Commit graph

5092 commits

Author SHA1 Message Date
Rémi Verschelde
498805282a
Merge pull request #57993 from Calinou/sky-tweak-default-values 2022-02-12 16:46:19 +01:00
Hendrik Brucker
8ebecf5095 Increase checkerboard texture contrast 2022-02-12 14:55:07 +01:00
Rémi Verschelde
ed9a7a6e3e
Merge pull request #57986 from Calinou/doc-geometryinstance3d-transparency 2022-02-12 10:23:04 +01:00
Silc 'Tokage' Renew
865da09871 Implement cubic_interpolate() as MathFunc for refactoring 2022-02-12 18:11:17 +09:00
Hugo Locurcio
b7b18a4940
Tweak default ProceduralSkyMaterial and PhysicalSkyMaterial appearance
- Tweak colors to be less saturated and more balanced (in terms of hue).
  The cool blue sky is balanced by a warm brown ground,
  which makes reflections look closer to how they'd look like when using
  an HDRI panorama texture.
- Make the ground color dark on both ProceduralSkyMaterial and
  PhysicalSkyMaterial to reduce indoor light leaking, especially
  when using GI.
- Tweak the PhysicalSkyMaterial colors to be as close as possible
  to ProceduralSkyMaterial (with the default sun orientation).
- Tweak editor environment defaults to be identical to the default
  ProceduralSkyMaterial colors. Previously, the default editor sky
  color was different from the colors of a newly created
  ProceduralSkyMaterial resource.

Both new skies were tested without GI, with SDFGI and with VoxelGI.
They were tuned to look best when using ACES tonemapping with a
whitepoint set to 6, but they still look good with other
tonemapping operators.
2022-02-12 02:22:40 +01:00
Hugo Locurcio
c6ef8fb6d4
Improve documentation for GeometryInstance3D.transparency 2022-02-12 00:42:45 +01:00
bruvzg
7d59b81d79
Add exclusive window handling to DisplayServer (on macOS and Windows). 2022-02-12 00:14:09 +02:00
Rémi Verschelde
006ce4d83d
Merge pull request #57938 from jordigcs/negative-refresh-rate-fallback 2022-02-11 23:02:58 +01:00
jordi
7a9972afc2 Change SCREEN_GET_REFRESH_RATE_FALLBACK to -1.0 2022-02-11 10:25:38 -06:00
Yuri Sizov
175088db25 Add an explicit way to remove a theme type 2022-02-11 17:57:52 +03:00
Hugo Locurcio
ab1eaac315
Improve the AudioStreamPlayer2D/3D.area_mask documentation
The documentation was stating that the area mask affects where sounds
can be heard, which is not true. Instead, the area mask affects audio
bus redirection.

Thanks to Azedaxen on the Godot forums for providing this description :)
2022-02-10 23:26:29 +01:00
Rémi Verschelde
69ddf2fd05
Merge pull request #55157 from pycbouh/control-inspector-reorg 2022-02-10 22:13:28 +01:00
JFonS
b2da1a5c20
Merge pull request #57889 from Calinou/doc-occlusion-culling
Document occlusion culling classes and settings
2022-02-10 20:35:38 +01:00
Hugo Locurcio
09563e4bd8
Default to real-time radiance map filter for environment sky reflections
This makes radiance map updates much faster, which improves performance
when rotating the sun in the editor or at run-time.

This real-time filter is also much less prone to "fireflies" that can
appear when using a sky with a bright sun.
2022-02-10 20:12:33 +01:00
Yuri Sizov
107b6f299c Reorganize inspector layout workflow for Control nodes 2022-02-10 20:29:34 +03:00
Hugo Locurcio
dee43ea650
Document occlusion culling classes and settings 2022-02-10 18:24:32 +01:00
Rémi Verschelde
d6abf8f158
Merge pull request #57873 from markdibarry/add_get_content_width_RichTextLabel 2022-02-10 18:24:13 +01:00
Rémi Verschelde
d2fa379f2b
Merge pull request #54158 from Calinou/decrease-default-soft-shadow-quality 2022-02-10 17:38:24 +01:00
Rémi Verschelde
7332aff3fd
Merge pull request #54677 from Calinou/voxelgi-default-low-quality 2022-02-10 17:35:52 +01:00
Rémi Verschelde
c6199da8b8
Merge pull request #39965 from Calinou/tweak-sdfgi-defaults 2022-02-10 17:31:54 +01:00
Rémi Verschelde
2fafcfebdf
Merge pull request #57707 from Calinou/sdfgi-tweak-default-num-cascades 2022-02-10 17:27:42 +01:00
markdibarry
29c21ac590 Add get_content_width method
Adds a get_content_width method to RichTextLabel
2022-02-10 10:56:11 -05:00
Rémi Verschelde
1bdb82c64e
Fix typos with codespell
Using codespell 2.2-dev from current git.

Added `misc/scripts/codespell.sh` to make it easier to run it once in a
while and update the skip and ignore lists.
2022-02-10 12:30:19 +01:00
Rémi Verschelde
d22ac13bc2
Merge pull request #57715 from Faless/debugger/4.x_core_includes_and_servers
[Debugger] Move most profilers to ServersDebugger, fix core includes.
2022-02-09 21:57:32 +01:00
Markus Sauermann
ba565bec1b Update Popup and PopupMenu descriptions 2022-02-09 18:59:41 +01:00
Rémi Verschelde
77c2bfb636
Merge pull request #57838 from TechnicalSoup/ClassRefPatch2 2022-02-09 13:25:40 +01:00
Rémi Verschelde
f88a83f611
Merge pull request #57810 from timothyqiu/tree-button-id 2022-02-09 11:11:01 +01:00
TechnicalSoup
d5ea8547d6 Correct C# code example in Color class reference
Correct C# example code for html method in the Color class reference.
2022-02-09 20:26:51 +11:00
Rémi Verschelde
196801fc64
Merge pull request #57837 from YeldhamDev/that_was_pointless 2022-02-09 09:38:39 +01:00
Michael Alexsander
ef81dc1831 Remove code to update the layout direction of submenus from PopupMenu 2022-02-09 01:36:20 -03:00
Rémi Verschelde
f111768ba9
Merge pull request #57813 from MisoMosiSpy/disabled_icons 2022-02-09 01:20:58 +01:00
MisoMosiSpy
839b8cae1e
Updated alpha value for disabled icons in default theme. 2022-02-09 01:16:39 +01:00
Ellen Poe
41a158af56
Add AudioStreamRandomizer, replacing AudioStreamRandomPitch
Add additional randomization options.
2022-02-09 00:05:32 +01:00
Rémi Verschelde
25d4c14fef
Merge pull request #57627 from JFonS/occluder_improvements 2022-02-08 23:23:50 +01:00
Haoyu Qiu
374299c6fb Improve TreeItem button API 2022-02-08 23:56:13 +08:00
Rémi Verschelde
e776580c30
Merge pull request #57801 from reduz/fix-blend-shape-mask-2 2022-02-08 15:21:31 +01:00
Rémi Verschelde
b6ddf4a629
Merge pull request #57692 from YeldhamDev/popping_options 2022-02-08 14:04:28 +01:00
reduz
db43237c78 Fix BLEND_SHAPE_MASK
* Should now be correct
* Supersedes 53738
2022-02-08 13:50:01 +01:00
Rémi Verschelde
e26598b4a1
Merge pull request #40140 from hinlopen/tree-scroll-center 2022-02-08 13:43:19 +01:00
bruvzg
b801742b77
[GDExtension] Add binds for missing methods, operators, and constants required for GDExtension TextServer implementation. 2022-02-08 09:49:14 +02:00
TechnicalSoup
acd562be5d Add method descriptions to Color Class Reference
Add definitions and code examples for the html and html_is_valid methods
2022-02-08 16:37:11 +11:00
TechnicalSoup
8a1d924896 Add method description to Vector3i Class Reference
Add description for the abs method in the Vector3i class. Description added is identical to the abs method for the other vector classes
2022-02-08 07:52:11 +11:00
Michael Alexsander
59e9a8c275 Fix theming for floating window docks 2022-02-07 09:55:25 -03:00
Rémi Verschelde
6a33d8b93f
Merge pull request #57718 from Faless/js/4.x_pwa_prefer_cache_pr 2022-02-07 13:21:53 +01:00
jfons
dd970482c5 Improvements and fixes to occluders
Improvements:
* Occluder3D is now an abstract type inherited by: ArrayOccluder3D, QuadOccluder3D, BoxOccluder3D, SphereOccluder3D and PolygonOccluder3D. ArrayOccluder3D serves the same purpose as the old Occluder3D (triangle mesh occluder) while the rest are primitives that can be used to manually place simple occluders.
* Occluder baking can now apply simplification. The "bake_simplification_distance" property can be used to set a world-space distance as the desired maximum error, set to 0.1 by default.
* Occluders can now be generated on import. Using the "occ" and "occonly" keywords (similar to "col" and "colonly" for colliders) or by enabling on MeshInstance3Ds in the scene's import window.

Fixes:
* Fixed saving of occluder files after bake.
* Fixed a small error where occluders didn't correctly update in the rendering server.

Bonus content:
* Generalized "CollisionPolygon3DEditor" so it can also be used to edit Resources. Renamed it to "Polygon3DEditor" since it was already being used by other things, not just colliders.
* Fixed a small bug in "EditorPropertyArray" where a call to "remove" was left after the "remove_at" rename.
2022-02-07 13:04:51 +01:00
Rémi Verschelde
bfb75d107c
Merge pull request #57741 from Chaosus/vs_fixes 2022-02-07 12:50:44 +01:00
Rémi Verschelde
ec00283f91
ResourceImporter: Restore default append logic for new importers
This was changed in #56943 to allow adding new importers from plugins that
take precedence over built-in ones, but this should be opt-in, not the default
behavior.

Fixes #57730.
2022-02-07 09:47:16 +01:00
Yuri Roubinsky
a6e280c5de Add some more fixes to visual shader 2022-02-07 11:28:42 +03:00
Michael Alexsander
21bf23d966 Enhancements and fixes for OptionButton and PopupMenu 2022-02-06 16:03:18 -03:00
Fabio Alessandrelli
948e66c3d6 [HTML5] Implement JavaScript PWA update callbacks.
Allows detecting when a new version of the progressive web app service
worker is waiting (i.e. an update is pending), along a function to force
the update and reload all clients.
2022-02-06 18:53:50 +01:00
Yuri Roubinsky
db18faf660 Rename PORT_TYPE_VECTOR to PORT_TYPE_VECTOR_3D 2022-02-06 20:15:28 +03:00
Fabio Alessandrelli
789e648f4d [Debugger] New extensible EngineProfiler class.
Uses GDExtension, replaces old Callable system for profilers, and is
also used internally.
2022-02-06 17:33:45 +01:00
Hugo Locurcio
7721e19ccc
Tweak default SDFGI settings for better quality
- Enable Read Sky Light to get proper outdoors lighting out of the box.
- Set bounce feedback to 0.5 by default to get a better quality result.
  - Higher values may cause infinite feedback with bright surfaces.
- Increase the number of frames to converge to improve quality
  at the cost of latency. Most scenes are fairly static after all.
- Use 75% Y scale by default as most scenes are not highly vertical.

- Reorder the Y scale enum to go from the lowest Y scale to the highest.
  Also rename the "Disabled" setting to "100%" for clarity.
2022-02-06 15:28:59 +01:00
Hugo Locurcio
b9cfc74f29
Decrease the default number of SDFGI cascades to 4
This improves rendering performance noticeably, especially when the
camera moves fast.

On a medium-sized test scene on a GTX 1080 in 2560×1440, going
from 6 to cascades saves 0.5 ms of frame time while looking visually
identical (as most of the scene fits within the 4 cascades).
2022-02-06 15:01:25 +01:00
reduz
8c7268664d
Fix integer vector mul/div operators and bindings.
* Vector2i and Vector3i mul/div by a float results in Vector2 and Vector3 respectively.
* Create specializations to allow proper bindings.

