Rémi Verschelde
43d947f54b
Merge pull request #7771 from Limb/winaudiodriver
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Close out audio drivers when exiting on Windows.
2017-02-12 23:24:09 +01:00
Rémi Verschelde
dc5f978f28
Merge pull request #7770 from Limb/removedx9
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Removed DX9 Rasterizer in windows
2017-02-12 23:23:34 +01:00
Kenneth Lorthioir
bd893f346a
Close out audio drivers when exiting.
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Prevents a crash when closing the project manager.
2017-02-09 10:40:13 -05:00
Kenneth Lorthioir
091202589c
Removed DX9 Rasterizer in windows.
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This doesn't seem to be needed anymore and the code to free the unused
rasterizer was throwing a memory violation since it was getting set to a
value somehow.
2017-02-09 10:27:40 -05:00
Kenneth Lorthioir
6961ed21bb
Fixed compilation issues with Visual Studio
2017-02-08 18:14:52 -05:00
Juan Linietsky
96de0141cc
Removed import/export system, will start new one from scratch.
2017-01-25 21:57:08 -03:00
Ilija Boshkov
1005a56e5a
Added focus tracking in X11 and Windows classes, added new confined mouse mode ( #7162 )
2017-01-25 19:21:41 +01:00
Rémi Verschelde
0a9aee6b1d
Merge pull request #7558 from Faless/fix_windows_output
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Fix gibberish output for windows/mingw.
2017-01-16 19:28:03 +01:00
Rémi Verschelde
7b059965e8
Adapt platforms to AudioServer refactoring
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Fixes compilation on Windows and likely other platforms (at least
as far as AudioServer changes were concerned), though they were
not tested.
2017-01-16 19:19:45 +01:00
Fabio Alessandrelli
3df934acad
Fix gibberish output for windows/mingw.
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%ls should be used instead of %s or %S to speficy narrow/wide charstring
in wprintf fwprintf
Fixes #6252
2017-01-16 18:56:28 +01:00
Fabio Alessandrelli
c356ec5e8b
Fix bug in windows TCP poll function
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Bug introduced when implementing TCP disconnection detection.
(too much yank-paste).
Fixes #7545
2017-01-16 15:50:20 +01:00
Rémi Verschelde
2a0ddc1e89
Style: Various fixes to play nice with clang-format
2017-01-16 08:49:52 +01:00
Juan Linietsky
b400c69cd4
Oops! Audio engine has vanished :D
2017-01-15 16:07:51 -03:00
Rémi Verschelde
a992d3f74f
Merge pull request #7510 from Faless/tcp_connect
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TCP connect always opens the correct socket type
2017-01-15 00:26:46 +01:00
Rémi Verschelde
479790a841
StreamPeerWinsock: Fix changed declarations
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Bug introduced in dcb95ec147
.
2017-01-14 16:23:01 +01:00
Juan Linietsky
dcb95ec147
removed duplicated functions in class hierarchy that were bound more than once
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added a check to detect this case in the future
2017-01-14 11:10:42 -03:00
Rémi Verschelde
93ab45b6b5
Style: Fix whole-line commented code
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They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
2017-01-14 14:52:23 +01:00
Juan Linietsky
6c512b88c2
UDP.set_send_address to UDP.set_dest_address
2017-01-14 00:54:21 -03:00
Juan Linietsky
a97551902e
rename Input.get_mouse_speed() to Input.get_last_mouse_speed()
2017-01-13 19:24:28 -03:00
Fabio Alessandrelli
55b4f3686d
TCP connect always opens correct socket type
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TCP client connections does not need to rely on ipv6 dual stack sockets
2017-01-13 19:02:39 +01:00
Fabio Alessandrelli
65483d57bf
Improvements to scons defined WINVER/_WIN32_WINNT
2017-01-12 17:13:19 +01:00
Rémi Verschelde
6eeb994a7b
Merge pull request #7493 from neikeq/pr-mingw-bits
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Detect bits when building with MinGW
2017-01-10 17:17:10 +01:00
Ignacio Etcheverry
460f030b73
Detect bits when building with MinGW
2017-01-10 17:08:31 +01:00
Andreas Haas
d963fa9a01
More fixes to Joypad renaming.
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Windows did not compile anymore because DI8DEVTYPE_JOYPAD obviously isn't defined in the directx headers ^^
I also did the same renaming as in #7473 for the windows platform and reverted the changes in the gamepad
mappings.
2017-01-08 23:52:49 +01:00
Rémi Verschelde
5bfa4227b3
Finish replacement of joystick by joypad
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Some parts were forgotten in 547a577
.
