Commit graph

7572 commits

Author SHA1 Message Date
Rémi Verschelde
b4f268fae8
Merge pull request #91018 from Daylily-Zeleen/daylily-zeleen/optionally_postinitialization_for_extension_owner
Allow ClassDB to create a Object without postinitialization for GDExtension.
2024-08-26 10:51:17 +02:00
Craig-Stoneham
604df4fc83 Improve Template Class Conditionals (Code Style)
Refactored the following template classes by replacing runtime checks with compile-time checks using if constexpr for improved code clarity and maintainability:

- RID_Alloc
- SortArray
- PagedAllocator

Changes made:

- Updated conditional checks for THREAD_SAFE in the RID_Alloc class.
- Updated conditional checks for Validate in the SortArray class.
- Updated conditional checks for thread_safe in the PagedAllocator class.
2024-08-25 18:10:51 +01:00
Matias N. Goldberg
59d0422dcd Disable extra memory tracking by default
PR #90993 added several debugging utilities.

Among them, advanced memory tracking through the use of custom
allocators and VK_EXT_device_memory_report.

However as issue #95967 reveals, it is dangerous to leave it on by
default because drivers (or even the Vulkan loader) can too easily
accidentally break custom allocators by allocating memory through std
malloc but then request us to deallocate it (or viceversa).

This PR fixes the following problems:
 - Adds --extra-gpu-memory-tracking cmd line argument
 - Adds missing enum entries to
RenderingContextDriverVulkan::VkTrackedObjectType
 - Adds RenderingDevice::get_driver_and_device_memory_report
    - GDScript users can easily check via print(
RenderingServer.get_rendering_device().get_driver_and_device_memory_report()
)
- Uses get_driver_and_device_memory_report on device lost for appending
further info.

Fixes #95967
2024-08-24 20:52:39 -03:00
Radiant
02fc4bbc2a Implement ClassDB::class_call_static_method 2024-08-23 02:56:29 +03:00
Raul Santos
4dd6e8eca5
GDExtension: Implement GDExtensionLoader concept
- Implements the concept of GDExtension loaders that can be used to customize how GDExtensions are loaded and initialized.
- Moves the parsing of `.gdextension` config files to the new `GDExtensionLibraryLoader`.
- `GDExtensionManager` is now meant to be the main way to load/unload extensions and can optionally take a `GDExtensionLoader`.
- `EditorFileSystem` avoids unloading extensions if the file still exists, this should prevent unloading extensions that are outside the user project.
2024-08-22 05:29:11 +02:00
Rémi Verschelde
568589c9d8
Merge pull request #90993 from darksylinc/matias-TheForge
Add debug utilities for Vulkan
2024-08-22 00:38:22 +02:00
Rémi Verschelde
39b77ea04e
Merge pull request #95790 from aaronfranke/rect-aabb-support
Simplify Rect2/AABB `get_support` function
2024-08-22 00:10:39 +02:00
Rémi Verschelde
091212b4f1
Merge pull request #93602 from aaronp64/inspector_latency
Improve Editor Inspector/Theme item lookup performance
2024-08-22 00:10:26 +02:00
Matias N. Goldberg
364f916f3f
Add debug utilities for Vulkan
Features:
- Debug-only tracking of objects by type. See
get_driver_allocs_by_object_type et al.
 - Debug-only Breadcrumb info for debugging GPU crashes and device lost
 - Performance report per frame from get_perf_report
- Some VMA calls had to be modified in order to insert the necessary
memory callbacks

Functionality marked as "debug-only" is only available in debug or dev
builds.

Misc fixes:
 - Early break optimization in RenderingDevice::uniform_set_create

============================

The work was performed by collaboration of TheForge and Google. I am
merely splitting it up into smaller PRs and cleaning it up.
2024-08-21 23:48:08 +02:00
Pedro J. Estébanez
f4d76853b9 WorkerThreadPool (plus friends): Overhaul unlock allowance zones
This fixes a rare but possible deadlock, maybe due to undefined behavior. The new implementation is safer, at the cost of some added boilerplate.
2024-08-21 12:22:52 +02:00
Pedro J. Estébanez
df23858488 ResourceLoader: Fix edge cases in the management of user tokens
1. Make handling of user tokens atomic:
   Loads started with the external-facing API used to perform a two-step setup of the user token. Between both, the mutex was unlocked without its reference count having been increased. A non-user-initiated load could therefore destroy the load task when it unreferenced the token.
   Those stages now happen atomically so in the one hand, the described race condition can't happen so the load task life insurance doesn't have a gap anymore and, on the other hand, the ugliness that the call to load could return `ERR_BUSY` if happening while other thread was between both steps is gone.
   The code has been refactored so the user token concerns are still outside the inner load start function, which is agnostic to that for a cleaner implementation.
2. Clear ambiguity between load operations running on `WorkerThreadPool`:
   The two cases are: single-loaded thread directly started by a user pool task and a load started by the system as part of a multi-threaded load.
   Since ensuring all the code dealing with this distinction would make it very complex, and error-prone, a different measure is applied instead: just take one of the cases out of the dicotomy. We now ensure every load happening on a pool thread has been initiated by the system.
   The way of achieving that is that a single-threaded user-started load initiated from a pool thread, is run as another task.
2024-08-21 12:22:52 +02:00
Pedro J. Estébanez
5c970db2e4 ResourceLoader: Optimize remap check by deferring until a non-mutex zone 2024-08-21 12:19:43 +02:00
Pedro J. Estébanez
28619e26cf ResourceLoader: Enhance deadlock prevention
Benefits:
- Simpler code. The main load function is renamed so it's apparent that it's not just a thread entry point anymore.
- Cache and thread modes of the original task are honored. A beautiful consequence of this is that, unlike formerly, re-issued loads can use the resource cache, which makes this mechanism much more performant.
- The newly added getter for caller task id in WorkerThreadPool allows to remove the custom tracking of that in ResourceLoader.
- The check to replace a cached resource and the replacement itself happen atomically. That fixes deadlock prevention leading to multiple resource instances of the same one on disk. As a side effect, it also makes the regular check for replace load mode more robust.
2024-08-21 12:19:43 +02:00
Pedro J. Estébanez
bd0959ebdd ResourceLoader: Properly push & pop TLS state on recursive load tasks 2024-08-21 12:19:43 +02:00
Rémi Verschelde
5ca419e32c
Merge pull request #94801 from gamelessone/fix-cond-var
Fix use-after-free of `ConditionVariable` in `ResourceLoader`
2024-08-21 11:14:22 +02:00
Rémi Verschelde
4b8946102b
Merge pull request #91535 from BlueCube3310/betsy-bc6h
Add Betsy to speed up BC6 compression
2024-08-21 06:38:03 +02:00
Hilderin
1b0c5cbc01 Fix FileSystem dock won't show any file folders (v2) 2024-08-20 21:23:13 -04:00
aaronp64
7593e55527 Improve Editor Inspector/Theme item lookup performance
Changes to reduce the latency between changing node selection in the editor and seeing the new node reflected in the Inspector tab