This fixes #44408 and supersedes #44441 and keeps the same rule of int <op> float returnig float, like with scalars.
2022-02-06 13:34:41 +01:00
Rémi Verschelde
5f42e0d0ab
Merge pull request #57646 from Faless/mp/4.x_interfaces
[Net] Move RPC, Node cache out of MultiplayerAPI.
2022-02-05 18:26:04 +01:00
skyace65
bcc4d26c48 Add more information on triangulate polygon 2022-02-05 10:49:25 -05:00
Rémi Verschelde
feb34dfb2e
Merge pull request #57385 from madmiraal/update-mouse-pointer-definitions
Update definitions of get_mouse_position methods
2022-02-05 16:09:52 +01:00
kobewi
189dab2d76 Add visibility to CanvasLayer 2022-02-05 14:02:21 +01:00
Stijn Hinlopen
31824420e4 Center when scrolling to tree item. 2022-02-05 10:59:33 +01:00
Rémi Verschelde
df1724470d
Merge pull request #49775 from fire/faster-cvtt
Faster CVTT by lowering default quality
2022-02-05 10:28:07 +01:00
Rémi Verschelde
9fd095011e
Merge pull request #57639 from Sauermann/fix-onready-docs
Add @ to onready annotated variables in docs
2022-02-05 10:11:13 +01:00
kobewi
e714f5e56e Rework TextureButton stretch 2022-02-05 02:11:32 +01:00
Fabio Alessandrelli
347d2dfc42 [Net] Move RPC, Node cache out of MultiplayerAPI.
Now uses two interfaces so it can be overridden in the future, and
core no longer depends on Node.

The interfaces are implements in scene/multiplayer.
Replaces root_node with root_path.
Remove all Node references from MultiplayerAPI.
2022-02-05 02:00:23 +01:00
Markus Sauermann
70da14db68 Add @ to onready annotated variables in docs 2022-02-05 01:08:41 +01:00
Rémi Verschelde
d091995e05
Merge pull request #57518 from pycbouh/docs-theme-refinement 2022-02-05 00:58:43 +01:00
K. S. Ernest (iFire) Lee
419b342a9a Faster CVTT by reducing quality.
Make BC6 and BC7 CVTT faster while still having better quality than DXT5.
2022-02-04 15:15:26 -08:00
Rémi Verschelde
2885befbe6
Merge pull request #55950 from Faless/mp/4.x_replication_nodes 2022-02-04 19:03:10 +01:00
Yuri Sizov
54b47b8fa6 Refine Theme documentation to make it more factual 2022-02-04 20:29:54 +03:00
Marcel Admiraal
012809d8ae Update definitions of get_mouse_position methods 2022-02-04 14:21:47 +00:00
Fabio Alessandrelli
d219547c96 [Net] New replication interface, spawner and synchronizer nodes.
Initial implementation of the MultiplayerReplicationInterface and its
default implementation (SceneReplicationInterface).

New MultiplayerSpawner node helps dealing with instantiation of scenes
on remote peers (e.g. clients).
It supports both custom spawns via a `_spawn_custom` virtual function,
and optional auto-spawn of known scenes via a TypedArray<PackedScenes>
property.

New MultiplayerSynchornizer helps synchronizing states between the local
and remote peers, supports both sync and spawn properties and is
configured via a `SceneReplicationConfig` resource.
It can also sync via path (i.e. without being spawned by a
MultiplayerSpawner if both peers has it in tree, but will not send the
spawn state in that case, only the sync one.
2022-02-04 14:56:30 +01:00
Rémi Verschelde
89eb6d372d
Merge pull request #57591 from vnen/gdscript-enum-fixes 2022-02-04 13:49:15 +01:00
Rémi Verschelde
225a3b2545
Merge pull request #57341 from bruvzg/win_multiwin_fs 2022-02-04 13:28:56 +01:00
Rémi Verschelde
d235c1bb19
Merge pull request #57335 from jordigcs/display-refresh-rate 2022-02-04 11:51:07 +01:00
bruvzg
f4ea9cd9f3
[Windows] Add WS_BORDER flag to windows in WINDOW_MODE_FULLSCREEN mode to allow multi-window interface in full-screen.
[Windows] Add WINDOW_MODE_EXCLUSIVE_FULLSCREEN without WS_BORDER flag enabled (no multi-window support).
2022-02-04 12:08:46 +02:00
Rémi Verschelde
2a3c4f00c8
Merge pull request #57541 from reduz/node-add-remove-hook 2022-02-04 10:13:29 +01:00
jordi
54dec44dba Add screen_get_refresh_rate to DisplayServer 2022-02-03 21:50:32 -06:00
Rémi Verschelde
f8f19b313d
Merge pull request #57562 from AnilBK/string-add-contains
String: Add contains().
2022-02-03 22:21:24 +01:00
Anilforextra
adbe948bda String: Add contains(). 2022-02-04 01:28:02 +05:45
Rémi Verschelde
7191605324
Merge pull request #57587 from bruvzg/gde_fix_ptr_and_enum_returns
[GDExtension] Fix registration of functions with enum or native pointer return type.
2022-02-03 20:36:59 +01:00
Rémi Verschelde
bf0253bab9
Merge pull request #56764 from madmiraal/fix-45592-2 2022-02-03 18:10:30 +01:00
George Marques
ad6e2e82a9
GDScript: Consolidate behavior for assigning enum types
This makes sure that assigning values to enum-typed variables are
consistent. Same enum is always valid, different enum is always
invalid (without casting) and assigning `int` creates a warning
if there is no casting.

There are new test cases to ensure this behavior doesn't break in
the future.
2022-02-03 13:32:16 -03:00
Rémi Verschelde
5e39a8eded
Merge pull request #56992 from YeldhamDev/smarter_popmenu_focus 2022-02-03 17:15:06 +01:00
Rémi Verschelde
45d5aa5d47
Merge pull request #56365 from aaronfranke/default-shape-size 2022-02-03 16:59:07 +01:00
bruvzg
ead6f67670
Add auto-wrap mode property to the RichTextLabel, set default auto-wrap mode to AUTOWRAP_WORD_SMART to match 3.x behavior. 2022-02-03 16:04:07 +02:00
bruvzg
ddd96b3059
[GDExtension] Fix registration of functions with enum or native pointer return type. 2022-02-03 16:03:23 +02:00
Gilles Roudière
73e784de1e Remove get_focus_owner() from Control, replaced by get_viewport()->gui_get_focus_owner() 2022-02-03 11:59:32 +01:00
Rémi Verschelde
36880714e4
Merge pull request #57517 from groud/viewport_expose_gui_focus 2022-02-03 11:20:20 +01:00
Rémi Verschelde
309b9d3301
Merge pull request #57575 from timothyqiu/doc-stream-peer-buffer 2022-02-03 10:24:12 +01:00
Haoyu Qiu
b30c566c19 Add documentation for StreamPeerBuffer 2022-02-03 16:00:55 +08:00
TechnicalSoup
3dc1fad262
Expand description for warp_mouse_position method
Add more detail to the description for the warp_mouse_position method, clarifying that the vector is in screen coordinates and relative to an origin at the top of the game window.
2022-02-03 10:11:25 +11:00
Yuri Roubinsky
ca42bfb2a5
Merge pull request #57504 from Chaosus/vs_vector2 2022-02-02 21:12:45 +03:00
Yuri Roubinsky
59af063636 Add support for 2D vector type to visual shaders 2022-02-02 19:59:34 +03:00
Max Hilbrunner
68e62fb5cd
Merge pull request #57540 from mhilbrunner/docs-object-set
DOCS: Object.set() does nothing on type mismatch
2022-02-02 16:31:26 +01:00
Max Hilbrunner
c8ee8082f4
Merge pull request #57531 from Calinou/doc-area-overlaps
Clarify Area2D/Area3D `overlaps_area()`/`overlaps_body()` documentation
2022-02-02 15:22:38 +01:00
reduz
fbd9599b04 Add a signal to notify when children nodes enter or exit tree
-Allows more fine grained notifications (hence better performance) than using the global scene tree signals (node added and removed).
-Required for #55950
2022-02-02 11:28:11 +01:00
Max Hilbrunner
bb7d003881 DOCS: Object.set() does nothing on type mismatch 2022-02-02 11:24:47 +01:00
bruvzg
215bede6ff
[TextServer] Add function to change font, font size, and OpenType features without invalidating line break points, justification points, or recreating shaped text buffer. 2022-02-02 11:20:44 +02:00
Hugo Locurcio
2ea08134c3
Clarify Area2D/Area3D overlaps_area()/overlaps_body() documentation 2022-02-01 22:20:29 +01:00
Hugo Locurcio
10e7977be3
Clarify documentation for Rect2/Rect2i's has_no_area() 2022-02-01 18:00:05 +01:00
Gilles Roudière
3521eecb4c Exposes gui_release_focus and gui_get_focus_owner to Viewport 2022-02-01 15:07:22 +01:00
Rémi Verschelde
d4e21b7d62
Merge pull request #57358 from akien-mga/signal-bindings-object 2022-02-01 14:24:47 +01:00
Rémi Verschelde
f1bff648f2
Merge pull request #57355 from akien-mga/method-bindings-clearer-types 2022-02-01 14:24:35 +01:00
Aaron Franke
8cfd264148
Improve the default size for 3D shapes (Box, Capsule, and Cylinder) 2022-02-01 06:43:16 -06:00
Rémi Verschelde
dafadd73ac
Merge pull request #57375 from Calinou/gradienttexture-curvetexture-decrease-default-size 2022-02-01 13:39:16 +01:00
Markus Sauermann
7b4635d9cd Fix TileMap remove_layer description 2022-02-01 00:45:12 +01:00
Rémi Verschelde
8c7cd904f5
Merge pull request #57469 from Sauermann/fix-rect2i-intersect 2022-02-01 00:05:02 +01:00
Rémi Verschelde
45553fd586
Merge pull request #56970 from YeldhamDev/rise_tabbar_rise 2022-01-31 21:46:07 +01:00
Michael Alexsander
64c4a5b283 Bring TabBar to full parity with the TabContainer implementation. 2022-01-31 15:35:54 -03:00
Markus Sauermann
23a4fe5b27 Fix incorrect Rect2i calculations: intersects and encloses
Clarify expand documentation
2022-01-31 19:03:57 +01:00
Marcel Admiraal
15ea6706e2 Invert Camear2D zoom to make it intuitive 2022-01-31 16:35:28 +00:00
Rémi Verschelde
d7822cbf21
Merge pull request #57367 from Chaosus/vs_derivative 2022-01-31 16:51:30 +01:00
Rémi Verschelde
7cb25c2870
Merge pull request #57456 from Paulb23/placeholder-color
Move placeholder colour to theme item
2022-01-31 14:52:34 +01:00
Charlie Burnham
aab4cdf135 Fix recommended snippet for getting collisionshape node in body/area signal docs 2022-01-31 02:34:02 -06:00
Ev01
b6c543179c Fixes invalid links to tutorials in AudioStreamGenerator, AudioStreamGeneratorPlayback, and AudioEffectSpectrumAnalyzer class references 2022-01-31 17:36:57 +11:00
Markus Sauermann
acea57a715 Fix Rect2i.intersects doc: include_borders is no argument of this function 2022-01-30 23:22:23 +01:00
Paulb23
1cd1df5dc3 Move placeholder color to theme item 2022-01-30 17:56:23 +00:00
Hugo Locurcio
736ac25306
Rename the physics server run_on_thread project settings
`run_on_separate_thread` is more explicit.
2022-01-29 17:35:50 +01:00
Rémi Verschelde
cb3d308f96
Merge pull request #57372 from KoBeWi/tween_freeze()
Better handle infinite Tween loops
2022-01-29 08:08:34 +01:00
kobewi
038977a985 Better handle infinite Tween loops 2022-01-29 00:36:39 +01:00
Hugo Locurcio
b4f0d4c7db
Decrease the default GradientTexture and CurveTexture size
This provides better usability when a GradientTexture or CurveTexture
is added to a Control node.

