Commit graph

6 commits

Author SHA1 Message Date
Pedro J. Estébanez
47da9f8892 Direct3D 12: Fix and enable custom debug printing 2024-01-25 10:42:39 +01:00
Dario
cc4d39b0c1 Acyclic Command Graph for RenderingDevice.
Adds a new system to automatically reorder commands, perform layout transitions and insert synchronization barriers based on the commands issued to RenderingDevice.
2024-01-08 14:54:56 -03:00
Bastiaan Olij
d6caa69e11 Skip swapchain logic if there is nothing to present (Android OpenXR) 2024-01-08 21:51:04 +11:00
bruvzg
126a763f7a
[D3D12] Dynamically load Agility SDK. 2024-01-02 17:15:59 +02:00
Pedro J. Estébanez
12a519bae2 Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
Credit and thanks to @bruzvg for multiple build fixes, update of 3rd-party items and MinGW support.

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-12-20 19:18:08 +01:00
Pedro J. Estébanez
2f47c57385 Add Direct3D 12 RenderingDevice implementation 2023-12-12 19:10:04 +01:00