- Use Vector instead of List for ThemeOwner::get_theme_type_dependencies and related functions
- Use Vector instead of List for ThemeContext::themes, set_themes(), and get_themes()
- Add ClassDB:get_inheritance_chain_nocheck to get all parent/ancestor classes at once, to avoid repeated ClassDB locking overhead
- Update BIND_THEME_ITEM macros and ThemeDB::update_class_instance_items to use provided StringNames for call to ThemeItemSetter, instead of creating a new StringName in each call

These changes reduce the time taken by EditorInspector::update_tree by around 30-35%
2024-08-20 13:39:40 -04:00
Daylily-Zeleen
3d575801ce Allow ClassDB to create a Object without postinitialization for GDExtension. 2024-08-20 20:19:02 +08:00
Stuart Carnie
2d0165574d
Add Metal support for macOS (arm64) and iOS 2024-08-20 12:11:06 +02:00
Rémi Verschelde
6a9ecdcf0c
Merge pull request #91818 from rburing/fti_multimesh
Physics interpolation: `MultiMesh`
2024-08-20 10:01:46 +02:00
Aaron Franke
7db24a9ad5
Simplify and fix Rect2/AABB get_support function 2024-08-19 23:55:31 -07:00
Rémi Verschelde
af919a845f
Merge pull request #94683 from kisg/string_name_fix
StringName: Use inline static field definitions
2024-08-19 16:05:16 +02:00
Rémi Verschelde
6a829d5a86
Merge pull request #95508 from Summersay415/loaded-when-not
Return error when no ResourceFormatLoader found
2024-08-19 14:34:17 +02:00
Rémi Verschelde
86212c1fe4
Merge pull request #94666 from RandomShaper/fix_tangled_obj_clear_crash
Avoid potential crash on signal disconnection
2024-08-19 14:33:44 +02:00
Pedro J. Estébanez
e9407d4877 ResourceLoader: Revert workaround resource loading crashes due to buggy TLS
This reverts commit 41c0785636.
2024-08-19 12:22:31 +02:00
Pedro J. Estébanez
32b7f835d8 Avoid potential crash on signal disconnection 2024-08-19 12:18:04 +02:00
Rémi Verschelde
ab2b06b8b1
Merge pull request #95730 from voidedWarranties/fix_reload_scripts_bind
Fix virtual binding for `ScriptLanguageExtension::_reload_scripts`
2024-08-19 12:09:39 +02:00
Rémi Verschelde
4afcbb1c8b
Merge pull request #92546 from AThousandShips/faster_replace
[Core] Optimize `String::replace` methods
2024-08-19 12:08:45 +02:00
Rémi Verschelde
f4037d6f6c
Merge pull request #92496 from clayjohn/HDR-2D-sRGB
Ensure MovieWriter output is in gamma space when using HDR 2D
2024-08-19 12:08:40 +02:00
Ricardo Buring
1728f80e7c Fixed Timestep Interpolation: MultiMesh
Adds fixed timestep interpolation to multimeshes.

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-08-18 17:14:59 +02:00
BlueCube3310
394ea653aa Add Betsy to speed up BC6 compression 2024-08-18 11:14:05 +02:00
voidedWarranties
d65ea6fb9c Fix virtual binding for ScriptLanguageExtension::_reload_scripts 2024-08-17 21:09:32 -07:00
Rémi Verschelde
49e5fbfbd2
Merge pull request #95184 from jsjtxietian/shader-include-relative
Fix `String::simplify_path` handling of relative paths to parent dir (`../`), fixes relative shader includes
2024-08-17 00:46:11 +02:00
Rémi Verschelde
82adfebcf8
Merge pull request #94799 from m4gr3d/memory_allocation_cleanup_and_optimizations
Android memory cleanup and optimizations
2024-08-16 23:45:39 +02:00
Fredia Huya-Kouadio
a57a99f5bc Memory cleanup and optimizations
- Returns an empty list when there's not registered plugins, thus preventing the creation of spurious iterator objects

- Inline `Godot#getRotatedValues(...)` given it only had a single caller. This allows to remove the allocation of a float array on each call and replace it with float variables

- Disable sensor events by default. Sensor events can fired at 10-100s Hz taking cpu and memory resources. Now the use of sensor data is behind a project setting allowing projects that have use of it to enable it, while other projects don't pay the cost for a feature they don't use

- Create a pool of specialized input `Runnable` objects to prevent spurious, unbounded `Runnable` allocations

- Disable showing the boot logo for Android XR projects

- Delete locale references of jni strings
2024-08-16 09:27:41 -07:00
Rémi Verschelde
803dfcc3cb
Merge pull request #95613 from timothyqiu/split-empty
Fix `split_floats` behavior when spaces are used as separators
2024-08-16 14:36:40 +02:00
Rémi Verschelde
f01e052162
Merge pull request #95549 from timothyqiu/split-translation-server
Split `TranslationServer` into its own file
2024-08-16 14:36:16 +02:00
Rémi Verschelde
1d4303c1fe
Merge pull request #95502 from bruvzg/net_ext_detect
[.NET] Move search in files extension list definition to be after Scene level module init.
2024-08-16 14:35:12 +02:00
Rémi Verschelde
69db19f058
Merge pull request #94826 from Naros/classdb-expose-property-getter-setter
Expose ClassDB methods `get_property_setter` / `get_property_getter`
2024-08-16 14:32:32 +02:00
Rémi Verschelde
6042c66663
Merge pull request #94720 from noidexe/fix-gamepad-triggers
Fix gamepad triggers not working on web exports
2024-08-16 14:32:27 +02:00
Haoyu Qiu
f483c3aafa Fix split_floats behavior when spaces are used as separators 2024-08-16 17:30:44 +08:00
Rémi Verschelde
ae2044dccb
Merge pull request #95477 from RandomShaper/res_load_dev_bugs
ResourceLoader: Use better error handling for possible engine bugs
2024-08-16 10:36:33 +02:00
Rémi Verschelde
f1d6677713
Merge pull request #95469 from bruvzg/cowdata_unref
`CowData` remove hardcoded offset and unused argument from `_unref`.
2024-08-16 10:36:28 +02:00
Rémi Verschelde
886d5865a4
Merge pull request #95291 from BlueCube3310/hdr-optimizations
Optimize .hdr loading and RGB9E5 conversion
2024-08-16 10:35:32 +02:00
Rémi Verschelde
a8bbb09bd5
Merge pull request #95143 from TV4Fun/fix_non_windows_library_load
Fix reload of GDExtension libraries in framework package on macOS
2024-08-16 10:35:19 +02:00
Rémi Verschelde
70096c0e6a
Merge pull request #94558 from stuartcarnie/sgc/sprintf_allocations
Reduce allocations in `String::sprintf`
2024-08-16 10:34:28 +02:00
Rémi Verschelde
91bf992168
Merge pull request #94353 from aaronp64/cowdata_insert
Improve `CowData::insert` performance
2024-08-16 10:34:22 +02:00
Rémi Verschelde
27f3dd8d01
Merge pull request #93149 from Malcolmnixon/smoothstep-degenerate-case
Handle the smoothstep degenerate case of empty range
2024-08-16 10:33:58 +02:00
Rémi Verschelde
71ca5aa5ec
Merge pull request #92555 from AThousandShips/insert_improve
[Core] Optimize `String::insert`
2024-08-16 10:33:47 +02:00
Rémi Verschelde
e057c49bf7
Merge pull request #92550 from AThousandShips/join_improve
[Core] Optimize `String::join`
2024-08-16 10:33:42 +02:00
Rémi Verschelde
46c6865979
Merge pull request #92391 from rburing/fti_3d
Physics interpolation (3D)
2024-08-16 10:33:37 +02:00
Rémi Verschelde
eb684cccdc
Merge pull request #92291 from BlueCube3310/image-convert-optimized
Optimize image conversion for half and float formats.
2024-08-16 10:33:32 +02:00
Malcolm Nixon
23fc704cbc This PR handles the smoothstep degenerate case where the range is empty.
It also updates the documentation to describe positive and negative ranges.

Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-Authored-By: kleonc <9283098+kleonc@users.noreply.github.com>
2024-08-15 19:08:05 -04:00
A Thousand Ships
ee19a092d9
[Core] Optimize some String methods
Avoids unnecessary COW checks by using pointers directly.
2024-08-15 17:17:11 +02:00
A Thousand Ships
e211d08c92
[Core] Optimize String::join
Avoid reallocation by pre-computing size
2024-08-15 16:19:07 +02:00
A Thousand Ships
746c6b87eb
[Core] Optimize String::insert 2024-08-15 16:18:47 +02:00
A Thousand Ships
cbaec62b03
[Core] Optimize String::replace methods
Performs a single allocation, only when any instances are found, and
avoids concatenations and other unnecessary conversions.
2024-08-15 16:15:58 +02:00
Haoyu Qiu
7343dc3a5d Split TranslationServer into its own file 2024-08-15 15:00:47 +08:00
Lisandro Lorea
9dd372f316 Fix gamepad triggers not working on web exports
Fixes #81758

DisplayServerWeb::process_joypads handles buttons 6 and 7 of the
HTML5 Standard Gamepad as a special case by doing:
`input->joy_axis(idx, (JoyAxis)b, s_btns[b]);`

This doesn't work because there is no JoyAxis 6 or 7 in the enum

To fix this we use JoyAxis::TRIGGER_LEFT and TRIGGER_RIGHT for button 6
and 7

However since we are now lying to input->joy_axis we also need to lie in
the mappings for the standard gamepad in godotcontrollersdb.txt,
otherwise input->joy_axis will try to find a mapping to axis 4(LT) and
axis 5(RT) that's not defined.

Therefore we set lefttrigger to +a4 and righttrigger to +a5 in the
mapping, to match what we are actually sending.

A cleaner, and more involved fix to this would be modifying
input->joy_button so that it can handle analog buttons and map them to
axes preserving their value instead of converting to boolean
2024-08-14 16:13:16 -03:00
Summersay415
6df3621b47 Return error when no ResourceFormatLoader found. 2024-08-14 11:45:23 +07:00
bruvzg
69d52ed081
[.NET] Move search in files extension list definition to be after Scene level module init. 2024-08-14 00:16:09 +03:00
Pedro J. Estébanez
31a9e10ddb ResourceLoader: Use better error handling for possible engine bugs 2024-08-13 12:52:08 +02:00
Pedro J. Estébanez
17ea4b405a ResourceLoader: Fix error on querying progress for uncached loads 2024-08-13 12:41:11 +02:00
bruvzg
273ba27c2f
CowData remove hardcoded offset and unused argument from _unref. 2024-08-13 08:53:45 +03:00
BlueCube3310
80cf6cbfe9 Optimize .hdr loading and RGB9E5 conversion 2024-08-09 22:39:30 +02:00
Sai Nane
e6a7c63125 binder_common: Fix uninitialized marshalling
C# uses `long`s to access many native values. With `PtrToArg<m_enum>` and
`PtrToArg<bitfield<m_enum>>` this isn't a problem, as C++ code converts
through a `*(int64_t*)` cast in assignment, so all 64-bits are initialized.

However, with `PtrToArg<char32_t>`, value assignment happens through an
`*(int *)` cast, leaving 32 bits uninitialized where `int` is 32 bits. On
platforms where `int` is 16 bits, there are presumably 48 bits uninitialized,
though there are very few platforms where this is still the case.

The easiest way to see the practical effects of this is by looking at
`EventInputKey.Unicode`:

```csharp
    public override void _Input(InputEvent @event) {
        if (@event is InputEventKey keyEvent) {
            if (keyEvent.IsPressed() && !keyEvent.Echo) {
                var raw = keyEvent.Unicode;
                var value = raw & 0xffffffff;
                GD.Print($"Key pressed: raw: {raw}; masked: {(char) value} ({value})");
            }
        }
    }
```

Pressing 'a' emits the following line:
```
Key pressed: raw: -3617008645356650399; masked: a (97)
```

Examining execution flow in gdb shows this conversion going through the
following line:
```
PtrToArg<char32_t>::encode (p_ptr=0x7ffcd5bb4b18, p_val=97 U'a') at ./core/variant/binder_common.h:221
221			*(int *)p_ptr = p_val;
```

Here, `p_val` is still 97, which is the value `InputEventKey.Unicode`
is expected to have. After assignment, `p *(int64_t *)0x7ffcd5bb4b18` displays
`-3617008645356650399`, with only the lower 32 bits being properly assigned,
and is the value we see from C#.

With this patch applied, the above testing `_Input` now prints:
```
Key pressed: raw: 97; masked: a (97)
```

Thank you to blujay1269 for asking about an unexpected value they saw in
`EventInputKey.Unicode`, which prompted this investigation.
2024-08-09 05:15:54 +00:00
Mikael Hermansson
613600fa89 Fix use-after-free in FileAccess::exists 2024-08-09 03:33:51 +02:00
aaronp64
6e5175592d Improve ClassDB::_is_parent_class performance
Change ClassDB::_is_parent_class to use ClassInfo::inherits_ptr, instead of looking up each inherited class name.
2024-08-08 13:16:42 -04:00
Joel Croteau
f44d6a235f Fix reload of GDExtension libraries in framework package on macos
`GDExtension::open_library` has a check in it to see if the library was loaded
from a temp file, and if it was to restore the original name as that is the one
we actually care about. This check is breaking extension reloading on Mac when
the library path is to a framework folder, as the file inside the framework
will not generally be the same name as the folder.

This check also shouldn't be necessary even on Windows, which is the only
platform that uses `generate_temp_files`, since disposal of the created temp
file is handled within `OS_Windows::open_dynamic_library`, and
`GDExtension::open_library` (which is the only function to call
`open_dynamic_library` with a `p_data` argument) only cares about the original
library file path and has to do extra work to remove the name of the temp file.
Instead, I have removed that check and set `OS_Windows::open_dynamic_library`
to return the name of the original file and not the name of the copy.