Visual appearance of most GradientTextures and CurveTextures will
be unaffected.
2022-01-29 00:28:10 +01:00
Rémi Verschelde
ffa566c770
Merge pull request #57330 from eikobear/master 2022-01-28 23:59:18 +01:00
eikobear
3b146c5eaa Make various improvements to OptionButton
- Allow OptionButton selection to be set to -1 to signify no selection, both via API and in the editor.
- Reset OptionButton selection to -1 when the selected item has been removed.
- Fully convert PopupMenu to a zero-based ID system, which improves an inconsistency in generated IDs when making new items in the editor.
2022-01-28 17:03:45 -05:00
Pawel Lampe
450e29a569 Improve Navigation2D default settings, see #56852
This commit reduces `cell_size` and `edge_connection_margin` default
values so that `Navigation2D` behaves more like in Godot <= `3.4` by default.
2022-01-28 22:35:05 +01:00
Yuri Roubinsky
88b2afa28f [VisualShader] Merge scalar and vector derivative functions into one 2022-01-28 22:19:10 +03:00
Rémi Verschelde
7c3003fcbe
Improve some signal bindings to use specific Object subtypes 2022-01-28 15:35:40 +01:00
Rémi Verschelde
7072b359b4
Improve some method bindings to use specific Object subtypes
This was made possible by changes to `VariantCaster` which now make
it possible to pass any `Object`-derived type as pointer.
2022-01-28 15:07:22 +01:00
Rémi Verschelde
b8b33df178
TileSetAtlasSource: Make get_tile_data return TileData *
This is now possible thanks to `Variant` changes.

Also unbind some `_` prefixed methods which don't need to be exposed.
2022-01-28 14:27:12 +01:00
Rémi Verschelde
e6caaf4c80
Merge pull request #57205 from TechnoPorg/variant-template-cast
Allow method binds to take Object subclasses as arguments
2022-01-27 23:46:37 +01:00
Hugo Locurcio
c35968e276
Improve documentation for ReflectionProbe.max_distance property 2022-01-27 12:38:38 +01:00
Rémi Verschelde
4b36b6e92a
Merge pull request #56785 from bruvzg/nat_handles_4 2022-01-27 12:12:34 +01:00
Rémi Verschelde
203e261526
Merge pull request #57293 from mhilbrunner/windows-console-fixups 2022-01-27 11:48:53 +01:00
Rémi Verschelde
899cd34426
Merge pull request #57281 from Rubonnek/rename-subsequence 2022-01-27 11:03:13 +01:00
Max Hilbrunner
9590eeebb5 Minor typo fixups to Windows console changes 2022-01-27 03:11:00 +01:00
Max Hilbrunner
5deb5ebf23 Expose Transform3D::sphere_interpolate_with() 2022-01-27 02:53:20 +01:00
Wilson E. Alvarez
3eb5e0ac50
Rename String::is_subsequence_ofi to String::is_subsequence_ofn 2022-01-26 18:03:56 -05:00
fabriceci
cc3c4d6323 Revert #53174 (applying the delta in move and collide), rename rec_vel to distance and improve the doc description 2022-01-26 23:09:30 +01:00
Rémi Verschelde
58324f4df8
Merge pull request #54574 from Ansraer/glow_map 2022-01-26 13:39:51 +01:00
Bastiaan Olij
98e5cd24db Improve XRInterface hooks into rendering 2022-01-26 13:55:44 +11:00
Michael Alexsander
73c225838f Make popup menus focus items automatically when not using the mouse 2022-01-25 13:51:56 -03:00
TechnoPorg
051ef479c9 Allow method binds to take Object subclasses as arguments
This commit adds a condition to VariantCaster that casts Variants of type OBJECT to any type T, if T is derived from Object.
This change enables a fair bit of code cleanup. First, the Variant implicit cast operators for Node and Control can be removed, which allows for some invalid includes to be removed. Second, helper methods in Tree whose sole purpose was to cast arguments to TreeItem * are no longer necessary.
A few small changes also had to be made to other files, due to the changes cascading down all the includes.
2022-01-25 09:03:36 -07:00
Rémi Verschelde
894e2fddda
Merge pull request #55841 from OverloadedOrama/expose-bitmap-methods 2022-01-25 16:54:26 +01:00
Rémi Verschelde
3102660512
Merge pull request #37945 from IllusiveS/master
Expose AnimationNodeOneShot::mix_mode as a property
2022-01-25 07:58:46 +01:00
Wysocki Patryk
f16c483c9d
Expose AnimationNodeOneShot::mix_mode as a property
Fixes #23458.
2022-01-25 01:17:21 +01:00
Rémi Verschelde
81f2ce4e46
doc: Clarify expected type of Object * parameters in Tree methods
They're meant to be `TreeItem *` but this can't be bound in Variant.

Fixes #20538.
2022-01-25 00:54:28 +01:00
Rémi Verschelde
672363f295
Merge pull request #56888 from FreegleBarr/implement_gpuparticle_subemitters2d 2022-01-24 22:19:55 +01:00
freeglebarr
6f88294528 ported particle sub-emission to 2D 2022-01-24 17:28:59 -03:00
Rémi Verschelde
5f8f6ae7f6
Merge pull request #57120 from KoBeWi/grandpa_issue 2022-01-24 21:03:48 +01:00
fabriceci
856142a97d rename free mode to floating mode 2022-01-24 15:19:43 +01:00
kobewi
d7f51dd2ec Better clarify map_to_world() description 2022-01-24 14:13:40 +01:00
Rémi Verschelde
06abfd8c13
Merge pull request #57100 from Paulb23/textedit-placeholder 2022-01-24 09:43:33 +01:00
Rémi Verschelde
bd4d57ede2
BaseButton: Rename pressed property to button_pressed
This fixes a conflict with the `pressed` signal.

The new name is temporary and only intended to solve the conflict for upcoming
alpha builds. Discussions are still ongoing regarding the BaseButton API and
how to rename and refactor more of its properties, signals and methods to have
a clearer API in 4.0.
2022-01-23 22:15:09 +01:00
Paulb23
09212ba151 Add Placeholder to TextEdit 2022-01-23 20:19:36 +00:00
Rémi Verschelde
904bc403a0
Merge pull request #56983 from Calinou/doc-softdynamicbody3d-no-gameplay 2022-01-23 12:54:31 +01:00
Rémi Verschelde
649aa547a3
Merge pull request #57060 from KoBeWi/you_have_1_completion_request 2022-01-23 00:26:35 +01:00
kobewi
b86e3dbe7b Add usage of indeterminate checkboxes to editor 2022-01-22 21:12:06 +01:00
kobewi
1422c756ed Rename request_code_completion signal 2022-01-22 14:04:35 +01:00
Andrii Doroshenko (Xrayez)
5d17fe7d0f Add Input.is_anything_pressed method 2022-01-20 20:55:14 +02:00
Rémi Verschelde
7e3b92f81f
Merge pull request #55360 from Calinou/rename-bake-mode-properties 2022-01-20 17:35:32 +01:00
Rémi Verschelde
dbd560cb68
Merge pull request #53857 from briansemrau/rd-free-rid-bind-rename 2022-01-20 17:24:34 +01:00
Ansraer
90652b1755 add support for glow maps 2022-01-20 16:47:25 +01:00
Rémi Verschelde
eacde082a5
Merge pull request #53276 from Phischermen/propagate_check 2022-01-20 16:37:16 +01:00
Rémi Verschelde
b6cb366884
Merge pull request #56949 from timothyqiu/has-clipboard 2022-01-20 12:09:45 +01:00
Rémi Verschelde
7057d26343
Merge pull request #56936 from BastiaanOlij/add_tracking_confidence 2022-01-20 12:09:06 +01:00
Hugo Locurcio
677ae4e458
Document that soft bodies should be avoided for gameplay purposes 2022-01-20 01:35:49 +01:00
Bastiaan Olij
173105596e Adding a tracking confidence state to XRPose 2022-01-20 10:35:50 +11:00
Rémi Verschelde
d661835a18
Merge pull request #54729 from Paulb23/text-edit-callable 2022-01-19 21:36:56 +01:00
Paulb23
f43f68f605 Convert TextEdit callbacks to Callable 2022-01-19 17:26:22 +00:00
Hugo Locurcio
84a69d7429 Improve the default project theme
The new default project theme uses StyleBoxFlat extensively for
a more modern design and better scalability to multiple resolutions.

SVG icons are now used in place of PNG icons. While this does not
allow for true vector-based icon drawing (icons are still rasterized
at load-time), this makes the design work easier for contributors
and opens the door to vector drawing in the future (e.g. with polygons
or SDFs).

Like for editor icons, the SVG header file is now built automatically
when a SVG file is changed. This removing the need for running
`make_header.py` manually (TODO).

The "Use Hidpi" project setting has been removed in favor of a
"Default Theme Scale" project setting, which allows creating the
default theme at a higher/lower scale than the default.
This can be used when designing GUIs with a high base resolution
to ensure crisp visuals.

Co-authored-by: Yuri Sizov <yuris@humnom.net>
2022-01-19 18:46:01 +03:00
Haoyu Qiu
314f309035 Add DisplayServer.clipboard_has() to check clipboard content 2022-01-19 23:44:20 +08:00
Rémi Verschelde
cba2fd2e80
Revert "Add new scaling modes for splash screen"
This reverts commit fcc9f5ce39.

The feature is good but the implementation still needs more work.
A new PR will be made with a rework of this commit.
2022-01-19 16:09:52 +01:00
Max Hilbrunner
2d1080e430
Merge pull request #56930 from skyace65/Stringify
Better explain JSON stringify indent parameter (4.0)
2022-01-19 15:07:00 +01:00
skyace65
03257fcecb Better explain JSON stringify indent parameter (4.0) 2022-01-19 08:32:58 -05:00
Rémi Verschelde
6ab5d9d008
Merge pull request #56935 from V-Sekai/window_theme_changed_signal 2022-01-19 13:31:56 +01:00
Fabio Alessandrelli
7e14548fc6 [Editor] Move some animation specific keying logic out of inspector.
Most of the custom logic to handle special keying cases is now inside
the AnimationPlayerEditorPlugin.

