Rémi Verschelde
a44e9ebfa4
Fix wrong type check for autoload
...
Regression from c633a29
. Fixes #3342
2016-01-13 20:42:39 +01:00
Juan Linietsky
c633a29a39
improve reporting of error in wrong inheritance for autoload script
2016-01-13 09:42:03 -03:00
Juan Linietsky
96317566c2
attempt another fix
2016-01-13 09:10:20 -03:00
Juan Linietsky
5fca2bd4bc
Reworked how autoloads are load to make sure identifiers always exist, please check if this resolves bug #3156
2016-01-13 08:27:14 -03:00
punto-
7393e40452
Merge pull request #3272 from Hinsbart/joy-binding
...
Add some joystick functions to input. Enables manipulation of mapping…
2016-01-12 03:59:19 -03:00
Rémi Verschelde
1f1c3038c2
Update copyright in remaining files + prints in the UI
2016-01-11 21:34:22 +01:00
hondres
c632c13c66
Add some joystick functions to input. Enables manipulation of mappings at runtime
2016-01-08 00:40:41 +01:00
hondres
117ae93cf1
Analog values for gamepad triggers, using axes 6 & 7
2016-01-02 03:34:32 +01:00
George Marques
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
Juan Linietsky
ec3d17b4e2
force thread model to single-safe when running editor, fixes #2387
2015-12-31 16:24:27 -03:00
reduz
555ad5f8b7
removed wron return types, fixes #2483
...
removed console, which was obsolete and unused sine long long ago
2015-12-29 18:46:21 -03:00
reduz
e0d21d2158
Ability to set autoloads as singleton global variables
2015-12-28 15:59:20 -03:00
Ariel Manzur
5f1ae5eac2
fix debouncing in axis buttons
2015-12-20 11:33:29 -03:00
hondres
87dab29f4b
Use tabs instead of spaces for new gamepad code
2015-12-18 19:15:32 +01:00
hondres
af633c7941
Better gamepad support
2015-12-18 06:12:53 +01:00
Juan Linietsky
cc7880fba5
-added windowed mode with -w, fixes #3020
...
-changed default windowed resolution to 1280x720
2015-12-12 12:06:53 -03:00
est31
523b67e740
Print error if no export destination has been passed
2015-11-26 22:35:27 +01:00
Juan Linietsky
082e3fbb29
Merge branch 'master' of https://github.com/okamstudio/godot
...
Conflicts:
main/main.cpp
2015-11-24 10:52:41 -03:00
Juan Linietsky
ccd40f76e8
-work in progress resourceparser and .tscn parser. Still non-functional
...
-fixed theora so it can compile theoralib but not theora
-fixed generation of windows icon in .rc, which didn't previously work in 32 bits
2015-11-24 10:42:05 -03:00
Rémi Verschelde
b01546f91c
Fix typo, missing quote
2015-11-24 10:14:06 +01:00
Rémi Verschelde
0442ce2e2e
Merge pull request #2876 from akien-mga/pr-boot-splash-debug
...
Silence too verbose boot splash debug info
2015-11-24 09:36:11 +01:00
Rémi Verschelde
00ddb532fb
Silence too verbose boot splash debug info
2015-11-23 00:38:12 +01:00
Rémi Verschelde
f99b630993
Load main scene if defined when running editor from the command line
...
If no main scene is defined, or if it's an empty string, the previous behaviour will still be used, i.e. launch the project manager.
A small fix was also added not to maximize the window when opening the project manager via -editor (i.e. "godot" and "godot -e" will behave the same when no project is in the path).
Fixes #2869 .
2015-11-22 17:36:03 +01:00
Juan Linietsky
0168947084
Merge pull request #2518 from masoudbh3/godot-icons
...
Add icon to exe file in windows export
2015-11-19 00:08:47 -03:00
Juan Linietsky
fe9f4eda9e
Merge pull request #2706 from phobos-tro/main_memleaks
...
Fixing memleaks in main/main.cpp
2015-11-18 19:43:45 -03:00
Juan Linietsky
0c3386b2ed
Merge pull request #2707 from akien-mga/master
...
Cosmetic fixes to SCons buildsystem
2015-11-18 19:43:28 -03:00
masoud bh
24f3f43457
Add icon to exe file in windows export
...
add version_info and icon sections in "export to windows platform".
add version_info and icon to godot exe file (editor & template exe).
fix an problem in image class.
change all default icons to android export icon (a little more rounded).
create an python script for convert file to cpp byte array for use in
'splash.h'.