This fixes GDExtension reloading on macOS. I do not have a Windows machine
available to test that it still works properly on Windows, so someone should
check that before merging this.
2024-08-08 08:31:49 -06:00
jsjtxietian
6cf9af2817 Fix error when use relative #include in .gdshader / .gdshaderinc file 2024-08-08 11:59:14 +08:00
bruvzg
f5bb14dceb
[ResourceLoader] Add check to prevent double free crashes. 2024-08-06 08:31:03 +03:00
kobewi
ab4c23583a Add keep_screen_on editor setting 2024-08-02 03:44:29 +02:00
kobewi
0d1c388991 Fix some legacy code 2024-08-01 12:08:14 +02:00
Hilderin
1ed723bd19 Fix global class cache file not present when no class name 2024-07-31 16:57:25 -04:00
Rémi Verschelde
372b3f8437
Merge pull request #94910 from RandomShaper/res_load_unlocked
ResourceLoader: Let resource setup late steps invoke loading in turn
2024-07-31 11:37:41 +02:00
Aleksey Vasenev
2ff6594928 Fix use condition_variable after free 2024-07-30 13:59:20 +03:00
Pedro J. Estébanez
5640e8adc9 ResourceLoader: Let resource setup late steps invoke loading in turn 2024-07-29 18:13:37 +02:00
Alvin Wong
c9f4436073
Fix use-after-free in WorkerThreadPool 2024-07-29 14:26:48 +02:00
Chris Cranford
7963e63165 Expose ClassDB methods get_property_setter / get_property_getter 2024-07-27 00:13:34 -04:00
Rémi Verschelde
13edeb3ee4
Core: Remove unused PoolAllocator 2024-07-26 13:05:51 +02:00
A Thousand Ships
8f3e2c96eb
[Core] Fix Variant::construct of Object
Variant type was not updated correctly causing leaks in ref-counted
2024-07-25 12:25:29 +02:00
Stuart Carnie
67eb6bed2b
use operator += (char32_t)
This prevents an allocation of a new string for every character.

Additionally, use some static constants for padding and sign characters
2024-07-25 09:17:58 +10:00
Gergely Kis
723878bbab StringName: Use inline static field definitions
Before this change StringName used regular static field
definitions for its mutex, _table, configured and debug_stringname
fields.

Since in the general case the ordering of the static variable and field
initialization and destruction is undefined, it was possible that
the destruction of StringName's static fields happened prior to
the destruction of statically allocated StringName instances.

By changing the static field definitions to inline in string_name.h,
the C++17 standard guarantees the correct initialization and destruction
ordering.
2024-07-24 02:40:36 +02:00
bruvzg
25f78a5eb6
Replace .NET detection code with ClassDB::class_exists("CSharpScript"). 2024-07-23 23:46:14 +03:00
BlueCube3310
0ed45629fd Support 64-bit image sizes for VRAM compression 2024-07-21 21:06:14 +02:00
Hugo Locurcio
0445ccf428
Fix Image CowData crash when baking large lightmaps
This switches to 64-bit integers in select locations of the Image
class, so that image resolutions of 16384×16384 (used by
lightmap texture arrays) can be used properly. Values that are larger
should also work.

VRAM compression is also supported, although most VRAM-compressed
formats are limited to individual slices of 16384×16384. WebP
is limited to 16383×16383 due to format limitations.
2024-07-19 16:04:30 +02:00
Rémi Verschelde
293c0f7646
Merge pull request #94526 from RandomShaper/wtp_rl_prize_prequel
Batch of fixes for WorkerThreadPool and ResourceLoader (safe set)
2024-07-19 11:11:03 +02:00
Pedro J. Estébanez
28a7a95531 ResourceLoader: Fix sync issues with error reporting
This is about not letting the resource format loader set the error code directly on the task anymore. Instead, it's stored locally and assigned only when it is right to do so.

Otherwise, other tasks may see an error code in the current one before it's state having transitioned to errored. While this, besides the technically true data race, may not be a problem in practice, it causes surprising situations during debugging as it breaks assumptions.
2024-07-19 10:00:41 +02:00
Fabio Alessandrelli
31454423ba [Core] Fix TypedArray encoding when full objects is disabled 2024-07-18 09:58:17 +02:00
Rémi Verschelde
0918fd2a21
Merge pull request #94452 from jamie-pate/fix_73374
Fix game window stops responding when debugger pauses
2024-07-17 15:45:14 +02:00
Rémi Verschelde
31f696cf03
Merge pull request #94373 from maiself/fix-library-path-as-abs
Fix to restore `library_path` as absolute path
2024-07-17 12:24:07 +02:00
Rémi Verschelde
59737bf3f0
Merge pull request #94413 from rburing/fix_action_press_tick
Fix physics tick count in `Input.action_press` and `Input.action_release`
2024-07-17 11:44:31 +02:00
Rémi Verschelde
1d13e95e06
Merge pull request #94307 from Bromeon/feature/bitfield-unsigned-docs
GDExtension docs: Advise bindings to use `uint64_t` for bitfields
2024-07-17 11:43:54 +02:00
Rémi Verschelde
ab67408390
Merge pull request #94238 from RandomShaper/ref_is_now_rc
Make errors on `RefCounted.free()` more accurate
2024-07-17 11:43:32 +02:00
Rémi Verschelde
496fd12b17
Merge pull request #94052 from m4gr3d/clean_input_dispatch_settings
Cleanup Android input on render thread settings
2024-07-17 11:42:52 +02:00
Alvin Wong
4091abd727 Respect integrated GPU preference in Windows Settings 2024-07-16 23:46:37 +08:00
Pedro J. Estébanez
5b5cdf2414 Fixup recent changes to threading concerns
ResourceLoader:
- Fix invalid tokens being returned.
- Remove no longer written `ThreadLoadTask::dependent_path` and the code reading from it.
- Clear deadlock hazard by keeping the mutex unlocked during userland polling.

WorkerThreadPool:
- Include thread call queue override in the thread state reset set, which allows to simplify the code that handled that (imperfectly) in the ResourceLoader.
- Handle the mutex type correctly on entering an allowance zone.

CommandQueueMT:
- Handle the additional possibility of command buffer reallocation that mutex unlock allowance introduces.
2024-07-16 11:03:02 +02:00
Ricardo Buring
b41ec93d63 Fix physics tick count in Input.action_press and Input.action_release
The physics tick count was not yet updated there.
2024-07-16 00:31:44 +02:00
Jan Haller
b2a9ea6d22 GDExtension docs: advise bindings to use uint64_t for bitfields 2024-07-15 22:37:33 +02:00
aaronp64
c1afe7dcdf Improve CowData::insert performance
Update CowData::insert to call ptrw() before loop, to avoid calling _copy_on_write for each item in the array, as well as repeated index checks in set and get.  For larger Vectors/Arrays, this makes inserts around 10x faster for ints, 3x faster for Strings, and 2x faster for Variants.  Less of an impact on smaller Vectors/Arrays, as a larger percentage of the time is spent allocating.
2024-07-15 14:01:19 -04:00
Pedro J. Estébanez
10b543f8a7 WorkerThreadPool: Fix wrong sync logic breaking task map integrity 2024-07-15 12:15:25 +02:00
Pedro J. Estébanez
62d9ce6445 Re-add resource thread-safety measures
These deferring measures were added to aid threaded resource loading in being safe.

They were removed as seemingly unneeded, but it seems they are needed so resources involved in threaded loading interact with others only after "sync points".
2024-07-15 12:15:22 +02:00
Pedro J. Estébanez
76bfe8e0fd Make errors on RefCounted.free() more accurate 2024-07-15 08:51:42 +02:00
Mai Lavelle
16eea2c837
Fix to restore library_path as absolute path 2024-07-14 20:37:38 -04:00
Rémi Verschelde
fe5d567917
Merge pull request #93942 from MikeSchulze/73525
Fix GDScript analyzer error when instantiating EditorPlugins.
2024-07-11 09:41:09 +02:00
Rémi Verschelde
34d4c9197d
Merge pull request #94133 from akien-mga/fix-gcc14-Wmaybe-uninitialized
Fix a couple GCC 14 `-Wmaybe-uninitialized` warnings
2024-07-11 00:27:32 +02:00
Jamie Pate
b18e1e0dcd Fix Game window stops responding when debugger pauses
Fixes #73374

As of godot 4 On windows/osx the game window will be frozen and will not
be updated.