The EditorInspector now emits a signal when inspecting a new object.
2022-01-19 11:08:25 +01:00
Rémi Verschelde
74b110a736
Merge pull request #56825 from bruvzg/macos_fix_fullscr_multiwindow 2022-01-19 10:03:17 +01:00
SaracenOne
2db30ef223 Add missing 'theme_changed' signal to Window class 2022-01-19 07:59:42 +00:00
Kevin Fischer
a4bac268c9 Addded methods to propagate checks & refactored classes to use new methods. 2022-01-18 19:21:59 -08:00
Samuel Pedrajas
fcc9f5ce39
Add new scaling modes for splash screen
Removes the `fullsize` option which is superseded by `stretch_mode`.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-01-18 23:29:11 +01:00
Rémi Verschelde
030638e5b4
Merge pull request #56104 from Geometror/add-flow-layout-container
Add FlowContainer
2022-01-18 20:26:29 +01:00
Rémi Verschelde
01eefa2c50
Merge pull request #56761 from Calinou/sdfgi-allow-any-number-of-cascades 2022-01-18 16:21:39 +01:00
Rémi Verschelde
ce2b5bdfa8
Merge pull request #52969 from bruvzg/locale_detection 2022-01-18 15:43:04 +01:00
Rémi Verschelde
28cd81c581
Merge pull request #56896 from akien-mga/dictionary-improve-VariantWriter-and-docs 2022-01-18 15:33:00 +01:00
Rémi Verschelde
7c771ea310
Merge pull request #47522 from madmiraal/rename-test_width-test_height 2022-01-18 13:39:57 +01:00
bruvzg
40c56ed410
Improve locale detection.
Use separate language, script and country lists.
Add locale selection dialog and property hint.
2022-01-18 14:30:00 +02:00
Rémi Verschelde
9912492e93
Merge pull request #56668 from akien-mga/array-slice-nicer-bound-checks 2022-01-18 13:22:35 +01:00
Rémi Verschelde
8898d6dadc
Dictionary: Serialize empty dict as {} instead of {\n}
Also make sure to always convert multiline dictionaries to a single line for
its EditorHelp representation, as multiline values break formatting.
2022-01-18 11:31:21 +01:00
Rémi Verschelde
38a54084be
Merge pull request #56826 from noidexe/patch-3 2022-01-18 10:50:43 +01:00
bruvzg
d62ca0c9c0 Window management improvements.
[macOS] Fix transient windows not working in the full-screen mode.
[macOS] Fix moving transient windows to the other screen than parent window.
[macOS] Fix popup menu switch on hover.
[macOS] Use content origin rect for windows position (to ensure `DS.mouse_get_position` is equal to `DS.window_get_position` + mouse position from the input events).
[macOS] Fix incorrect input coordinates, when external display with different scaling in connected/disconnected.
[macOS/Windows] Fix moving fullscreen windows between the screens.
Add auto refocusing of the parent window, when the focused transient window is closed.
Remove redundant `DS.mouse_get_absolute_position` function (returns mouse position in the screen coordinates, same as `DS.mouse_get_position`).
2022-01-18 11:47:03 +02:00
rafallus
ba7d3f8331 Fix input_ray_pickable documentation for CollisionObject3D 2022-01-18 01:01:11 -06:00
Lisandro Lorea
176a9c738f
Give example of one-liner for Array natural sort
The documentation for the sort method warns the user that it doesn't do natural sort but fails to provide a solution when it's just a one liner thanks to String.naturalnocasecmp_to() and lambda support

This suggests exactly the same algorithm as used by the filesystem dock for file sorting.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-01-17 15:11:50 -03:00
Rémi Verschelde
324dca57af
Merge pull request #56828 from KoBeWi/7H15_15_NUMB3R 2022-01-17 17:25:05 +01:00
Hugo Locurcio
2dc7b03a82
Allow using between 1 and 8 cascades for SDFGI
This provides more flexibility between performance and quality
adjustments, especially when using SDFGI for small-scale levels
(which can be useful for procedurally generated scenes).
2022-01-17 16:49:02 +01:00
kobewi
7bb682651f Clarify to_float() and to_int() methods 2022-01-17 16:44:07 +01:00
Rémi Verschelde
b315295ffc
Merge pull request #56865 from bruvzg/cmd_exec 2022-01-17 15:58:06 +01:00
Rémi Verschelde
57ad84537d
Merge pull request #56860 from bruvzg/icu_case 2022-01-17 14:28:38 +01:00
bruvzg
9faf1e027a
[Documentation] Add instruction how to execute built-in commands of various shells. 2022-01-17 15:10:04 +02:00
Rémi Verschelde
8bdef23f7f
Merge pull request #56012 from bruvzg/wt🤎4 2022-01-17 13:26:15 +01:00
Rémi Verschelde
a2d323c67e
Merge pull request #54794 from bruvzg/runtime_bmfont_parser 2022-01-17 13:25:08 +01:00
bruvzg
e02a097280
[TextServer] Implement locale and context sensitive case conversion functions. 2022-01-17 14:23:36 +02:00
Rémi Verschelde
a27b85378b
Merge pull request #56309 from Calinou/remove-pvrtc-support 2022-01-16 11:15:34 +01:00
Rémi Verschelde
1cff9a2e49
Merge pull request #55551 from brennengreen/panorama-sky-filtering
Add filtering property to PanoramaSkyMaterial and switch from static shader to shader cache
2022-01-16 01:30:44 +01:00
Brennen Green
0695440124 Add shader cache and filter variable to PanoramaSkyMaterial 2022-01-14 23:30:27 -05:00
kobewi
3f0e9da5a4 Mention that modifying text erases BBCode stacks 2022-01-15 02:13:58 +01:00
Hugo Locurcio
40be15920f
Remove support for PVRTC texture encoding and decoding
On the only platform where PVRTC is supported (iOS),
ETC2 generally supersedes PVRTC in every possible way. The increased
memory usage is not really a problem thanks to modern iOS' devices
processing power being higher than its Android counterparts.
2022-01-14 21:08:22 +01:00
Rémi Verschelde
f60c81af11
Merge pull request #56784 from V-Sekai/expose-add-named-bind 2022-01-14 14:24:16 +01:00
bruvzg
89f37d4105
Add support for getting native display, window, and view handles. 2022-01-14 13:36:32 +02:00
K. S. Ernest (iFire) Lee
c5528af71c Expose add_named_bind for all essential skin bindings. 2022-01-14 03:20:24 -08:00
Marcel Admiraal
5c3600b29f Fix mouse velocity not changing fast enough
- Uses all accumulated movements when calculating velocity
- Discards old accumulated movements
- Sets last mouse velocity to zero when there is no movement
2022-01-13 18:51:34 +00:00
Rémi Verschelde
f0382530a7
Merge pull request #56268 from KoBeWi/🚗complete_setters 2022-01-13 12:40:48 +01:00
Rémi Verschelde
e0f2902a11
Merge pull request #55665 from KoBeWi/you_touched_my_TouchScreeenButton 2022-01-13 12:23:49 +01:00
Rémi Verschelde
a987ebfde2
Merge pull request #56714 from bruvzg/fix_alignment_break_overrun 2022-01-13 10:20:02 +01:00
Rémi Verschelde
8fce6166cb
Merge pull request #56311 from Calinou/default-allow-hidpi 2022-01-13 09:33:00 +01:00
Rémi Verschelde
f6792eacf5
Merge pull request #54956 from Calinou/lineedit-textedit-add-caret-width-theme-item
Add a theme constant to change LineEdit and TextEdit's caret width
2022-01-13 09:21:01 +01:00
bruvzg
baec983d8a
[TextServer] Improvements for line breaking, "Fill" alignment, overrun, and interaction between these modes.
Fix "Fill" alignment processing wrong side of the text if overrun trim was applied.
Improve "Fill" alignment to avoid adding excessive subsequent spaces or elongations.
Add font detection to the overrun, to correctly add ellipsis (was using last glyph font, which doesn't necessary have dot character).
Improve line breaking to avoid adding excessive subsequent soft break points for languages without word separator.
Port missing overrun/justification code to the Fallback text server.
Fix inferred text direction detection by controls.
Add tests for "Fill" alignment and line breaking glyph flags.
2022-01-13 08:53:28 +02:00
Rémi Verschelde
f927fee49a
Merge pull request #56708 from KoBeWi/to_hover_or_not_to_hover 2022-01-12 17:28:34 +01:00
Rémi Verschelde
929f483ca0
Merge pull request #55446 from Calinou/spritebase3d-remove-opacity 2022-01-12 16:49:57 +01:00
Rémi Verschelde
42d3993446
Merge pull request #56692 from JFonS/fix_gizmo_secondary_handles 2022-01-12 15:53:06 +01:00
jfons
5ebea2d120 Fix secondary handles in editor gizmos
Primary and secondary handles are no longer differentiated by their ids, so a bool was added to tell them apart in all the handle-related methods.

Includes a minor fix in CollisionPolygon3DEditor, unrelated to editor gizmos.
2022-01-12 14:21:20 +01:00
kobewi
4eec0032ea Improve description of mouse_exited signal 2022-01-12 12:49:21 +01:00
Rémi Verschelde
886c75985f
Merge pull request #56710 from zacryol/spriteframes-list-3d 2022-01-12 12:21:53 +01:00
Rémi Verschelde
d9f6e33663
Merge pull request #56684 from zacryol/file-dialog-filters-description 2022-01-12 11:46:23 +01:00
Rémi Verschelde
b5495783b2
Merge pull request #53185 from KoBeWi/viewing_pan 2022-01-12 11:36:41 +01:00
zacryol
4391f6a5b5 List AnimatedSprite3D in SpriteFrames description
Both AnimatedSprite2D and AnimatedSprite3D use a SpriteFrames resource, but the SpriteFrames
class description currently only lists being used with the 2D variant.
2022-01-11 19:55:45 -07:00
zacryol
123cfb4759 Update description of FileDialog filters property
specify that multiple filetypes/extensions can be included in one filter within the
PackedStringArray, and provide an example
2022-01-11 18:04:14 -07:00
Max Hilbrunner
96a20e477b
Merge pull request #56697 from mhilbrunner/meshdatatool-docs
Fixed typos in MeshDataTool documentation
2022-01-11 23:00:13 +01:00
Sam
bc9df365b0 Fixed typos in MeshDataTool documentation
- Fixed missing "be" typo in MeshDataTool's get_face_edge function
- Corrected documentation to say negative values aren't valid
2022-01-11 17:39:10 +01:00
Max Hilbrunner
b6bdbd2650
Merge pull request #56681 from skyace65/InstancePlaceholder
Instance placeholder clarification
2022-01-11 17:21:01 +01:00
Rémi Verschelde
d40d86b959
Merge pull request #56667 from Ice-Cube69/fix_incorrect_property_types 2022-01-11 14:34:18 +01:00
kobewi
ba7ed05792 Unify panning in sub-editors and make it configurable 2022-01-11 13:57:19 +01:00
Rémi Verschelde
adf29a0deb
Merge pull request #56525 from timothyqiu/2d-cross-product 2022-01-11 13:35:38 +01:00
Arnav Vijaywargiya
0c46f73b5e Fixed incorrect property types 2022-01-11 17:17:11 +05:30
Rémi Verschelde
46624388d4
Merge pull request #56322 from madmiraal/fix-42450 2022-01-11 11:33:59 +01:00
Rémi Verschelde
f20ae16e0b
Merge pull request #56323 from Gallilus/Update-default-port_grab_distance_vertical 2022-01-11 11:17:33 +01:00
Haoyu Qiu
d54586a8e6 Explain what 2D cross product means 2022-01-11 11:48:45 +08:00
skyace65
7a5f6dc543 Instance placeholder clarification 2022-01-10 20:18:33 -05:00
Rémi Verschelde
c6cefb1b79
Array: Relax slice bound checks to properly handle negative indices
The same is done for `Vector` (and thus `Packed*Array`).

`begin` and `end` can now take any value and will be clamped to
`[-size(), size()]`. Negative values are a shorthand for indexing the array
from the last element upward.

`end` is given a default `INT_MAX` value (which will be clamped to `size()`)
so that the `end` parameter can be omitted to go from `begin` to the max size
of the array.

