Rémi Verschelde
f374390fc1
Merge pull request #75014 from vonagam/assert-literal-false
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GDScript: Allow usage of literal false in assert without a warning
2023-04-28 18:45:00 +02:00
Danil Alexeev
13310f3557
GDScript: Reorganize and unify warnings
2023-04-28 18:25:11 +03:00
Rémi Verschelde
e8f5d0f6e8
Merge pull request #76546 from KoBeWi/prevent_shape_editor_from_killing_Godot
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Fix CollisionShape2D editor crash
2023-04-28 17:08:33 +02:00
Rémi Verschelde
012e2b7411
Merge pull request #76539 from anvilfolk/gddocsreg
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Fix wrongly removing prefix when generating in-editor documentation
2023-04-28 17:08:05 +02:00
kobewi
e5d0bb1605
Fix CollisionShape2D editor crash
2023-04-28 16:25:38 +02:00
ocean (they/them)
6f8113721d
Fix wrongly removing prefix when generating in-editor documentation
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Co-authored-by: Danil Alexeev <danil@alexeev.xyz>
2023-04-28 07:38:36 -04:00
Rémi Verschelde
1becfea37c
Merge pull request #76535 from bitsawer/revert_uniform_type_check
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Revert "Fix ShaderMaterial uniform type changes"
2023-04-28 11:14:24 +02:00
Rémi Verschelde
e6dba24a26
Merge pull request #76523 from Tefatika/feature/tefatika/76454-command-palette-use-key-name
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Command Palette search now also uses original English command names
2023-04-28 11:09:59 +02:00
Rémi Verschelde
7780926b25
GDScript: Fix template_debug compilation with TOOLS/DEBUG macro mismatch
2023-04-28 11:09:12 +02:00
bitsawer
35b06f05a2
Revert "Fix ShaderMaterial uniform type changes"
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This reverts commit e55c6bfb7b
.
2023-04-28 11:37:29 +03:00
Tefatika
09460cfaaf
Command Palette search now also uses original English command names
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Both localized and non localized names will be used while filtering
The highest score between the two will be picked when determining
the entries order
2023-04-28 02:22:20 +02:00
Justin Wash
1ac2c537da
Fix infinite loop in Build2DFaces::_find_edge_intersections
2023-04-27 18:11:25 -05:00
Rémi Verschelde
578ca94ef6
Merge pull request #76516 from clayjohn/DXT1
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Use DXT1 when compressing PNGs with RGB format
2023-04-27 23:57:25 +02:00
Rémi Verschelde
b81387d6b7
Merge pull request #76513 from YuriSizov/editor-dont-run-too-fast
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Avoid accessing the theme too early in EditorRunBar
2023-04-27 23:57:00 +02:00
Rémi Verschelde
390aed9f11
Merge pull request #76510 from bruvzg/ios_conv_lib_load
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[iOS] Fix loading of GDExtension dylibs auto converted to framework.
2023-04-27 23:56:36 +02:00
Rémi Verschelde
fb3d3bf0cf
Merge pull request #76486 from Lasuch69/add-noisetexture3d-no-mipmaps
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Add NoiseTexture3D
2023-04-27 23:56:13 +02:00
Rémi Verschelde
5cc50c11d5
Merge pull request #76438 from bitsawer/fix_shader_uniform_typing
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Fix ShaderMaterial uniform type changes
2023-04-27 23:55:43 +02:00
Rémi Verschelde
2ff3cf9bf9
Merge pull request #76511 from spanzeri/fix-thread-wait
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Fix wait for thread not started
2023-04-27 21:18:22 +02:00
Samuele Panzeri
4aaa2e6477
Fix wait for thread not started
2023-04-27 20:28:22 +02:00
clayjohn
f84c6df8d1
Use DXT1 when compressing PNGs with RGB format
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This results in much smaller file sizes with the same quality
2023-04-27 10:54:25 -07:00
Yuri Sizov
de1a1dd43e
Avoid accessing the theme too early in EditorRunBar
2023-04-27 18:49:16 +02:00
bruvzg
ad4d565ee7
[iOS] Fix loading of GDExtension dylibs auto converted to framework.
2023-04-27 19:04:12 +03:00
Rémi Verschelde
240ed28291
Merge pull request #76503 from RandomShaper/fix_args_print
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Fix formatting function not used when printing run arguments
2023-04-27 16:56:58 +02:00
Rémi Verschelde
0fc3ba2ea7
Merge pull request #76499 from lyuma/fix_silhouette_fixer
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import: Fix Silhouette used incorrect index.
2023-04-27 16:56:33 +02:00
Rémi Verschelde
c4a9d32126
Merge pull request #76264 from vnen/gdscript-static-variales
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Add support for static variables in GDScript
2023-04-27 16:56:08 +02:00
Rémi Verschelde
190f1588cc
Merge pull request #74771 from fire/csg-fixes
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Fixes to CSG robustness
2023-04-27 16:55:44 +02:00
Rémi Verschelde
f43b39a7c0
Merge pull request #50671 from winston-yallow/improve-editor-spin-slider
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Add editor setting for spin slider sensibility
2023-04-27 16:55:16 +02:00
George Marques
0ba6048ad3
Add support for static variables in GDScript
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Which allows editable data associated with a particular class instead of
the instance. Scripts with static variables are kept in memory
indefinitely unless the `@static_unload` annotation is used or the
`static_unload()` method is called on the GDScript.