In the debugger loop it calls

OS::get_singleton()->process_and_drop_events();
which allows windows/osx to handle system events. If the window doesn't
handle these events then both systems will judge the window to be 'not
responding' (osx beachball cursor)

When the event processing code was migrated from OS to DisplayServer the
process_and_drop_events() logic was moved to DisplayServer, but the call
inside the remote debugger pause loop was not updated to call the
DisplayServer version, there are currently no implementations of
OS::process_and_drop_events() so i removed it and switched to the new
DisplayServer::force_process_and_drop_events() method.
2024-07-10 13:38:57 -07:00
baptr
810fcc7431 Fix gdscript analyzer error when instantiating EditorPlugins.
Editor code is not instantiable outside of the editor
(1d14c054a1/core/object/class_db.cpp (L369)).
This is fine for editor plugins and the like, but the GDScript analyzer
balks at it, causing F5 runs to fail: #73525.

Instead, we really just want to know if the type is abstract - so add
a new ClassDB method to check that and nothing else.

Update core/object/class_db.cpp

Apply code review comments

Co-Authored-By: Bryce <1522777+baptr@users.noreply.github.com>
2024-07-10 10:24:57 +02:00
Fredia Huya-Kouadio
5e59819727 Cleanup Android input on render thread settings
Follow up to https://github.com/godotengine/godot/pull/93933
Clean up the set of settings use to control whether Android input should be dispatched on the render thread.

Addresses comments in https://github.com/godotengine/godot/pull/93933#issuecomment-2210437977
2024-07-09 09:15:18 -07:00
Rémi Verschelde
247a481001
Fix a couple GCC 14 -Wmaybe-uninitialized warnings 2024-07-09 16:12:22 +02:00
Danil Alexeev
110c4d4067
GDScript: Fix "Mismatched external parser" for autoloads 2024-07-09 16:16:45 +03:00
Rémi Verschelde
daba91d8c6
Merge pull request #93897 from akien-mga/vformat-better-error-message
Core: Improve `vformat` error reporting on `sprintf` failure
2024-07-09 00:03:17 +02:00
Rémi Verschelde
8ed9bfdc25
Merge pull request #94089 from dsnopek/gdext-valid-runtime-properties
GDExtension: Fix setting base class properties on a runtime class
2024-07-08 23:53:12 +02:00
David Snopek
91fcdff01e GDExtension: Fix setting base class properties on a runtime class 2024-07-08 12:33:55 -05:00
Rémi Verschelde
3ced38cf28
Merge pull request #94073 from mihe/macos-home-end
Add Home/End to text caret movements on macOS
2024-07-08 19:13:39 +02:00
Mikael Hermansson
085f0cc50a Add Home/End to text caret movements on macOS 2024-07-08 16:08:27 +02:00
Pedro J. Estébanez
a426479b3f ResourceLoader: Fix error message due to already-awaited tasks being re-awaited 2024-07-08 12:19:44 +02:00
Danil Alexeev
151f34bb80
Core: Remove unused method _is_gpl_reversed() 2024-07-08 12:31:09 +03:00
Pedro J. Estébanez
f952d3956c ResourceLoader: Fixup management of thread-specific status
- Allows the message queue override to flush after loading each resource, which was the original intent.
- Removes a redundant call to mark the thread as safe-for-nodes.
2024-07-08 10:30:25 +02:00
Ricardo Buring
2f8ab4a654 Fixed Timestep Interpolation (3D)
Adds 3D fixed timestep interpolation to the rendering server.
This does not yet include support for multimeshes or particles.

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-07-07 22:15:23 +02:00
Ricardo Buring
23521635d2 Fix physics tick counter
The counter is now incremented at the start of a physics tick rather than at the end.

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-07-07 19:04:05 +02:00
Rémi Verschelde
438382cdc2
Merge pull request #94006 from alvinhochun/log-file-utf8-fix
Fix UTF-8 misintepreted as Latin-1 when logging to file
2024-07-07 12:38:54 +02:00
Rémi Verschelde
5bc5ea898c
Merge pull request #93993 from Chaosus/astargrid2d_update_fix
Add a check to prevent user to call `AStarGrid2D::update` when its not needed
2024-07-07 12:38:44 +02:00
Rémi Verschelde
7197678df2
Merge pull request #91551 from m4rr5/configure_timestamp_query_elements
Add a project setting to configure the maximum number of timestamps.
2024-07-07 12:38:19 +02:00
Alvin Wong
5b3857e5f1 Fix UTF-8 misintepreted as Latin-1 when logging to file 2024-07-07 02:46:41 +08:00
Yuri Rubinsky
453c8753a9 Add a check to prevent user to call AStarGrid2D::update when its not needed 2024-07-06 14:59:38 +03:00
Rémi Verschelde
496b7b8482
Core: Improve vformat error reporting on sprintf failure
And fix a few occurrences of formatting errors that led me to this.
2024-07-04 10:54:55 +02:00
Togira
ab13513403 Fix RandomPCG::rand_weighted incorrectly returning -1 2024-07-04 02:00:59 +02:00
rune-scape
c8b697c64c Remove unused initialize_ref 2024-07-03 13:32:50 -07:00
Haoyu Qiu
ee9cea521d Fix parsing of 4. in Expression 2024-07-02 20:53:52 +08:00
lawnjelly
0ed71f3e0c Physics Interpolation - Fix interpolated_transform_2d
Uses the skew correct `Transform2D::interpolate_with()` function rather than the bugged 3.x version.
2024-07-02 08:10:55 +01:00
Rémi Verschelde
152d7c1bba
Revert "Make freed object different than null in comparison operators"
This reverts commit 150b50cfcd.

As discussed with the GDScript team, this has some implications which aren't
fully consensual yet, and which we want to revisit.

For now we revert to the 4.2 behavior for the 4.3 release, to avoid breaking
user expectations.
2024-07-01 14:11:43 +02:00
Pedro J. Estébanez
f2f9a6b8a1 WorkerThreadPool: Fix wrong pointer used in the case of BinaryMutex 2024-06-28 19:46:55 +02:00
Rémi Verschelde
e052a53bb6
Merge pull request #93695 from RandomShaper/res_load_main_th
`ResourceLoader`: Support polling and get-before-complete on the main thread
2024-06-28 14:43:01 +02:00
Rémi Verschelde
6f8b90e412
Merge pull request #93032 from RandomShaper/wtp_antilock
GDScript: Avoid deadlock possibility in multi-threaded load
2024-06-28 14:42:48 +02:00
Pedro J. Estébanez
ec61c5064c ResourceLoader: Support polling and get-before-complete on the main thread 2024-06-28 11:25:10 +02:00
Rémi Verschelde
6cdd303c68
Merge pull request #93564 from Calinou/project-user-dir-prevent-trailing-periods
Prevent folder names with trailing periods from being used automatically
2024-06-26 18:15:19 +02:00
Rémi Verschelde
0364443d12
Merge pull request #93346 from RandomShaper/gds_cyc_alt
GDScript: Enhance handling of cyclic dependencies
2024-06-26 18:15:16 +02:00
Rémi Verschelde
3d8562d775
Merge pull request #89197 from AThousandShips/arr_typed_fix
[Core] Fix sharing of typed arrays from constructor
2024-06-26 18:15:09 +02:00
Pedro J. Estébanez
c1391489e3 GDScript: Enhance handling of cyclic dependencies 2024-06-26 17:44:32 +02:00
Hugo Locurcio
492787b134
Prevent folder names with trailing periods from being used automatically
Folder names ending with one or more `.` characters are not allowed
on Windows, so this would break writing logs, shader cache and other
project-specific files. Trailing periods are now stripped in this case.