This makes `slice` works similarly to numpy's and JavaScript's.
2022-01-10 22:42:03 +01:00
Rémi Verschelde
c5908d7ece
Merge pull request #56631 from zacryol/expand-is-on-X-description 2022-01-10 17:10:37 +01:00
Rémi Verschelde
e6cc0ff1a5
Merge pull request #56666 from bruvzg/joy_button_fix 2022-01-10 16:22:43 +01:00
bruvzg
61ea8f8337
Add joystick button index boundary check. Increase max. button number to 128 (max. buttons supported by DirectInput). 2022-01-10 14:39:05 +02:00
Rémi Verschelde
7faf02383c
Merge pull request #55225 from bruvzg/fix_ligature_cursor_and_ot_features 2022-01-10 13:32:54 +01:00
Rémi Verschelde
5f7bbf4d33
Merge pull request #55456 from KoBeWi/break_all_the_things 2022-01-10 12:36:21 +01:00
Rémi Verschelde
a095c4bf65
Merge pull request #56648 from KoBeWi/tween_pause() 2022-01-10 12:34:30 +01:00
Max Hilbrunner
4e5969c6f0
Merge pull request #56656 from skyace65/NormalMap
Fix normal map description
2022-01-10 08:37:41 +01:00
Max Hilbrunner
dbaa9273ee
Merge pull request #56638 from skyace65/ScriptProperty
Add a note that the script property is part of the object class
2022-01-10 08:23:53 +01:00
skyace65
d856074488 Fix normal map description 2022-01-09 15:03:33 -05:00
kobewi
205f56f226 Fix Tween pause behavior 2022-01-09 19:38:18 +01:00
kobewi
cc5dac1e50 Restore Tween easing descriptions 2022-01-09 19:35:03 +01:00
zacryol
4f9365dedf Expand description of is_on_X methods for CharacterBody2D/3D
Clarifies in the description for each method that the `up_direction` and `floor_max_angle`
properties are used to determine the status of a collided surface.
2022-01-09 11:21:23 -07:00
bruvzg
c89c515ccf
[TextServer] Improve ligature cursor handling.
Fix mid-grapheme hit test.
Fix OpenType features property handling, add default features override option.
Enable mid-grapheme cursor by default.
2022-01-09 19:03:48 +02:00
skyace65
66fae485ea Add a note that the script property is part of the object class 2022-01-09 10:26:16 -05:00
Rémi Verschelde
5a61822d7c
Merge pull request #56626 from KoBeWi/FilterDialog
Improve FileDialog filters
2022-01-09 00:52:29 +01:00
kobewi
b403954e41 Improve FileDialog filters 2022-01-08 16:27:15 +01:00
Haoyu Qiu
6f0e31a3c9 Misc documentation improvements 2022-01-08 22:38:55 +08:00
Hugo Locurcio
f6443beade
Add a theme constant to change LineEdit and TextEdit's caret width
This can be useful to improve caret visibility, especially at
larger font sizes. This can also be used for accessibility purposes.
2022-01-07 20:51:22 +01:00
Rémi Verschelde
c09c4e0154
Merge pull request #56575 from HaSa1002/drag-signal-began
Rename GraphEdit `connection_drag_begun` to `connection_drag_started`
2022-01-07 20:41:39 +01:00
kobewi
562fc4cc0d Rename TextureRect.expand to ignore_texture_size 2022-01-07 20:21:17 +01:00
Johannes Witt
4c5ceb1a97
Rename GraphEdit connection_drag_begun to connection_drag_started 2022-01-07 18:25:03 +01:00
Rémi Verschelde
6e4da909aa
Merge pull request #56594 from Faless/editor/4.x_keying_signal_fix
[Editor] Fix inspector keying signals argument count.
2022-01-07 17:34:37 +01:00
Rémi Verschelde
6a27d7361a
Merge pull request #56321 from pycbouh/core-use-gdvirtual-everywhere 2022-01-07 16:14:28 +01:00
Hendrik Brucker
40ee2b8953 Add FlowContainer 2022-01-07 15:51:49 +01:00
Fabio Alessandrelli
98b147b319 [Editor] Fix inspector keying signals argument count.
The second parameter of the signals `EditorInspector.property_keyed` and
`EditorProperty.property_keyed_with_value` can be NIL, causing the event
to fire with less arguments when using `emit_signal` that accepts
Variant arguments, so we use the pointer version instead.
2022-01-07 15:48:37 +01:00
Rémi Verschelde
50225a0f32
i18n: Sync classref translations with current 3.x codebase
(cherry picked from commit defb801120)
2022-01-07 13:39:06 +01:00
Rémi Verschelde
7640dc2c73
Merge pull request #55775 from timothyqiu/slider-drag 2022-01-07 13:02:40 +01:00
Max Hilbrunner
a1ea8976f3
Merge pull request #52441 from follower/patch-16
Fix the "AudioEffectRecord" descriptions.
2022-01-07 10:30:10 +01:00
Rémi Verschelde
697fb6e874
Merge pull request #56583 from skyace65/ProjectSettingErase
Document how to erase project settings with set_setting
2022-01-07 09:26:52 +01:00
skyace65
290038952f Document how to erase project settings with set_setting 2022-01-06 22:25:35 -05:00
Rémi Verschelde
e1766da4bd
Merge pull request #53618 from aaronfranke/signed-angle-vec3i
Add length and length_squared to Vector2i/3i
2022-01-07 01:14:29 +01:00
Rémi Verschelde
dc7235b71c
Merge pull request #54560 from rafallus/tab_items 2022-01-07 00:46:46 +01:00
Rémi Verschelde
b008cb8df6
Merge pull request #55877 from aaronfranke/slerp-same-len 2022-01-07 00:44:26 +01:00
Rémi Verschelde
a01b18a476
Fix typos with codespell
Using codespell 2.1.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
ans
ba
curvelinear
dof
doubleclick
fave
findn
gird
inout
leapyear
lod
merchantibility
nd
numer
ois
ony
que
readded
seeked
statics
2022-01-07 00:12:09 +01:00
Rémi Verschelde
9e97262132
Merge pull request #56170 from Calinou/renderingserver-expose-gi-half-resolution 2022-01-07 00:05:43 +01:00
Rémi Verschelde
5e7faed078
Merge pull request #56540 from Calinou/renderingserver-expose-ssil-quality
Expose RenderingServer SSIL quality setter methods
2022-01-06 20:26:59 +01:00
Aaron Franke
064036d786
Allow Vector2/3 slerp values to have any length 2022-01-06 11:12:59 -08:00
Rémi Verschelde
f5d281d55f
Merge pull request #50896 from HaSa1002/add-graphedit-drag-signals-4
Add `GraphEdit` drag notifications
2022-01-06 19:31:22 +01:00
Aaron Franke
2c52f16464
Add length and length_squared to Vector2i/3i 2022-01-06 10:06:56 -08:00
Rémi Verschelde
06b709ece3
Merge pull request #56435 from V-Sekai/inspector_default_fix
Fix incorrect default transform values on foreign 3D nodes
2022-01-06 18:36:01 +01:00
Rémi Verschelde
bd1aa669cb
Merge pull request #56145 from V-Sekai/auto_rm_3
Move functionality automatically setting roughness/metallic on texture assignment to editor callback
2022-01-06 18:34:35 +01:00
Johannes Witt
0505b08a56
Add GraphEdit drag notifications
This commit adds two signals:
 * connection_drag_begun, which is emitted when a connection is started
   to be created by the user and
 * `connection_drag_ended`, which is emitted when no longer a connection
   is created.

Additionally `force_connection_drag_end()` adds the possibility to end
the connection dragging. If called from user code, no other connection
request signals are invoked. This is useful to add `GraphNode`s via
shortcuts while the user is dragging a connection to directly connect
the newly added node.
2022-01-06 17:51:40 +01:00
Rémi Verschelde
8d83da5bf9
Merge pull request #56224 from Calinou/variant-rename-packed-array-constants 2022-01-06 17:08:36 +01:00
SaracenOne
901f376671 Move metallic and roughness automated assignment to an inspector UndoRedo
callback.
2022-01-06 16:07:26 +00:00
SaracenOne
726fbb821b Fix incorrect default transform values on foreign 3D nodes 2022-01-06 15:52:22 +00:00
Rémi Verschelde
84d82030c3
Merge pull request #56549 from bruvzg/utf8_fixes 2022-01-06 14:46:48 +01:00
bruvzg
c69e0d16bc
Fix multiple missing UTF-8 decoding. 2022-01-06 14:35:22 +02:00
Haoyu Qiu
3d08becd06 Unify similar method descriptions
Notably:

* `Packed*Array.size()` and `Array.size()`.
* Shared methods of `Transform2D` and `Transform3D`.
* Shared methods of `Vector2`, `Vector3`, and `Vector2i`.

This reduces the Deja Vu when translating the class reference :)
2022-01-06 19:50:57 +08:00
Yuri Roubinsky
21cfcaa129 Add a GDScript template for VisualShaderNodeCustom 2022-01-06 12:06:33 +03:00
Hugo Locurcio
221efffdf7
Expose RenderingServer SSIL quality setter methods
This allows changing SSIL quality at run-time in a project.
2022-01-06 02:35:49 +01:00
Rémi Verschelde
3662105f8b
Merge pull request #56479 from V-Sekai/import-options 2022-01-05 20:44:42 +01:00
rafallus
b4abb73ea5 Inspector property array for TabBar 2022-01-05 12:23:11 -06:00
Rémi Verschelde
63d9308b4b
Merge pull request #56047 from piiertho/feature/osx-sign-directory 2022-01-05 14:38:17 +01:00
Fernando Cosentino
ca79373d13
Added material_overlay property to MeshInstance3D
Applying overlay materials into multi-surface meshes currently
requires adding a next pass material to all the surfaces, which
might be cumbersome when the material is to be applied to a range
of different geometries. This also makes it not trivial to use
AnimationPlayer to control the material in case of visual effects.
The material_override property is not an option as it works
replacing the active material for the surfaces, not adding a new pass.

This commit adds the material_overlay property to GeometryInstance3D
(and therefore MeshInstance3D), having the same reach as
material_override (that is, all surfaces) but adding a new material
pass on top of the active materials, instead of replacing them.
2022-01-05 11:47:51 +01:00
K. S. Ernest (iFire) Lee
07a39684a0 options dict is now passed to _import_scene. 2022-01-05 01:07:54 -08:00
Rémi Verschelde
d0cd211865
Merge pull request #56293 from skyace65/CullModeMaterial
Fix and improve cull mode description in material
2022-01-05 09:20:15 +01:00
Rémi Verschelde
a33e903bf7
Merge pull request #56495 from Calinou/doc-input-ghosting
Document keyboard ghosting caveats in Input and InputEvent
2022-01-05 08:47:50 +01:00
Hugo Locurcio
d01e22f187
Document keyboard ghosting caveats in Input and InputEvent
This also adds recommendations for choosing between
`is_physical_key_pressed()` and `is_key_pressed()`.
2022-01-05 02:55:25 +01:00
Hugo Locurcio
7ce58d9c6e
Fix missing period in CanvasItem.draw_primitive() description 2022-01-05 02:05:56 +01:00
skyace65
0a56a9d731 Fix and improve cull mode description in material 2022-01-04 18:21:40 -05:00
Hugo Locurcio
64d1560945
Improve the CanvasItem class documentation 2022-01-04 19:55:22 +01:00
Rémi Verschelde
eab30316ee
Merge pull request #55332 from Calinou/voxelgidata-tweak-default-dynamic-range
Decrease the default dynamic range in VoxelGIData to 2.0
2022-01-04 17:18:28 +01:00
Rémi Verschelde
9a1f244d77
Merge pull request #56295 from aaronfranke/doc-midi 2022-01-04 16:45:33 +01:00
Rémi Verschelde
095c72b03e
Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter
Add `RenderingServer.get_video_adapter_type()` method
2022-01-04 16:43:23 +01:00
Rémi Verschelde
851fb16350
Merge pull request #56305 from Calinou/rename-lod-threshold 2022-01-04 15:28:06 +01:00
Rémi Verschelde
ff211c8e5a
Merge pull request #55386 from Calinou/allow-disable-depth-prepass 2022-01-04 15:25:11 +01:00
Marcel Admiraal
f107139979 Rename Project Window width and height settings to match their function 2022-01-04 13:59:16 +00:00
Aaron Franke
de9adcf045
Document InputEventMIDI and add some missing 0xF MIDI messages 2022-01-04 05:30:43 -08:00
JFonS
6c25d05f70
Merge pull request #55370 from Calinou/geometryinstance3d-lod-fade-node-configuration-warning
Emit node configuration warnings for GeometryInstance3D distance fade
2022-01-04 13:58:32 +01:00
Max Hilbrunner
9623fdf141
Merge pull request #56228 from KoBeWi/returns_what
Fix get_v_scroll() desctiption in ItemList
2022-01-04 13:50:37 +01:00
Max Hilbrunner
ca8f0a910b
Merge pull request #56377 from Calinou/doc-basematerial3d-flowmap-format
Document the expected format of anisotropy flowmaps in BaseMaterial3D
2022-01-04 13:48:09 +01:00
Max Hilbrunner
b51448fba0
Merge pull request #56462 from Calinou/doc-lerp
Improve `lerp()`, `lerp_angle()` and `inverse_lerp()` documentation
2022-01-04 13:45:30 +01:00
Rémi Verschelde
42312f066b
Merge pull request #53313 from KoBeWi/debinded_konnekt 2022-01-04 12:22:46 +01:00
Rémi Verschelde
7f66c16c03
Merge pull request #51206 from clayjohn/Vulkan-ASSGI 2022-01-04 10:00:17 +01:00
Hugo Locurcio
8053cabb39
Improve lerp(), lerp_angle() and inverse_lerp() documentation
This clarifies that `lerp()` can be used both for interpolation
and extrapolation.
2022-01-04 00:41:19 +01:00
Rémi Verschelde
dcb1b8247f
Merge pull request #56209 from skyace65/mouseInputEvent
Improve mouse input event class reference
2022-01-04 00:40:02 +01:00
Rémi Verschelde
1032c2c434
Merge pull request #55487 from YeldhamDev/scroll_bikeshedding 2022-01-03 14:10:41 +01:00
kobewi
2cad775461 Fix usage of "Return" in the docs 2022-01-02 21:09:18 +01:00
Max Hilbrunner
223beef14a
Merge pull request #56315 from luzpaz/typos
Fix various typos
2022-01-02 18:53:15 +01:00
Max Hilbrunner
937fb63a23
Merge pull request #53020 from Lertsenem/doc/fix_vector2_reflect
Fix error in Vector2.reflect() description
2022-01-02 14:28:46 +01:00
luz paz
a124f1effe Fix various typos
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update doc/classes/TileSetScenesCollectionSource.xml