2015-11-09 02:23:58 +03:30
Rémi Verschelde
399b1b0474
Cosmetic fixes to SCons buildsystem
...
- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39 )
- Potentially fixed an identation issue for openssl check
2015-11-01 20:53:26 +01:00
Rémi Verschelde
fc2c3bda5c
Fix arguments parsing in the main function
...
Fixes #2611 which was a regression from 692216b86a
.
The bogus behaviour considered that if there were more than one arguments left to parse,
they would be a pair of arguments (switch and its parameter), and thus skipped the next
argument in all cases (thus potentially skipping a "-editor", which triggered #2611 ).
This is fixed by checking first for arguments that don't expect a parameter, and only
afterwards for arguments that expect a parameter. And if a "pair" of arguments is not
valid, we no longer increment the counter.
2015-11-01 17:50:44 +01:00
Phobos Tro
8c0c279280
Fixing memleaks in main/main.cpp
2015-10-30 19:56:07 +08:00
Juan Linietsky
1b5622fb9b
Merge pull request #2395 from MrMormon/patch-1
...
Fixed misspelled local variable for code clarity
2015-10-17 10:45:16 -03:00
Juan Linietsky
7060eaaa1b
Merge pull request #2481 from firefly2442/cppcheck-arrayindexthencheck
...
ran cppcheck, fixed cases where array index is used before limits check
2015-10-17 10:23:15 -03:00
Juan Linietsky
79e5ced7e6
-A little More control about pixel snapping in 2D
2015-10-13 15:53:34 -03:00
firefly2442
692216b86a
ran cppcheck, fixed cases where array index is used before limits check
2015-10-12 09:45:44 -05:00
Juan Linietsky
9962518ffd
Merge branch 'master' of https://github.com/okamstudio/godot
2015-09-24 18:07:13 -03:00
Juan Linietsky
82a3304458
Added ability to set custom mouse cursors. Not hardware accelerated yet.
2015-09-24 18:06:15 -03:00
Juan Linietsky
83d9a692be
Ability to visually debug geometry visually:
...
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc.
-Visible Navmesh and Navpoly
-Visible collision contacts for 2D and 3D as a red point
-Customizable colors in project settings
2015-09-20 13:03:46 -03:00
Juan Linietsky
3f9e5afe68
begin work on debugging collisions....
2015-09-18 23:10:58 -03:00
Juan Linietsky
3013a83f2f
Merge branch 'master' of https://github.com/okamstudio/godot
2015-09-10 00:12:05 -03:00
Juan Linietsky
0fb7b5aa0c
HTML5 exporter Improvements
...
-Better template handling
-Voice support
-Stream support
2015-09-10 00:10:54 -03:00
volzhs
cf98b44d3f
fix game window runs only 800x600
2015-09-05 15:47:23 +09:00
Juan Linietsky
b0aa49accb
merged some stuff for okam
2015-09-03 23:24:55 -03:00
Juan Linietsky
cf57a654d7
new editor settings customization of where to run the game from the editor
2015-08-30 23:36:46 -03:00
Juan Linietsky
b4acd18f32
-display/emulate_touchscreen now really emulates a touchscreen
...
-icons to show node menus
2015-08-29 17:16:11 -03:00
Joshua Olson
32b52e8041
Fixed misspelled local variable for code clarity
...
Specifically, tar(g)et_fps
2015-08-26 14:21:04 -06:00
Juan Linietsky
d1da2c2995
error debugger
...
shows the list of errors that happened during running the game, traces
can be analyzed
2015-08-04 09:47:32 -03:00
Juan Linietsky
55b34e05b3
-some changes by okam
2015-06-30 11:28:43 -03:00
Juan Linietsky
95047562d7
Several performance improvements, mainly in loading and instancing scenes and resources.
...
A general speedup should be apparent, with even more peformance increase when compiling optimized.
WARNING: Tested and it seems to work, but if something breaks, please report.
2015-06-29 00:29:49 -03:00
Juan Linietsky
9a58960d28
some editor window changes
...
-ability to make dock position configurable, and it gets saved
-editor starts maximized default
2015-06-13 22:12:53 -03:00
Juan Linietsky
b524b40fdc
-fixed many memory initialization issues
...
-fixed deadlock on previews thread
-fixed compilation errors on unix
2015-06-06 22:06:58 -03:00