On non-Windows platforms, this change still applies in the interest
of portability.
2024-06-26 17:42:47 +02:00
Ibrahn Sahir
607c5ec49f Move MIDI parsing up from ALSA driver to platform independent driver.
Aims for more consistent MIDI support across Windows, MacOS, Linux and
to provide a base for adding MIDI drivers for other platforms.
Reworks the MIDIDriverALSAMidi MIDI parsing implementation as a platform
independent version in MIDIDriver::Parser.
Uses MIDIDriver::Parser to provide running status support in MacOS
MIDIDriverCoreMidi.
Collects connected input names at open, ensuring devices indices reported
in events match names in array returned from get_connected_inputs.

Fixes #77035.
Fixes #79811.

With code review changes by: A Thousand Ships (she/her)
<96648715+AThousandShips@users.noreply.github.com>
2024-06-25 16:46:30 +01:00
Rémi Verschelde
6b281c0c07
Merge pull request #93563 from mihe/nothreads-feature
Add `nothreads` feature tag to signify lack of `THREADS_ENABLED`
2024-06-25 10:08:33 +02:00
Rémi Verschelde
b9038501db
Merge pull request #90582 from Repiteo/core/remove-macro-_NO_DISCARD_
Core: Replace `_NO_DISCARD_` macro with `[[nodiscard]]`
2024-06-25 10:01:39 +02:00
Mikael Hermansson
53d3d66f9f Add nothreads feature tag to signify lack of THREADS_ENABLED 2024-06-24 19:52:21 +02:00
Rémi Verschelde
f11e8d033d
Remove editor pseudolocalization debug feature
We've seen multiple users enable it by mistake and get utterly confused,
reporting as a bug that the interface text is garbled.

On the other hand we haven't really seen much use of the feature by editor
UI developers, so we can likely simply remove it.

If there's a need eventually, we can re-add it as a command line option
(which is also better than an editor setting as one would typically want
to toggle it during development).
2024-06-24 17:08:26 +02:00
Rémi Verschelde
e78dc83ee8
Merge pull request #93540 from RandomShaper/res_load_uncached
`ResourceLoader`: Fix handling of uncached loads
2024-06-24 13:20:24 +02:00
Pedro J. Estébanez
884d1da938 ResourceLoader: Fix handling of uncached loads
- `CACHE_MODE_IGNORE_DEEP` is checked in addition to `CACHE_MODE_IGNORE` to determine if a load is uncached. This avoids crashes in uncached loads due to prematurely freed load tasks.
- Cached load tasks are isolated (not registered in the task map ever). This avoids regular loads from reusing in-flight cached loads, which is not correct.
2024-06-24 11:25:57 +02:00
Raul Santos
175e5bcf4e
Lookup method also in base scripts of a PlaceHolderScriptInstance 2024-06-22 08:11:48 +02:00
Rémi Verschelde
c53a4a7f64
Merge pull request #90069 from KoBeWi/file_suicide_prevention_measures
Don't allow copying file into its own path
2024-06-21 16:49:26 +02:00
Rémi Verschelde
74f9f12c71
Merge pull request #92320 from Hilderin/fix-importing-assets-with-csv
Fix reimporting assets with csv in the project
2024-06-21 13:54:35 +02:00
Pedro J. Estébanez
03d14e436b WorkerThreadPool: Refactor deadlock prevention collaboration into a generic mechanism
This is strictly beyond a refactor because it also changes when the mutexes are relocked,
but that's only for extra safety.
2024-06-19 14:01:54 +02:00
Rémi Verschelde
19bf77f666
Merge pull request #91382 from adamscott/sample-player
Add sample playback support
2024-06-19 07:59:07 +02:00
bruvzg
dd883bebd4
Improve PR plural translation rules handling. 2024-06-18 19:04:00 +03:00
Rémi Verschelde
0a83e7c5da
Merge pull request #93288 from rune-scape/gdextension-const-stringname-weird
Object: Use const correct `GDExtensionConstStringNamePtr`
2024-06-18 17:59:25 +02:00
Rémi Verschelde
a492b32ed0
Merge pull request #93281 from TitanNano/jovan/fix_get_frame_data
Make `profiling_get_frame_data` call the correct GDVIRTUAL method
2024-06-18 17:59:22 +02:00
Adam Scott
52fa4f05f3
Add samples playback support 2024-06-18 11:06:31 -04:00
Rémi Verschelde
470cc59706
Merge pull request #93293 from rune-scape/cleanup-order
Fix cleanup order in `unregister_core_types()`
2024-06-18 14:09:04 +02:00
rune-scape
818fb63f03 fixed cleanup order in unregister_core_types() 2024-06-18 00:44:01 -07:00
rune-scape
ca916a536a Object: use correct GDExtensionConstStringNamePtr 2024-06-17 19:06:40 -07:00
Jovan Gerodetti
21586da50e Make profiling_get_frame_data call the correct GDVIRTUAL method. 2024-06-18 00:53:25 +02:00
Fabio Alessandrelli
ae7045f67e [Crypto] Expose OS.get_entropy 2024-06-17 12:02:37 +02:00
Rémi Verschelde
c3336aa110
Merge pull request #93178 from Faless/crypto/expose_tls_options_getters
[Crypto] Expose TLSOptions getters
2024-06-17 10:58:51 +02:00
Fabio Alessandrelli
3639c1f0ca [Crypto] Expose TLSOptions getters 2024-06-14 22:33:10 +02:00
Fabio Alessandrelli
33d0e1c50c [Crypto] Expose get_system_ca_certificates. 2024-06-14 22:27:03 +02:00
Rémi Verschelde
087ef4b942
Merge pull request #93124 from RandomShaper/skull_trio
`ResourceLoader`: Let the caller thread use its own message queue override
2024-06-14 17:13:38 +02:00
Rémi Verschelde
75eb8ad510
Merge pull request #93091 from RandomShaper/remove_false_safety
Remove no longer needed thread safety measures
2024-06-14 17:13:31 +02:00
Rémi Verschelde
08a21fda8d
Merge pull request #93082 from RandomShaper/fix_err_deadlock
ResourceLoader: Avoid deadlock when awaiting a loader thread that failed early
2024-06-14 17:13:28 +02:00
Pedro J. Estébanez
cc6f5d1a7a ResourceLoader: Let the caller thread use its own message queue override 2024-06-13 10:31:11 +02:00
Pedro J. Estébanez
21c03d1956 WorkerThreadPool: Fix thread message queue not restored after overridden in a task
Also, simplifies the thread override teardown in MessageQueue.
2024-06-13 10:31:08 +02:00
bruvzg
e651421905
[TextServer, GDExtension] Fix building text servers as GDExtension, expose new/changed low-level methods to GDExtension API. 2024-06-12 19:30:19 +03:00
Pedro J. Estébanez
b6994a414d Remove no longer needed thread safety measures
This is basically a revertion of commit 84b85d894c.
2024-06-12 18:10:11 +02:00
Pedro J. Estébanez
bdcceef0e2 ResourceLoader: Avoid deadlock when awaiting a loader thread that failed early 2024-06-12 13:49:37 +02:00
Rémi Verschelde
5bab95a556
Merge pull request #92827 from raulsntos/core/node-to_string
Use GDExtension `to_string` in Node
2024-06-12 10:00:29 +02:00
Hilderin
f1099ab943 Fix reimporting assets with csv in the project 2024-06-11 17:04:15 -04:00
Raul Santos
29bf60cc02
Use GDExtension to_string in Node
Matches the `Object::to_string` implementation.
2024-06-11 17:40:51 +02:00
Rémi Verschelde
4629845ead
Merge pull request #92718 from jsjtxietian/importer-duplicate
Fix same importer will be added multiple times in `get_importers_for_extension`
2024-06-11 11:51:06 +02:00
Rémi Verschelde
e4fa8543ea
Revert "Fix FileSystem dock won't show any file folders"
This reverts commit 72856d633a.