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/graph_edit.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/rich_text_label.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Revert previously committed change
2022-01-02 01:03:58 -05:00
skyace65
37dfe5c706 Improve mouse input event class reference 2022-01-01 21:58:27 -05:00
Max Hilbrunner
d58dfd4a7c
Merge pull request #56184 from skyace65/ObjectNotificationsLink
Add a link to the notifications tutorial page in the object class reference
2022-01-02 03:14:51 +01:00
Max Hilbrunner
bc2445d0eb
Merge pull request #56261 from skyace65/OSDebug
State that get static memory usage only works in debug
2021-12-31 17:59:37 +01:00
Hugo Locurcio
55d60bbf47
Document the expected format of anisotropy flowmaps in BaseMaterial3D 2021-12-31 17:26:24 +01:00
Hugo Locurcio
0a86dd4718
Enable "Allow Hidpi" by default
This fixes window management issues across platforms on hiDPI monitors.

The `--low-dpi` command line argument has been removed as similar
functionality (forcing low-DPI mode on DPI-aware programs) is
already provided by Windows and macOS itself.
2021-12-30 22:24:49 +01:00
skyace65
6b18614de7 Add warning to only use convex hull points when setting the point property for convex polygon shape 2021-12-29 21:16:56 -05:00
Clay John
91b97dac03
Merge pull request #56214 from timothyqiu/alpha-channel
Alpha channel indicates opacity, not transparency
2021-12-29 17:55:01 -07:00
David Cambré
38ad72af44 Update default port_grab_distance_vertical 2021-12-29 19:14:28 +01:00
Yuri Sizov
7d37f76241 Use GDVIRTUAL* macros when binding virtual methods in exposed classes 2021-12-29 20:27:44 +03:00
Marcel Admiraal
3105d9b1f3 Rename speed to velocity when it's a directional Vector 2021-12-29 15:35:26 +00:00
Hugo Locurcio
df09bc38cb
Rename Lod Threshold to Mesh Lod Threshold
This makes it more obvious that the setting only affects mesh LOD,
not manual (H)LOD achieved using visibility ranges.
2021-12-29 00:11:50 +01:00
Pierre-Thomas Meisels
5e0e4f209a OSX: Add signing of directory structure in Library when exporting for OSX.
OSX: Add exporting of folder structure in PlugIns when exporting for OSX.
2021-12-28 14:39:42 +01:00
skyace65
155aaffa21 Fix "flip faces" description 2021-12-27 21:29:18 -05:00
kobewi
c055c912fb Remove autocomplete_setters_and_getters setting 2021-12-27 00:48:32 +01:00
skyace65
32b4edbe4e State that get static memory usage only works in debug 2021-12-26 15:19:14 -05:00
kobewi
f97ab4a0e4 Fix get_v_scroll() desctiption in ItemList 2021-12-24 21:10:34 +01:00
Hugo Locurcio
753754548a
Rename Variant Packed*Array constants for consistency
All arrays are now prefixed with `PACKED_` to distinguish them from
GDScript's generic typed arrays.

`RAW_ARRAY` is now `PACKED_BYTE_ARRAY` (RawArray was the name of
PackedByteArray back in Godot 2.x).
2021-12-24 18:44:08 +01:00
Haoyu Qiu
3ec5a5fb5c Alpha channel indicates opacity, not transparency 2021-12-24 16:52:15 +08:00
skyace65
f10cc3d7f6 Add a link to the notifications tutorial page in the object class reference 2021-12-22 21:37:54 -05:00
Rémi Verschelde
1906b59675
Merge pull request #55636 from bruvzg/vis_char_modes
Add different "visible characters" behavior modes.
2021-12-23 00:43:33 +01:00
Hugo Locurcio
bf339842a5
Expose RenderingServer GI half resolution setter method
This is required for projects to be able to change the
GI half-resolution setting at run-time.
2021-12-22 19:38:48 +01:00
kobewi
c68e93ad52 Implement property array for OptionButton 2021-12-21 08:53:09 +01:00
bruvzg
ea5bb8b47d
[Windows] Improve console handling and execute/create_process.
Always build with the GUI subsystem.
Redirect stdout and stderr output to the parent process console.
Use CreateProcessW for blocking `execute` calls with piped stdout and stderr (prevent console windows for popping up when used with the GUI subsystem build, and have more consistent behavior with `create_process`).
Add `open_console` argument to the `execute` and `create_process` to open a new console window.
Remove `interface/editor/hide_console_window` editor setting.
Remove `Toggle System Console` menu option.
Remove `set_console_visible` and `is_console_visible` functions.
2021-12-18 10:14:07 +02:00
Rémi Verschelde
b0e93711b3
Merge pull request #52170 from Ansraer/2d-scale-factor 2021-12-17 20:10:29 +01:00
Ansraer
c7a03412ac add 2d scale factor property 2021-12-17 19:19:41 +01:00
Haoyu Qiu
1fb59d13c2 Fix font preview text color on light background 2021-12-18 00:34:28 +08:00
Rémi Verschelde
c33e84fe8c
Merge pull request #55165 from Calinou/doc-gui-theme-item-focus-transparent 2021-12-16 15:39:48 +01:00
kobewi
e7722a9a7b Mention what happens if find_node() fails 2021-12-16 13:37:54 +01:00
Rémi Verschelde
91c0529073
Merge pull request #55930 from timothyqiu/doctool-i18n 2021-12-16 13:08:53 +01:00
Yuri Roubinsky
6435d1be23
Merge pull request #55982 from Chaosus/vs_texture_filtering 2021-12-16 13:53:47 +03:00
Haoyu Qiu
e4e4e475f8 Make --doctool locale aware
* Adds `indent(str)` to `String`:
    * Indent the (multiline) string with the given indentation.
    * This method is added in order to keep the translated XML correctly
      indented.
* Moves the loading of tool/doc translation into
  `editor/editor_translation.{h,cpp}`.
    * This will be used from both `EditorSettings` and the doc tool from
      `main`.
* Makes use of doc translation when generating XML class references, and
  setup the translation locale based on `-l LOCALE` CLI parameter.

The XML class reference won't be translated if `-l LOCALE` parameter is
not given, or when it's `-l en`.
2021-12-16 17:49:22 +08:00
Fabio Alessandrelli
75ed3d74e8
Merge pull request #55747 from timothyqiu/editor-proxy
Add proxy support for the editor
2021-12-16 10:06:14 +01:00
Yuri Roubinsky
1eb40904ce Add texture filtering properties to VisualShaderNodeTextureUniform 2021-12-16 11:50:33 +03:00
Max Hilbrunner
edd3ca4501
Merge pull request #55974 from skyace65/ScriptDoc
Clarify that the script class should not be used directly
2021-12-16 07:35:10 +01:00
skyace65
9f983eea8c Clarify that the script class should not be used directly 2021-12-15 22:17:34 -05:00
Nathan Franke
f8f2656eab Fix OS.get_name and OS.get_user_data_dir documentation 2021-12-15 13:56:52 -08:00
Rémi Verschelde
deb30a4108
Merge pull request #52015 from mechPenSketch/expose_hotzones2
Expose connection hot zones in `GraphNode`
2021-12-15 20:23:07 +01:00
Hugo Locurcio
a1ab50a9f0
Document that transparent StyleBoxes/textures should be used for UI focus 2021-12-15 18:22:39 +01:00
Rémi Verschelde
9b932aa0db
Merge pull request #55958 from timothyqiu/xml-indents 2021-12-15 17:12:56 +01:00
Haoyu Qiu
4e393ab4a0 Fix indentations in class reference XMLs 2021-12-15 22:26:54 +08:00
Haoyu Qiu
67f04b381b Add / to the unix shortcut drive list
Also made `get_current_drive()` to pick the longest match on Unix.
2021-12-15 21:13:35 +08:00
Max Hilbrunner
1930fc8b31
Merge pull request #55699 from Mickeon/patch-1
Various tweaks to Camera2D's documentation
2021-12-15 03:39:39 +01:00
Max Hilbrunner
e8e2865f88
Merge pull request #55935 from KoBeWi/get_minimum_size_not
Document get_minimum_size not called in some nodes
2021-12-15 03:33:15 +01:00
Max Hilbrunner
9d81bfea74
Merge pull request #55777 from cdemirer/doc-replace_by
Clarify that replace_by keeps child nodes in tree
2021-12-15 03:28:37 +01:00
Max Hilbrunner
494bbcff0b
Merge pull request #55831 from Calinou/doc-reflectionprobe
Improve the ReflectionProbe class documentation
2021-12-15 03:23:36 +01:00
kobewi
7d5ee8f694 Document get_minimum_size not called in some nodes 2021-12-14 17:48:07 +01:00
Hugo Locurcio
e962900f23
Rename and reorder bake mode properties for consistency
The order now goes from least to most computationally expensive:

- Disabled
- Static
- Dynamic
2021-12-14 12:01:12 +01:00
Rémi Verschelde
26510f4c90
Merge pull request #55609 from rcorre/doc-scroll 2021-12-13 15:21:50 +01:00
Ryan Roden-Corrent
9d04086451
Document how to autoscroll ScrollContainer.
It is not uncommon to want to scroll to the most recently added child of
a ScrollContainer (e.g. a chat box or activity log). This is a little
tricky, since `ensure_control_visible` will not work on a node on the
same frame as you add it. Let's at least document that you need to wait
until the next frame.

Relates to https://github.com/godotengine/godot-proposals/issues/3629.

Co-authored-by: Yuri Sizov <pycbouh@users.noreply.github.com>
2021-12-12 07:55:01 -05:00
Manolis Papadeas
453912d48d Expose BitMap's convert_to_image and resize methods to GDScript 2021-12-12 14:24:04 +02:00
mechPenSketch
0449b30bbc Expose connection hot zones in GraphNode 2021-12-12 15:20:40 +08:00
Hugo Locurcio
7e4d805d29
Improve the ReflectionProbe class documentation 2021-12-11 19:10:23 +01:00
Hugo Locurcio
5d81742dc8
Document RigidBody2D/3D and particles' angular velocity units 2021-12-11 17:38:55 +01:00
PouleyKetchoupp
940f3fde5c Improve RigidDynamicBody force and torque API
Makes the API for forces and impulses more flexible, easier to
understand and harmonized between 2D and 3D.

