Bastiaan Olij
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eefcb5ed67
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Move screen space effects into a separate class
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2022-07-19 13:27:39 +10:00 |
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Bastiaan Olij
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d139131aab
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Adding Variable Rate Shading support to Godot
Improve GI renderer and add VRS support
Implement render device has_feature and move subgroup settings to limit_get
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2022-07-17 15:42:24 +10:00 |
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Rémi Verschelde
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6bbfd160b0
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SCons: Properly track codegen script dependency for generated GLSL headers
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2022-07-02 16:01:48 +02:00 |
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Bastiaan Olij
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6224b00365
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Moved cube_to_dp and cubemap logic into CopyEffects
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2022-06-24 18:04:28 +10:00 |
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Bastiaan Olij
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997810e417
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Split GI effects and fix stereoscopic rendering of GI effects
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2022-06-22 12:50:17 +10:00 |
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Hugo Locurcio
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787a1e006b
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Fix glow in Mix mode not working correctly when FXAA is enabled
Glow must be performed after FXAA to ensure correct appearance.
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2022-06-15 22:23:56 +02:00 |
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Yuri Rubinsky
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5322b171de
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Fix tonemapper shader to correctly apply alpha channel
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2022-05-18 06:43:07 +03:00 |
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Bastiaan Olij
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9939cfc4c4
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Split out bokeh_dof and copy effects
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2022-05-11 11:08:56 +10:00 |
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Bastiaan Olij
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3b2267ba6d
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Splitting tonemapper into its own class
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2022-04-28 15:00:30 +10:00 |
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