Fixes #93022.
2024-06-11 11:46:35 +02:00
Rémi Verschelde
94929439b6
Revert "Fix method name for custom callable"
This reverts commit e88095ed8f.

Fixes #92695.
2024-06-11 11:02:03 +02:00
Rémi Verschelde
0a9f2d2262
Merge pull request #92650 from Hilderin/fix-fileSystem-dock-wont-show-any-file-folders
Fix FileSystem dock won't show any file folders
2024-06-11 10:48:46 +02:00
Hilderin
72856d633a Fix FileSystem dock won't show any file folders 2024-06-10 19:54:37 -04:00
Chris Cranford
8577340501 Expose several EngineDebugger methods and signals as plugin callbacks 2024-06-10 19:46:23 -04:00
Silc Lizard (Tokage) Renew
12571a1e95 Match the coding style for concatenating String 2024-06-09 18:35:23 +09:00
bruvzg
d8e1ab085a
[Windows] Fix 32-bit MinGW LTO build. 2024-06-04 13:46:03 +03:00
Rémi Verschelde
7b63ac488e
Merge pull request #92722 from rune-scape/fix-callable-crash
Fix callable not clearing freed pointer
2024-06-04 10:16:14 +02:00
jsjtxietian
7552d242a3 Fix same importer will be added multiple times in get_importers_for_extension 2024-06-03 17:28:46 +08:00
Rémi Verschelde
ef886b0a41
Merge pull request #92426 from RandomShaper/fix_ed_toast_mt
Avoid editor error reporting using resource loader thread's call queues
2024-06-03 11:20:50 +02:00
Rémi Verschelde
41e762ca29
Merge pull request #91454 from akien-mga/coverity-checks
Fix Steam input "crc" errors, and some other Coverity reports of uninitialized scalar variable
2024-06-03 10:35:38 +02:00
rune-scape
4463e7dee9 fix callable not clearing freed pointer 2024-06-02 21:22:16 -07:00
Thaddeus Crews
05203b6a43
SCons: Fix mono dependency 2024-06-01 16:37:54 -05:00
Rémi Verschelde
62120c7841
Fix Steam input "crc" errors, and some other Coverity reports of uninitialized scalar variable
- Fixes #88630.
- Fixes #92578.
2024-05-31 09:55:02 +02:00
Pedro J. Estébanez
f61c63e3a1 Avoid editor error reporting using resource loader thread's call queues 2024-05-31 09:42:37 +02:00
Rémi Verschelde
be2c5e66f4
Merge pull request #92201 from bruvzg/input_flush
Clean `Input::frame_parsed_events` before de-initialising scripting languages to ensure no script created events exist at the exit.
2024-05-30 15:41:56 +02:00
kobewi
17d3f26e5d Add event_index to InputEventAction 2024-05-30 12:51:15 +02:00
bruvzg
2c9df769ad
Clean Input::frame_parsed_events before de-initialising scripting languages to ensure no script created events exist at the exit. 2024-05-30 13:23:00 +03:00
Rémi Verschelde
9d4a736d0c
Merge pull request #91502 from lyuma/gdextension_open_library_compat
Bind compatibility GDExtension methods removed in #88418
2024-05-30 11:47:43 +02:00
Chris Cranford
f76b7ed5fc Expose get_cached_ref from ResourceCache 2024-05-29 18:43:56 -04:00
clayjohn
3b9d074fd7 Ensure MovieWriter output is in gamma space when using HDR 2D 2024-05-28 15:30:13 -07:00
Rémi Verschelde
b8f3c5e2ab
Merge pull request #92427 from AThousandShips/bind_go_away
Replace `.bind(...).call_deferred()` with `.call_deferred(...)`
2024-05-28 15:50:01 +02:00
Rémi Verschelde
4808f24312
Merge pull request #92350 from 4d49/undo-redo-fix-callable-name
Fix `UndoRedo` method name for custom `Callable`
2024-05-28 15:49:26 +02:00
A Thousand Ships
4ed62665a2
Replace .bind(...).call_deferred() with .call_deferred(...) 2024-05-27 13:29:57 +02:00
Mansur Isaev
e88095ed8f Fix method name for custom callable 2024-05-25 10:23:10 +04:00
Mikael Hermansson
e312f147aa Fix ClassDB not checking for API_EDITOR_EXTENSION 2024-05-25 00:23:12 +02:00
BlueCube3310
d260a2ba74 Optimize half and float image conversion 2024-05-24 11:01:20 +02:00
Danil Alexeev
49594d8c41
Optimize Color::find_named_color() 2024-05-23 15:19:19 +03:00
Rémi Verschelde
c40c89f94c
Merge pull request #90457 from Chubercik/ruff-formatter
Replace `black` formatter with `ruff`
2024-05-22 09:26:42 +02:00
Jakub Marcowski
d9f8ef68df
Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00
David Snopek
62f9365b21 Don't use ERR_PRINT_ONCE() for runtime class error because it will hide errors 2024-05-21 13:55:56 -05:00
lawnjelly
331ecf3ca8 Clarify is_polygon_clockwise() coordinate system
The function assumes a normal Cartesian coordinate system.
2024-05-20 18:34:45 +01:00
Haoyu Qiu
ed61d41697 Change param name of AStar's _estimate_cost method 2024-05-19 22:08:36 +08:00
Rémi Verschelde
944b95e1a5
Merge pull request #91897 from RandomShaper/res_unreg_if_true
Add an identity check to resource unregistration from cache
2024-05-16 09:32:03 +02:00
Rémi Verschelde
e63b5ba9e4
Merge pull request #91416 from Calinou/d3d12-sdk-update-install-script
Update dependencies in D3D12 SDK installer script
2024-05-15 13:51:31 +02:00
Rémi Verschelde
527bf78486
Merge pull request #91955 from Repiteo/core/variant-class-initializer
Core: Readd Variant class initializer, fix comment
2024-05-15 12:10:03 +02:00
Thaddeus Crews
7599a7b719
Core: Readd Variant class initializer, fix comment 2024-05-14 12:20:40 -05:00
kobewi
59f05ed31a Cleanup unused/underused singleton StringNames 2024-05-14 18:18:29 +02:00
Rémi Verschelde
bdefe53992
Merge pull request #91909 from KoBeWi/have_fun_reviewing_this
Use Core/Scene stringnames consistently
2024-05-14 12:07:03 +02:00
kobewi
413c11357d Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
Rémi Verschelde
5cb9a748d6
Merge pull request #91630 from RandomShaper/enh_mat_sh_update
Let materials' shaders update happen on loader threads
2024-05-13 17:32:11 +02:00
Rémi Verschelde
3585c2e8f9
Merge pull request #91870 from scgm0/fix_disabled_classes
SCons: Fix generation of `disabled_classes.gen.h` after #91624
2024-05-13 12:05:59 +02:00
Pedro J. Estébanez
b70afac286 Add an identity check to resource unregistration from cache
This is needed because resources loaded with CACHE_MODE_IGNORE still have path_cache set.
2024-05-13 11:55:50 +02:00
scgm0
973d3a472d
SCons: Fix generation of disabled_classes.gen.h after #91624 2024-05-13 11:25:29 +02:00
Yuri Rubinsky
db2e09e9cd Add a method to retrieve all points within a region to AStarGrid2D 2024-05-12 18:14:13 +03:00
kobewi
a262d2d881 Add shorthand for using singleton string names 2024-05-11 18:53:08 +02:00
Rémi Verschelde
5e28260a10
Merge pull request #91806 from dsnopek/gdextension-shutdown-crash
GDExtension: Prevent crash during shutdown as singletons are deleted
2024-05-11 12:38:30 +02:00
Rémi Verschelde
816f6170fa
Merge pull request #86755 from lawnjelly/aabb_intersect_fix
Fix AABB Ray intersection - return inside
2024-05-11 12:38:08 +02:00
David Snopek
14506a4282 GDExtension: Prevent crash during shutdown as singletons are deleted 2024-05-10 13:17:36 -05:00
Rémi Verschelde
e6780b54bb
Merge pull request #91727 from RandomShaper/cmd_queue_prealloc
`CommandQueueMT`: Pre-allocate memory to avoid a bunch of allocations at startup
2024-05-10 09:55:57 +02:00
Rémi Verschelde
6fcdd24468
Merge pull request #91624 from Repiteo/scons/native-generation
SCons: Generate all scripts natively, implement wrapper function
2024-05-10 09:55:51 +02:00
lawnjelly
b35264ad95 Fix AABB Ray intersection - return inside
* Separates find_intersects from test_intersects for rays, and wraps the former.
* Changes parameter name to "r_intersection_point".
* Fixes broken old version which returned per axis t.
* Returns whether the ray origin is within the AABB.
* Returns intersection point when origin outside.
* Returns "backtracking" intersection point when inside.
* Returns sensible normal when inside.
* Returns valid results on borders.
* Returns robust results dealing with floating point error.