Rigid bodies now have 3 sets of methods for forces and impulses:
-apply_impulse() for impulses (one-shot and time independent)
-apply_force() for forces (time dependent) applied for the current step
-add_constant_force() for forces that keeps being applied each step

Also updated the documentation to clarify the different methods and
parameters in rigid body nodes, body direct state and physics servers.
2021-12-10 15:55:40 -07:00
Rémi Verschelde
0ba7103bea
Merge pull request #55702 from nekomatata/physics-solver-settings 2021-12-10 22:10:41 +01:00
Rémi Verschelde
3bfdb28ab2
Merge pull request #55770 from Calinou/shader-rename-hint-aniso 2021-12-10 18:48:05 +01:00
Rémi Verschelde
bc6cd53b4d
Merge pull request #40547 from KoBeWi/directory_inspectory 2021-12-10 18:47:22 +01:00
Hugo Locurcio
92e9cca5be
Rename hint_aniso to hint_anisotropy in the shader language
The word "anisotropy" is used in full form in BaseMaterial3D's
anisotropy-related properties.
2021-12-10 17:41:17 +01:00
Tomasz Chabora
d04c2a554f Improve Directory content navigation 2021-12-10 17:24:04 +01:00
Hugo Locurcio
b3174e7af9
Add RenderingServer.get_video_adapter_type() method
This can be used to distinguish between integrated, dedicated, virtual
and software-emulated GPUs. This in turn can be used to automatically
adjust graphics settings, or warn users about features that may run
slowly on their hardware.
2021-12-10 17:10:47 +01:00
Rémi Verschelde
4f9b6d9a3f
Merge pull request #51235 from AnilBK/awkward-funcs 2021-12-10 16:58:11 +01:00
Steve Szilágyi
0c352407d8 VehicleWheel can now return the surface it's colliding with.
Fixed PR issues.

Update vehicle_body_3d.cpp

Apply suggestions from code review

Co-authored-by: Camille Mohr-Daurat <pouleyKetchoup@gmail.com>
2021-12-10 13:22:02 +01:00
Rémi Verschelde
3c448437f6
Merge pull request #55263 from RPicster/ParticleMaterial-random-start-color 2021-12-10 10:06:46 +01:00
cdemirer
98a3948bf9 Clarify that replace_by keeps child nodes in tree 2021-12-10 13:48:00 +08:00
Haoyu Qiu
753ae7403f Add drag start/end signals for Slider 2021-12-10 11:19:10 +08:00
Nathan Franke
41a20171eb
align to horizontal_alignment, valign to vertical_alignment, related 2021-12-09 01:38:46 -06:00
Haoyu Qiu
5912dd2964 Add proxy support for the editor
* Adds proxy support for `HTTPRequest`.
* Adds `network/http_proxy/{host,port}` editor settings.
    * Labeled as "HTTP Proxy" and it will be used for both HTTP and
      HTTPS requests. This is the same convention as seen in Android
      Studio's proxy settings.
* Makes Asset Library and Export Template Manager use proxy according to
  the editor settings.
2021-12-09 11:48:16 +08:00
Rémi Verschelde
f1e3c87244
Merge pull request #55709 from raulsntos/expose_script_edit 2021-12-08 17:15:18 +01:00
Raul Santos
9535831866 Expose ScriptEditor::edit to scripting
Exposes a method in `EditorInterface` to open scripts on a specified
line and column. This method handles if the internal or the external
editor should be used.
2021-12-08 15:25:05 +01:00
kobewi
347e50f73b Improve PopupMenu doc about id and index 2021-12-08 13:02:42 +01:00
Rémi Verschelde
5cf178f3bf
Merge pull request #55694 from KoBeWi/scrollbar_modding_tools
ScrollContainer's scrollbar visibility is now enum
2021-12-08 09:16:57 +01:00
Hugo Locurcio
c5550108c8
Decrease the default dynamic range in VoxelGIData to 2.0
This reduces visible banding in indirect lighting and reflections.
Sharp reflections now match more closely the original scene.

The downside of this change is that clipping may appear in reflections
in extremely bright scenes, but this should not be a concern in most
scenes.
2021-12-08 00:28:17 +01:00
Hugo Locurcio
cf936ae0dd
Rename GPUParticles attractor and collision nodes to have a 3D suffix
GPUParticles attractors and collision are currently only available in 3D.
Their 2D counterparts haven't been implemented yet, but they will use
separate nodes.
2021-12-08 00:21:05 +01:00
PouleyKetchoupp
8682adcb87 Add physics solver settings to project settings
Helps with discovery and setup of physics solver settings, in a specific
project settings section for both 2D and 3D.

Other changes for cleanup:
-Removed unused space parameters in 3D
SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO
SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS
-Added custom solver bias for Shape3D (same as Shape2D)
-Improved documentation for solver settings
2021-12-07 12:08:04 -07:00
Micky
6cf2623a20
Various improvements to Camera2D's documentation
A summary of the tweaked descriptions:
* "get_camera_position()" is explains what the camera position is, and mitigates the confusion between this method and Node2D.position;
* "get_camera_screen_center()" links to the "get_camera_position" method;
* "reset_smoothing()" links to the "smoothing_enabled" propriety;

* "drag_horizontal_offset" and "drag_vertical_offset" link to their respective _enabled_ properties;
* "limit_smoothed" links to the "smoothing_enabled" propriety;
* "rotating" clarifies that the camera _view_ rotates when enabled.

Partially closes https://github.com/godotengine/godot-docs/issues/5417, as some of the issues described are no longer present in 4.0, or are not fully solved in this PR.

Further tweaks are welcome, as I'm afraid this could be a too verbose. A few of these could be split into their PR if necessary.
2021-12-07 19:01:01 +01:00
kobewi
841a9ef820 ScrollContainer's scrollbar visibility is now enum 2021-12-07 18:27:12 +01:00
Rémi Verschelde
46d384060e
Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusive 2021-12-07 14:00:59 +01:00
Rémi Verschelde
3ed2bd13ad
Merge pull request #55670 from akien-mga/rename-videoplayer 2021-12-07 09:24:35 +01:00
Aaron Franke
6eb7179f1c
Rename "items_count" property to "item_count" 2021-12-06 22:02:27 -06:00
Raffaele Picca
76e2c87f57 Fixed sphere emission shape to emit particles in a spheres volume and added "Sphere Surface" to keep the old behaviour. 2021-12-06 20:48:02 +01:00
Rémi Verschelde
7ac9ea75cc
Rename VideoPlayer to VideoStreamPlayer for consistency
It's a player for `VideoStream` resources, just like `AudioStreamPlayer` is a
player for `AudioStream` resources.

Closes https://github.com/godotengine/godot-proposals/issues/3624.
2021-12-06 19:01:28 +01:00
Rémi Verschelde
75ac048e4b
Merge pull request #55662 from KoBeWi/update_minimum_size_changed_to_update_minimum_size 2021-12-06 18:28:46 +01:00
Rémi Verschelde
e11baf90d1
Merge pull request #55666 from KoBeWi/reduce_ProximityGroup3D_to_atoms 2021-12-06 18:14:17 +01:00
Rémi Verschelde
e1e3ea5978
Merge pull request #55667 from Calinou/doc-physics-ticks-per-rendered-frame 2021-12-06 17:03:55 +01:00
kobewi
30e1478d0f Remove ProximityGroup3D node 2021-12-06 17:01:51 +01:00
Rémi Verschelde
4bce5e302e
Merge pull request #55602 from nekomatata/improve-rigidbody-contacts 2021-12-06 16:49:42 +01:00
Hugo Locurcio
9e6b1b16c6
Document physics simulation being limited to 8 ticks per rendered frame 2021-12-06 16:39:33 +01:00
Fabio Alessandrelli
3ae8eda1ed
Merge pull request #55603 from Calinou/add-os-crash-method
Add an `OS.crash()` method for testing system crash handler
2021-12-06 16:34:15 +01:00
kobewi
6a2938471b Rename TouchScreenButton's textures 2021-12-06 15:46:05 +01:00
Max Hilbrunner
78fd56a596
Merge pull request #55500 from KoBeWi/just_doc_things
Misc improvements to various docs
2021-12-06 15:34:21 +01:00
Rémi Verschelde
1f5a3ba0ba
Merge pull request #55661 from KoBeWi/joys_of_connection 2021-12-06 14:03:01 +01:00
kobewi
ea7cc1dea9 Rename minimum_size_changed() method 2021-12-06 14:02:34 +01:00
Rémi Verschelde
5baf20e638
Merge pull request #34005 from aaronfranke/minmax 2021-12-06 14:01:45 +01:00
Rémi Verschelde
608c9f8203
Merge pull request #47257 from timothyqiu/http-client-proxy 2021-12-06 13:30:53 +01:00
kobewi
cb2bdcd286 Unexpose joy_connection_changed method 2021-12-06 13:10:17 +01:00
bruvzg
ad4408d413
Add different "visible characters" behavior modes. 2021-12-06 12:14:49 +02:00
Max Hilbrunner
b8ebe3b0bf
Merge pull request #55652 from OverloadedOrama/patch-1
Fix link to the supported image formats in the Image class
2021-12-06 02:20:08 +01:00
Manolis Papadeas
c01c4c687b
Fix link to the supported image formats in the Image class
It previously linked to this page which doesn't exist. https://docs.godotengine.org/en/latest/getting_started/workflow/assets/importing_images.html#supported-image-formats

Now, it should link here: https://docs.godotengine.org/en/latest/tutorials/assets_pipeline/importing_images.html#supported-image-formats
2021-12-06 00:01:19 +02:00
Hugo Locurcio
8c0f9b18d7
Document SceneTreeTimer being freed automatically when elapsed
The note was present in the SceneTree `create_timer()` class
documentation, but not in the SceneTreeTimer class documentation.
2021-12-05 18:40:28 +01:00
Rémi Verschelde
49799ab454
Merge pull request #55559 from pycbouh/docs-overridden-cross-linked 2021-12-05 18:37:19 +01:00
kobewi
7f6ab0006d Bind column_titles_visible as property 2021-12-05 02:55:38 +01:00
Hugo Locurcio
5761b90f3c
Add an OS.crash() method for testing system crash handler
This makes it possible to test the system's crash handler without
having to modify engine code or exploit an engine bug.
2021-12-03 22:11:46 +01:00
PouleyKetchoupp
2273a78af1 Update space parameters in 2D and 3D
Clarified space parameters for contacts and added missing ones.

