:00