If the custom function `_static_init()` exists it will be called when
the class is loaded, after the static variables are set.
2023-04-27 09:51:44 -03:00
Winston Yallow
277e261acf
Add editor setting for spin slider sensibility
2023-04-27 13:45:24 +02:00
Pedro J. Estébanez
cc92ba0d44
Fix formatting function not used when printing run arguments
2023-04-27 13:44:19 +02:00
K. S. Ernest (iFire) Lee
eaa84bc682
Fix CSG edge case causing intersection line to hit on common edge of 2 triangles.
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The previous implementation assumed that the intersection entered or exited a
shape when it hit right on the common edge of 2 triangles. However, there is
also a case where it just "skirts" the other shape on the outside.
To fix this, we added code to check the intersection distance and if the
normals of the faces are pointed in the same direction as the intersection or
not (e.g. inner product > 0). This handles the case where the intersection
line hits the common edge of 2 triangles and skirts the other shape on the
outside.
Extended code to cover a third case.
Fixes #58637 .
Co-authored-by: OldBelge <StevenGeens@users.noreply.github.com>
2023-04-27 11:39:29 +02:00
Lyuma
d33a734ac5
import: Fix Silhouette used incorrect index.
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Fixes bind pose mistake from using i (mesh skin index) instead of bone_idx (skeleton bone index).
Fixes #76448
2023-04-27 01:41:28 -07:00
Rémi Verschelde
352ebe9725
Merge pull request #76483 from vnen/gdscript-dont-fail-returning-freed-object
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GDScript: Don't fail when freed object is return
2023-04-27 08:47:04 +02:00
Rémi Verschelde
58439ac22c
Merge pull request #74053 from vnen/gdscript-fix-disassembler-lambda-crash
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GDScript: Fix wrong increment for disassembly of lambda
2023-04-27 08:46:40 +02:00
Rémi Verschelde
fc27bc0306
Merge pull request #76492 from KoBeWi/shaped_up_nicely
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Improve reliability of 2D shape editor redrawing
2023-04-27 08:21:06 +02:00
Rémi Verschelde
35f6a1387c
Merge pull request #76488 from YuriSizov/docs-validate-code-params
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Validate code tags in documentation for potential params
2023-04-27 08:20:42 +02:00
Rémi Verschelde
31179d7322
Merge pull request #76482 from damdalf/class_ref_documentation_MeshDataTool_code_examples
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Corrected the GDScript and C# examples for the MeshDataTool class reference documentation
2023-04-27 08:20:18 +02:00
Rémi Verschelde
80568be36f
Merge pull request #76481 from vnen/gdscript-test-gen-default-path
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GDScript: Use default path in test generator if not provided
2023-04-27 08:19:54 +02:00
Rémi Verschelde
5a1d4bd8ab
Merge pull request #76479 from bitsawer/fix_preprocessor_line_number
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Fix Shader Preprocessor line numbering when disabled
2023-04-27 08:19:30 +02:00
Rémi Verschelde
359b494cbe
Merge pull request #76437 from RandomShaper/fix_vol_fog_voxel_gi
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Fix voxel GI issues
2023-04-27 08:19:06 +02:00
Rémi Verschelde
cedd3378f5
Merge pull request #69053 from KoBeWi/grabbercentrism
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Add center_grabber theme property to Slider
2023-04-27 08:18:37 +02:00
kobewi
d8e39912f8
Improve reliability of 2D shape editor redrawing
2023-04-27 02:44:14 +02:00
Yuri Sizov
391eccca76
Validate code tags in documentation for potential params
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Adds a check to make_rst to look for matches
between the text inside of the [code][/code] tag
and known param identifiers.
Fixes most of what was revealed.
2023-04-26 21:36:04 +02:00
Pedro J. Estébanez
09aa1bbdb3
Fix unsupported sampler filter used for voxel GI
2023-04-26 20:54:06 +02:00
Lasuch
0de6ad6a71
Add NoiseTexture3D
2023-04-26 20:00:18 +02:00
Yuri Sizov
26fb911f79
Merge pull request #72095 from anvilfolk/gd-docs
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Improve GDScript documentation generation & behavior
2023-04-26 16:54:25 +02:00
George Marques
221deb1cc1
GDScript: Use default path in test generator if not provided
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Since it's almost always used with the same path, assume it is running
from the Godot source root.
2023-04-26 11:12:47 -03:00
Devin
3b615ed789
Updated GDScript example to use clear_surfaces() and C Sharp example to use ClearSurfaces() instead of non-existent surface_remove() and SurfaceRemove()
2023-04-26 09:01:31 -05:00
George Marques
abbdf80643
GDScript: Don't fail when freed object is return
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This is check is a bit too eager. The user should be able to handle the
return value even if it's a freed object.
2023-04-26 10:57:22 -03:00
bitsawer
34896d8e89
Fix Shader Preprocessor line numbering when disabled
2023-04-26 16:48:23 +03:00