Co-authored-by: Claire Blackshaw <evilkimau@gmail.com>
2024-05-09 20:41:19 +01:00
Pedro J. Estébanez
c0529dc4f2 CommandQueueMT: Pre-allocate memory to avoid a bunch of allocations at startup 2024-05-09 11:51:07 +02:00
Rémi Verschelde
c4279fe3e0
Merge pull request #91725 from RandomShaper/cmd_queue_avoid_skip
`CommandQueueMT`: Fix sync command awaiters missing the chance
2024-05-09 02:06:34 +02:00
Pedro J. Estébanez
a4014a2f78 CommandQueueMT: Fix sync command awaiters missing the chance 2024-05-08 18:56:58 +02:00
Pedro J. Estébanez
1589433e8f Apply additional fixes to servers' threading 2024-05-08 17:41:40 +02:00
Pedro J. Estébanez
6f0760beb3 CommandQueueMT: Fix command cleanup (revive destructor call + plus handle buffer realloc) 2024-05-08 17:41:40 +02:00
Pedro J. Estébanez
b834037841 Object: Add missing lock 2024-05-08 17:41:40 +02:00
Rémi Verschelde
a9a1d0a162
Merge pull request #91619 from AThousandShips/find_improve
Replace `find` with `contains/has` where applicable
2024-05-08 14:35:44 +02:00
A Thousand Ships
b4c6cc7d82
[Core] Add case-insensitive String::containsn 2024-05-08 12:48:01 +02:00
A Thousand Ships
a0dbdcc3ab
Replace find with contains/has where applicable
* Replaces `find(...) != -1` with `contains` for `String`
* Replaces `find(...) == -1` with `!contains` for `String`
* Replaces `find(...) != -1` with `has` for containers
* Replaces `find(...) == -1` with `!has` for containers
2024-05-08 12:37:42 +02:00
Rémi Verschelde
17a81260cb
Merge pull request #91684 from Chubercik/embree4_aftermath
Fix `builtin_embree=no` build linking the wrong version of Embree
2024-05-08 09:54:24 +02:00
Rémi Verschelde
63ed5749ac
Merge pull request #91104 from RandomShaper/simple_type_cpp
Redefine `GetSimpleTypeT<>` in terms of `<type_traits>`
2024-05-08 09:54:16 +02:00
Jakub Marcowski
7699d678c4
Fix builtin_embree=no build linking the wrong version of Embree 2024-05-08 00:40:45 +02:00
Thaddeus Crews
34fb3f7730
SCons: Generate all scripts natively 2024-05-07 15:30:45 -05:00
Hugo Locurcio
47ac22486d
Update dependencies in D3D12 SDK installer script
- Add colored console output.
2024-05-07 19:10:58 +02:00
Wilson E. Alvarez
d4154dbc55
Add const char * overloads to String class
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-05-07 10:53:00 -04:00
Lyuma
0e5e743258 Bind compatibility GDExtension methods removed in 88418
These functions were likely not used, but we must ensure they are still bound to ensure API stability.
2024-05-07 01:36:36 -07:00
Rémi Verschelde
4b070e8031
Fix various typos with codespell
Using 2.2.7.dev217+g10c2abcf.

Had to add `colour` to the ignore list as we used it as an alias/keyword for the
documentation of color-related APIs.
Also ignore recommendations to change `thirdparty` to either `third-party` or
`third party`, which are correct but we use the former fairly consistently.
2024-05-07 10:08:42 +02:00
A Thousand Ships
09460d33e6
[Core] Fix sharing of typed arrays from constructor 2024-05-07 09:52:17 +02:00
Rémi Verschelde
a1905b8e7d
Merge pull request #91570 from Naros/preferred_file_name_casing_default
Add default implementation of `ScriptLanguageExtension::preferred_file_name_casing`
2024-05-07 09:04:48 +02:00
Rémi Verschelde
e63252b421
Merge pull request #90705 from AThousandShips/foreach_list
Reduce and prevent unnecessary random-access to `List`
2024-05-07 09:04:44 +02:00