List of changes:
-Add contact bias to space parameters
-Add solver iterations to space parameters, instead of a specific
physics server function
-Renamed BODY_MAX_ALLOWED_PENETRATION to CONTACT_MAX_ALLOWED_PENETRATION
to make it consistent with other contact parameters
2021-12-03 12:01:38 -07:00
Yuri Sizov
b3992f7e6e Make overridden properties link to parent definition
Co-authored-by: Josh DeGraw <joshmdegraw@gmail.com>
2021-12-03 17:47:22 +03:00
Rémi Verschelde
aaabc0abcc
Merge pull request #55520 from pycbouh/docs-sort-group-newline-theme-and-enums 2021-12-03 15:29:29 +01:00
Raffaele Picca
ddf82697d7 Random initial color parameter for ParticleMaterial
Works with 2D and 3D GPU Particles
2021-12-03 13:58:17 +01:00
Yuri Roubinsky
c033ed21b0
Merge pull request #55576 from Chaosus/vs_new_int_ops
Add bitwise operators to `VisualShaderNodeIntOp`
2021-12-03 14:46:33 +03:00
Rémi Verschelde
acb6d1b0af
Merge pull request #55578 from madmiraal/fix-55561 2021-12-03 12:12:45 +01:00
Yuri Roubinsky
b12fea5b52 Add bitwise operators to VisualShaderNodeIntOp 2021-12-03 12:48:35 +03:00
Rémi Verschelde
64934d755b
Merge pull request #54833 from KoBeWi/it's_a_trap 2021-12-03 10:10:23 +01:00
Marcel Admiraal
6e6d689ed6 Allow any kind of Mesh to be added to an EditorNode3DGizmo 2021-12-03 08:52:07 +00:00
Aaron Franke
24f57886d0
Expose max_axis_index and max_axis_index for Vector2(i)
Some cleanup with Vector3(i)'s methods so that it is consistent with Vector2, for example it returns enums internally (GDScript still gets ints).
2021-12-02 23:45:41 -06:00
Rémi Verschelde
1f666a972f
NavigationMeshInstance: Fix typo to 'vertices' 2021-12-03 01:54:15 +01:00
Rémi Verschelde
543462eb29
Merge pull request #55294 from ConteZero/text_edit_drag_and_drop
Add drag and drop to TextEdit
2021-12-02 23:19:53 +01:00
ConteZero
0699941f07 Add drag and drop to TextEdit 2021-12-02 22:00:07 +01:00
Rémi Verschelde
8bb0f2aff1
Merge pull request #52916 from aaronfranke/no-default-env
Remove `default_env.tres` from generating in new projects
2021-12-02 21:12:12 +01:00
Rémi Verschelde
8f00625824
Merge pull request #54910 from Calinou/basematerial3d-texture-auto-roughness-metallic
Set roughness/metallic to 1 when assigning a texture in BaseMaterial3D
2021-12-02 21:11:32 +01:00
Rémi Verschelde
3f1a8e2f77
Merge pull request #55545 from akien-mga/doc-aabb-has_point
AABB: Improve docs and test for `has_point`
2021-12-02 21:10:53 +01:00
kobewi
09b1fc1956 Improve store_string() description 2021-12-02 18:37:25 +01:00
Rémi Verschelde
ced07100d7
Merge pull request #53287 from Chaosus/sprite3d_fix 2021-12-02 16:23:33 +01:00
Rémi Verschelde
2017590ef6
AABB: Improve docs and test for has_point
Contrarily to the 2D Rect2i counterpart, it doesn't make much sense in 3D
and for floating-point AABBs to exclude points on some of its faces.
2021-12-02 15:45:55 +01:00
Max Hilbrunner
837e6bdf18
Merge pull request #37626 from aaronfranke/rect2-warnings
Print warnings when using a Rect2 or AABB with a negative size
2021-12-02 14:41:02 +01:00
Rémi Verschelde
1b66123207
Merge pull request #55537 from timothyqiu/doc-code-tag 2021-12-02 11:20:29 +01:00
Rémi Verschelde
153c3df6a5
Merge pull request #55330 from Calinou/doc-voxelgidata 2021-12-02 10:19:14 +01:00
Haoyu Qiu
85c136bd07 Fix various misused code tag in classref 2021-12-02 17:08:52 +08:00
Rémi Verschelde
02d6cbfd8c
Merge pull request #38604 from Calinou/astar-rename-get-point-ids 2021-12-02 09:35:57 +01:00
Raul Santos
a367378f9e Rename Vector parameters to be consistent
Renames parameters that were named differently across different
scripting languages or their documentation to use the same name
everywhere.
2021-12-01 21:14:46 +01:00
Yuri Sizov
397e56964d Sort and group theme properties in docs, improve formatting for theme and enums 2021-12-01 21:02:20 +03:00
Aaron Franke
9687f6fca3
Warn when using an AABB or Rect2 with a negative size 2021-11-30 18:27:58 -06:00
kobewi
244c5ecc64 Misc improvements to various docs 2021-11-30 23:53:58 +01:00
Hugo Locurcio
89849a9ed9
Rename AStar.get_points() to AStar.get_point_ids() for clarity
The same has been done for AStar2D as well.
2021-11-30 22:14:39 +01:00
Michael Alexsander
ec4f4c6cda Rename all methods that return ScrollBar nodes to get_*_scroll_bar() 2021-11-30 13:46:36 -03:00
Rémi Verschelde
75d1ae4dac
Merge pull request #55427 from zacryol/tab-container-clarify 2021-11-30 10:56:13 +01:00
zacryol
5c645d510f Clarify usage of TabContainer
Makes it more clear that TabBar is separate from TabContainer, and that the container draws the tabs itself.
2021-11-29 18:01:09 -07:00
Rémi Verschelde
9d3875dde7
Merge pull request #55408 from madmiraal/fix-54517 2021-11-29 17:30:13 +01:00
Hugo Locurcio
1b59818fb3
Remove redundant SpriteBase3D opacity property
The `opacity` property is superseded by the GeometryInstance3D
`transparency` property. It works the opposite way (0.0 is opaque,
1.0 is fully transparent), but provides the same behavior in a more
universal manner.
2021-11-29 16:13:55 +01:00
Hugo Locurcio
4868331897
Document using SpriteBase3D's modulate property with material override 2021-11-29 16:07:21 +01:00
Marcel Admiraal
272b3c3728 Enable sorting of operator methods in class documentation. 2021-11-29 14:51:44 +00:00
Rémi Verschelde
69a194f051
Merge pull request #55239 from zacryol/find-world-2d-description-fix
Fix description of Viewport `find_world_2d()` method.
2021-11-28 10:37:14 +01:00
zacryol
81c1d5197e Fix description of Viewport find_world_2d() method.
The doc now states that the method searches for a World2D among ancestor Viewports as well, differentiating it from the get_world_2d() getter.

and also find_world_3d()
2021-11-27 13:49:03 -07:00
Hugo Locurcio
989a7d9270
Allow disabling the depth prepass in the Vulkan Clustered backend
In scenes that have little to no overdraw, disabling the depth prepass
can give a small performance boost. Nonetheless, in most other scenarios,
the depth prepass should be left enabled as it improves performance
significantly.
2021-11-27 17:54:45 +01:00
Nathan Franke
dd30253cdc
PackedByteArray, Array slice end exclusive, rename subarray to slice 2021-11-26 22:13:12 -06:00
kleonc
4038bc0c36 Fix Image.blit_rect/blend_rect() for negative p_dest point 2021-11-26 22:23:04 +01:00
Hugo Locurcio
3135c6f03e
Emit node configuration warnings for GeometryInstance3D distance fade
The visibility range begin/end margin properties must be set above 0.0
for the fade transition to be visible.
2021-11-26 21:46:32 +01:00
Aaron Franke
7a096b216e
Remove default_env.tres from generating in new projects 2021-11-26 14:37:27 -06:00
Hugo Locurcio
97f124b069
Document the VoxelGIData resource
This companion resource to VoxelGI has many useful settings to tweak.
2021-11-26 00:12:39 +01:00
Max Hilbrunner
a6a2e0feb9
Merge pull request #52387 from Calinou/node-rename-path-changed-notification
Rename Node's `NOTIFICATION_PATH_CHANGED` to `NOTIFICATION_PATH_RENAMED`
2021-11-25 17:47:44 +01:00
Yuri Roubinsky
ce48604eb7 Enchance descriptions of @GlobalScope/@GDScript 2021-11-25 14:24:09 +03:00
Rémi Verschelde
547c270777
Merge pull request #51679 from Je06jm/fsr
AMD FidelityFX Super Resolution
2021-11-24 22:34:48 +01:00
Rémi Verschelde
b1bf82d2b4
Merge pull request #52456 from kleonc/image-fill-rect 2021-11-24 16:34:01 +01:00
Haoyu Qiu
c09ea8d45a Adds proxy support for HTTPClient
Also fixed a potential infinite loop when connecting to server.
2021-11-24 14:36:42 +08:00
Lightning_A
e078f970db Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
Je06jm
20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
kleonc
91595b16e3 Add Image::fill_rect method 2021-11-23 18:06:23 +01:00
Rémi Verschelde
8a48440dbf
Merge pull request #55259 from KoBeWi/no_easy_ease 2021-11-23 16:51:14 +01:00
Rémi Verschelde
3ba2d17d2f
Merge pull request #54949 from Chaosus/fix_warning 2021-11-23 15:15:36 +01:00
Rémi Verschelde
0cec0d3517
Merge pull request #55257 from KoBeWi/replace_by_void 2021-11-23 14:47:55 +01:00
kobewi
44e6655924 Correct the doc about ease() 2021-11-23 14:32:43 +01:00
Rémi Verschelde
c7007f83d5
Merge pull request #55243 from KoBeWi/some_random_stuff_idk 2021-11-23 13:41:35 +01:00
kobewi
58a3ea5453 Mention that replace_by doesn't free the node 2021-11-23 12:53:31 +01:00
kobewi
4682f22293 Improve various texts 2021-11-23 12:20:57 +01:00
Rémi Verschelde
a8c305acfa
Merge pull request #55251 from bruvzg/is_physical_key_pressed 2021-11-23 11:41:35 +01:00
Rémi Verschelde
94959cb16b
Merge pull request #47567 from Calinou/add-boot-splash-image-setting 2021-11-23 10:50:15 +01:00
bruvzg
9877d91c4a
Add Input.is_physical_key_pressed method. 2021-11-23 11:14:19 +02:00
Hugo Locurcio
3f34832dba
Add a project setting to disable the boot splash image
This allows disabling the boot splash image while keeping the
background color.
2021-11-23 02:20:25 +01:00
Hugo Locurcio
f8d9e4afdb
Document the engine's use of internal groups in Node 2021-11-23 01:09:13 +01:00
Rémi Verschelde
76aa1d0a43
Merge pull request #55151 from Chaosus/control_reset_size 2021-11-22 16:22:57 +01:00
Yuri Roubinsky
eabf8f5edf Added reset_size method to Control and Window classes 2021-11-22 16:55:21 +03:00
Rémi Verschelde
29a2561f77
Merge pull request #55217 from KoBeWi/get_property_and_property 2021-11-22 14:52:45 +01:00
kobewi
4ea6709558 Clarify get_indexed in relation to Nodes 2021-11-22 13:21:45 +01:00
Yuri Sizov
e85e6ec7fc Add methods to get position from column and line in TextEdit 2021-11-22 15:13:13 +03:00
Rémi Verschelde
70d530029a
Merge pull request #55171 from dalexeev/font-data-set-fixed-size 2021-11-22 12:23:41 +01:00
Rémi Verschelde
78dbe4e3e4
Merge pull request #54339 from ConteZero/line_edit_drag_and_drop 2021-11-22 12:20:01 +01:00
clayjohn
7ba555dada Convert PhysicalSkyMaterial colors to SRGB 2021-11-21 12:26:29 -08:00
Danil Alexeev
753d677343
Expose FontData::{set,get}_fixed_size methods 2021-11-20 20:47:01 +03:00
Rémi Verschelde
be16eb625b
Merge pull request #54932 from briansemrau/expose-main-thread-id 2021-11-20 10:48:46 +01:00
Rémi Verschelde
4a4b363da1
Merge pull request #55092 from KoBeWi/thelp_item
Add [theme_item] tag to editor help
2021-11-18 17:39:17 +01:00
Rémi Verschelde
395558c021
Merge pull request #54462 from Paulb23/the-last-hidden-line 2021-11-18 15:56:06 +01:00
kobewi
6f929395d9 Add [theme_item] tag to editor help 2021-11-18 15:32:23 +01:00
Paulb23
2a302f7097 Fix TextEdit mouse interactions when the last line is hidden 2021-11-17 18:29:19 +00:00
Paulb23
eb9100f085 Fix divide by zero in pck_packer 2021-11-17 18:07:29 +00:00
Rémi Verschelde
f9b4547abd
Merge pull request #55054 from KoBeWi/marginalized_icon 2021-11-17 13:54:53 +01:00