2017-01-08 21:33:37 +01:00
Juan Linietsky
547a57777b
renamed joystick to joypad everywhere around source code!
2017-01-08 17:06:33 -03:00
Rémi Verschelde
6323779596
Windows: Define _WIN32_WINRT to 0x0600 (Vista)
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Passed as a compiler define to be sure it is always define before windows.h
is loaded. This means that Godot officially requires Vista API or later, it will
not work on Windows XP or earlier.
Also fix a bogus check for Windows 7 API.
2017-01-08 20:41:26 +01:00
Juan Linietsky
263d5fcff8
Added missing readers writers lock to windows, should compile and run again..
2017-01-08 11:13:12 -03:00
Juan Linietsky
aa60e02cf6
fixes compilation in windows?
2017-01-08 10:20:23 -03:00
Juan Linietsky
2ab83e1abb
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
Rémi Verschelde
dc0d08cc93
Move glad files to thirdparty dir
2017-01-06 22:42:19 +01:00
Juan Linietsky
53ce643e52
-Changed memory functions, Memory::alloc_static*, simplified them, made them aligned to 16
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-Changed Vector<> template to fit this.
2017-01-06 10:15:44 -03:00
Juan Linietsky
495d059a74
Merge branch 'master' of https://github.com/godotengine/godot
2017-01-05 09:18:03 -03:00
Juan Linietsky
0f7af4ea51
-Changed most project settings in the engine, so they have major and minor categories.
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-Changed SectionedPropertyEditor to support this
-Renamed Globals singleton to GlobalConfig, makes more sense.
-Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-05 09:16:00 -03:00
BastiaanOlij
55d425807f
First set of changes to fix compilation errors and initialise the gles3 renderer for Mac OS X. Still broken at this point.
2017-01-04 23:34:02 +11:00
Rémi Verschelde
3f3f5a5359
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
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Various merge conflicts have been fixed manually and some mistakes
might have been made - time will tell :)
2017-01-02 21:52:26 +01:00
Rémi Verschelde
0b2771bd65
Merge pull request #7271 from Faless/ipv6_cleanup
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Fixes and improvementes for IPv6 implementation.
2017-01-02 15:51:45 +01:00
Rémi Verschelde
c7bc44d5ad
Welcome in 2017, dear changelog reader!
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That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
reduz
289bc881aa
now it really works on window for real
2016-12-25 08:05:23 -03:00
reduz
0d4abf2aa3
fixed a horrible bug on Windows AMD, scenes saved until now in this branch
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are no longer valid :(
2016-12-24 16:23:30 -03:00
reduz
72b844c349
Godot works on Windows again..
2016-12-21 02:29:58 -03:00
Fabio Alessandrelli
1aff508dd9
IP_Address now handle IPv4 and IPv6 transparently
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IP_Address changes:
- Converts to and from String transparently while handling IPv4 as IPv6
mapped (::ffff:[IP]) address internally.
- Completely remove AddrType enum.
- Setting/Getting of ip array is now only possible through dedicated functions
(ie. set_ipv4, get_ipv4, set_ipv6, get_ipv6)
- Add function to know if the address is a valid IPv4 (for IP implementation and enet)
2016-12-09 18:24:59 +01:00
Fabio Alessandrelli
c18c5013f8
Migrate int.IP_TYPE_ constants to IP.TYPE_
2016-12-09 18:24:59 +01:00
Fabio Alessandrelli
4d90a4fcd5
Move V6ONLY flag selection inside helpers
2016-12-09 18:24:59 +01:00
Fabio Alessandrelli
9200da58e4
Automatically map IPv4 address to IPv6 when needed
2016-12-09 18:24:59 +01:00
Fabio Alessandrelli
95bdd97768
Use an instance variable for ip_type in raw sockets
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PacketPeerUDP/StreamPeerTCP/TCP_Server now uses an instance variable
to store the selected ip_type (IPv4/IPv6/ANY, where ANY = dual stack).
All calls to resolve addresses, sending/receving data, connecting/listening
will use that socket type.
2016-12-09 18:24:59 +01:00
Fabio Alessandrelli
4f07b595a1
Properly handle tcp connection failure
2016-12-09 18:24:58 +01:00
Rémi Verschelde
f28ff8a208
Fix console output for MinGW compilers
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Reworked patch from @jay3d (#7116 ).
2016-11-28 15:12:54 +01:00
ISylvox
b5c383fd61
vsnc --> vsync
2016-11-08 21:06:57 +07:00
Rémi Verschelde
cc95d4448c
scons: Reorder options for clarity
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Also prefix all thirdparty-related toggles with `builtin`.
2016-11-03 07:45:08 +01:00