Rémi Verschelde
4226d56ca9
Style: Enable clang-format on GLSL shaders
...
As of clang-format 6.0.1, putting the `/* clang-format off */` hint
around our "invalid" `[vertex]` and `[shader]` statements isn't enough
to prevent a bogus indent of the next comments and first valid statement,
so we need to enclose that first valid statement in the unformatted chunk.
2018-08-27 07:34:14 +02:00
Rémi Verschelde
1b6d75a599
Style: Fix code formatting in GLES3 shaders
2018-08-24 13:42:18 +02:00
MillionOstrich
9ecde5524d
Stop particles resetting on pause.
2017-11-30 17:51:18 +00:00
Juan Linietsky
772485cdb3
Several changes to better run in mobile.
2017-07-22 14:08:17 -03:00
Juan Linietsky
3ce046ee0c
-Fixed SCREEN_TEXTURE and other related 2D shader parameters.
...
-Fixded BackBuffercopy object
2017-06-26 22:58:46 -03:00
Juan Linietsky
8ef1c41a4e
Small fixes required to get platformer to work.
...
Added back CanvasItemMaterial
2017-06-23 14:31:59 -03:00
Juan Linietsky
80929d36be
TIME constant reverted to a single float, fixes #9123
2017-06-16 08:30:21 -03:00
Juan Linietsky
ea6cb22329
Merge pull request #8835 from ippan/particles_shader_index
...
add index to particles glsl
2017-06-12 23:33:41 -03:00
Juan Linietsky
c03131fc9f
Rework shading modes and change location of light shader
2017-06-01 18:56:02 -03:00
PanPan
d9e3bbe17d
add index to particles glsl
2017-05-19 23:43:25 +08:00
Dobbias
5404e10803
replaced incompatible keywords/function
2017-04-13 16:46:16 +02:00
Juan Linietsky
4286aef693
Particle system is complete. Rejoice!
2017-04-08 22:40:06 -03:00
Juan Linietsky
74808ac4d9
New particle system, mostly working, some small features missing.
2017-04-06 23:49:27 -03:00
Juan Linietsky
c2a217c350
WIP particle system
...
Ability to enable and change MSAA settings
Ability to change VCT quality
Ability to enable/disable HDR rendering
2017-01-01 22:16:52 -03:00
reduz
f4a56e7782
begin work on new particle system
2016-12-30 08:35:54 -03:00